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Andy Hawkins's Forum Posts

Thread Post Date Posted
Do shadows work on TGEA 1.0.3 Atlas Terrain? Thanks very much Bill - this should really help.... read more 03/30/2008 (4:47 pm)
Do shadows work on TGEA 1.0.3 Atlas Terrain? I'm having trouble using the console functions to import a blended terrain. 1) I don't know how t... read more 03/30/2008 (8:33 am)
Problems converting Lightmaps for Atlas2 [code] function BT(%path,%fileName,%tiled) { // BT("ab","blend_test5",false); // BT("bl","... read more 03/29/2008 (8:46 pm)
Do shadows work on TGEA 1.0.3 Atlas Terrain? I did get some success by using a collision mesh in static objects, they cast a shadow. However n... read more 03/28/2008 (11:14 pm)
Do shadows work on TGEA 1.0.3 Atlas Terrain? I noticed only your player is casting shadows. Does the building cast shadows?... read more 03/28/2008 (9:53 pm)
Do shadows work on TGEA 1.0.3 Atlas Terrain? Thanks Bill. Well I did some more tests last night - got the tree depth right, but I can't get shad... read more 03/28/2008 (6:14 pm)
Do shadows work on TGEA 1.0.3 Atlas Terrain? More on this. I have now got a shadow from the camera? How is that? On unique terrain?? ... bu... read more 03/28/2008 (7:33 am)
Specular map diffuse shader Thanks - just what I was looking for :)... read more 03/23/2008 (10:52 pm)
Releasing my game Great, thanks guys :)... read more 02/28/2008 (6:18 am)
Showing health, armour and thing via hud Okay so then maybe I should just extend the healthbar gui to allow it to show many gui with independ... read more 02/21/2008 (6:56 am)
Kudos to Penumbra team Well my question would then be, can this be done with TGEA? Maybe that'll be my next project...... read more 02/12/2008 (2:58 pm)
Kudos to Penumbra team This is them right? Are they using Torque at this point? [url]http://www.garagegames.com/index.p... read more 02/12/2008 (2:06 pm)
Out of range write in DEBUG build... Ahh... I see - so I just remove the assertion and return here hey? Will this cause problems later? ... read more 02/08/2008 (7:18 pm)
Out of range write in DEBUG build... I just want to turn off the assertion so I can debug other things right now. How can I do this?... read more 02/08/2008 (7:15 pm)
Out of range write in DEBUG build... I have no idea how to troubleshoot this. I guess I should debug and trace back to which object is c... read more 02/08/2008 (1:20 pm)
Out of range write in DEBUG build... The fix above doesn't work for me on missions where I have lots of objects. Is there another reason... read more 02/08/2008 (8:35 am)
Player fall off and get falling below the ground surface The collision detection works by assuming all players start a little bit above the terrain and so th... read more 02/02/2008 (7:22 am)
Eee PC for TGE - Hee Hee Oh cool - do you have a link to the Nvidia one?... read more 01/30/2008 (4:05 am)
Eee PC for TGE - Hee Hee It comes with Linux, there is no hard drive, you use usb devices and sd cards - so you could boot of... read more 01/29/2008 (2:28 pm)
Making a tank work with a turret @Daniel - I can see how that would work - but how does it deform the tracks? Maybe they are a blend... read more 01/28/2008 (2:30 pm)
Pointing the Camera Try this and replace %this.player with the id of the object you want to point at. [code] %this.c... read more 01/26/2008 (6:39 am)
Making a tank work with a turret Yeah I just looked at the [url=http://www.garagegames.com/products/53/]Bravetree tank pack[/url] - i... read more 01/25/2008 (8:38 am)
Making a tank work with a turret I modelled an M1A1 Abrahms in about an hour - nothing special but a good placeholder tank to develop... read more 01/25/2008 (8:10 am)
Making a tank work with a turret Well I'm the person for the job! I'll make a couple of simple tanks like a Sherman and Rommel for p... read more 01/24/2008 (2:11 pm)
Constructor 1.0.4 for Windows Great work Jaimi. Thanks for putting in the effort.... read more 01/24/2008 (4:41 am)
Making a tank work with a turret Well I got my tank in. Something the tanks don't do in Tron but I made 'em do, is tilt the barrel u... read more 01/24/2008 (4:24 am)
Privately funded company looking to build a game prototype @Taras - this is a very slick production. What codec/player is the video done with? I am enjoying ... read more 01/20/2008 (1:16 am)
Making a tank work with a turret Ahh... stupid brain - I blindly copied the contents of the fps folder from the turret resource, and ... read more 01/19/2008 (7:06 pm)
Making a tank work with a turret Well I wouldn't say it was painless, but I got it to compile. The resource is pretty hacked and has... read more 01/19/2008 (6:29 pm)
Privately funded company looking to build a game prototype @Taras - "Left Behind" looks great! I love the subject matter. I'm going to have to try it. (thin... read more 01/19/2008 (4:03 pm)
Ask (use render monkey or fxcompoer in torque) Hi Mohammad. You use render monkey if you want to set up shaders on an ATI card, and FX Composer to... read more 01/19/2008 (6:07 am)
Emissive textures on DIFs Okay thanks for the lead. I'll check it out.... read more 01/17/2008 (6:49 am)
Privately funded company looking to build a game prototype Well I'm just saying that for an indie project to work, you would have to take a pay cut. Most indi... read more 01/16/2008 (2:53 am)
LOD and Material issues in 1.0.3 and FGE Great work Matt. Thanks for taking ownership on this fix. I'll try it out.... read more 01/16/2008 (2:49 am)
Privately funded company looking to build a game prototype I would be interested in helping out in code and art for a figure like $10 per hour as a retainer. ... read more 01/15/2008 (8:22 pm)
Making a tank work with a turret Hmm... maybe I'm missing something but this link leads to source code to modify the engine to make t... read more 01/12/2008 (3:27 pm)
Wheeled Vehicle help Does you vehicle datablock include the definition for wheels and have you created a wheel dts object... read more 01/12/2008 (12:28 am)
TGEA update when? Thanks guys, Stephen I've sent you an email.... read more 01/11/2008 (3:09 pm)
TGEA update when? Oh so where's that prefs setting? What's it called? I bet I can fix it in source. I'll have a pok... read more 01/11/2008 (8:27 am)
TGEA update when? Oh I misunderstood - so I won't find a fix for the LOD bug in the forums? That's a pretty major bug... read more 01/11/2008 (8:15 am)
TGEA update when? Well that clears a few things up. I did hope for more support from GG on TGEA rather than just leav... read more 01/10/2008 (5:24 am)
Import DTS DSQ files to blender Sounds intriguing. I shall subscribe to this thread in anticipation of some further news about the ... read more 01/08/2008 (7:18 am)
Emissive textures on DIFs Atlas Blended? or Atlas Unique (he asks not knowing what the hell he's talking about)... read more 01/08/2008 (4:56 am)
Vehicle Turning Arcs Thanks Rex - I'll try that instead.... read more 01/04/2008 (1:37 am)
Chuzzle clone @Glenn - yes that does help, thank you. Is there a way to set up the pieces so that it is possible ... read more 01/03/2008 (6:59 am)
TGEA update when? [quote]There are DIF shadows on Atlas but not on unique atlas terrains[/quote] Oh so I can create... read more 12/30/2007 (9:30 pm)
Emissive textures on DIFs Is it possible to do with DTS's then? Or what about the modernisation kit - would this allows for f... read more 12/30/2007 (4:29 pm)
Paths are buggy There seems to be a correlation with crashing and paths with greater than 10 nodes. It also seems t... read more 12/29/2007 (5:50 pm)
Paths are buggy * Bump * So no-one has had this problem??... read more 12/29/2007 (3:51 pm)
Paths are buggy And happens alot when I press Ctrl+S (save) or move the mouse up to the File->Save menu - kinda real... read more 12/29/2007 (6:42 am)