Game Development Community

Harold "LabRat" Brown's Forum Posts

Thread Post Date Posted
Are compiled scripts cross-platform? Wasn't me :) It was James Urquhart [url]http://www.garagegames.com/index.php?sec=mg&mod=resource... read more 03/24/2005 (1:54 pm)
Server Authentication I'd say you would need to find out what proxy server you are trying to connect to and see if they ha... read more 03/24/2005 (1:52 pm)
RPG's in T2D My TankPong release has a very slimmed down common folder, which anyone is welcome to use for their ... read more 03/24/2005 (1:45 pm)
Marble blast -like shading As best I know... there were no special rendering tricks used for the PC version of MarbleBlast. TH... read more 03/24/2005 (12:40 pm)
Custom Map Textures? Well you switched from 3D to 2D on us now... In T2D you can load a single image as a sprite for b... read more 03/24/2005 (1:59 am)
Network Code. To get an idea of how the networking in Torque works you might want to look at [url]http://www.openT... read more 03/23/2005 (10:51 am)
Network Code. 1. Yes 2b. The engine is not threaded, I am unsure if it is thread safe. 3a. Yes, there is a TCP... read more 03/23/2005 (10:27 am)
Declare a class in script [code] %obj = new scriptObject(Response) { Sentence1 = "This is a sentence"; Text = "This ... read more 03/23/2005 (3:07 am)
Action maps, double tapping a key... [code] %this.presstime = getsimtime() if ((%this.presstime - 1000) <= %this.prevpresstime) { ... read more 03/22/2005 (5:04 pm)
Help me build my desktop pc Alienware isn't really a good choice if your budget is $1000 or less... read more 03/22/2005 (4:24 pm)
Torque 2D and Network Support Correct... read more 03/22/2005 (4:23 pm)
Help me build my desktop pc I'd really suggest looking at [url]http://www.dell.com/[/url] I'd suggest starting with something... read more 03/22/2005 (4:11 pm)
Torque 2D and Network Support TGE and by extension T2D has 4 levels of Network capability. T2D currently will support 3 of them. ... read more 03/22/2005 (3:45 pm)
Tile Editor: Script (when shown) and Custom Data? [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=26526[/url] You could use somethin... read more 03/22/2005 (3:40 pm)
Windows buttons Start T2D in window mode. The window that the GUI appears in does not have standard windows min/ma... read more 03/21/2005 (10:54 pm)
Windows buttons That changes what GUI theme to use within Torque.... read more 03/21/2005 (8:58 pm)
Turn based networking Always.... and I do mean Always... test your Client / Server code with seperate Torque instances. T... read more 03/21/2005 (1:57 pm)
Text display class Yep Greg, that's exactly how Torque works with fonts.... read more 03/20/2005 (1:07 pm)
Unhandled exception at startup Does the spaceshooter demo work? Since you mentioned compiling, I would suggest that you move thi... read more 03/19/2005 (10:08 pm)
Evaluating Torque2D #1 [quote]Are the documentation (programmer docs) for Torque 2D actually available without purchasing t... read more 03/19/2005 (6:57 pm)
TorqueIDE, a TorqueScript IDE, written in TorqueScript King BoB: Yeah I wasn't intending to post this until I had cleaned it up a bit more, but when I saw... read more 03/19/2005 (11:01 am)
Note: Compliling with VC6 It is mentioned in the TGE "getting started" information. You would be amazed at the number of peop... read more 03/18/2005 (11:39 pm)
Torque & 3DGS comic Interesting... I've never been informed that Torque was at war with A6.... read more 03/18/2005 (7:35 pm)
Error Compiling with MinGW32 (Solution inside) [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=26437[/url]... read more 03/18/2005 (5:26 pm)
Problem starting T2D.exe Dxdiag.txt might be of some use (google for how to generate it), will most likely be too large to p... read more 03/18/2005 (12:46 am)
Interrupting the startup sequence? [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=11127[/url] That thread has a link... read more 03/17/2005 (10:38 pm)
Unschedule events? Sorry.. my fault, I didn't go back to double check any of my notes. the command is: [code] ... read more 03/16/2005 (4:21 pm)
GUI control to display text It's Markup-Language.... it just also happens to be a Multi-line text control.... read more 03/15/2005 (11:32 pm)
Macintosh Experience This page includes functions for swapping the byte order for endian issues. [url]http://www.codep... read more 03/15/2005 (9:56 pm)
Unschedule events? $schedule = %this.scedule(read more 03/15/2005 (9:17 pm)
Macintosh Experience [quote] The terms big-endian and little-endian are derived from the Lilliputians of Gulliver's Trav... read more 03/15/2005 (2:09 pm)
The things you find when you look at old backups For the Tribes universe the tribe groupings were basically your overall "teams" The Children of ... read more 03/15/2005 (2:05 pm)
Torque 2D and MySQL [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4085[/url] This resou... read more 03/15/2005 (11:48 am)
Torque 2D and MySQL If you're talking to the database through a web interface... yes Torque could do that. You would us... read more 03/15/2005 (10:51 am)
The things you find when you look at old backups III. Rules of Engagement One of the prime rules of this league format will be that no match can b... read more 03/15/2005 (2:08 am)
Basic question: where to store globals? One thing to remember... T2D was documented from the start. TGE was built as an In-House engine wit... read more 03/14/2005 (3:57 pm)
Purchasing T2D Physically... None of the engines have a physical media form at this time. And as for when TGE was first releas... read more 03/14/2005 (3:44 pm)
The dirt in Scorhed Earth On the right hand side of the web interface in Community there is a link to "Edit Subscriptions" cli... read more 03/14/2005 (3:42 pm)
Space Game Feasible? 1. Yep Torque has a skybox 2. Torque has pretty much infinite sized zones, even with terrain (terra... read more 03/14/2005 (12:17 pm)
Possible EULA violation loading prefs.cs? You could integrate something like this resource. [url]http://www.garagegames.com/index.php?sec=m... read more 03/14/2005 (12:14 pm)
Basic question: where to store globals? It's part of the the base Torque code, as for being documented... I'm not sure if it is. I've never... read more 03/14/2005 (11:03 am)
Realm Wars Logan, That might be a good idea. You can catch me on IRC to get an address to send it to. Or just... read more 03/14/2005 (10:52 am)
Force, Speed, and Velocity problems. There is a setLinearVelocityPolar()... read more 03/14/2005 (12:57 am)
Basic Math Functions? NM... what Melv Said ;)... read more 03/14/2005 (12:54 am)
Basic question: where to store globals? The situation you describe is just one of those places where I'd use a scriptObject. %client.stat... read more 03/13/2005 (10:48 pm)
Realm Wars A GG's "sponsored" community project isn't possible at this time. That does not preclude the GG's c... read more 03/13/2005 (5:07 pm)
Crash on multiple Torque instances If you compile a Debug build, you can run multiple instances at the same time.... read more 03/13/2005 (3:33 pm)
Some words on Random() You can use getSimTime();... read more 03/13/2005 (3:06 pm)
Realm Wars Development of Realmwars has NOT stopped. Current development has been low key though. I spoke wit... read more 03/13/2005 (1:05 am)
GuiTextCtrl Velocity and Rotation? Short answer... No. anything outside the fx series of controls do not exist within the T2D ... read more 03/12/2005 (11:49 pm)