Game Development Community

Chosen.Kyle's Forum Posts

Thread Post Date Posted
OnRightMouseDown Ah damn I forgot all about that x.x... read more 11/18/2005 (4:44 am)
OnRightMouseDown Alright tried that Anothny, didnt work. Still looking into this :S... read more 11/17/2005 (9:04 pm)
Musician/writer looking for game developers to work with Do you have any samples of your work? Portfolio maybe?... read more 11/16/2005 (10:38 am)
OnRightMouseDown Dreamer, that of course was the first thing I tried. Though when the cursor is being displayed the ... read more 11/16/2005 (10:36 am)
OnRightMouseDown Hmm although EditTsCtrl I believe has right mouse events where it also uses GuiTSCtrl, Though Ill c... read more 11/16/2005 (9:57 am)
OnRightMouseDown Yeh I don't think that matters too much but I tried it anyways and no go =(... read more 11/16/2005 (6:57 am)
Mouse help Whoops i guess it was a bit too late... read more 11/15/2005 (10:15 pm)
Weapon Question I believe this is because mountPoint is a field for the datablock of CrossbowImage. Since field of ... read more 10/26/2005 (8:10 pm)
Flying Vehicle problem Okay so I really was wondering the fix to this, hopefully someone will notice this topic this time... read more 10/26/2005 (7:39 pm)
Any canadien torquer here Wooooo Newmarket,Ontario... read more 10/13/2005 (7:55 pm)
Question about 3d modeler I'd say milkshape if you want something cheap =D... read more 09/11/2005 (6:30 pm)
Text Above Player's Head [quote] mark the item to be rendered for the next N milliseconds, and fade out over that time.[/quot... read more 09/08/2005 (8:14 pm)
Text Above Player's Head Though that is for torquescript...... read more 09/08/2005 (7:07 pm)
Text Above Player's Head Aye Ben that would be the problem. Of course while I was programming it I kinda thought about that ... read more 09/07/2005 (6:18 pm)
Text Above Player's Head Ben thats basicaly what I did which did work fine when only one player was in view, there was a prob... read more 09/05/2005 (7:19 pm)
Text Above Player's Head Yea I found that out the hard way, anyways I've kinda thought of some ways around it not to sure if ... read more 09/02/2005 (9:42 pm)
Arguments Http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2445 Thats part of what I wa... read more 07/26/2004 (6:53 am)