Game Development Community

Anthony Rosenbaum's Forum Posts

Thread Post Date Posted
How to set the blend color of a particle? There is nothing worse than reading a forum post which tells you to read somethnig else without prov... read more 09/07/2009 (9:05 pm)
Ignore specific fields? Yes there is, if you used the tweaker to generate the tweak comments in the file you can manually mo... read more 08/26/2009 (3:32 pm)
Bit confused - TGB Support? That must be a mistake we do not support TGB officially. But I do belive the TGEA .dso would work wi... read more 07/31/2009 (4:43 pm)
TGEA setup and install @ Steven, It will probably need a new set of dso to run. Once T3d is out of beta we will evaluate to... read more 07/31/2009 (4:42 pm)
TGEA setup and install Hi Thomas, I would like to say sorry for your fustration. Several of these issues have be adressed i... read more 07/31/2009 (1:41 pm)
List of TGB developers - Please Add Your Name Anthony Rosenbaum Plastic Games Programmer ... read more 07/21/2009 (11:21 am)
Particles and Behaviors ANSWER: Particle must be saved and named in the t2d scene (preferable off screen) to they can be ... read more 04/10/2009 (8:02 pm)
Get jetting! did you attach a new bind?... read more 03/03/2009 (1:47 pm)
New GarageGames.com Feedback Is the associate program dead? I do not see a single referance to them.... read more 01/16/2009 (9:21 pm)
New GarageGames.com Feedback can we please have a way to restore the old version of the site, I can't find anything. I am sorry t... read more 01/16/2009 (8:36 pm)
Selecting with new behaviors Doh I needed to name my object, foolish me=)... read more 12/15/2008 (4:06 am)
Playing an animation on keydown Nevermind I needed to check to see if state wasn't already set =) I really like this tool... read more 12/15/2008 (1:52 am)
Disappointed. Sigh, another case of people not understanding that game dev is a long HARD process.... read more 11/17/2008 (4:29 pm)
Halloween Boo! Happy Halloween... read more 10/31/2008 (5:19 pm)
Sprint Button Resource trouble Comment out the moveSpeed *= mDataBlock->SprintScale; line and see if things work. Other wise you'll... read more 10/18/2008 (1:28 pm)
Sprint Button Resource trouble Does it happen if sprintscale is set to 0?... read more 10/18/2008 (1:57 am)
Sprint Button Resource trouble I would you say you have miss matched the reading/writing of network values for instance if you p... read more 10/17/2008 (7:25 pm)
Dynamic light on translucent material... Actually putting a whole lot static shapes in as a fence, won't cause too much of a performace hit. ... read more 10/17/2008 (5:53 pm)
Audio manager onSoundComplete I belive in TGEA with the SFX system there is a way of attaching a call back, I have NOT done it. ... read more 10/17/2008 (5:49 pm)
Dynamic light on translucent material... I presume you are tring to make some glass, so that something is transulcent and have a specular hig... read more 10/17/2008 (5:38 pm)
Sprint Button Resource trouble [b]DISCLAIMER[/b], I didn't actually implement this, but it is a theory, that should work, it might ... read more 10/17/2008 (3:31 pm)
Sprint Button Resource trouble Will reply with a summeration of what to to do . . .soon... read more 10/17/2008 (2:45 pm)
Animated Gui's from image maps [url=www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=14865]Plastic Gem #4: Animated ... read more 10/13/2008 (7:36 pm)
Schedule / Unknown Command Try [code] %starburst.schedule(250, stopeffect, false, true); [/code]... read more 10/13/2008 (4:35 pm)
Adding code to a SimGroup Maybe [url=www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=14849] Plastic Gem #1: Pl... read more 10/10/2008 (10:10 pm)
Adding code to a SimGroup Hmm like this? [code] function makegroup(){ %group = new SimGroup(AGroup); return %group; }... read more 10/10/2008 (7:29 pm)
Which Engine? Actually for an Isometric game , I would use TGB with the adventure pack.... read more 10/10/2008 (2:57 pm)
Syntax for using ENERGY in an equation? Not to be a spoil sport here, but the scripted version of sprinting is not a good solution, for it t... read more 10/09/2008 (1:53 pm)
Hi, I am new and need help. Easy, follow the examples in the book, learn how to Mod game scripts. After you feel confident alter... read more 09/13/2008 (4:14 pm)
Turn off Player Render It is currently broken in TGEA, feel free to port the missing code from TGE to get it working... read more 09/10/2008 (6:12 pm)
Color values of \c(n) I never could figure that out . . . I think they are hard coded . . . . But if you are using a MLTe... read more 09/05/2008 (11:44 am)
Is alxPlay part of TGEA1.7.1 - not found Might I recommend [url=garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=14866] Plastic Ge... read more 09/02/2008 (12:56 pm)
Mouse in PlayGui In the root of the playgui.gui notice this property [code] noCursor = "1"; [/code]... read more 09/01/2008 (4:55 pm)
Replacing the orc Yes you need animations at the top of the server/script/player.cs there is a exec() to data/shapes/... read more 08/26/2008 (2:18 pm)
Applying for a Nintendo Licence.. You will need an office (commerical not residential space) in order to obtain a licence... read more 08/25/2008 (7:37 pm)
Find the nodes of player I know know what you mean specifically but if you wanted to mount an object to a player's mountpoint... read more 08/25/2008 (1:35 pm)
General Questions 1) The executable (exe) is the result of compiling the C code, that coupled with the data ( images, ... read more 08/25/2008 (1:28 pm)
3D Gui That is awesome... read more 08/23/2008 (12:19 pm)
Variables? Actaully that is close but what you meant was [code] if(%dstObj.class $= "wallClass" && $varGoUp ... read more 08/01/2008 (2:41 pm)
TGE - TGEA Migration? Well porting from one engine to another can be a challenge but we have a few tips you might want to ... read more 07/29/2008 (7:32 pm)
How Can I Make Glass Use a texture with and alpha channel and be sure to turn on the transparent flag when exporting... read more 07/24/2008 (2:35 pm)
Bitmap not showing Where is the file? The . in the filename implies both this code and the image for it are in the sam... read more 07/22/2008 (6:55 pm)
Adding chat box and other question You need to attach the message box to play gui look at playGui::onwake()... read more 06/15/2008 (1:18 pm)
Using triggers for a camera object I belive all you would have to do is add camera type to the trigger's mask.... read more 06/02/2008 (1:34 pm)
Books for the TGEA The books discussing scripting for TGE are equally useful for TGEA, seeing that the only thing diffe... read more 06/02/2008 (1:30 pm)
How to rotate a mounted object Play a 'rotation' thread on the mounted object... read more 06/02/2008 (1:27 pm)
Spinup and down plays randomly Try this [code] stateTransitionOnLoaded[0] = "Activate"; stateTransitionOnNoAmmo[0... read more 05/29/2008 (1:49 pm)
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