Harold "LabRat" Brown's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Are compiled scripts cross-platform? | Wasn't me :) It was James Urquhart [url]http://www.garagegames.com/index.php?sec=mg&mod=resource... read more | 03/24/2005 (1:54 pm) |
| Server Authentication | I'd say you would need to find out what proxy server you are trying to connect to and see if they ha... read more | 03/24/2005 (1:52 pm) |
| RPG's in T2D | My TankPong release has a very slimmed down common folder, which anyone is welcome to use for their ... read more | 03/24/2005 (1:45 pm) |
| Marble blast -like shading | As best I know... there were no special rendering tricks used for the PC version of MarbleBlast. TH... read more | 03/24/2005 (12:40 pm) |
| Custom Map Textures? | Well you switched from 3D to 2D on us now... In T2D you can load a single image as a sprite for b... read more | 03/24/2005 (1:59 am) |
| Network Code. | To get an idea of how the networking in Torque works you might want to look at [url]http://www.openT... read more | 03/23/2005 (10:51 am) |
| Network Code. | 1. Yes 2b. The engine is not threaded, I am unsure if it is thread safe. 3a. Yes, there is a TCP... read more | 03/23/2005 (10:27 am) |
| Declare a class in script | [code] %obj = new scriptObject(Response) { Sentence1 = "This is a sentence"; Text = "This ... read more | 03/23/2005 (3:07 am) |
| Action maps, double tapping a key... | [code] %this.presstime = getsimtime() if ((%this.presstime - 1000) <= %this.prevpresstime) { ... read more | 03/22/2005 (5:04 pm) |
| Help me build my desktop pc | Alienware isn't really a good choice if your budget is $1000 or less... read more | 03/22/2005 (4:24 pm) |
| Torque 2D and Network Support | Correct... read more | 03/22/2005 (4:23 pm) |
| Help me build my desktop pc | I'd really suggest looking at [url]http://www.dell.com/[/url] I'd suggest starting with something... read more | 03/22/2005 (4:11 pm) |
| Torque 2D and Network Support | TGE and by extension T2D has 4 levels of Network capability. T2D currently will support 3 of them. ... read more | 03/22/2005 (3:45 pm) |
| Tile Editor: Script (when shown) and Custom Data? | [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=26526[/url] You could use somethin... read more | 03/22/2005 (3:40 pm) |
| Windows buttons | Start T2D in window mode. The window that the GUI appears in does not have standard windows min/ma... read more | 03/21/2005 (10:54 pm) |
| Windows buttons | That changes what GUI theme to use within Torque.... read more | 03/21/2005 (8:58 pm) |
| Turn based networking | Always.... and I do mean Always... test your Client / Server code with seperate Torque instances. T... read more | 03/21/2005 (1:57 pm) |
| Text display class | Yep Greg, that's exactly how Torque works with fonts.... read more | 03/20/2005 (1:07 pm) |
| Unhandled exception at startup | Does the spaceshooter demo work? Since you mentioned compiling, I would suggest that you move thi... read more | 03/19/2005 (10:08 pm) |
| Evaluating Torque2D #1 | [quote]Are the documentation (programmer docs) for Torque 2D actually available without purchasing t... read more | 03/19/2005 (6:57 pm) |
| TorqueIDE, a TorqueScript IDE, written in TorqueScript | King BoB: Yeah I wasn't intending to post this until I had cleaned it up a bit more, but when I saw... read more | 03/19/2005 (11:01 am) |
| Note: Compliling with VC6 | It is mentioned in the TGE "getting started" information. You would be amazed at the number of peop... read more | 03/18/2005 (11:39 pm) |
| Torque & 3DGS comic | Interesting... I've never been informed that Torque was at war with A6.... read more | 03/18/2005 (7:35 pm) |
| Error Compiling with MinGW32 (Solution inside) | [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=26437[/url]... read more | 03/18/2005 (5:26 pm) |
| Problem starting T2D.exe | Dxdiag.txt might be of some use (google for how to generate it), will most likely be too large to p... read more | 03/18/2005 (12:46 am) |
| Interrupting the startup sequence? | [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=11127[/url] That thread has a link... read more | 03/17/2005 (10:38 pm) |
| Unschedule events? | Sorry.. my fault, I didn't go back to double check any of my notes. the command is: [code] ... read more | 03/16/2005 (4:21 pm) |
| GUI control to display text | It's Markup-Language.... it just also happens to be a Multi-line text control.... read more | 03/15/2005 (11:32 pm) |
| Macintosh Experience | This page includes functions for swapping the byte order for endian issues. [url]http://www.codep... read more | 03/15/2005 (9:56 pm) |
| Unschedule events? |
$schedule = %this.scedule( |
03/15/2005 (9:17 pm) |
| Macintosh Experience | [quote] The terms big-endian and little-endian are derived from the Lilliputians of Gulliver's Trav... read more | 03/15/2005 (2:09 pm) |
| The things you find when you look at old backups | For the Tribes universe the tribe groupings were basically your overall "teams" The Children of ... read more | 03/15/2005 (2:05 pm) |
| Torque 2D and MySQL | [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4085[/url] This resou... read more | 03/15/2005 (11:48 am) |
| Torque 2D and MySQL | If you're talking to the database through a web interface... yes Torque could do that. You would us... read more | 03/15/2005 (10:51 am) |
| The things you find when you look at old backups | III. Rules of Engagement One of the prime rules of this league format will be that no match can b... read more | 03/15/2005 (2:08 am) |
| Basic question: where to store globals? | One thing to remember... T2D was documented from the start. TGE was built as an In-House engine wit... read more | 03/14/2005 (3:57 pm) |
| Purchasing T2D Physically... | None of the engines have a physical media form at this time. And as for when TGE was first releas... read more | 03/14/2005 (3:44 pm) |
| The dirt in Scorhed Earth | On the right hand side of the web interface in Community there is a link to "Edit Subscriptions" cli... read more | 03/14/2005 (3:42 pm) |
| Space Game Feasible? | 1. Yep Torque has a skybox 2. Torque has pretty much infinite sized zones, even with terrain (terra... read more | 03/14/2005 (12:17 pm) |
| Possible EULA violation loading prefs.cs? | You could integrate something like this resource. [url]http://www.garagegames.com/index.php?sec=m... read more | 03/14/2005 (12:14 pm) |
| Basic question: where to store globals? | It's part of the the base Torque code, as for being documented... I'm not sure if it is. I've never... read more | 03/14/2005 (11:03 am) |
| Realm Wars | Logan, That might be a good idea. You can catch me on IRC to get an address to send it to. Or just... read more | 03/14/2005 (10:52 am) |
| Force, Speed, and Velocity problems. | There is a setLinearVelocityPolar()... read more | 03/14/2005 (12:57 am) |
| Basic Math Functions? | NM... what Melv Said ;)... read more | 03/14/2005 (12:54 am) |
| Basic question: where to store globals? | The situation you describe is just one of those places where I'd use a scriptObject. %client.stat... read more | 03/13/2005 (10:48 pm) |
| Realm Wars | A GG's "sponsored" community project isn't possible at this time. That does not preclude the GG's c... read more | 03/13/2005 (5:07 pm) |
| Crash on multiple Torque instances | If you compile a Debug build, you can run multiple instances at the same time.... read more | 03/13/2005 (3:33 pm) |
| Some words on Random() | You can use getSimTime();... read more | 03/13/2005 (3:06 pm) |
| Realm Wars | Development of Realmwars has NOT stopped. Current development has been low key though. I spoke wit... read more | 03/13/2005 (1:05 am) |
| GuiTextCtrl Velocity and Rotation? |
Short answer... No.
anything outside the fx |
03/12/2005 (11:49 pm) |