Game Development Community

Andy Hawkins's Forum Posts

Thread Post Date Posted
Skeleton Pack Support Patch available - see top note.... read more 06/25/2006 (5:07 pm)
Freebie pack Weapons looks great and so does your website by the way. Thanks for giving this weapon away for fre... read more 06/24/2006 (10:32 pm)
Skeleton Pack Support REMOVED SEE TOP NOTE... read more 06/24/2006 (7:10 pm)
Skeleton Pack Support Will do. Thanks for the info. I'll post the fixes here, when complete.... read more 06/24/2006 (4:09 pm)
Skeleton Pack Support REMOVED... read more 06/24/2006 (8:49 am)
Exporting Character Model Yes I found this too. You need an eye null if the character is under the control of the player.... read more 06/22/2006 (4:40 am)
Video Tutorials Here's a bunch of video tutes you might find useful.... [url]http://torque.smdlabs.com/freeTutori... read more 06/21/2006 (10:07 pm)
Exporting Character Model Can you send me your soldier.cs, player.cs from the server/scripts folder and your game.cs folder t... read more 06/21/2006 (4:11 am)
Exporting Character Model Check your console.log in the example folder and see how far it got. Is it possible your SoldierDts... read more 06/21/2006 (12:51 am)
Ai No no that's not true ... there is a ai path finder routine for the racer demo. Here's the new on... read more 06/21/2006 (12:41 am)
Why the run animation not work rightly I had this problem too. This means one of your other anims loaded after is not working. Narrow it ... read more 06/13/2006 (9:04 pm)
Internet and Torque @Pat - thanks for being patient and not flaming my stupidity. I get it now. Sorry if I got annoyin... read more 06/12/2006 (8:02 pm)
We need a real Bug Track database There's some bug trackers we use which are pretty good at keeping tabs on things...though getting pe... read more 06/12/2006 (5:40 pm)
Very Good News!!! (weapon Pack) Well done Bryce - I'm so happy for you that you didn't lose the work. Backup NOW!!!!!!!... read more 06/11/2006 (5:56 pm)
Internet and Torque @Pat - hmmmm.... Yes the tick'ing is important - however the problems inherant with torque doing ... read more 06/11/2006 (4:00 pm)
Chapter 9. Well here's my second cludgy hack for projectile collisions on the swarm. They don't take radius co... read more 06/10/2006 (6:37 pm)
Chapter 9. I've also noticed swarm beasties don't detect collisions. I've implemented this cludgy hack but I t... read more 06/10/2006 (6:16 pm)
Internet and Torque I'm really only concerned with how Torque interupts / interpolates / gestimates positions and animat... read more 06/10/2006 (6:00 pm)
Internet and Torque Is it possible to turn networking off for single player games?... read more 06/10/2006 (8:43 am)
TGE Model Pack: Coming Soon Wow and you just posted this link??? [url]http://www.garagegames.com/mg/snapshot/view.php?qid=119... read more 06/10/2006 (8:41 am)
Compiling TSE with VS 2005 Express Edition I followed the instructions and I get this error... c:\program files\microsoft directx sdk (apr... read more 06/09/2006 (2:39 am)
Make your mark Saw this after I posted a link to my site... [quote] On what criteria are companies added to the... read more 06/07/2006 (1:56 am)
Default Bind and.... Yep thanks Alberto - it was driving me nuts!... read more 06/07/2006 (1:54 am)
Please Assist if you are able I haven't started using TGB yet, but the same bat file deletes all the precompile resources from Tor... read more 06/06/2006 (11:06 pm)
TGB 1.1's supposed to come out tomorrow. Is there a link to this? features in the update that sort of thing?... read more 06/06/2006 (10:44 pm)
Styrateg - turn base strategy game Nice work guys. Neat and tight graphics, click play is intuitive and well paced. I had fun! That'... read more 06/06/2006 (12:28 am)
Which video codec is most common Hmmm I think MPEG1 is the beef then... I assume it is a preloaded codec for all OS's?... read more 06/04/2006 (4:41 pm)
Scale Kork @Michael - a huge THANK YOU!!!! You have just saved myself and countless others hours or work. Thi... read more 06/03/2006 (8:37 pm)
Quark 6.5 default map questions A good start. Keep posting updates - or maybe you should start a blog with weekly updates referring... read more 06/03/2006 (3:06 am)
How to get current animation frame Thanks Rex. That sound like it could work for me. I can just time when the sword is in front. I i... read more 06/02/2006 (10:02 am)
Quark 6.5 default map questions Okay well I been thinking about how to handle large buildings and by using portals such as in the Ne... read more 06/01/2006 (3:45 pm)
Quark 6.5 default map questions I think the best way forward is for you to post what you want to do, and I can provide the vid tuts ... read more 06/01/2006 (4:28 am)
Quark 6.5 default map questions Actually I just went through the same exercise as before and it seems what I have in the vid still s... read more 05/31/2006 (4:53 pm)
Quark 6.5 default map questions I downloaded 6.5 and I see what you mean. I guess the trick is to download 6.3 and then copy the te... read more 05/31/2006 (4:47 pm)
Quark 6.5 default map questions Do you mean the bending of the objects? Where the lines seem to converge like in the last pic? It'... read more 05/31/2006 (4:33 pm)
Quark 6.5 default map questions Took a while ... I had some codec issues... anyway here 'tis 1. [url=http://www.drewfx.com/Torque... read more 05/31/2006 (11:18 am)
Quark 6.5 default map questions Give me a couple of hours and I'll upload a vid on how to do these things for you.... read more 05/31/2006 (3:04 am)
Mapping - Going Nutz @Sean - I could do a quick video if you want, on how I use Quark to make a building, and set it up f... read more 05/30/2006 (4:41 pm)
Mapping - Going Nutz What about Cartography Studio? Is that still used for Torque? I'm using Quark and I've had a fair ... read more 05/30/2006 (7:08 am)
Folios and Forums @paul - the only reason I think it must be at the bottom is so you might at least read the posting t... read more 05/28/2006 (4:20 pm)
OnFire confusion Thanks. I did find another solution as well - casting a ray as posted here... [url=http://www.ga... read more 05/28/2006 (8:44 am)
OnFire confusion Actually I have a solution that works. Haven't figure out the collision for a fist yet but here wha... read more 05/28/2006 (8:21 am)
OnFire confusion I have a light_recoil animation for exactly that reason - but I don't want the character to hold a g... read more 05/28/2006 (5:44 am)
Licensing issue with both books Doesn't matter - did a quick search to contact the author and found this... [url]http://www.garag... read more 05/24/2006 (4:03 am)
Simple Sword Collision @Graham - excellent - thanks very much, this will do nicely :)... read more 05/22/2006 (7:22 am)
Weapon offsets in 1st and 3rd person @Paul - yep that idea works a treat thanks. I guess I'll just move the gun so the character holds i... read more 05/22/2006 (2:26 am)
Weapon offsets in 1st and 3rd person Yes I am correcting for the muzzle. But it's not spawning from the muzzle. I'm using correctMuzz... read more 05/21/2006 (10:25 am)
Dunno how Doing a quick search on the toolbar above I found this link... this should get you started. [url]ht... read more 05/20/2006 (7:45 pm)
Model problems If you care to send me you models in LW and DTS I can test them for you. I have problems with anima... read more 05/20/2006 (7:34 pm)
Flying vehicle Like Gotland says... but check this thread for more details... [ur]http://www.garagegames.com/mg/fo... read more 05/15/2006 (4:38 am)