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Gareth Davies's Forum Posts

Thread Post Date Posted
[Bug] Mipmapping Occuring very close to camera Actually 100 was still very low. 250 solved the camera issues, but not the far mountain one. The &qu... read more 09/07/2009 (6:22 pm)
[Bug] Mipmapping Occuring very close to camera Yeah this seems to be the puppy. Oddly enough removing the mipmaps from the detail texture had no ef... read more 09/07/2009 (9:20 am)
[Bug] Mipmapping Occuring very close to camera Anisotropic should have the inverse affect (clearer textures on converging/distant surfaces). But yo... read more 09/06/2009 (11:55 pm)
Installer Error It doesn't seem to have been updated (come on it's Christmas / New Year) You can work round the v... read more 01/01/2007 (11:16 am)
Install broken on 64 bit windows Vista is much further away from a "complete" rewrite than the PR peps would like you to believe. The... read more 12/29/2006 (7:50 am)
Install broken on 64 bit windows What are the keys that are missing? Is it possible to just do it manually with a .reg file or someth... read more 12/25/2006 (10:41 pm)
X file to .dts file converter I think [url=http://www.milkshape3d.com/]milkshape[/url] imports X and can export DTS. So you could ... read more 11/14/2006 (10:19 am)
MotionBuilder for Animation? I originally used motion builder this way, and in theory any program that supports FBX can be used t... read more 10/02/2006 (8:05 am)
Torque too fast I have this problem on an X2 running WinXPx64. Happens in TSE too, goes away if you set the affinity... read more 09/30/2006 (1:12 pm)
RC2: Fish Demo tutorial problems (and two bugs?) Part 4, 4. is an interesting issue as if you assign the "FishClass" to any of the other items it wor... read more 06/10/2006 (8:01 am)
Complete MMORPG Development Guide Gratz on going gold... ish :P Just set up the sub, registered as Algeroth. I'll admit I find ... read more 05/12/2006 (11:03 am)
MySQL support for Torque Engine The later versions of MySQL use a different password encryption method for the password, older clien... read more 10/04/2005 (7:42 am)
Universal Combat: AWA sold over 35,000 copies in first 11 days Derek himself actually stated the number was inaccurate [url=http://www.3000ad.com/ubb/ultimatebb.ph... read more 09/30/2005 (5:21 am)
MMOG - Priciples of Construction Might want to check the dates on those posts...... read more 08/28/2005 (4:48 pm)
T2D.NET : Upcomming Beta Has anyone tried this technology with something like the remotesoft mini deployment tool? Although i... read more 08/26/2005 (4:23 pm)
Purchasing T2D Physically... So wait, you want to get the CD signed... and render the the data unreadable. Hmmm, large CD-marker ... read more 07/18/2005 (8:36 am)
How to build a game in a week That's a good right up Jay, Thanks. I've only done 2 GID's and I've learnt a few of those lessons... read more 07/08/2005 (8:52 am)
Expanded TSE procedural shader set? Same reason you use LOD, use a "cheap" shader when it doesn't matter if that 2 pixel high unit in th... read more 06/04/2005 (4:14 pm)
Fixed) Read Unread Post problem I'm not entirely sure how useful "Me Too" is, but err. Me Too :) You can still see new posts fine... read more 05/19/2005 (3:29 am)
Enable AA in TSE Demos I don't recall seeing an option within TSE. However both ATI and nVidia allow you to override the ap... read more 03/16/2005 (2:39 am)
Paying with VISA electron? I'm fairly sure Visa Electron is a UK (EU?) thing, and is actually a real pain in the backend to sup... read more 02/26/2005 (2:59 pm)
T2D Pong Great stuff Labrat! No only does it look authentic it shows a "clean" way to distribute T2D stuf... read more 02/26/2005 (4:44 am)
I'm a T2D Developer! Well i'll guess i'll join you. "Shout" :)... read more 02/25/2005 (5:50 pm)
Torque for space sim? I'm not sure that just deleting the terrain is the best way, and I think there's a resource somewher... read more 02/04/2005 (7:54 am)
Happy New Year! Despite fate's best efforts it seems so! It's been an 'interesting' year. I can only hope this o... read more 12/31/2004 (3:42 pm)
Happy New Year! Happy new year from GMT :)... read more 12/31/2004 (3:26 pm)
IGC Questions The show off center is really ad hoc. The day you have to 'book' to show off a demo will be a grim o... read more 07/17/2004 (5:49 am)
New garage games website? I always try and enter the site via the front page rather than via my bookmarks since I was missing ... read more 07/15/2004 (6:20 am)
C#/vb.net I don't think VM languages are even nearly as slow as people think they are these days. Java is fair... read more 07/15/2004 (6:16 am)
Make $$$ playing Game In most of the western world the difference between gambling and competition is the degree of skill.... read more 06/12/2004 (2:04 pm)
Call for Testers - New Game from 21-6: BuggOut I was one of those lucky enough to play this at the IGC i'm suprised it's taken this long (since it ... read more 06/04/2004 (3:18 pm)
TSE & Backwards Compatability My strongest reason for staying with TGE would be the Mac support, if you can keep as much as you ca... read more 06/03/2004 (9:33 am)
Melody for Normal Mapping and LOD Melody has been around a while. The auto gen of the low res mesh is nice, but worthless for animatio... read more 06/03/2004 (4:09 am)
TSE & Backwards Compatability If TGE / TSE remain network compatible that would be fantastic, since you could release two versions... read more 06/03/2004 (4:08 am)
@#$@# Eidos! I do very much agree with Ben. Your exception does not prove the rule. Could / should the games i... read more 06/01/2004 (1:57 pm)
Decent sub $100 OpenGL card I'd aim for a 9600 at that budget, you might even be able to get a 256MB one if you shop around. ... read more 06/01/2004 (9:46 am)
@#$@# Eidos! The issue is not the nature of employment. It's the underhandedness of the publishers that think it'... read more 06/01/2004 (9:31 am)
Importing an MMO from another product It's nice to know there's at least some realism in your timescales / figures. I personally think tor... read more 05/30/2004 (8:22 am)
Ogre3D vs. Torque Having done my own 'engine' as opposed to using torque there's a world of difference between a 'work... read more 05/27/2004 (2:02 am)
Another Game in a Day Attempt Thursday Infact if there's artists that want to 'play' it might be fair enough to allow pairs? That at least ... read more 05/25/2004 (3:45 am)
... As a side note, the Marlin Studios license (and a lot of other texture packs) prevent their use unch... read more 05/22/2004 (4:44 am)
A Greek Mythology game (It's not another RTS I promise!) [image]http://www.blastbrothers.com/stuff/DynWarriorsGreek.gif[/image] A greek dynasty warriors f... read more 05/19/2004 (3:16 pm)
3D Game Programming All in One - must be a popular item I think there's some kind of strange time warp in here. ;)... read more 05/19/2004 (3:02 pm)
3D Game Programming All in One - must be a popular item I think there's some kind of strange time warp in here.... read more 05/19/2004 (3:02 pm)
Turbo Squid's Custom Modelling Service Turbo squid is also very author unfriendly. If this has carried over to the 'Custom Modeling' area t... read more 05/19/2004 (3:59 am)
MMPO-RPG/Adventure [ Read before you shake your head ] Lee, look at the dates on the posts. Ted hasn't logged in to GG since Dec 2003. Link is broken... read more 05/18/2004 (3:48 pm)
3D Game Programming All in One - must be a popular item Anyone waiting for it in the UK should not waste their time with WHSmith and order it from amazon.co... read more 05/18/2004 (4:20 am)
Normal Map Filter for Photoshop ? Unless you have very simple geometry you're building the maps for (i.e. detail on a crate) this is p... read more 05/15/2004 (11:09 am)
Piracy Yes it did, nobody pirates anything anymore. Nothing to see here... move along. These are not the... read more 05/13/2004 (4:31 am)
Tribes and Tribes2 for Free Funny thing was, is i'd guess they only had 50,000 keys to begin with. When major demos are hitti... read more 05/13/2004 (4:29 am)
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