Game Development Community

Anthony Rosenbaum's Forum Posts

Thread Post Date Posted
Spinup and down plays randomly Try this [code] stateTransitionOnLoaded[0] = "Activate"; stateTransitionOnNoAmmo[0... read more 05/29/2008 (6:49 am)
Networking win TGEA 1.7? TNL is already incorperated into TGEA objects everything ( that is derived from gamebase) is network... read more 05/29/2008 (6:37 am)
Decals? Actually re-enabling decals is not that hard , let's see first expose the DecalData to the console ... read more 05/29/2008 (6:29 am)
Quick GUI question Be sure [code] noCursor = "1"; [/code] is set on the root... read more 05/16/2008 (8:24 am)
TGB 1.7.3 Beta1 - Torque Script Bug [code] %obj.setLinearVelocity( "0 0" ); [/code] Is correct You don't want to call a function ... read more 05/16/2008 (8:23 am)
Invulnerability Here is a way It is also an ideal way to change the Datablock [code] ActionMap.bind(keyboard, "... read more 05/06/2008 (12:40 pm)
No sound at all in TGEA Ahh I found something set $pref::SFX::useHardware to false and sounds return... read more 04/25/2008 (9:03 am)
Decals Check the projectile code, it places decals for bullet holes... read more 03/31/2008 (12:55 pm)
Numpad Minus problem Hmm this is STILL and issue!... read more 02/04/2008 (11:58 am)
Have A Game In Alpha Post Here Well we at [url=http://www.plasticgames.com/]PlasticGames[/url] have a Prototype that we will be rev... read more 01/29/2008 (10:28 am)
List of scripting commands for TGE 1.5.2 DumpConsoleFunctions() dumpConsoleClasses()... read more 12/21/2007 (6:35 am)
String Functions Buy a Torque book... read more 12/18/2007 (6:43 am)
Adding .dsq to my character Did you add them to the TSShapeConstructor as found usually in the shapes folder here is a snippe... read more 12/17/2007 (12:17 pm)
Guide me in the right direction I would get one of the Torque Modding books and start from there.... read more 12/17/2007 (12:10 pm)
The right 'Torque' for the job Don't double post... read more 12/04/2007 (8:42 am)
The right 'Torque' for the job Don't double post... read more 12/04/2007 (8:42 am)
Making a laser Uh search the resourcesthere is a Lazer resource already advailable... read more 11/25/2007 (6:27 am)
Anyone interested in a GuiBitmapCtrl that rotates ? You should rotate the whole quad and not just the tex coords Phil C actually posted a proper solutio... read more 11/12/2007 (11:08 am)
TGE/TGB Mentioned mentioned on CNN Nice set of Product name drops... read more 10/30/2007 (11:59 am)
AlxGetStreamDuration(%handle); Issue Try %sndTime = alxgetwavelen(%AudioProfile.filename);... read more 10/29/2007 (6:48 am)
Please help me understand mission area editor The mission area editor allows you to ajust the size of the mission area. ie those semi transparent ... read more 10/15/2007 (10:33 am)
How do i Notice below the text area it says "(Want to use bold, italics and add links to your text? Click... read more 09/07/2007 (4:27 am)
PlayerModel.setModel is bugged/doesnt work Um can we make this a resource?... read more 08/29/2007 (8:31 am)
Printf for script Echo(%var);... read more 07/26/2007 (9:38 am)
Render To Texture Looks good... read more 07/05/2007 (9:35 am)
Script help needed Calling a function, happens when the function's identifier is followed by the Parenthese () which ma... read more 06/03/2007 (5:53 am)
TGE poorly documented You should have seen it 6 years ago... read more 03/29/2007 (8:06 am)
Angus Ghost ! Heh, I always wondered. . .... read more 02/17/2007 (6:52 pm)
2d vs 3d 2d has a shorter art pipeline, IMHO. Isometric could be faked with standard TGB, but having the sou... read more 02/08/2007 (7:21 am)
Adding and deleting 3d sound runtime problem The number is the soundHandle also position syntax is alxPlay( profile , x , y , z )... read more 02/08/2007 (7:13 am)
Complex Population System Do a search for "World Domination through Collaboration" or "RTS Resource"... read more 02/07/2007 (4:36 pm)
Please help us with wide screening Yes set the extent of the controls to a 16:9 ration... read more 02/07/2007 (4:31 pm)
Question for Mike Rowley DTS objects should be placed in a folder within data/shapes/ folder . . . the texture file for the ... read more 02/07/2007 (4:30 pm)
Collision between objects created in 3ds max Have you added collision mesh and the appropriate collision marker to the hierarchy?... read more 02/07/2007 (3:14 pm)
Applying a custom shader Search "Basic Shader" you will see a resource where I make the most fundamental changes to a shader.... read more 02/07/2007 (3:12 pm)
TGE 1.5 and GUI problem How are you modifying it , what parameters are being added?... read more 02/04/2007 (11:44 am)
Got a few questions for the masters 1) I belive it is hard codedm though I recall a resource to increase that max, but it will require s... read more 02/04/2007 (11:42 am)
Helpppppppp about framing of the game Yep, it can just set the appropriate resolution in the exent for instance in our project the Play... read more 01/31/2007 (5:11 pm)
Question about triggers Each trigger is define with a data block [code] datablock TriggerData([b]DefaultTrigger[/b]) { ... read more 01/29/2007 (8:20 am)
Items: Animating instead of spinning? In the item's onAdd you can set the object to plat an animation, if the animation loops it will repe... read more 01/25/2007 (2:48 pm)
Items invisible In the RTS version of toque almost all objects are not sent across the network. 2 options 1) when... read more 01/17/2007 (6:00 pm)
How to show animated gif file in gui control Look for animated bitmap controls, thought the animated gif will have to be divided in to seperate f... read more 01/17/2007 (5:53 pm)
Why is TGE 1.5 So slow What is your compiler, VS Express does not come with optimization, which can result in a slow exe... read more 12/24/2006 (3:24 pm)
Change sky dml file in mission In case anyone wonders how to do this. Expose 'InspectPostApply()" on the sky to script. . . set th... read more 12/18/2006 (5:48 pm)