Tony Richards's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| I just bought TSE!!! | Got mine a few weeks ago but I guess I missed this post :p... read more | 08/31/2005 (10:52 am) |
| TSE Bounties | Hrm, I signed up but didn't get my confirmation e-mail.... did I screw up or does it usually take aw... read more | 08/31/2005 (10:51 am) |
| Stencil shadows vs. Shadowmapping | I wish I had the same luxury, but probably a lot of others are in the same boat as me... TSE has to ... read more | 08/30/2005 (2:08 pm) |
| More realistic waters edge | NVIDIA SDK has some nice ocean waves as a resource... the geometry and everything is actually kept o... read more | 08/24/2005 (7:30 am) |
| Directory structure - Client& server variances | The script directory structure is just a naming convention. Probably one of your scripts aren't get... read more | 08/24/2005 (7:16 am) |
| Getting server IP Address | It's only a quick and dirty hack to get it going for now... if you're actually planning on releasing... read more | 08/23/2005 (6:35 pm) |
| Getting server IP Address | The problem is that when you're hosting a multi-player game, your connection is "local" and doesn't ... read more | 08/23/2005 (4:50 pm) |
| Noob Question | @Dina: Wow, you really don't sound like you're enjoying your job... sorry. I'd have to disagree ab... read more | 08/23/2005 (4:16 pm) |
| Rainbows | I'm actually using the Rainbow Fogbow from the NVIDIA SDK's fx... FX Composer is awesome. I'm not u... read more | 08/23/2005 (12:38 pm) |
| Rainbows | Yay, progress.... I got rid of the nasty noise (one of my render to texture images wasn't being u... read more | 08/22/2005 (1:19 pm) |
| Getting start with the sdk | I would start by picking something simple that you want to modify and work from there. I started wi... read more | 08/22/2005 (10:51 am) |
| FxShapeReplicator / fxFoliageReplicator / fxGrass with Atlas | I might be able to tackle this... been reading alot about 2.0 and 3.0 shaders this weekend. I haven... read more | 08/22/2005 (8:04 am) |
| Simpleton needs help (screenshots) | Awesome! Thank you both very much.... read more | 08/20/2005 (3:09 pm) |
| TSE Starter.fps download | I'm pretty sure the format changed. I just re-ran map2dif on all the maps to produce new difs and i... read more | 08/19/2005 (7:10 pm) |
| Help with a new mission. | My stronghold with the Atlas terrain is showing some strange shadows: [image]http://img376.images... read more | 08/19/2005 (5:23 pm) |
| Help with a new mission. | Grr... I wish I had a decent place to host screen-shots... I've already got all of the DIF's convert... read more | 08/19/2005 (3:23 pm) |
| Material mapping for .ifl's? | Ben rocks :P... read more | 08/19/2005 (3:17 pm) |
| Blender::blend: Mismatch? | You need something like this in a materials.cs that's being loaded. [code] //*******************... read more | 08/19/2005 (10:42 am) |
| Blender::blend: Mismatch? | The last two errors (two missing functions) are non-fatal and exist in the terrain_water_demo. Prob... read more | 08/18/2005 (7:42 pm) |
| PrimBuild gripe | It was my understanding that optimizations like this would occur after the new ScenGraph was finishe... read more | 08/16/2005 (6:48 pm) |
| Buying TSE or not??? | Don't blame you... my sticking point was terrain size and waterblock size... since that was fixed wi... read more | 08/16/2005 (6:23 pm) |
| Help with a new mission. | Hrm... too bad I'm working on an MMORPG and not a FPS... any bounty for that? :P Just kidding... I'... read more | 08/16/2005 (4:50 pm) |
| Buying TSE or not??? | Buy it buy it buy it... Screen-shots and the demos never did anything for me.... sure, I figured ... read more | 08/16/2005 (4:25 pm) |
| Switch Missions via Script | One possibility is client vs server. I know you're probably only testing this in a single process, ... read more | 08/16/2005 (12:09 pm) |
| How to increase the greenboard?? | I don't exactly know what a greenboard is, but I do most of my GUI creating in a text editor. Save ... read more | 08/15/2005 (9:17 pm) |
| Using PrimBuild | You pointed me in the right direction... thanks for the help. Because of that simple question "Are ... read more | 08/15/2005 (11:45 am) |
| Script or C++... and Maintaining State between missions. | The files saved are simple text files, so yes, it would be something easily hackable. Since you'r... read more | 08/15/2005 (10:25 am) |
| Help me with TSShapeAlloc, please? | Thanks... I wound up going a different route. I'm loading MDL models natively in TSE and I created ... read more | 08/15/2005 (8:35 am) |
| Script or C++... and Maintaining State between missions. | Oh, and one more comment... your actuall processing could be done in the common/server/missionLoad.c... read more | 08/15/2005 (8:21 am) |
| Script or C++... and Maintaining State between missions. | You could do C++ or script. Datablocks aren't deleted (correct me if I'm wrong) unless you call Mis... read more | 08/15/2005 (8:17 am) |
| Procedural bone animation | Actually, since TSShapeInstance class is used by so many things, I'd say that's not a good place to ... read more | 08/13/2005 (5:46 pm) |
| Yet Another Hello World Problem | In C:\Temp, there should be a console.log. Look for errors in there. If the file is not there then... read more | 08/12/2005 (10:08 pm) |
| Another update | Yay, no conflicts :P Thanks for the hard work guys... I just love new toys :P... read more | 08/12/2005 (7:37 am) |
| Totally confusin transparency behavior | Where's the resource for this? The church thing sounds neat. [i]kidding! :P[/i] Nice ideas...... read more | 08/12/2005 (7:25 am) |
| Stalling a script? | Another way to do it, depending on what you're doing, is to use something like the AI manager where ... read more | 08/11/2005 (11:42 am) |
| Using PrimBuild | Ok, I fixed my problem by deriving MissionArea from a modified fxRenderObject instead of NetObject. ... read more | 08/11/2005 (9:24 am) |
| Memory leak in constructTSShape | Oops, ok, constructMDLShape is correct because that's mine, but doing a diff vs the HEAD, constructT... read more | 08/11/2005 (8:46 am) |
| Totally confusin transparency behavior | So, is this a bug or am I doing something wrong with my material? I have a translucent cube that ... read more | 08/10/2005 (8:54 pm) |
| Using PrimBuild | No. I think the transform is already set (left over from GameRenderWorld()) maybe? Ok, I took ou... read more | 08/09/2005 (10:48 pm) |
| Does Garage games have an mmo- creator | Link is broken... maybe you meant Planet.nana.co.il/darksteel/darksteel.htm[b]l[/b]... read more | 08/08/2005 (3:34 pm) |
| Projectile Rotation after Orientation | I would actually keep the orientation based on the forward vector and have an animation show the rot... read more | 08/08/2005 (2:35 pm) |
| Problem Using Torque as a Static Library | Oh well... was a suggestion. Something else to try is to look at your Torque Library project in t... read more | 08/08/2005 (2:05 pm) |
| Problem Using Torque as a Static Library | In main.cc, you'll see a static bool initLibraries() function. You'll have to make sure to call it ... read more | 08/08/2005 (1:20 pm) |
| Functions moveup and movedown | Eventually moveUp and moveDown translates into a move->z in Player::updateMove(); If, for instanc... read more | 08/08/2005 (9:52 am) |
| Displaying/Hiding Player Names | First, you're probably heading down the wrong track if you plan on things other than players being o... read more | 08/08/2005 (8:25 am) |
| Torque Shader Engine? | Yes, the plan is to make it multi-platform... well... that's the plan anyways. :p... read more | 08/05/2005 (8:34 pm) |
| Displaying/Hiding Player Names | Try something like [code] int team = Con::getIntVariable("ServerConnection.team", 0); [/co... read more | 08/05/2005 (4:34 pm) |
| So I made my own inventory system | Just a wild guess, but it sounds like you're not doing the initPersistFields / packData / unpackData... read more | 07/10/2005 (11:14 am) |
| What changes have you made to the engine? | I stopped coding with Torque for a couple of years, but a couple of weeks ago I joined the RenWerX t... read more | 04/19/2005 (10:38 pm) |
| Wheel vehicle Trailer? | Has there been any progress to this? I would like to get a tractor / trailer in-game and I'm not qu... read more | 04/16/2005 (3:46 pm) |