Andy Hawkins's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Do shadows work on TGEA 1.0.3 Atlas Terrain? | Thanks very much Bill - this should really help.... read more | 03/30/2008 (4:47 pm) |
| Do shadows work on TGEA 1.0.3 Atlas Terrain? | I'm having trouble using the console functions to import a blended terrain. 1) I don't know how t... read more | 03/30/2008 (8:33 am) |
| Problems converting Lightmaps for Atlas2 | [code] function BT(%path,%fileName,%tiled) { // BT("ab","blend_test5",false); // BT("bl","... read more | 03/29/2008 (8:46 pm) |
| Do shadows work on TGEA 1.0.3 Atlas Terrain? | I did get some success by using a collision mesh in static objects, they cast a shadow. However n... read more | 03/28/2008 (11:14 pm) |
| Do shadows work on TGEA 1.0.3 Atlas Terrain? | I noticed only your player is casting shadows. Does the building cast shadows?... read more | 03/28/2008 (9:53 pm) |
| Do shadows work on TGEA 1.0.3 Atlas Terrain? | Thanks Bill. Well I did some more tests last night - got the tree depth right, but I can't get shad... read more | 03/28/2008 (6:14 pm) |
| Do shadows work on TGEA 1.0.3 Atlas Terrain? | More on this. I have now got a shadow from the camera? How is that? On unique terrain?? ... bu... read more | 03/28/2008 (7:33 am) |
| Specular map diffuse shader | Thanks - just what I was looking for :)... read more | 03/23/2008 (10:52 pm) |
| Releasing my game | Great, thanks guys :)... read more | 02/28/2008 (6:18 am) |
| Showing health, armour and thing via hud | Okay so then maybe I should just extend the healthbar gui to allow it to show many gui with independ... read more | 02/21/2008 (6:56 am) |
| Kudos to Penumbra team | Well my question would then be, can this be done with TGEA? Maybe that'll be my next project...... read more | 02/12/2008 (2:58 pm) |
| Kudos to Penumbra team | This is them right? Are they using Torque at this point? [url]http://www.garagegames.com/index.p... read more | 02/12/2008 (2:06 pm) |
| Out of range write in DEBUG build... | Ahh... I see - so I just remove the assertion and return here hey? Will this cause problems later? ... read more | 02/08/2008 (7:18 pm) |
| Out of range write in DEBUG build... | I just want to turn off the assertion so I can debug other things right now. How can I do this?... read more | 02/08/2008 (7:15 pm) |
| Out of range write in DEBUG build... | I have no idea how to troubleshoot this. I guess I should debug and trace back to which object is c... read more | 02/08/2008 (1:20 pm) |
| Out of range write in DEBUG build... | The fix above doesn't work for me on missions where I have lots of objects. Is there another reason... read more | 02/08/2008 (8:35 am) |
| Player fall off and get falling below the ground surface | The collision detection works by assuming all players start a little bit above the terrain and so th... read more | 02/02/2008 (7:22 am) |
| Eee PC for TGE - Hee Hee | Oh cool - do you have a link to the Nvidia one?... read more | 01/30/2008 (4:05 am) |
| Eee PC for TGE - Hee Hee | It comes with Linux, there is no hard drive, you use usb devices and sd cards - so you could boot of... read more | 01/29/2008 (2:28 pm) |
| Making a tank work with a turret | @Daniel - I can see how that would work - but how does it deform the tracks? Maybe they are a blend... read more | 01/28/2008 (2:30 pm) |
| Pointing the Camera | Try this and replace %this.player with the id of the object you want to point at. [code] %this.c... read more | 01/26/2008 (6:39 am) |
| Making a tank work with a turret | Yeah I just looked at the [url=http://www.garagegames.com/products/53/]Bravetree tank pack[/url] - i... read more | 01/25/2008 (8:38 am) |
| Making a tank work with a turret | I modelled an M1A1 Abrahms in about an hour - nothing special but a good placeholder tank to develop... read more | 01/25/2008 (8:10 am) |
| Making a tank work with a turret | Well I'm the person for the job! I'll make a couple of simple tanks like a Sherman and Rommel for p... read more | 01/24/2008 (2:11 pm) |
| Constructor 1.0.4 for Windows | Great work Jaimi. Thanks for putting in the effort.... read more | 01/24/2008 (4:41 am) |
| Making a tank work with a turret | Well I got my tank in. Something the tanks don't do in Tron but I made 'em do, is tilt the barrel u... read more | 01/24/2008 (4:24 am) |
| Privately funded company looking to build a game prototype | @Taras - this is a very slick production. What codec/player is the video done with? I am enjoying ... read more | 01/20/2008 (1:16 am) |
| Making a tank work with a turret | Ahh... stupid brain - I blindly copied the contents of the fps folder from the turret resource, and ... read more | 01/19/2008 (7:06 pm) |
| Making a tank work with a turret | Well I wouldn't say it was painless, but I got it to compile. The resource is pretty hacked and has... read more | 01/19/2008 (6:29 pm) |
| Privately funded company looking to build a game prototype | @Taras - "Left Behind" looks great! I love the subject matter. I'm going to have to try it. (thin... read more | 01/19/2008 (4:03 pm) |
| Ask (use render monkey or fxcompoer in torque) | Hi Mohammad. You use render monkey if you want to set up shaders on an ATI card, and FX Composer to... read more | 01/19/2008 (6:07 am) |
| Emissive textures on DIFs | Okay thanks for the lead. I'll check it out.... read more | 01/17/2008 (6:49 am) |
| Privately funded company looking to build a game prototype | Well I'm just saying that for an indie project to work, you would have to take a pay cut. Most indi... read more | 01/16/2008 (2:53 am) |
| LOD and Material issues in 1.0.3 and FGE | Great work Matt. Thanks for taking ownership on this fix. I'll try it out.... read more | 01/16/2008 (2:49 am) |
| Privately funded company looking to build a game prototype | I would be interested in helping out in code and art for a figure like $10 per hour as a retainer. ... read more | 01/15/2008 (8:22 pm) |
| Making a tank work with a turret | Hmm... maybe I'm missing something but this link leads to source code to modify the engine to make t... read more | 01/12/2008 (3:27 pm) |
| Wheeled Vehicle help | Does you vehicle datablock include the definition for wheels and have you created a wheel dts object... read more | 01/12/2008 (12:28 am) |
| TGEA update when? | Thanks guys, Stephen I've sent you an email.... read more | 01/11/2008 (3:09 pm) |
| TGEA update when? | Oh so where's that prefs setting? What's it called? I bet I can fix it in source. I'll have a pok... read more | 01/11/2008 (8:27 am) |
| TGEA update when? | Oh I misunderstood - so I won't find a fix for the LOD bug in the forums? That's a pretty major bug... read more | 01/11/2008 (8:15 am) |
| TGEA update when? | Well that clears a few things up. I did hope for more support from GG on TGEA rather than just leav... read more | 01/10/2008 (5:24 am) |
| Import DTS DSQ files to blender | Sounds intriguing. I shall subscribe to this thread in anticipation of some further news about the ... read more | 01/08/2008 (7:18 am) |
| Emissive textures on DIFs | Atlas Blended? or Atlas Unique (he asks not knowing what the hell he's talking about)... read more | 01/08/2008 (4:56 am) |
| Vehicle Turning Arcs | Thanks Rex - I'll try that instead.... read more | 01/04/2008 (1:37 am) |
| Chuzzle clone | @Glenn - yes that does help, thank you. Is there a way to set up the pieces so that it is possible ... read more | 01/03/2008 (6:59 am) |
| TGEA update when? | [quote]There are DIF shadows on Atlas but not on unique atlas terrains[/quote] Oh so I can create... read more | 12/30/2007 (9:30 pm) |
| Emissive textures on DIFs | Is it possible to do with DTS's then? Or what about the modernisation kit - would this allows for f... read more | 12/30/2007 (4:29 pm) |
| Paths are buggy | There seems to be a correlation with crashing and paths with greater than 10 nodes. It also seems t... read more | 12/29/2007 (5:50 pm) |
| Paths are buggy | * Bump * So no-one has had this problem??... read more | 12/29/2007 (3:51 pm) |
| Paths are buggy | And happens alot when I press Ctrl+S (save) or move the mouse up to the File->Save menu - kinda real... read more | 12/29/2007 (6:42 am) |