Game Development Community

Tony Richards's Forum Posts

Thread Post Date Posted
RPG Starter Kit? There were two camps of thought... one was to make a Torque specific RPG Starter Kit, and another wa... read more 10/04/2009 (5:37 pm)
Interest in a RPG genre kit for TGE / TGEA / T3D? Yes, definitely this is still in the works. Check out my most recent [url=http://www.garagegames.... read more 09/20/2009 (6:19 am)
Stolen Ideas? Stolen Names? Research. I think only the name is common and it was a coincidence that you both chose the name "Ascensio... read more 09/16/2009 (7:06 am)
RPG Game With Torque 3D? @LrdOfNightmares - Just to put the question in perspective, that's almost like asking: "Can ... read more 07/27/2009 (8:52 pm)
[INFO] Before posting about an MMO, please read this... It took a team of 5 people under 6 months to complete Fractured Universe with 3 Zones, 30 quests, 5 ... read more 07/21/2009 (7:32 pm)
Behavior.cs or Player.cs CAN YOU WRITE EITHER RIGHT? Jerks! It's called "Programming 101" [quote]SOMEONE OUT THERE BUILD "THE PLUG AND PLAY CO... read more 07/16/2009 (5:49 pm)
Need Help - Opinions about what happened to classic graphic adventure games Dave Gilbert lives a couple of doors down from me... I can give him a shout and see if he's interest... read more 07/14/2009 (2:37 pm)
What happened to CSK? [url=http://www.mydreamrpg.com/]MyDreamRPG.com[/url] is the correct url, not DreamGames.com. Othe... read more 07/13/2009 (3:11 pm)
Torque 3D Vs Unity @Tyler - how many T3D games have you played? If you see a game that's "laggy" then quit... read more 07/08/2009 (8:03 pm)
What 3D apps are you using? Blender for modeling and some texture generation L3DT for terrain generation Daz3D for concept art... read more 07/02/2009 (11:42 pm)
Libcurl implementation [quote]I also found a bug of some sort: it is possible that when (or soon after) deleting the object... read more 06/30/2009 (5:59 pm)
Wanna buy CSK but don't know where FYI I hate forum bots that cause admins to resort to redundant anti-bot measures.... read more 06/30/2009 (5:36 pm)
Wanna buy CSK but don't know where Click on the "Forums" tab, or go directly to their forums [url=http://www.mydreamrpg.com/p... read more 06/25/2009 (8:30 pm)
Database Security On a fully loaded system, your HTTP requests won't be served in sub 32ms response times... which mea... read more 06/20/2009 (10:38 pm)
looking for information: Dedicated Servers and Master Servers @James - Keep your own list of servers and then use the script connect() function to connect to the ... read more 06/18/2009 (12:39 pm)
Why Torque is named Torque ? Torque was originally named V12, and I think it had something to do with V12 vehicle engines. I b... read more 06/18/2009 (12:23 pm)
Balancing Game Development time with everything else? Sleep is overrated anyway. ;-)... read more 06/18/2009 (12:20 pm)
Balancing Game Development time with everything else? I've gone both routes... high intensity short burst development and longer, paced development. I ... read more 06/17/2009 (4:31 pm)
Is there anything close to Radiant? @Kevin - Sorry, I wasn't clear. I wasn't using Torque with that particular pipeline.... read more 06/16/2009 (1:06 pm)
Beta Documentation Feedback Eww, that stinks documenting a moving target. Awesome news about the updates though... can't wait... read more 06/12/2009 (8:26 pm)
Interest in a RPG genre kit for TGE / TGEA / T3D? Oh, to answer your question about "how difficult to integrate other clients." It's beyo... read more 06/12/2009 (8:24 pm)
Interest in a RPG genre kit for TGE / TGEA / T3D? By T3D going "gold" I mean after the beta has ended and the number of (valid) reported bug... read more 06/12/2009 (8:13 pm)
Penny for your thoughts: Web deployment post install content download First, I would not try to use T3D's browser plugins for hosting your game in a web browser. I did s... read more 06/12/2009 (6:57 pm)
Database Security Just remember that you cannot trust the client and you must assume that anyone can sniff the packets... read more 06/11/2009 (3:57 pm)
"Support 1000+ players per server" I seriously hope nobody expects to host an MMO or 1000+ players on a "good home server"...... read more 06/11/2009 (1:22 am)
My Development Snapshot " is always "pending approval Tom, why are you resurrecting old dead threads? Especially since we don't have Development Snapshot... read more 06/10/2009 (7:32 pm)
Torque Networking Model? There used to be one on this site but I cannot find it... but using the [url=http://web.archive.org/... read more 06/09/2009 (10:03 pm)
need more info on Torque 3D yw, and congrats on your purchase :P... read more 06/09/2009 (7:33 pm)
Interest in a RPG genre kit for TGE / TGEA / T3D? [quote]When will it be done? [/quote] I guess that depends on what you call "done" :P ... read more 06/09/2009 (7:19 pm)
need more info on Torque 3D [quote]A better question would be what do you want it to do?[/quote] That's a good question. [... read more 06/09/2009 (7:17 pm)
"Support 1000+ players per server" @Tim - That hasn't changed with TGEA and T3D. It's essentially still the same code as TGE. GG is... read more 06/08/2009 (8:09 pm)
Genre Kit in production The IndieZen crew is working on an MMO RPG genre kit and I'm considering making it compatible with T... read more 06/08/2009 (6:14 pm)
3-4 titles developed what now? I'm not sure I understand the question. [quote]... 3 to 4 titles completed ... completely polishe... read more 06/08/2009 (2:09 pm)
How far can it be stretched? Sticky! :P Great post, David.... read more 06/05/2009 (9:32 pm)
Not so safe TorqueSafePtr The problem is that this: [code] if(handle.Initialized) handle.Object.DoSomething(); [/code] ... read more 06/02/2009 (11:59 pm)
TGEA vs Unity 3D in 2009 @GI_JOEJK - Thanks for the insight. [quote]... I will never be able to create a game with TGEA. B... read more 06/02/2009 (3:03 pm)
Visual Studio 2005/2008 only supported for T3D? The ActiveX headers don't come with the "Express" editions IIRC. I don't think that's s... read more 06/01/2009 (8:29 pm)
Interest in a RPG genre kit for TGE / TGEA / T3D? @pilot - Nice summary... sounds like you have it right. @Ronny - Due to the framework nature of a... read more 06/01/2009 (2:42 am)
Interest in a RPG genre kit for TGE / TGEA / T3D? This RPG genre kit that that several of us have been working on has been in progress for several mon... read more 05/31/2009 (12:41 pm)
Is there anything close to Radiant? I use [url=http://3dworldstudio.thegamecreators.com/index.php]3d World Studio[/url] for creating map... read more 05/31/2009 (1:28 am)
Interest in a RPG genre kit for TGE / TGEA / T3D? [quote]An USEABLE and MODABLE kit, i think this is a priority.[/quote] Absolutely, via script, ND... read more 05/30/2009 (1:21 pm)
Torque World Editor Subversion, CVS, Mercurial, GIT... you should really use one of these as a way to keep backups.... read more 05/29/2009 (12:49 pm)
Tribes 2 Ascension is undergoing beta testing and game balancing, but it's taken such a long time I dunno if ... read more 05/29/2009 (12:47 pm)
T3D Should have.. I've always said the game tools should be outside of the game engine proper. You should embed your ... read more 05/28/2009 (8:49 pm)
Interest in a RPG genre kit for TGE / TGEA / T3D? Everything would be stored on the server, but many things would be cached on the client. Specific... read more 05/28/2009 (8:41 pm)
Question, Server / Client seperation, can you ? Essentially you'll want to take a look at (going by the TGEA docs found [url=http://docs.garagegames... read more 05/28/2009 (4:21 pm)
Question, Server / Client seperation, can you ? When I talk about "Torque Networking" I'm generally talking about the code that handles th... read more 05/27/2009 (3:18 pm)
Intrest in a GG sponsored MMOKit. I can't speak for a "Garage Games" sponsored MMO Kit, but I can speak for the projects I m... read more 05/27/2009 (1:37 pm)
Question, Server / Client seperation, can you ? I don't understand why Torque networking is so sacred. Authoritative game state management and ob... read more 05/26/2009 (10:02 pm)
TGEA questions... Thanks for the detailed explanation... it made for a good read. I thought I could help more, but ... read more 05/22/2009 (8:28 pm)
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