Game Development Community

Andy Hawkins's Forum Posts

Thread Post Date Posted
Explode missing from tutorial Is it my duty as a fellow Torquian to edit this to complete the tutorial by adding the missing scree... read more 07/28/2006 (5:39 pm)
Explode missing from tutorial Yeah whats up with that I'm on the next page now and it's all missing...... read more 07/28/2006 (5:35 pm)
Design is King @Ryan - thanks for the info - this is valuable information for those looking to apply for work/focus... read more 07/26/2006 (8:06 am)
Sounds Effect Licensing Issue with Content packs I would love to have them, thanks. How about you upload them here for everyone to download, and put... read more 07/24/2006 (3:54 pm)
How to create a full-scale city in Torque? Yes we made a simple city demo. You need to make your own world database. Then you need to make ci... read more 07/23/2006 (6:12 pm)
Importing of DTS files into LightWave: Discussion [quote] Now, if someone does want to have a LightWave importer/export for their game variant DTS/DS... read more 07/23/2006 (6:08 pm)
Can not figure out animations, please help The DSQ's only work for the loaded DTS. So in the First person demo, the Kork DTS is loaded, an... read more 07/19/2006 (8:56 am)
Bump maps in TGE one more time From what I've head recently these techniques use the CG shader toolset/framework and there are very... read more 07/16/2006 (2:40 am)
Tlk + Tge Or Tse? I have read on these pages that CG being an NVidia resource only works on NVidia cards. That's what... read more 07/13/2006 (4:05 am)
Tlk + Tge Or Tse? Does CG work with ATI cards. My audience will be people that expect game play over graphics, but ... read more 07/13/2006 (3:23 am)
Quark 6.5 default map questions Are you using the stair helper function in Quark?... read more 07/10/2006 (11:09 pm)
Quark 6.5 default map questions Looking good Sean.... read more 07/10/2006 (8:57 pm)
Quark 6.5 default map questions What you do is make another object the shape of the hole you want to make, ensure that the cutting o... read more 07/10/2006 (7:22 pm)
List of TGB developers - Please Add Your Name @Gregory - congratulations- good luck and I hope you land the big one... game looks great!... read more 07/10/2006 (5:01 am)
Vote for your 3d package @Mincetro - that goes without saying. While the 3ds is a static mesh, I will however change the X f... read more 07/09/2006 (7:56 pm)
List of TGB developers - Please Add Your Name Andrew Hawkins [url]http://www.drewfx.com[/url] Programmer & Artist. Current TGB Project Blo... read more 07/09/2006 (4:29 pm)
Vote for your 3d package Actually while this thread is here those who own these other packages could you please put in a quic... read more 07/08/2006 (6:38 pm)
Vote for your 3d package @Ramen - I would say that Max is still dominant as it's supported with more plugins, 3rd party apps... read more 07/08/2006 (5:16 pm)
Compiling TSE with VS 2005 Express Edition Yes that's what threw me too. I assumed that the Platform SDK and Direct SDK were the same thing - ... read more 07/06/2006 (6:10 pm)
Make a change then restart TGB? Surely not Thanks for the info. I'll try it too. You know I was only kidding about the rant above right? ... read more 07/06/2006 (4:54 pm)
Make a change then restart TGB? Surely not YES YES YES - I cannot abide this! Fix the bug! Fix the bug!!! YargggHHHH!! Just kidding :) ... read more 07/06/2006 (2:52 am)
X/.3ds to .DTS Converter? Try fragMotion... that will import DirectX models... read more 07/04/2006 (4:07 pm)
Modern Tactics 1. Yes an Advance War type game is possible in Torque - though a game is a pretty tough undertaking... read more 07/04/2006 (2:15 am)
Modern Tactics You should check out the RTS pack to make your game. Also get one or all of the Torque books and su... read more 07/03/2006 (8:17 pm)
Light Recoil Blend Issue I've found that the issue was that I did not export it originally as a blend sequence. I did severa... read more 07/03/2006 (6:39 pm)
Vote for your 3d package @L Foster - apologies for the time waster - I needed to determine the user base of 3d apps to determ... read more 07/03/2006 (3:42 pm)
Skeleton Pack Support @Allyn - I used the XVid codec... listed below, and if that doesn't work (versions for both Mac and ... read more 07/03/2006 (3:36 pm)
Torque Skeleton for Milkshape @Wysardry - It might help yes - that and fragMotion might help to make a Milkshape rigg really quick... read more 07/02/2006 (4:31 pm)
Vote for your 3d package @Ramen - yes it's amazing - the majority are LW users. Though I think there must be more Max user b... read more 07/02/2006 (4:28 pm)
Star Wars Revelations @Brian - I think you might be talking about Pink5? Check Atom Films, they're running a poll on Star... read more 07/02/2006 (5:04 am)
Torque Skeleton for Milkshape @Luke - planning is in the pipeline. Will probably be ready by September - unless I get super-super... read more 07/02/2006 (2:45 am)
Vote for your 3d package @Okashira - are there DTS exporters for all these packages?... read more 06/29/2006 (6:59 pm)
Vote for your 3d package Yeah, its strange only some of the max people have spoken up. Maybe most of them are commercial Tor... read more 06/29/2006 (5:48 pm)
Vote for your 3d package Well I will certainly be developing resources and content packs for Lightwaves user - don't worry ab... read more 06/29/2006 (2:15 am)
Shotgun distance Try this code.... which comes from here... [url]http://www.garagegames.com/mg/forums/result.thread.... read more 06/29/2006 (1:00 am)
Vote for your 3d package I'm just trying to get an idea of what 3d packages people want supported in content packs. I'd like... read more 06/28/2006 (6:58 pm)
Vote for your 3d package Maybe someone could post a predicted % of packages used. I don't see any max users here but there m... read more 06/27/2006 (10:28 pm)
Skeleton Pack Support The other layers are LOD's. The extra points are the vertices of the LODs - I set them like this ... read more 06/27/2006 (7:31 pm)
Biped or Skeleton in max ? And old version support Is there any considerations when working with FBX from Max to take note of, hierarchy design, names ... read more 06/27/2006 (5:05 pm)
Skeleton Pack Support There is another plugin called the itemshape.p which I use to change appearance of NULLs in the scen... read more 06/27/2006 (5:00 pm)
Skeleton Pack Support Thanks for sorting this out so quickly Tim. @Peter - let me know how the new fixes go.... read more 06/27/2006 (4:08 pm)
Skeleton Pack Support @Peter: Please contact Tim Aste for this issue. I will also send him an email to alert him of this... read more 06/27/2006 (3:51 pm)
Skeleton Pack Support So Milkshape for the low budget alternative then? Or is there another budget editor people always u... read more 06/26/2006 (10:27 pm)
Skeleton Pack Support Is there a need for Milkshape as well? I can imagine some Torque owners haven't got the budget ... read more 06/26/2006 (7:29 pm)
Skeleton Pack Support @Bank: Looking at my schedule, and the time taken to produce the animation I would say it will be r... read more 06/26/2006 (5:44 pm)
Skeleton Pack Support @Bank: If there's enough demand for it I can generate 3dmax versions of the animations. What sort o... read more 06/26/2006 (4:11 pm)
Skeleton Pack Support @Korpos - This cannot be done using Lightwave. The latest version of the LW2DTS which will be releas... read more 06/26/2006 (3:37 pm)
The [b]Doh![/b]... read more 06/26/2006 (8:50 am)
The [quote]You are all pinecone-headed lampposts.[/quote] I know you are but what am I? Heh Heh... read more 06/26/2006 (7:28 am)
The [i]The..[/i]... read more 06/25/2006 (8:22 pm)