Joe Bird's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Outsourcing Game Development? | I've worked at a studio that used special visas to bring in Russian, Indian, and Chinese programmers... read more | 03/24/2004 (1:57 pm) |
| What exactly is an RPG?? | I have played pen-and-paper/tabletop RPGs and still think computer games can rival them. Vampire The... read more | 03/20/2004 (11:12 pm) |
| What exactly is an RPG?? | Yes, Star Wars Knights Of The Republic is turn-based. Imagine making a die roll for an attack agains... read more | 03/20/2004 (6:36 pm) |
| Which rules: Shaders or Gameplay? | I was just messing around with the Farcry demo today. It didn't run very smoothly on my gaming machi... read more | 03/20/2004 (6:03 pm) |
| IDEA: Torque and a book! | I'm guessing that since Jeff said it only covers modding that it only covers scripting. I would stil... read more | 03/19/2004 (4:01 pm) |
| Commercial Games...How much? | It is hard to tell how much profit is made from a title based on sales figures. You have to consider... read more | 03/12/2004 (2:25 pm) |
| Moving Sun... Moving Shadows? | I actually found a Game Developers Conference .doc and .ppt presentation of the same article. [ur... read more | 02/29/2004 (4:11 am) |
| .dso's and no .cs's | Oops. Yeah I was thinking of the main.cs I have in my main/common folders.... read more | 02/28/2004 (4:19 am) |
| Moving Sun... Moving Shadows? | On terrain lightmaps. I once read a Game Developer magazine article on a Westwood implementation.... read more | 02/28/2004 (4:17 am) |
| .dso's and no .cs's | The .dso's are compiled scripts and are what are loaded at runtime. They are automatically created f... read more | 02/28/2004 (3:53 am) |
| Just bought the SDK and... well... SDK it aint... | Brad 'fragbert', thanks for that mini tutorial! As for the topic. I purchased Torque knowing full... read more | 02/27/2004 (6:03 pm) |
| How long should it take to get 'comfortable' with torque? | Thanks for the console workout Pascal, and the tips Dan. Patrick, I understand your complaints to... read more | 02/26/2004 (2:56 am) |
| Your impressions of blitz 3d | I like Blitz3D a lot and think it is great for smaller applications. You can do a lot with it even t... read more | 02/25/2004 (2:19 am) |
| Very Simple Script App added | Dan, that is what I meant when I said I am looking forward to going through your tutorial again (in ... read more | 02/10/2004 (1:54 am) |
| Very Simple Script App added | I am happy to see that you are continuing this tutorial. I'll be going over the changes you made to ... read more | 02/06/2004 (4:01 pm) |
| Terrain texture mapping | Stretching a texture over your terrain will leave your terrain looking pixelated up close, but you c... read more | 02/06/2004 (6:11 am) |
| Freedom Force! - superhero themed action | Yeah, Freedom Force was great. In fact it is on my desk right now. I am planning on playing it again... read more | 02/05/2004 (7:13 pm) |
| Preview of updated Torque Docs Available | Thanks Nerseus! Your resource cleared up a lot of things for me. The best beginner resource I have r... read more | 02/04/2004 (4:25 am) |
| Torque Particle Engine/Editor | Heh, it was just up last night... I expect it will be temporary. I know that they were having bandwi... read more | 01/30/2004 (3:46 pm) |
| Torque Particle Engine/Editor | This website has a good basic tut. [url=http://www.codesampler.com/torque.htm]http://www.codesample... read more | 01/29/2004 (4:58 pm) |
| How long until we can purchase SDK documentation? | Yeah Ben, I just checked out your last two .plans and the screenshots look good. If you released the... read more | 01/24/2004 (9:12 pm) |
| How long until we can purchase SDK documentation? | --> Tony Yes a basic starter.rts would be nice. Even if it was just an isometric camera, mouse se... read more | 01/23/2004 (3:14 pm) |
| DevStudio | I used this article to get all set up. Microsoft Knowledge Base Article - 181506 HOWTO: Make VC+... read more | 01/23/2004 (12:10 am) |
| MinApp Tutorial Series started | Wow, I just went through Totorial #1 last night and now you are up to #4! I'll be going through them... read more | 01/22/2004 (4:47 pm) |
| Head vs Release_1_2_0 | Good question Glen. I was planning on asking this myself. I have read tutorials that say use V12, th... read more | 01/22/2004 (1:16 am) |
| Isometric Camera Platform | Yes, I'm looking into this now. I'm Just a little worried because I haven't made changes to any .cc ... read more | 01/21/2004 (11:33 pm) |
| MinApp Tutorial Series started | I look forward to going through these. Thanks for the effort. I guess I'll go ahead and take a look ... read more | 01/21/2004 (7:38 pm) |
| Limiting vehicle movement | I was able to accomplish something close to what you describe by using a hoverVehicle. It's not perf... read more | 01/21/2004 (2:35 pm) |
| Camera and networking for RTS and TGE suitability | Is the "spawn" function you speak of "GameConnection::createPlayer(%this, %spawnPoint)"? I noticed t... read more | 01/20/2004 (2:17 am) |
| Show Tool animations do not stop | Thank you. I did finally find that link and copied the code, but haven't tried implementing it yet.... read more | 01/15/2004 (4:23 pm) |
| Preview of updated Torque Docs Available | Rick, I am going through the pre-release documentation right now and it looks good. I like the layou... read more | 01/14/2004 (3:47 pm) |
| yes I bought the SDK | The 1.2 demo got me so curious I just had to buy it.... read more | 01/13/2004 (2:08 am) |