Andy Hawkins's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Making a Player Fly | Nice one. all the information required :)... read more | 05/15/2006 (4:35 am) |
| Making a Player Fly | It's often the innovative use of several techniques that warrants a resource. It's up to you though... read more | 05/14/2006 (4:50 pm) |
| Debugging the hell out of me - mounting weapons | Thanks for your help guys :) I thought it might be an engine issue because originally I couldn't se... read more | 05/14/2006 (8:15 am) |
| Making a Player Fly | @Andrew P and Gotland - care to share your findings in the form of a resource?... read more | 05/14/2006 (8:11 am) |
| Debugging the hell out of me - mounting weapons | Meh! Found it - sorry for the disruption... in game.cs .... GameConnection::createPlayer [cod... read more | 05/14/2006 (7:43 am) |
| Just Bought Torque. Need Help. Read guides. No Help. | I see the need for some serious starter tutes here. Anyone want to start a thread pointing new-come... read more | 05/11/2006 (11:33 pm) |
| Ninjas Vs Pirates | Yeah it's only Attack of the Show right now, on the HowTo Channel. 7:30 weeknights.... read more | 05/11/2006 (11:26 pm) |
| Ninjas Vs Pirates | Taking the piss.... taking the mickey. It was on Wed Nite may 10 WST for Australia on Foxtel du... read more | 05/11/2006 (3:30 pm) |
| Hello, I have some questions. | 1. You would be better to use Cartography Shop or Quark to build a house using brushes. These are ... read more | 05/11/2006 (9:12 am) |
| Cartoon shader help | The book "DirectX9 Programmable Graphics Pipeline" is my recommendation for dealling with shaders. ... read more | 05/11/2006 (8:53 am) |
| Frustrated With New Book | You can go a long way to make sure code in the book works. The first step is to copy the working co... read more | 05/10/2006 (6:20 am) |
| Frustrated With New Book | Just to add my $0.02 worth. I have the two books 3DGPAi1 and A3DGPAi1. Both have typo errors, code... read more | 05/09/2006 (6:13 pm) |
| New Resources | I expect they are very busy with E3 right at the moment... read more | 05/09/2006 (3:23 pm) |
| Frustrated With New Book | Also make sure the main.cs file found in the same folder as your TorqueDemo.exe has the $defaultGame... read more | 05/09/2006 (3:22 pm) |
| Frustrated With New Book |
My apologies, you should click on TorqueDemo.exe or similar exe found in the " |
05/09/2006 (3:04 pm) |
| Frustrated With New Book | Assuming it's like any other front end do it this way. 1. Double click on the Maze Runner icon f... read more | 05/09/2006 (2:28 pm) |
| Getting TSE from WinCVS | I'm getting this error too. I tried to grab TSE MS3 but no joy! Are they block access or something... read more | 05/01/2006 (6:23 am) |
| Animation blend only half working | ...aaaand BUMP! C'mon you guys must have had blending issues before - care to share any ideas of... read more | 04/30/2006 (5:14 pm) |
| Animation blend only half working | After some experimentation if I bring the right arm less than 320mm away from the chest it snaps up ... read more | 04/29/2006 (4:18 pm) |
| Different pose for different weapon | By putting it at the end this function will now become the new version of WeaponImage::onMount - the... read more | 04/28/2006 (5:47 am) |
| Different pose for different weapon | From the looks of your code your armThread datablock may not exist? so it fails during the line..... read more | 04/28/2006 (4:44 am) |
| Please solve this | I don't think it's possible to own TSE without TGE is it? I believe you should have access to both.... read more | 04/27/2006 (4:58 am) |
| Different pose for different weapon | Yes I would be interested in a step-by-step guide as well please.... read more | 04/27/2006 (4:54 am) |
| Survival Horror Game | How do you regen more action points in Urban Dead? I lasted about 2 mins and now have to login in 3... read more | 04/27/2006 (12:15 am) |
| DIF Edge Collision | @Michael - also check this thread - to get the latest map2dif compiler for your engine. It may solv... read more | 04/26/2006 (7:38 am) |
| DIF Edge Collision | Oh well - that's the limit of my knowledge then. It's sounds strange that you get stuck as platform... read more | 04/24/2006 (4:36 am) |
| DIF Edge Collision | "well if it ain't broke - don't fix it". Maybe just leave it like that and document it. I do know ... read more | 04/23/2006 (7:06 am) |
| DIF Edge Collision | My first instinct would be to check the bounding box defined in player.cs - you might be too wide to... read more | 04/23/2006 (4:11 am) |
| Death1 will be the death of me | Just an update - for anyone wanting to find out more about this just do a search for "death animatio... read more | 04/23/2006 (2:20 am) |
| Death1 will be the death of me | Alrighty then - thanks for the tip. I ran a debug on the source and indeed it does crash when tryin... read more | 04/23/2006 (1:32 am) |
| Add Analogue Steering to Torque | ...and bump! I get the impression I should treat the steering wheel as a joystick? And then trac... read more | 04/22/2006 (1:05 am) |
| How to make a radio-chatter alike voice? | Yeah I was going to suggest that. Radio (and telephone) sound are typically "tinny" sound because t... read more | 04/22/2006 (1:03 am) |
| Game crashed with huge atlas terrain texture | Probably not the answer but shouldn't your height map be 1024 not 1025?... read more | 04/22/2006 (12:58 am) |
| Best compiler - round 2 | Now ya can't complain about that! Nice one :)... read more | 04/20/2006 (9:07 am) |
| Best compiler - round 2 | Too good to be true - but it is true!!! Awesome - is Microsoft giving one back to the community? I... read more | 04/19/2006 (5:06 pm) |
| Formula one track | Yeah you might want to make a DIF bridge as you say for the under and over bit - that will handle th... read more | 04/19/2006 (5:04 pm) |
| An "unofficial" TSE demo. | Praise the lord!!!! Love it. That beach demo with the bloom looks really nice too.... read more | 04/19/2006 (10:19 am) |
| Formula one track | You might be running into the same problem I had. My track pieces were too big to load into torque.... read more | 04/19/2006 (10:11 am) |
| Best compiler - round 2 | Is it really? I thought it was for students and hobbyists? If it's legal to use for commercial dev... read more | 04/19/2006 (2:05 am) |
| Best compiler - round 2 | ..kinda defeats the purpose of indie development if I have to pay $1000 for the compiler doesn't it?... read more | 04/19/2006 (1:07 am) |
| Best compiler - round 2 | ....and.....bump! C'mon... anyone.... comment?... read more | 04/18/2006 (3:50 am) |
| AIPlayers that for the most part do no exist? | You wouldn't need to do the class in C++ - just do it in TorqueScript like...(pseudocode only - may ... read more | 04/16/2006 (5:04 pm) |
| AIPlayers that for the most part do no exist? | If I understand you correctly you want a spawned AIPlayer to no longer be processed while out of vie... read more | 04/16/2006 (3:42 pm) |
| Lightwave eyes and eyes in general | I suspended work in the eyes because I found out the exporter doesn't support point and target. How... read more | 04/16/2006 (3:35 pm) |
| LOD meshes not animating | Thanks for doing the follow up. Right at this point in time this information is very much in need.... read more | 04/16/2006 (3:33 pm) |
| LOD, bones and weights | Excellent - thanks Allyn I'll check it out,... read more | 04/16/2006 (9:21 am) |
| Character rigging | It's possible your mesh is not weight mapped and as a result the bones are reset to the default posi... read more | 04/16/2006 (3:30 am) |
| Torque Skeleton for Milkshape | Is there a need for a Torque rigg in Milkshape? I could have a crack at it for people here if they ... read more | 04/15/2006 (3:40 pm) |
| Video support, script editors and animation | Thanks Luke that's all I needed to know. Is there a dedicated book for TGB? I shall be purchasing ... read more | 04/15/2006 (3:34 pm) |
| Dahhh Commercial vs Indie content packs price difference? | Thanks. It's clear now, and the licences are monitored through GG I expect?... read more | 04/12/2006 (10:42 pm) |