Game Development Community

Tony Richards's Forum Posts

Thread Post Date Posted
I just bought TSE!!! Got mine a few weeks ago but I guess I missed this post :p... read more 08/31/2005 (10:52 am)
TSE Bounties Hrm, I signed up but didn't get my confirmation e-mail.... did I screw up or does it usually take aw... read more 08/31/2005 (10:51 am)
Stencil shadows vs. Shadowmapping I wish I had the same luxury, but probably a lot of others are in the same boat as me... TSE has to ... read more 08/30/2005 (2:08 pm)
More realistic waters edge NVIDIA SDK has some nice ocean waves as a resource... the geometry and everything is actually kept o... read more 08/24/2005 (7:30 am)
Directory structure - Client& server variances The script directory structure is just a naming convention. Probably one of your scripts aren't get... read more 08/24/2005 (7:16 am)
Getting server IP Address It's only a quick and dirty hack to get it going for now... if you're actually planning on releasing... read more 08/23/2005 (6:35 pm)
Getting server IP Address The problem is that when you're hosting a multi-player game, your connection is "local" and doesn't ... read more 08/23/2005 (4:50 pm)
Noob Question @Dina: Wow, you really don't sound like you're enjoying your job... sorry. I'd have to disagree ab... read more 08/23/2005 (4:16 pm)
Rainbows I'm actually using the Rainbow Fogbow from the NVIDIA SDK's fx... FX Composer is awesome. I'm not u... read more 08/23/2005 (12:38 pm)
Rainbows Yay, progress.... I got rid of the nasty noise (one of my render to texture images wasn't being u... read more 08/22/2005 (1:19 pm)
Getting start with the sdk I would start by picking something simple that you want to modify and work from there. I started wi... read more 08/22/2005 (10:51 am)
FxShapeReplicator / fxFoliageReplicator / fxGrass with Atlas I might be able to tackle this... been reading alot about 2.0 and 3.0 shaders this weekend. I haven... read more 08/22/2005 (8:04 am)
Simpleton needs help (screenshots) Awesome! Thank you both very much.... read more 08/20/2005 (3:09 pm)
TSE Starter.fps download I'm pretty sure the format changed. I just re-ran map2dif on all the maps to produce new difs and i... read more 08/19/2005 (7:10 pm)
Help with a new mission. My stronghold with the Atlas terrain is showing some strange shadows: [image]http://img376.images... read more 08/19/2005 (5:23 pm)
Help with a new mission. Grr... I wish I had a decent place to host screen-shots... I've already got all of the DIF's convert... read more 08/19/2005 (3:23 pm)
Material mapping for .ifl's? Ben rocks :P... read more 08/19/2005 (3:17 pm)
Blender::blend: Mismatch? You need something like this in a materials.cs that's being loaded. [code] //*******************... read more 08/19/2005 (10:42 am)
Blender::blend: Mismatch? The last two errors (two missing functions) are non-fatal and exist in the terrain_water_demo. Prob... read more 08/18/2005 (7:42 pm)
PrimBuild gripe It was my understanding that optimizations like this would occur after the new ScenGraph was finishe... read more 08/16/2005 (6:48 pm)
Buying TSE or not??? Don't blame you... my sticking point was terrain size and waterblock size... since that was fixed wi... read more 08/16/2005 (6:23 pm)
Help with a new mission. Hrm... too bad I'm working on an MMORPG and not a FPS... any bounty for that? :P Just kidding... I'... read more 08/16/2005 (4:50 pm)
Buying TSE or not??? Buy it buy it buy it... Screen-shots and the demos never did anything for me.... sure, I figured ... read more 08/16/2005 (4:25 pm)
Switch Missions via Script One possibility is client vs server. I know you're probably only testing this in a single process, ... read more 08/16/2005 (12:09 pm)
How to increase the greenboard?? I don't exactly know what a greenboard is, but I do most of my GUI creating in a text editor. Save ... read more 08/15/2005 (9:17 pm)
Using PrimBuild You pointed me in the right direction... thanks for the help. Because of that simple question "Are ... read more 08/15/2005 (11:45 am)
Script or C++... and Maintaining State between missions. The files saved are simple text files, so yes, it would be something easily hackable. Since you'r... read more 08/15/2005 (10:25 am)
Help me with TSShapeAlloc, please? Thanks... I wound up going a different route. I'm loading MDL models natively in TSE and I created ... read more 08/15/2005 (8:35 am)
Script or C++... and Maintaining State between missions. Oh, and one more comment... your actuall processing could be done in the common/server/missionLoad.c... read more 08/15/2005 (8:21 am)
Script or C++... and Maintaining State between missions. You could do C++ or script. Datablocks aren't deleted (correct me if I'm wrong) unless you call Mis... read more 08/15/2005 (8:17 am)
Procedural bone animation Actually, since TSShapeInstance class is used by so many things, I'd say that's not a good place to ... read more 08/13/2005 (5:46 pm)
Yet Another Hello World Problem In C:\Temp, there should be a console.log. Look for errors in there. If the file is not there then... read more 08/12/2005 (10:08 pm)
Another update Yay, no conflicts :P Thanks for the hard work guys... I just love new toys :P... read more 08/12/2005 (7:37 am)
Totally confusin transparency behavior Where's the resource for this? The church thing sounds neat. [i]kidding! :P[/i] Nice ideas...... read more 08/12/2005 (7:25 am)
Stalling a script? Another way to do it, depending on what you're doing, is to use something like the AI manager where ... read more 08/11/2005 (11:42 am)
Using PrimBuild Ok, I fixed my problem by deriving MissionArea from a modified fxRenderObject instead of NetObject. ... read more 08/11/2005 (9:24 am)
Memory leak in constructTSShape Oops, ok, constructMDLShape is correct because that's mine, but doing a diff vs the HEAD, constructT... read more 08/11/2005 (8:46 am)
Totally confusin transparency behavior So, is this a bug or am I doing something wrong with my material? I have a translucent cube that ... read more 08/10/2005 (8:54 pm)
Using PrimBuild No. I think the transform is already set (left over from GameRenderWorld()) maybe? Ok, I took ou... read more 08/09/2005 (10:48 pm)
Does Garage games have an mmo- creator Link is broken... maybe you meant Planet.nana.co.il/darksteel/darksteel.htm[b]l[/b]... read more 08/08/2005 (3:34 pm)
Projectile Rotation after Orientation I would actually keep the orientation based on the forward vector and have an animation show the rot... read more 08/08/2005 (2:35 pm)
Problem Using Torque as a Static Library Oh well... was a suggestion. Something else to try is to look at your Torque Library project in t... read more 08/08/2005 (2:05 pm)
Problem Using Torque as a Static Library In main.cc, you'll see a static bool initLibraries() function. You'll have to make sure to call it ... read more 08/08/2005 (1:20 pm)
Functions moveup and movedown Eventually moveUp and moveDown translates into a move->z in Player::updateMove(); If, for instanc... read more 08/08/2005 (9:52 am)
Displaying/Hiding Player Names First, you're probably heading down the wrong track if you plan on things other than players being o... read more 08/08/2005 (8:25 am)
Torque Shader Engine? Yes, the plan is to make it multi-platform... well... that's the plan anyways. :p... read more 08/05/2005 (8:34 pm)
Displaying/Hiding Player Names Try something like [code] int team = Con::getIntVariable("ServerConnection.team", 0); [/co... read more 08/05/2005 (4:34 pm)
So I made my own inventory system Just a wild guess, but it sounds like you're not doing the initPersistFields / packData / unpackData... read more 07/10/2005 (11:14 am)
What changes have you made to the engine? I stopped coding with Torque for a couple of years, but a couple of weeks ago I joined the RenWerX t... read more 04/19/2005 (10:38 pm)
Wheel vehicle Trailer? Has there been any progress to this? I would like to get a tractor / trailer in-game and I'm not qu... read more 04/16/2005 (3:46 pm)