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John Deaver's Forum Posts

Thread Post Date Posted
Its Fishin...Only its Online...and Massive Multiplayer...! Hey guys, been lurking around the boards for the last few months but wanted to jump in briefly on th... read more 09/28/2002 (7:34 am)
Looking for UML... Sorry this reply is so late, just saw the thread again. As for how to generate the UML with Together... read more 06/18/2002 (6:57 am)
Roll up, Roll up ... come get your fluid ... Nice work Melv. The underwater blending gave me vertigo =) Bit of a frame rate hit but probably wort... read more 03/16/2002 (7:59 am)
IFL Animation - I can't get it working. Don't have the codebase available to me right now but if you look in the c++ files for resourcemanag... read more 01/17/2002 (10:56 am)
exporting dts The player.max file has had the animation sequences stripped out of it, therefore you cannot reexpor... read more 01/01/2002 (8:17 am)
I've changed the source... but it isn't showing up in game! Open up example/fps/client/ui/playGui.gui. You'll see this under GuiShapeNameHud() ... textC... read more 12/29/2001 (7:42 pm)
exporting animations to dts I noticed in your screenshot that you have Use N frames checked under ground transform and have that... read more 12/12/2001 (11:49 am)
The Feasibility Of Our Game Just a quick note on 'forests' Using the engine's billboarding capability, I've been able to put tog... read more 12/04/2001 (8:42 pm)
Anyone who cannot get a model working in-game read this Make sure you unlink your skin mesh - it should have scene root as its parent.... read more 10/24/2001 (8:01 pm)
Animated particle bitmaps! I've had the same probs with IFL, if you look in tsmaterial.cc and change this define (or put your i... read more 10/23/2001 (12:03 pm)
Looking for UML... Bill, I brought all the engine source into Together (www.togethersoft.com) and it has been a big ... read more 10/23/2001 (11:49 am)
What am I doing wrong...get a player in game Just took a brief look at your post. The one thing that jumped out at me is that you don't have your... read more 10/23/2001 (10:30 am)
Units? Do you have your system UNIT SETUP set to metric in addition to your SYSTEM UNIT SCALE set to1 unit ... read more 10/10/2001 (10:19 am)
Smoother Mouse Look? Take a look in default.bind.cs. There are a couple of functions there that you can tweak to alter yo... read more 10/07/2001 (7:23 pm)
It seems like everyone is avoiding... You can get the opensource stuff here. (There appears to be some kind of problem with this part of t... read more 10/01/2001 (7:58 am)
It seems like everyone is avoiding... Brian, What you need to do is skin your characters using the COM Skin modifier available from the... read more 09/30/2001 (8:15 pm)
Exporting Sequences As DSQ The long export times are primarily due to using physique or morph animations. Physique actually req... read more 09/23/2001 (11:52 am)
Exporting Sequences As DSQ Small note on this since it already bit me. The show tool expects the datablock filename base to be ... read more 09/22/2001 (10:41 am)
Throwing Items Ok got it. ItemData is the actual datablock class for Item.... read more 09/21/2001 (3:32 am)
Throwing Items using the datablock datablock Item(Thrown) { shapeFile="./thrown.dts"; }; in thrown.cs ... read more 09/21/2001 (1:57 am)
Exporting anims made with bip/phys.. Couple of things to note. You can use biped animations no problem. Make sure your bounds object is l... read more 09/18/2001 (1:50 am)
Compiling Error in MSVC++ Sounds like your environment is messed up in visual studio. Goto tools->options->directories and sel... read more 09/16/2001 (7:23 pm)
max2map working properly ok posted a quick download the .max, .map and .dif files here: http://www.v12.barrysworld.net ... read more 09/14/2001 (2:50 pm)
Exporting the tribes 2 SDK models... Yah, I've exported the light female from max using the v12 exporter. Including animations which work... read more 09/10/2001 (6:39 am)
Compiling grahpics - is it possible Well you COULD if you wanted to. That doesn't make it a good idea =)... read more 09/07/2001 (10:06 am)
how do i get animations exporting properly??? Phil, email me your .max file - wrolm@hotmail.com -and I'll get it going for you. All I've been doin... read more 09/03/2001 (8:52 pm)
Got exported character animations working. There are a lot of things it could be - if you just wanna email me your .max I'll get it going. I'm ... read more 09/03/2001 (8:28 pm)
Useful VC++ Script IDE Tip Melv, Hello and welcome! I figured you would probably find your way here from wt land =) Alas, ma... read more 09/02/2001 (3:46 pm)
Got exported character animations working. Almost there with new player. Hope to finish tutorial and post sometime tommorrow night. I'm using m... read more 09/01/2001 (10:38 pm)
What Engine They are talking about??? Hey, is that a dead horse on the ground there? Gotta throw my .5 cents in real quick. I've developed... read more 08/27/2001 (8:40 pm)
Got exported character animations working. You have to do a few steps to scale a phsyiqued biped: 1) Select the mesh and on the modify panel... read more 08/27/2001 (7:51 pm)
A quick question on extension uses-- .cc Fix your registry entries by doing this: http://support.microsoft.com/support/kb/articles/Q181/5/... read more 08/22/2001 (8:36 am)