John Deaver's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Its Fishin...Only its Online...and Massive Multiplayer...! | Hey guys, been lurking around the boards for the last few months but wanted to jump in briefly on th... read more | 09/28/2002 (7:34 am) |
| Looking for UML... | Sorry this reply is so late, just saw the thread again. As for how to generate the UML with Together... read more | 06/18/2002 (6:57 am) |
| Roll up, Roll up ... come get your fluid ... | Nice work Melv. The underwater blending gave me vertigo =) Bit of a frame rate hit but probably wort... read more | 03/16/2002 (7:59 am) |
| IFL Animation - I can't get it working. | Don't have the codebase available to me right now but if you look in the c++ files for resourcemanag... read more | 01/17/2002 (10:56 am) |
| exporting dts | The player.max file has had the animation sequences stripped out of it, therefore you cannot reexpor... read more | 01/01/2002 (8:17 am) |
| I've changed the source... but it isn't showing up in game! | Open up example/fps/client/ui/playGui.gui. You'll see this under GuiShapeNameHud() ... textC... read more | 12/29/2001 (7:42 pm) |
| exporting animations to dts | I noticed in your screenshot that you have Use N frames checked under ground transform and have that... read more | 12/12/2001 (11:49 am) |
| The Feasibility Of Our Game | Just a quick note on 'forests' Using the engine's billboarding capability, I've been able to put tog... read more | 12/04/2001 (8:42 pm) |
| Anyone who cannot get a model working in-game read this | Make sure you unlink your skin mesh - it should have scene root as its parent.... read more | 10/24/2001 (8:01 pm) |
| Animated particle bitmaps! | I've had the same probs with IFL, if you look in tsmaterial.cc and change this define (or put your i... read more | 10/23/2001 (12:03 pm) |
| Looking for UML... | Bill, I brought all the engine source into Together (www.togethersoft.com) and it has been a big ... read more | 10/23/2001 (11:49 am) |
| What am I doing wrong...get a player in game | Just took a brief look at your post. The one thing that jumped out at me is that you don't have your... read more | 10/23/2001 (10:30 am) |
| Units? | Do you have your system UNIT SETUP set to metric in addition to your SYSTEM UNIT SCALE set to1 unit ... read more | 10/10/2001 (10:19 am) |
| Smoother Mouse Look? | Take a look in default.bind.cs. There are a couple of functions there that you can tweak to alter yo... read more | 10/07/2001 (7:23 pm) |
| It seems like everyone is avoiding... | You can get the opensource stuff here. (There appears to be some kind of problem with this part of t... read more | 10/01/2001 (7:58 am) |
| It seems like everyone is avoiding... | Brian, What you need to do is skin your characters using the COM Skin modifier available from the... read more | 09/30/2001 (8:15 pm) |
| Exporting Sequences As DSQ | The long export times are primarily due to using physique or morph animations. Physique actually req... read more | 09/23/2001 (11:52 am) |
| Exporting Sequences As DSQ | Small note on this since it already bit me. The show tool expects the datablock filename base to be ... read more | 09/22/2001 (10:41 am) |
| Throwing Items | Ok got it. ItemData is the actual datablock class for Item.... read more | 09/21/2001 (3:32 am) |
| Throwing Items | using the datablock datablock Item(Thrown) { shapeFile="./thrown.dts"; }; in thrown.cs ... read more | 09/21/2001 (1:57 am) |
| Exporting anims made with bip/phys.. | Couple of things to note. You can use biped animations no problem. Make sure your bounds object is l... read more | 09/18/2001 (1:50 am) |
| Compiling Error in MSVC++ | Sounds like your environment is messed up in visual studio. Goto tools->options->directories and sel... read more | 09/16/2001 (7:23 pm) |
| max2map working properly | ok posted a quick download the .max, .map and .dif files here: http://www.v12.barrysworld.net ... read more | 09/14/2001 (2:50 pm) |
| Exporting the tribes 2 SDK models... | Yah, I've exported the light female from max using the v12 exporter. Including animations which work... read more | 09/10/2001 (6:39 am) |
| Compiling grahpics - is it possible | Well you COULD if you wanted to. That doesn't make it a good idea =)... read more | 09/07/2001 (10:06 am) |
| how do i get animations exporting properly??? | Phil, email me your .max file - wrolm@hotmail.com -and I'll get it going for you. All I've been doin... read more | 09/03/2001 (8:52 pm) |
| Got exported character animations working. | There are a lot of things it could be - if you just wanna email me your .max I'll get it going. I'm ... read more | 09/03/2001 (8:28 pm) |
| Useful VC++ Script IDE Tip | Melv, Hello and welcome! I figured you would probably find your way here from wt land =) Alas, ma... read more | 09/02/2001 (3:46 pm) |
| Got exported character animations working. | Almost there with new player. Hope to finish tutorial and post sometime tommorrow night. I'm using m... read more | 09/01/2001 (10:38 pm) |
| What Engine They are talking about??? | Hey, is that a dead horse on the ground there? Gotta throw my .5 cents in real quick. I've developed... read more | 08/27/2001 (8:40 pm) |
| Got exported character animations working. | You have to do a few steps to scale a phsyiqued biped: 1) Select the mesh and on the modify panel... read more | 08/27/2001 (7:51 pm) |
| A quick question on extension uses-- .cc | Fix your registry entries by doing this: http://support.microsoft.com/support/kb/articles/Q181/5/... read more | 08/22/2001 (8:36 am) |