Gareth Davies's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| [Bug] Mipmapping Occuring very close to camera | Actually 100 was still very low. 250 solved the camera issues, but not the far mountain one. The &qu... read more | 09/07/2009 (6:22 pm) |
| [Bug] Mipmapping Occuring very close to camera | Yeah this seems to be the puppy. Oddly enough removing the mipmaps from the detail texture had no ef... read more | 09/07/2009 (9:20 am) |
| [Bug] Mipmapping Occuring very close to camera | Anisotropic should have the inverse affect (clearer textures on converging/distant surfaces). But yo... read more | 09/06/2009 (11:55 pm) |
| Installer Error | It doesn't seem to have been updated (come on it's Christmas / New Year) You can work round the v... read more | 01/01/2007 (11:16 am) |
| Install broken on 64 bit windows | Vista is much further away from a "complete" rewrite than the PR peps would like you to believe. The... read more | 12/29/2006 (7:50 am) |
| Install broken on 64 bit windows | What are the keys that are missing? Is it possible to just do it manually with a .reg file or someth... read more | 12/25/2006 (10:41 pm) |
| X file to .dts file converter | I think [url=http://www.milkshape3d.com/]milkshape[/url] imports X and can export DTS. So you could ... read more | 11/14/2006 (10:19 am) |
| MotionBuilder for Animation? | I originally used motion builder this way, and in theory any program that supports FBX can be used t... read more | 10/02/2006 (8:05 am) |
| Torque too fast | I have this problem on an X2 running WinXPx64. Happens in TSE too, goes away if you set the affinity... read more | 09/30/2006 (1:12 pm) |
| RC2: Fish Demo tutorial problems (and two bugs?) | Part 4, 4. is an interesting issue as if you assign the "FishClass" to any of the other items it wor... read more | 06/10/2006 (8:01 am) |
| Complete MMORPG Development Guide | Gratz on going gold... ish :P Just set up the sub, registered as Algeroth. I'll admit I find ... read more | 05/12/2006 (11:03 am) |
| MySQL support for Torque Engine | The later versions of MySQL use a different password encryption method for the password, older clien... read more | 10/04/2005 (7:42 am) |
| Universal Combat: AWA sold over 35,000 copies in first 11 days | Derek himself actually stated the number was inaccurate [url=http://www.3000ad.com/ubb/ultimatebb.ph... read more | 09/30/2005 (5:21 am) |
| MMOG - Priciples of Construction | Might want to check the dates on those posts...... read more | 08/28/2005 (4:48 pm) |
| T2D.NET : Upcomming Beta | Has anyone tried this technology with something like the remotesoft mini deployment tool? Although i... read more | 08/26/2005 (4:23 pm) |
| Purchasing T2D Physically... | So wait, you want to get the CD signed... and render the the data unreadable. Hmmm, large CD-marker ... read more | 07/18/2005 (8:36 am) |
| How to build a game in a week | That's a good right up Jay, Thanks. I've only done 2 GID's and I've learnt a few of those lessons... read more | 07/08/2005 (8:52 am) |
| Expanded TSE procedural shader set? | Same reason you use LOD, use a "cheap" shader when it doesn't matter if that 2 pixel high unit in th... read more | 06/04/2005 (4:14 pm) |
| Fixed) Read Unread Post problem | I'm not entirely sure how useful "Me Too" is, but err. Me Too :) You can still see new posts fine... read more | 05/19/2005 (3:29 am) |
| Enable AA in TSE Demos | I don't recall seeing an option within TSE. However both ATI and nVidia allow you to override the ap... read more | 03/16/2005 (2:39 am) |
| Paying with VISA electron? | I'm fairly sure Visa Electron is a UK (EU?) thing, and is actually a real pain in the backend to sup... read more | 02/26/2005 (2:59 pm) |
| T2D Pong | Great stuff Labrat! No only does it look authentic it shows a "clean" way to distribute T2D stuf... read more | 02/26/2005 (4:44 am) |
| I'm a T2D Developer! | Well i'll guess i'll join you. "Shout" :)... read more | 02/25/2005 (5:50 pm) |
| Torque for space sim? | I'm not sure that just deleting the terrain is the best way, and I think there's a resource somewher... read more | 02/04/2005 (7:54 am) |
| Happy New Year! | Despite fate's best efforts it seems so! It's been an 'interesting' year. I can only hope this o... read more | 12/31/2004 (3:42 pm) |
| Happy New Year! | Happy new year from GMT :)... read more | 12/31/2004 (3:26 pm) |
| IGC Questions | The show off center is really ad hoc. The day you have to 'book' to show off a demo will be a grim o... read more | 07/17/2004 (5:49 am) |
| New garage games website? | I always try and enter the site via the front page rather than via my bookmarks since I was missing ... read more | 07/15/2004 (6:20 am) |
| C#/vb.net | I don't think VM languages are even nearly as slow as people think they are these days. Java is fair... read more | 07/15/2004 (6:16 am) |
| Make $$$ playing Game | In most of the western world the difference between gambling and competition is the degree of skill.... read more | 06/12/2004 (2:04 pm) |
| Call for Testers - New Game from 21-6: BuggOut | I was one of those lucky enough to play this at the IGC i'm suprised it's taken this long (since it ... read more | 06/04/2004 (3:18 pm) |
| TSE & Backwards Compatability | My strongest reason for staying with TGE would be the Mac support, if you can keep as much as you ca... read more | 06/03/2004 (9:33 am) |
| Melody for Normal Mapping and LOD | Melody has been around a while. The auto gen of the low res mesh is nice, but worthless for animatio... read more | 06/03/2004 (4:09 am) |
| TSE & Backwards Compatability | If TGE / TSE remain network compatible that would be fantastic, since you could release two versions... read more | 06/03/2004 (4:08 am) |
| @#$@# Eidos! | I do very much agree with Ben. Your exception does not prove the rule. Could / should the games i... read more | 06/01/2004 (1:57 pm) |
| Decent sub $100 OpenGL card | I'd aim for a 9600 at that budget, you might even be able to get a 256MB one if you shop around. ... read more | 06/01/2004 (9:46 am) |
| @#$@# Eidos! | The issue is not the nature of employment. It's the underhandedness of the publishers that think it'... read more | 06/01/2004 (9:31 am) |
| Importing an MMO from another product | It's nice to know there's at least some realism in your timescales / figures. I personally think tor... read more | 05/30/2004 (8:22 am) |
| Ogre3D vs. Torque | Having done my own 'engine' as opposed to using torque there's a world of difference between a 'work... read more | 05/27/2004 (2:02 am) |
| Another Game in a Day Attempt Thursday | Infact if there's artists that want to 'play' it might be fair enough to allow pairs? That at least ... read more | 05/25/2004 (3:45 am) |
| ... | As a side note, the Marlin Studios license (and a lot of other texture packs) prevent their use unch... read more | 05/22/2004 (4:44 am) |
| A Greek Mythology game (It's not another RTS I promise!) | [image]http://www.blastbrothers.com/stuff/DynWarriorsGreek.gif[/image] A greek dynasty warriors f... read more | 05/19/2004 (3:16 pm) |
| 3D Game Programming All in One - must be a popular item | I think there's some kind of strange time warp in here. ;)... read more | 05/19/2004 (3:02 pm) |
| 3D Game Programming All in One - must be a popular item | I think there's some kind of strange time warp in here.... read more | 05/19/2004 (3:02 pm) |
| Turbo Squid's Custom Modelling Service | Turbo squid is also very author unfriendly. If this has carried over to the 'Custom Modeling' area t... read more | 05/19/2004 (3:59 am) |
| MMPO-RPG/Adventure [ Read before you shake your head ] | Lee, look at the dates on the posts. Ted hasn't logged in to GG since Dec 2003. Link is broken... read more | 05/18/2004 (3:48 pm) |
| 3D Game Programming All in One - must be a popular item | Anyone waiting for it in the UK should not waste their time with WHSmith and order it from amazon.co... read more | 05/18/2004 (4:20 am) |
| Normal Map Filter for Photoshop ? | Unless you have very simple geometry you're building the maps for (i.e. detail on a crate) this is p... read more | 05/15/2004 (11:09 am) |
| Piracy | Yes it did, nobody pirates anything anymore. Nothing to see here... move along. These are not the... read more | 05/13/2004 (4:31 am) |
| Tribes and Tribes2 for Free | Funny thing was, is i'd guess they only had 50,000 keys to begin with. When major demos are hitti... read more | 05/13/2004 (4:29 am) |