Anthony Rosenbaum's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Spinup and down plays randomly | Try this [code] stateTransitionOnLoaded[0] = "Activate"; stateTransitionOnNoAmmo[0... read more | 05/29/2008 (6:49 am) |
| Networking win TGEA 1.7? | TNL is already incorperated into TGEA objects everything ( that is derived from gamebase) is network... read more | 05/29/2008 (6:37 am) |
| Decals? | Actually re-enabling decals is not that hard , let's see first expose the DecalData to the console ... read more | 05/29/2008 (6:29 am) |
| Quick GUI question | Be sure [code] noCursor = "1"; [/code] is set on the root... read more | 05/16/2008 (8:24 am) |
| TGB 1.7.3 Beta1 - Torque Script Bug | [code] %obj.setLinearVelocity( "0 0" ); [/code] Is correct You don't want to call a function ... read more | 05/16/2008 (8:23 am) |
| Invulnerability | Here is a way It is also an ideal way to change the Datablock [code] ActionMap.bind(keyboard, "... read more | 05/06/2008 (12:40 pm) |
| No sound at all in TGEA | Ahh I found something set $pref::SFX::useHardware to false and sounds return... read more | 04/25/2008 (9:03 am) |
| Decals | Check the projectile code, it places decals for bullet holes... read more | 03/31/2008 (12:55 pm) |
| Numpad Minus problem | Hmm this is STILL and issue!... read more | 02/04/2008 (11:58 am) |
| Have A Game In Alpha Post Here | Well we at [url=http://www.plasticgames.com/]PlasticGames[/url] have a Prototype that we will be rev... read more | 01/29/2008 (10:28 am) |
| List of scripting commands for TGE 1.5.2 | DumpConsoleFunctions() dumpConsoleClasses()... read more | 12/21/2007 (6:35 am) |
| String Functions | Buy a Torque book... read more | 12/18/2007 (6:43 am) |
| Adding .dsq to my character | Did you add them to the TSShapeConstructor as found usually in the shapes folder here is a snippe... read more | 12/17/2007 (12:17 pm) |
| Guide me in the right direction | I would get one of the Torque Modding books and start from there.... read more | 12/17/2007 (12:10 pm) |
| The right 'Torque' for the job | Don't double post... read more | 12/04/2007 (8:42 am) |
| The right 'Torque' for the job | Don't double post... read more | 12/04/2007 (8:42 am) |
| Making a laser | Uh search the resourcesthere is a Lazer resource already advailable... read more | 11/25/2007 (6:27 am) |
| Anyone interested in a GuiBitmapCtrl that rotates ? | You should rotate the whole quad and not just the tex coords Phil C actually posted a proper solutio... read more | 11/12/2007 (11:08 am) |
| TGE/TGB Mentioned mentioned on CNN | Nice set of Product name drops... read more | 10/30/2007 (11:59 am) |
| AlxGetStreamDuration(%handle); Issue | Try %sndTime = alxgetwavelen(%AudioProfile.filename);... read more | 10/29/2007 (6:48 am) |
| Please help me understand mission area editor | The mission area editor allows you to ajust the size of the mission area. ie those semi transparent ... read more | 10/15/2007 (10:33 am) |
| How do i | Notice below the text area it says "(Want to use bold, italics and add links to your text? Click... read more | 09/07/2007 (4:27 am) |
| PlayerModel.setModel is bugged/doesnt work | Um can we make this a resource?... read more | 08/29/2007 (8:31 am) |
| Printf for script | Echo(%var);... read more | 07/26/2007 (9:38 am) |
| Render To Texture | Looks good... read more | 07/05/2007 (9:35 am) |
| Script help needed | Calling a function, happens when the function's identifier is followed by the Parenthese () which ma... read more | 06/03/2007 (5:53 am) |
| TGE poorly documented | You should have seen it 6 years ago... read more | 03/29/2007 (8:06 am) |
| Angus Ghost ! | Heh, I always wondered. . .... read more | 02/17/2007 (6:52 pm) |
| 2d vs 3d | 2d has a shorter art pipeline, IMHO. Isometric could be faked with standard TGB, but having the sou... read more | 02/08/2007 (7:21 am) |
| Adding and deleting 3d sound runtime problem | The number is the soundHandle also position syntax is alxPlay( profile , x , y , z )... read more | 02/08/2007 (7:13 am) |
| Complex Population System | Do a search for "World Domination through Collaboration" or "RTS Resource"... read more | 02/07/2007 (4:36 pm) |
| Please help us with wide screening | Yes set the extent of the controls to a 16:9 ration... read more | 02/07/2007 (4:31 pm) |
| Question for Mike Rowley | DTS objects should be placed in a folder within data/shapes/ folder . . . the texture file for the ... read more | 02/07/2007 (4:30 pm) |
| Collision between objects created in 3ds max | Have you added collision mesh and the appropriate collision marker to the hierarchy?... read more | 02/07/2007 (3:14 pm) |
| Applying a custom shader | Search "Basic Shader" you will see a resource where I make the most fundamental changes to a shader.... read more | 02/07/2007 (3:12 pm) |
| TGE 1.5 and GUI problem | How are you modifying it , what parameters are being added?... read more | 02/04/2007 (11:44 am) |
| Got a few questions for the masters | 1) I belive it is hard codedm though I recall a resource to increase that max, but it will require s... read more | 02/04/2007 (11:42 am) |
| Helpppppppp about framing of the game | Yep, it can just set the appropriate resolution in the exent for instance in our project the Play... read more | 01/31/2007 (5:11 pm) |
| Question about triggers | Each trigger is define with a data block [code] datablock TriggerData([b]DefaultTrigger[/b]) { ... read more | 01/29/2007 (8:20 am) |
| Items: Animating instead of spinning? | In the item's onAdd you can set the object to plat an animation, if the animation loops it will repe... read more | 01/25/2007 (2:48 pm) |
| Items invisible | In the RTS version of toque almost all objects are not sent across the network. 2 options 1) when... read more | 01/17/2007 (6:00 pm) |
| How to show animated gif file in gui control | Look for animated bitmap controls, thought the animated gif will have to be divided in to seperate f... read more | 01/17/2007 (5:53 pm) |
| Why is TGE 1.5 So slow | What is your compiler, VS Express does not come with optimization, which can result in a slow exe... read more | 12/24/2006 (3:24 pm) |
| Change sky dml file in mission | In case anyone wonders how to do this. Expose 'InspectPostApply()" on the sky to script. . . set th... read more | 12/18/2006 (5:48 pm) |