Game Development Community

Andy Hawkins's Forum Posts

Thread Post Date Posted
Making a Player Fly Nice one. all the information required :)... read more 05/15/2006 (4:35 am)
Making a Player Fly It's often the innovative use of several techniques that warrants a resource. It's up to you though... read more 05/14/2006 (4:50 pm)
Debugging the hell out of me - mounting weapons Thanks for your help guys :) I thought it might be an engine issue because originally I couldn't se... read more 05/14/2006 (8:15 am)
Making a Player Fly @Andrew P and Gotland - care to share your findings in the form of a resource?... read more 05/14/2006 (8:11 am)
Debugging the hell out of me - mounting weapons Meh! Found it - sorry for the disruption... in game.cs .... GameConnection::createPlayer [cod... read more 05/14/2006 (7:43 am)
Just Bought Torque. Need Help. Read guides. No Help. I see the need for some serious starter tutes here. Anyone want to start a thread pointing new-come... read more 05/11/2006 (11:33 pm)
Ninjas Vs Pirates Yeah it's only Attack of the Show right now, on the HowTo Channel. 7:30 weeknights.... read more 05/11/2006 (11:26 pm)
Ninjas Vs Pirates Taking the piss.... taking the mickey. It was on Wed Nite may 10 WST for Australia on Foxtel du... read more 05/11/2006 (3:30 pm)
Hello, I have some questions. 1. You would be better to use Cartography Shop or Quark to build a house using brushes. These are ... read more 05/11/2006 (9:12 am)
Cartoon shader help The book "DirectX9 Programmable Graphics Pipeline" is my recommendation for dealling with shaders. ... read more 05/11/2006 (8:53 am)
Frustrated With New Book You can go a long way to make sure code in the book works. The first step is to copy the working co... read more 05/10/2006 (6:20 am)
Frustrated With New Book Just to add my $0.02 worth. I have the two books 3DGPAi1 and A3DGPAi1. Both have typo errors, code... read more 05/09/2006 (6:13 pm)
New Resources I expect they are very busy with E3 right at the moment... read more 05/09/2006 (3:23 pm)
Frustrated With New Book Also make sure the main.cs file found in the same folder as your TorqueDemo.exe has the $defaultGame... read more 05/09/2006 (3:22 pm)
Frustrated With New Book My apologies, you should click on TorqueDemo.exe or similar exe found in the "read more 05/09/2006 (3:04 pm)
Frustrated With New Book Assuming it's like any other front end do it this way. 1. Double click on the Maze Runner icon f... read more 05/09/2006 (2:28 pm)
Getting TSE from WinCVS I'm getting this error too. I tried to grab TSE MS3 but no joy! Are they block access or something... read more 05/01/2006 (6:23 am)
Animation blend only half working ...aaaand BUMP! C'mon you guys must have had blending issues before - care to share any ideas of... read more 04/30/2006 (5:14 pm)
Animation blend only half working After some experimentation if I bring the right arm less than 320mm away from the chest it snaps up ... read more 04/29/2006 (4:18 pm)
Different pose for different weapon By putting it at the end this function will now become the new version of WeaponImage::onMount - the... read more 04/28/2006 (5:47 am)
Different pose for different weapon From the looks of your code your armThread datablock may not exist? so it fails during the line..... read more 04/28/2006 (4:44 am)
Please solve this I don't think it's possible to own TSE without TGE is it? I believe you should have access to both.... read more 04/27/2006 (4:58 am)
Different pose for different weapon Yes I would be interested in a step-by-step guide as well please.... read more 04/27/2006 (4:54 am)
Survival Horror Game How do you regen more action points in Urban Dead? I lasted about 2 mins and now have to login in 3... read more 04/27/2006 (12:15 am)
DIF Edge Collision @Michael - also check this thread - to get the latest map2dif compiler for your engine. It may solv... read more 04/26/2006 (7:38 am)
DIF Edge Collision Oh well - that's the limit of my knowledge then. It's sounds strange that you get stuck as platform... read more 04/24/2006 (4:36 am)
DIF Edge Collision "well if it ain't broke - don't fix it". Maybe just leave it like that and document it. I do know ... read more 04/23/2006 (7:06 am)
DIF Edge Collision My first instinct would be to check the bounding box defined in player.cs - you might be too wide to... read more 04/23/2006 (4:11 am)
Death1 will be the death of me Just an update - for anyone wanting to find out more about this just do a search for "death animatio... read more 04/23/2006 (2:20 am)
Death1 will be the death of me Alrighty then - thanks for the tip. I ran a debug on the source and indeed it does crash when tryin... read more 04/23/2006 (1:32 am)
Add Analogue Steering to Torque ...and bump! I get the impression I should treat the steering wheel as a joystick? And then trac... read more 04/22/2006 (1:05 am)
How to make a radio-chatter alike voice? Yeah I was going to suggest that. Radio (and telephone) sound are typically "tinny" sound because t... read more 04/22/2006 (1:03 am)
Game crashed with huge atlas terrain texture Probably not the answer but shouldn't your height map be 1024 not 1025?... read more 04/22/2006 (12:58 am)
Best compiler - round 2 Now ya can't complain about that! Nice one :)... read more 04/20/2006 (9:07 am)
Best compiler - round 2 Too good to be true - but it is true!!! Awesome - is Microsoft giving one back to the community? I... read more 04/19/2006 (5:06 pm)
Formula one track Yeah you might want to make a DIF bridge as you say for the under and over bit - that will handle th... read more 04/19/2006 (5:04 pm)
An "unofficial" TSE demo. Praise the lord!!!! Love it. That beach demo with the bloom looks really nice too.... read more 04/19/2006 (10:19 am)
Formula one track You might be running into the same problem I had. My track pieces were too big to load into torque.... read more 04/19/2006 (10:11 am)
Best compiler - round 2 Is it really? I thought it was for students and hobbyists? If it's legal to use for commercial dev... read more 04/19/2006 (2:05 am)
Best compiler - round 2 ..kinda defeats the purpose of indie development if I have to pay $1000 for the compiler doesn't it?... read more 04/19/2006 (1:07 am)
Best compiler - round 2 ....and.....bump! C'mon... anyone.... comment?... read more 04/18/2006 (3:50 am)
AIPlayers that for the most part do no exist? You wouldn't need to do the class in C++ - just do it in TorqueScript like...(pseudocode only - may ... read more 04/16/2006 (5:04 pm)
AIPlayers that for the most part do no exist? If I understand you correctly you want a spawned AIPlayer to no longer be processed while out of vie... read more 04/16/2006 (3:42 pm)
Lightwave eyes and eyes in general I suspended work in the eyes because I found out the exporter doesn't support point and target. How... read more 04/16/2006 (3:35 pm)
LOD meshes not animating Thanks for doing the follow up. Right at this point in time this information is very much in need.... read more 04/16/2006 (3:33 pm)
LOD, bones and weights Excellent - thanks Allyn I'll check it out,... read more 04/16/2006 (9:21 am)
Character rigging It's possible your mesh is not weight mapped and as a result the bones are reset to the default posi... read more 04/16/2006 (3:30 am)
Torque Skeleton for Milkshape Is there a need for a Torque rigg in Milkshape? I could have a crack at it for people here if they ... read more 04/15/2006 (3:40 pm)
Video support, script editors and animation Thanks Luke that's all I needed to know. Is there a dedicated book for TGB? I shall be purchasing ... read more 04/15/2006 (3:34 pm)
Dahhh Commercial vs Indie content packs price difference? Thanks. It's clear now, and the licences are monitored through GG I expect?... read more 04/12/2006 (10:42 pm)