Tony Richards's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Need more particle effects rendering. | Ok, autoDetail has nothing to do with it. I looked at the source code and it doesn't appear that an... read more | 10/04/2005 (8:59 pm) |
| Need more particle effects rendering. | Just a wild guess, try adjusting $Pref::TS::autoDetail. It's probably set to 1.0, which means that ... read more | 10/04/2005 (8:43 pm) |
| GuiSpeedometer pushWorldMatrix() mismatch | Oh well... but it does solve the general crash problem with the starter.racing scripts. ;-)... read more | 10/03/2005 (11:28 pm) |
| Learning TorqueScript | [quote]Failure, when your best just isn't good enough.[/quote] The Torque community won't let you... read more | 10/03/2005 (9:50 pm) |
| GuiSpeedometer pushWorldMatrix() mismatch | I placed it at the very last line of the function... [code] //----------------------------------... read more | 10/03/2005 (9:43 pm) |
| Learning TorqueScript | Try adding -mod scripts to your command line and add a main.cs to your scripts directory. Scripts... read more | 10/03/2005 (9:32 pm) |
| Screen goes pink | Actually, the problem is a bit of code in the speedometer HUD. Look at my post in the TSE Bugs foru... read more | 10/03/2005 (9:24 pm) |
| Re: RTS model polycount | I'm not recommending anything, but here's what I'm doing. My models at the highest detail level a... read more | 09/21/2005 (1:12 pm) |
| Dynamic skies? | Does the visible range effect the skydome? Just a thought.... read more | 09/20/2005 (10:01 pm) |
| Blender | Sounds like your first model, then :p Honestly, I cracked the nut by doing the complete Gus tutor... read more | 09/20/2005 (8:53 pm) |
| Blender | If you're planning on exporting to Torque, make sure you do your scales in [b]edit[/b] mode, not [b]... read more | 09/20/2005 (8:14 pm) |
| Moving Static Objects Smoothly | Look into how Paths work. I'm fairly confident this is what you need. Basically, you can set waypo... read more | 09/20/2005 (8:06 pm) |
| Does Torque suit my needs | In the long run, Torque gives you a lot more than simply sticking with a 3d engine... but it sounds ... read more | 09/20/2005 (12:44 pm) |
| Dedicated server no workee? | I'm pretty sure it's becase GFXDevice::get() is being called. A quick hack is to work around the ... read more | 09/19/2005 (1:22 pm) |
| Huge Terrain Creator (HTC) for TSE | Some of the terrain types don't seem to mix well in scale.. like the dark brown looks like a large s... read more | 09/16/2005 (4:09 pm) |
| Huge Terrain Creator (HTC) for TSE | What size is that terrain in the demo? 8k x 8k?... read more | 09/16/2005 (3:41 pm) |
| AiPlayer spinning problem | Awesome, glad you found a solution (and even better that you posted it).... read more | 09/16/2005 (3:38 pm) |
| Torque Crashes when created objects in Quark | I'm not sure why those are being treated as textures / materials either. I know NULL is what's used... read more | 09/16/2005 (2:16 pm) |
| Torque Crashes when created objects in Quark | Check your log file... in my experience, this is generally caused by a texture referenced by the DIF... read more | 09/16/2005 (1:41 pm) |
| Compiled scripts? | As far as TSE running as a dedicated server, yes, it's possible, and it's even possible to strip out... read more | 09/16/2005 (9:16 am) |
| "World Domination through Collaboration" RTS mod is available | Still seems busted on my Windows XP box, but still works on Linux. Possibly it's a timeout because ... read more | 09/16/2005 (12:31 am) |
| "World Domination through Collaboration" RTS mod is available | Yes, you can do some quite amazing things with the starter kit... sorry, wasn't trying to knock it. ... read more | 09/15/2005 (9:49 pm) |
| "World Domination through Collaboration" RTS mod is available | Awesome resource... thanks for the hard work, Stephen. I was slightly disappointed when I first got... read more | 09/15/2005 (8:45 pm) |
| Game Names | Thanks for link for the trademark search. That'll do the trick I think.... read more | 09/14/2005 (1:05 pm) |
| "World Domination through Collaboration" RTS mod is available | That's really odd... I was able to download it from my Linux box but not my WindowsXP box... Mus... read more | 09/14/2005 (12:06 pm) |
| Any New Model Formats with Final TSE? | I will be posting a resource that adds the MDL file format as a resource eventually. It only works ... read more | 09/14/2005 (10:17 am) |
| Atlas - water jitters at flat shoreline | Actually, I think it's the water reflecting the underside of the terrain, and since when you view th... read more | 09/14/2005 (9:47 am) |
| DTS - Ghosting | Do you mean partially visible? If you're using 3ds max, you can animate the visibility as part of... read more | 09/14/2005 (8:36 am) |
| "World Domination through Collaboration" RTS mod is available | Ok, now it's a rush... :p I just bought about $400 worth of pre-made content (mostly buildings but ... read more | 09/13/2005 (6:57 pm) |
| "World Domination through Collaboration" RTS mod is available | No rush... I just had the day off and was gonna work a bit on this, but I wound up browsing for art... read more | 09/13/2005 (3:40 pm) |
| "World Domination through Collaboration" RTS mod is available | Thanks, Stephen. edit: oops, spoke too soon... it still looks down, or maybe I'm doing something... read more | 09/13/2005 (11:03 am) |
| "World Domination through Collaboration" RTS mod is available | Ack, dangit... link is broken... I knew I should've downloaded it earlier.... read more | 09/12/2005 (11:42 pm) |
| Torque Commercial EULA Changes | Any idea how much the Torque Game Engine Console License will be?... read more | 09/11/2005 (3:41 pm) |
| DrawIndexedPrimitive help | Simply put (and this is pseudo code and is only just to get the point across... not to be used as a ... read more | 09/11/2005 (3:19 pm) |
| Atlas Limitation | Excellent, thanks.... read more | 09/10/2005 (2:08 pm) |
| No Coding Menu? | I'm not an experienced 3d modeler, but my very first model (the Blenduer Gus tutorial) took me about... read more | 09/09/2005 (4:19 pm) |
| Atlas Limitation | Awesome.. now how do I get it? :p... read more | 09/09/2005 (1:05 pm) |
| Atlas Limitation | Did I miss the post or did you miss your deadline? I'm adjusting our workflow for mapping and I'm st... read more | 09/08/2005 (3:26 pm) |
| No Coding Menu? | Congrats... way to stick with it.... read more | 09/08/2005 (3:13 pm) |
| Large worlds? | No, my mistake... TSE requires at least 1.0 (1.1?) shaders, which the GeForce2 system does not have.... read more | 09/06/2005 (10:34 am) |
| Large worlds? | Oops, I missed that part of the post about Geforce2+ cards... apologies.... read more | 09/06/2005 (9:29 am) |
| I'm new, and I got some (stupid?) questions | 1) You can do most of your game modifications in script, but some of it will take game engine (C++)... read more | 09/06/2005 (9:19 am) |
| Large worlds? | Actually, although you need shaders, you can use the older 1.1 shaders, which most graphics cards su... read more | 09/06/2005 (9:08 am) |
| TSE World Creator Issue and two other issues | This was happening to me too... make sure your main.cs is loading the "creator" MOD and you have the... read more | 09/05/2005 (11:55 am) |
| Newbie with a few questions | Polygons and most of them are quads, so if you wanted to count triangles, you could pretty much doub... read more | 09/03/2005 (1:07 am) |
| Newbie with a few questions | 1) Poly count really depends on your target audience and when you expect to release the game. For... read more | 09/02/2005 (4:30 pm) |
| AiPlayer spinning problem | Can you trace by using a debug print statement to see if your onReachDestination is ever called? Th... read more | 09/01/2005 (11:59 am) |
| AiPlayer spinning problem | I'm not sure, and I actually haven't ever experienced this myself... Google is your friend... maybe ... read more | 09/01/2005 (9:03 am) |
| AiPlayer spinning problem | There have been quite a few threads on this one and different causes. Improper callback calls is ... read more | 09/01/2005 (8:15 am) |
| Hi Polygon Character Theory | Torque / DTS already supports what you're talking about through the use of the mount points. It doe... read more | 08/31/2005 (3:28 pm) |