Game Development Community

Andy Hawkins's Forum Posts

Thread Post Date Posted
Setting the Boss health to 1000 Yes both the player and the boss are of type PlayerSkeletonWithMp5. Am I overriding the values beca... read more 04/27/2007 (5:37 am)
Setting the Boss health to 1000 Well here's my code and the boss dies just as easily as the other bad guys. It looks like it should... read more 04/27/2007 (2:44 am)
Setting the Boss health to 1000 So maxDamage means "the amount of damage a player can take before he dies"???? And what does dama... read more 04/26/2007 (10:13 pm)
Skeleton Pack Support It doesn't at the moment. I will be converting it to that format as another update on my list.... read more 04/25/2007 (3:33 pm)
Many Horse packs, none on GG Hey thanks for buying my pack :)... read more 04/25/2007 (6:34 am)
L3dt Bear in mind that filling that world will be time consuming. Alot of the time, game levels are made... read more 04/25/2007 (3:24 am)
Skeleton Pack Support I just tested it then in 1.5.1 and it works beautifully. However I don't have the MMO kit to te... read more 04/24/2007 (9:14 pm)
Skeleton Pack Support It hasn't been checked with 1.5.1 but I will check it soon. The upgrade is almost done, I have a ha... read more 04/24/2007 (3:06 pm)
Trying to get fxLight to flicker NP :) You can change the Light_InitTorchLight function to something else. I just search for lights... read more 04/20/2007 (10:16 am)
Trying to get fxLight to flicker Meh... seems to work now. SO!!! Here's how you make a flickering light...eh heh...hmmm... read more 04/20/2007 (8:30 am)
Constructor: Miscalculates Formats @Jeff - or File->Save For Web->Png 24 bit works too.... read more 04/17/2007 (4:30 pm)
Sale offl 2D, 3D models and the other materials Hmmm... [url]http://www.deespona.com/3denciclopedia/gallery.html[/url] - dude what are you up to?... read more 04/16/2007 (4:43 pm)
Sale offl 2D, 3D models and the other materials I think give them benefit of the doubt for the time being, but Tran, you must understand people's su... read more 04/16/2007 (4:01 pm)
Sale offl 2D, 3D models and the other materials Have you got a link to web site so we can see your wares?... read more 04/15/2007 (10:54 pm)
How is the player debris object used in game? Thanks for the info guys :)... read more 04/11/2007 (4:08 pm)
I must be missing something... That's it! I've had enough of new Torque users asking the same question - and then finding out it's... read more 04/09/2007 (5:11 pm)
Player wont explode So should I just fade out the character immediately and spawn my own explosion then?... read more 04/05/2007 (8:59 pm)
Agile Developme - Those doing development planning - read this. Yeah that's one of the best parts is that at all sprints the game is runnable. I think it says on t... read more 04/01/2007 (3:56 pm)
Agile Developme - Those doing development planning - read this. Well it's not at all. You should read it. It may sound hokey, but it's a no-nonsense approach to p... read more 04/01/2007 (7:13 am)
Where's the guide to the source code then? Yes, thank you for the link. However a hardcopy is a million times better. I've Http copied the si... read more 03/30/2007 (8:35 pm)
Where's the guide to the source code then? Before you sell the book, please, please, please do an update of the code using Doxygen. That will ... read more 03/29/2007 (3:50 pm)
Ideas for TGE 1.5 taglines TGE: Because if you say Torque, people think you are saying Talk ;-) but seriously... TGE: T... read more 03/29/2007 (3:47 pm)
Ideas for TGE 1.5 taglines TGE: Because post anywhere else and you'll get flamed :)... read more 03/29/2007 (6:02 am)
Texture problem at atlas tile edge Can you send a pic, but this appears to be an issue that GG staff need to fix. Sounds like a bug.... read more 03/19/2007 (2:30 pm)
Red Five Standing by George could have saved a truck load of money, not to mention sanity, if it did end that way. It wo... read more 03/18/2007 (3:35 pm)
Someone joined my game - Weston who are you? When I publish the pack, or any other games, should I turn this off?... read more 03/16/2007 (10:13 pm)
Someone joined my game - Weston who are you? The main concern I have is that people can see my work in progress before it's ready. Also I may be... read more 03/16/2007 (7:31 am)
Someone joined my game - Weston who are you? @Weston - did you get into the game and see anything? i was editing the level at the time.... read more 03/15/2007 (8:17 pm)
Texture problem at atlas tile edge It's a clamping issue - during mipmapping it's sampling the texel from the other size of the map cre... read more 03/15/2007 (3:00 pm)
Quark - Is there something better? @Dave - it will be great to hear what Valve say. As far I know you can't use Hammer, GTK or Worldcr... read more 03/09/2007 (2:08 pm)
Effect Files to be auto-loaded Answered my own question... make sure shaders and application are SAS (Standard Annotation and Seman... read more 03/02/2007 (8:56 pm)
Where's the guide to the source code then? @Edward - Oh don't get me wrong - your book rocks. I just didn't read the fine print so to speak. ... read more 02/27/2007 (7:24 pm)
TGEA starter.kits (Download) Ahh found the problem... if you name the folder anything other than "starter.fps" it doesn't light p... read more 02/23/2007 (3:22 pm)
TGEA starter.kits (Download) I found a lighting problem with starter.fps...I tried full relight, also I messed around with the Li... read more 02/23/2007 (3:15 pm)
Player dies causes crash for fxSunlight.cc I fixed it. I was controlling the death sequence manually when it should be left to the original sc... read more 02/19/2007 (10:01 pm)
Quark - Is there something better? I like QuArK now. Yes it is very anal, but don't rotate anything - ever! and you're right. Also... read more 02/19/2007 (9:12 pm)
Player dies causes crash for fxSunlight.cc What exactly is the control object? Is it where the camera is or something?... read more 02/19/2007 (1:47 am)
Three Masted Ship Love it ;-)... read more 02/15/2007 (5:09 am)
Where's the guide to the source code then? Yeah that would make sense. I guess what I'm after is a master design doc to comprehend the thinkin... read more 02/13/2007 (6:04 am)
Cleanup spawned object when going back to Editor @David - this one... [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=55772[/url]... read more 02/11/2007 (6:28 am)
Cleanup spawned object when going back to Editor @David, that's a good philosophy to have - I try to do the same thing. You must have read my mind o... read more 02/10/2007 (11:33 pm)
MSN shares profit for Casual Games Having said that - now look at this.... [url=http://www.gamasutra.com/php-bin/news_index.php?stor... read more 02/10/2007 (5:02 pm)
Torque and your sanity I talk to other people about the problem, or I garden. Other people who have no idea of the real ... read more 02/10/2007 (4:18 am)
Cleanup spawned object when going back to Editor Yep that worked! Cool :)... read more 02/09/2007 (4:29 pm)
Cleanup spawned object when going back to Editor @David - thanks I will give this a go - I see you are rapidly becoming the TorqueScript guru around ... read more 02/09/2007 (3:24 pm)
Memory Leak Here's some pics to show you what's going on. Doesn't seem to make any difference if I Reload Scrip... read more 02/05/2007 (6:53 am)
Memory Leak Yep that's right. I'll try again tonite to make sure that's the cause. I assume Torque handles cle... read more 02/04/2007 (2:14 pm)
FxStaticSprite2D - small reference only Meh! Fixed it... [code] SpawnMan = schedule(1000,0,"MyLevel::CreateMan",%sceneGraph); [/code... read more 02/03/2007 (7:56 pm)
FxStaticSprite2D - small reference only Further to this I found that schedule calls this function again immediately, when it should be calle... read more 02/03/2007 (7:32 pm)
FxStaticSprite2D - small reference only I just did quick ammendment to my code as it works as you say. The animated sprite has member data ... read more 02/03/2007 (7:20 pm)