Anthony Rosenbaum's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| How to set the blend color of a particle? | There is nothing worse than reading a forum post which tells you to read somethnig else without prov... read more | 09/07/2009 (9:05 pm) |
| Ignore specific fields? | Yes there is, if you used the tweaker to generate the tweak comments in the file you can manually mo... read more | 08/26/2009 (3:32 pm) |
| Bit confused - TGB Support? | That must be a mistake we do not support TGB officially. But I do belive the TGEA .dso would work wi... read more | 07/31/2009 (4:43 pm) |
| TGEA setup and install | @ Steven, It will probably need a new set of dso to run. Once T3d is out of beta we will evaluate to... read more | 07/31/2009 (4:42 pm) |
| TGEA setup and install | Hi Thomas, I would like to say sorry for your fustration. Several of these issues have be adressed i... read more | 07/31/2009 (1:41 pm) |
| List of TGB developers - Please Add Your Name | Anthony Rosenbaum Plastic Games Programmer ... read more | 07/21/2009 (11:21 am) |
| Particles and Behaviors | ANSWER: Particle must be saved and named in the t2d scene (preferable off screen) to they can be ... read more | 04/10/2009 (8:02 pm) |
| Get jetting! | did you attach a new bind?... read more | 03/03/2009 (1:47 pm) |
| New GarageGames.com Feedback | Is the associate program dead? I do not see a single referance to them.... read more | 01/16/2009 (9:21 pm) |
| New GarageGames.com Feedback | can we please have a way to restore the old version of the site, I can't find anything. I am sorry t... read more | 01/16/2009 (8:36 pm) |
| Selecting with new behaviors | Doh I needed to name my object, foolish me=)... read more | 12/15/2008 (4:06 am) |
| Playing an animation on keydown | Nevermind I needed to check to see if state wasn't already set =) I really like this tool... read more | 12/15/2008 (1:52 am) |
| Disappointed. | Sigh, another case of people not understanding that game dev is a long HARD process.... read more | 11/17/2008 (4:29 pm) |
| Halloween | Boo! Happy Halloween... read more | 10/31/2008 (5:19 pm) |
| Sprint Button Resource trouble | Comment out the moveSpeed *= mDataBlock->SprintScale; line and see if things work. Other wise you'll... read more | 10/18/2008 (1:28 pm) |
| Sprint Button Resource trouble | Does it happen if sprintscale is set to 0?... read more | 10/18/2008 (1:57 am) |
| Sprint Button Resource trouble | I would you say you have miss matched the reading/writing of network values for instance if you p... read more | 10/17/2008 (7:25 pm) |
| Dynamic light on translucent material... | Actually putting a whole lot static shapes in as a fence, won't cause too much of a performace hit. ... read more | 10/17/2008 (5:53 pm) |
| Audio manager onSoundComplete | I belive in TGEA with the SFX system there is a way of attaching a call back, I have NOT done it. ... read more | 10/17/2008 (5:49 pm) |
| Dynamic light on translucent material... | I presume you are tring to make some glass, so that something is transulcent and have a specular hig... read more | 10/17/2008 (5:38 pm) |
| Sprint Button Resource trouble | [b]DISCLAIMER[/b], I didn't actually implement this, but it is a theory, that should work, it might ... read more | 10/17/2008 (3:31 pm) |
| Sprint Button Resource trouble | Will reply with a summeration of what to to do . . .soon... read more | 10/17/2008 (2:45 pm) |
| Animated Gui's from image maps | [url=www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=14865]Plastic Gem #4: Animated ... read more | 10/13/2008 (7:36 pm) |
| Schedule / Unknown Command | Try [code] %starburst.schedule(250, stopeffect, false, true); [/code]... read more | 10/13/2008 (4:35 pm) |
| Adding code to a SimGroup | Maybe [url=www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=14849] Plastic Gem #1: Pl... read more | 10/10/2008 (10:10 pm) |
| Adding code to a SimGroup | Hmm like this? [code] function makegroup(){ %group = new SimGroup(AGroup); return %group; }... read more | 10/10/2008 (7:29 pm) |
| Which Engine? | Actually for an Isometric game , I would use TGB with the adventure pack.... read more | 10/10/2008 (2:57 pm) |
| Syntax for using ENERGY in an equation? | Not to be a spoil sport here, but the scripted version of sprinting is not a good solution, for it t... read more | 10/09/2008 (1:53 pm) |
| Hi, I am new and need help. | Easy, follow the examples in the book, learn how to Mod game scripts. After you feel confident alter... read more | 09/13/2008 (4:14 pm) |
| Turn off Player Render | It is currently broken in TGEA, feel free to port the missing code from TGE to get it working... read more | 09/10/2008 (6:12 pm) |
| Color values of \c(n) | I never could figure that out . . . I think they are hard coded . . . . But if you are using a MLTe... read more | 09/05/2008 (11:44 am) |
| Is alxPlay part of TGEA1.7.1 - not found | Might I recommend [url=garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=14866] Plastic Ge... read more | 09/02/2008 (12:56 pm) |
| Mouse in PlayGui | In the root of the playgui.gui notice this property [code] noCursor = "1"; [/code]... read more | 09/01/2008 (4:55 pm) |
| Replacing the orc | Yes you need animations at the top of the server/script/player.cs there is a exec() to data/shapes/... read more | 08/26/2008 (2:18 pm) |
| Applying for a Nintendo Licence.. | You will need an office (commerical not residential space) in order to obtain a licence... read more | 08/25/2008 (7:37 pm) |
| Find the nodes of player | I know know what you mean specifically but if you wanted to mount an object to a player's mountpoint... read more | 08/25/2008 (1:35 pm) |
| General Questions | 1) The executable (exe) is the result of compiling the C code, that coupled with the data ( images, ... read more | 08/25/2008 (1:28 pm) |
| 3D Gui | That is awesome... read more | 08/23/2008 (12:19 pm) |
| Variables? | Actaully that is close but what you meant was [code] if(%dstObj.class $= "wallClass" && $varGoUp ... read more | 08/01/2008 (2:41 pm) |
| TGE - TGEA Migration? | Well porting from one engine to another can be a challenge but we have a few tips you might want to ... read more | 07/29/2008 (7:32 pm) |
| How Can I Make Glass | Use a texture with and alpha channel and be sure to turn on the transparent flag when exporting... read more | 07/24/2008 (2:35 pm) |
| Bitmap not showing | Where is the file? The . in the filename implies both this code and the image for it are in the sam... read more | 07/22/2008 (6:55 pm) |
| Adding chat box and other question | You need to attach the message box to play gui look at playGui::onwake()... read more | 06/15/2008 (1:18 pm) |
| Using triggers for a camera object | I belive all you would have to do is add camera type to the trigger's mask.... read more | 06/02/2008 (1:34 pm) |
| Books for the TGEA | The books discussing scripting for TGE are equally useful for TGEA, seeing that the only thing diffe... read more | 06/02/2008 (1:30 pm) |
| How to rotate a mounted object | Play a 'rotation' thread on the mounted object... read more | 06/02/2008 (1:27 pm) |
| Spinup and down plays randomly | Try this [code] stateTransitionOnLoaded[0] = "Activate"; stateTransitionOnNoAmmo[0... read more | 05/29/2008 (1:49 pm) |