Andy Hawkins's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Explode missing from tutorial | Is it my duty as a fellow Torquian to edit this to complete the tutorial by adding the missing scree... read more | 07/28/2006 (5:39 pm) |
| Explode missing from tutorial | Yeah whats up with that I'm on the next page now and it's all missing...... read more | 07/28/2006 (5:35 pm) |
| Design is King | @Ryan - thanks for the info - this is valuable information for those looking to apply for work/focus... read more | 07/26/2006 (8:06 am) |
| Sounds Effect Licensing Issue with Content packs | I would love to have them, thanks. How about you upload them here for everyone to download, and put... read more | 07/24/2006 (3:54 pm) |
| How to create a full-scale city in Torque? | Yes we made a simple city demo. You need to make your own world database. Then you need to make ci... read more | 07/23/2006 (6:12 pm) |
| Importing of DTS files into LightWave: Discussion | [quote] Now, if someone does want to have a LightWave importer/export for their game variant DTS/DS... read more | 07/23/2006 (6:08 pm) |
| Can not figure out animations, please help | The DSQ's only work for the loaded DTS. So in the First person demo, the Kork DTS is loaded, an... read more | 07/19/2006 (8:56 am) |
| Bump maps in TGE one more time | From what I've head recently these techniques use the CG shader toolset/framework and there are very... read more | 07/16/2006 (2:40 am) |
| Tlk + Tge Or Tse? | I have read on these pages that CG being an NVidia resource only works on NVidia cards. That's what... read more | 07/13/2006 (4:05 am) |
| Tlk + Tge Or Tse? | Does CG work with ATI cards. My audience will be people that expect game play over graphics, but ... read more | 07/13/2006 (3:23 am) |
| Quark 6.5 default map questions | Are you using the stair helper function in Quark?... read more | 07/10/2006 (11:09 pm) |
| Quark 6.5 default map questions | Looking good Sean.... read more | 07/10/2006 (8:57 pm) |
| Quark 6.5 default map questions | What you do is make another object the shape of the hole you want to make, ensure that the cutting o... read more | 07/10/2006 (7:22 pm) |
| List of TGB developers - Please Add Your Name | @Gregory - congratulations- good luck and I hope you land the big one... game looks great!... read more | 07/10/2006 (5:01 am) |
| Vote for your 3d package | @Mincetro - that goes without saying. While the 3ds is a static mesh, I will however change the X f... read more | 07/09/2006 (7:56 pm) |
| List of TGB developers - Please Add Your Name | Andrew Hawkins [url]http://www.drewfx.com[/url] Programmer & Artist. Current TGB Project Blo... read more | 07/09/2006 (4:29 pm) |
| Vote for your 3d package | Actually while this thread is here those who own these other packages could you please put in a quic... read more | 07/08/2006 (6:38 pm) |
| Vote for your 3d package | @Ramen - I would say that Max is still dominant as it's supported with more plugins, 3rd party apps... read more | 07/08/2006 (5:16 pm) |
| Compiling TSE with VS 2005 Express Edition | Yes that's what threw me too. I assumed that the Platform SDK and Direct SDK were the same thing - ... read more | 07/06/2006 (6:10 pm) |
| Make a change then restart TGB? Surely not | Thanks for the info. I'll try it too. You know I was only kidding about the rant above right? ... read more | 07/06/2006 (4:54 pm) |
| Make a change then restart TGB? Surely not | YES YES YES - I cannot abide this! Fix the bug! Fix the bug!!! YargggHHHH!! Just kidding :) ... read more | 07/06/2006 (2:52 am) |
| X/.3ds to .DTS Converter? | Try fragMotion... that will import DirectX models... read more | 07/04/2006 (4:07 pm) |
| Modern Tactics | 1. Yes an Advance War type game is possible in Torque - though a game is a pretty tough undertaking... read more | 07/04/2006 (2:15 am) |
| Modern Tactics | You should check out the RTS pack to make your game. Also get one or all of the Torque books and su... read more | 07/03/2006 (8:17 pm) |
| Light Recoil Blend Issue | I've found that the issue was that I did not export it originally as a blend sequence. I did severa... read more | 07/03/2006 (6:39 pm) |
| Vote for your 3d package | @L Foster - apologies for the time waster - I needed to determine the user base of 3d apps to determ... read more | 07/03/2006 (3:42 pm) |
| Skeleton Pack Support | @Allyn - I used the XVid codec... listed below, and if that doesn't work (versions for both Mac and ... read more | 07/03/2006 (3:36 pm) |
| Torque Skeleton for Milkshape | @Wysardry - It might help yes - that and fragMotion might help to make a Milkshape rigg really quick... read more | 07/02/2006 (4:31 pm) |
| Vote for your 3d package | @Ramen - yes it's amazing - the majority are LW users. Though I think there must be more Max user b... read more | 07/02/2006 (4:28 pm) |
| Star Wars Revelations | @Brian - I think you might be talking about Pink5? Check Atom Films, they're running a poll on Star... read more | 07/02/2006 (5:04 am) |
| Torque Skeleton for Milkshape | @Luke - planning is in the pipeline. Will probably be ready by September - unless I get super-super... read more | 07/02/2006 (2:45 am) |
| Vote for your 3d package | @Okashira - are there DTS exporters for all these packages?... read more | 06/29/2006 (6:59 pm) |
| Vote for your 3d package | Yeah, its strange only some of the max people have spoken up. Maybe most of them are commercial Tor... read more | 06/29/2006 (5:48 pm) |
| Vote for your 3d package | Well I will certainly be developing resources and content packs for Lightwaves user - don't worry ab... read more | 06/29/2006 (2:15 am) |
| Shotgun distance | Try this code.... which comes from here... [url]http://www.garagegames.com/mg/forums/result.thread.... read more | 06/29/2006 (1:00 am) |
| Vote for your 3d package | I'm just trying to get an idea of what 3d packages people want supported in content packs. I'd like... read more | 06/28/2006 (6:58 pm) |
| Vote for your 3d package | Maybe someone could post a predicted % of packages used. I don't see any max users here but there m... read more | 06/27/2006 (10:28 pm) |
| Skeleton Pack Support | The other layers are LOD's. The extra points are the vertices of the LODs - I set them like this ... read more | 06/27/2006 (7:31 pm) |
| Biped or Skeleton in max ? And old version support | Is there any considerations when working with FBX from Max to take note of, hierarchy design, names ... read more | 06/27/2006 (5:05 pm) |
| Skeleton Pack Support | There is another plugin called the itemshape.p which I use to change appearance of NULLs in the scen... read more | 06/27/2006 (5:00 pm) |
| Skeleton Pack Support | Thanks for sorting this out so quickly Tim. @Peter - let me know how the new fixes go.... read more | 06/27/2006 (4:08 pm) |
| Skeleton Pack Support | @Peter: Please contact Tim Aste for this issue. I will also send him an email to alert him of this... read more | 06/27/2006 (3:51 pm) |
| Skeleton Pack Support | So Milkshape for the low budget alternative then? Or is there another budget editor people always u... read more | 06/26/2006 (10:27 pm) |
| Skeleton Pack Support | Is there a need for Milkshape as well? I can imagine some Torque owners haven't got the budget ... read more | 06/26/2006 (7:29 pm) |
| Skeleton Pack Support | @Bank: Looking at my schedule, and the time taken to produce the animation I would say it will be r... read more | 06/26/2006 (5:44 pm) |
| Skeleton Pack Support | @Bank: If there's enough demand for it I can generate 3dmax versions of the animations. What sort o... read more | 06/26/2006 (4:11 pm) |
| Skeleton Pack Support | @Korpos - This cannot be done using Lightwave. The latest version of the LW2DTS which will be releas... read more | 06/26/2006 (3:37 pm) |
| The | [b]Doh![/b]... read more | 06/26/2006 (8:50 am) |
| The | [quote]You are all pinecone-headed lampposts.[/quote] I know you are but what am I? Heh Heh... read more | 06/26/2006 (7:28 am) |
| The | [i]The..[/i]... read more | 06/25/2006 (8:22 pm) |