Andy Hawkins's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Setting the Boss health to 1000 | Yes both the player and the boss are of type PlayerSkeletonWithMp5. Am I overriding the values beca... read more | 04/27/2007 (5:37 am) |
| Setting the Boss health to 1000 | Well here's my code and the boss dies just as easily as the other bad guys. It looks like it should... read more | 04/27/2007 (2:44 am) |
| Setting the Boss health to 1000 | So maxDamage means "the amount of damage a player can take before he dies"???? And what does dama... read more | 04/26/2007 (10:13 pm) |
| Skeleton Pack Support | It doesn't at the moment. I will be converting it to that format as another update on my list.... read more | 04/25/2007 (3:33 pm) |
| Many Horse packs, none on GG | Hey thanks for buying my pack :)... read more | 04/25/2007 (6:34 am) |
| L3dt | Bear in mind that filling that world will be time consuming. Alot of the time, game levels are made... read more | 04/25/2007 (3:24 am) |
| Skeleton Pack Support | I just tested it then in 1.5.1 and it works beautifully. However I don't have the MMO kit to te... read more | 04/24/2007 (9:14 pm) |
| Skeleton Pack Support | It hasn't been checked with 1.5.1 but I will check it soon. The upgrade is almost done, I have a ha... read more | 04/24/2007 (3:06 pm) |
| Trying to get fxLight to flicker | NP :) You can change the Light_InitTorchLight function to something else. I just search for lights... read more | 04/20/2007 (10:16 am) |
| Trying to get fxLight to flicker | Meh... seems to work now. SO!!! Here's how you make a flickering light...eh heh...hmmm... read more | 04/20/2007 (8:30 am) |
| Constructor: Miscalculates Formats | @Jeff - or File->Save For Web->Png 24 bit works too.... read more | 04/17/2007 (4:30 pm) |
| Sale offl 2D, 3D models and the other materials | Hmmm... [url]http://www.deespona.com/3denciclopedia/gallery.html[/url] - dude what are you up to?... read more | 04/16/2007 (4:43 pm) |
| Sale offl 2D, 3D models and the other materials | I think give them benefit of the doubt for the time being, but Tran, you must understand people's su... read more | 04/16/2007 (4:01 pm) |
| Sale offl 2D, 3D models and the other materials | Have you got a link to web site so we can see your wares?... read more | 04/15/2007 (10:54 pm) |
| How is the player debris object used in game? | Thanks for the info guys :)... read more | 04/11/2007 (4:08 pm) |
| I must be missing something... | That's it! I've had enough of new Torque users asking the same question - and then finding out it's... read more | 04/09/2007 (5:11 pm) |
| Player wont explode | So should I just fade out the character immediately and spawn my own explosion then?... read more | 04/05/2007 (8:59 pm) |
| Agile Developme - Those doing development planning - read this. | Yeah that's one of the best parts is that at all sprints the game is runnable. I think it says on t... read more | 04/01/2007 (3:56 pm) |
| Agile Developme - Those doing development planning - read this. | Well it's not at all. You should read it. It may sound hokey, but it's a no-nonsense approach to p... read more | 04/01/2007 (7:13 am) |
| Where's the guide to the source code then? | Yes, thank you for the link. However a hardcopy is a million times better. I've Http copied the si... read more | 03/30/2007 (8:35 pm) |
| Where's the guide to the source code then? | Before you sell the book, please, please, please do an update of the code using Doxygen. That will ... read more | 03/29/2007 (3:50 pm) |
| Ideas for TGE 1.5 taglines | TGE: Because if you say Torque, people think you are saying Talk ;-) but seriously... TGE: T... read more | 03/29/2007 (3:47 pm) |
| Ideas for TGE 1.5 taglines | TGE: Because post anywhere else and you'll get flamed :)... read more | 03/29/2007 (6:02 am) |
| Texture problem at atlas tile edge | Can you send a pic, but this appears to be an issue that GG staff need to fix. Sounds like a bug.... read more | 03/19/2007 (2:30 pm) |
| Red Five Standing by | George could have saved a truck load of money, not to mention sanity, if it did end that way. It wo... read more | 03/18/2007 (3:35 pm) |
| Someone joined my game - Weston who are you? | When I publish the pack, or any other games, should I turn this off?... read more | 03/16/2007 (10:13 pm) |
| Someone joined my game - Weston who are you? | The main concern I have is that people can see my work in progress before it's ready. Also I may be... read more | 03/16/2007 (7:31 am) |
| Someone joined my game - Weston who are you? | @Weston - did you get into the game and see anything? i was editing the level at the time.... read more | 03/15/2007 (8:17 pm) |
| Texture problem at atlas tile edge | It's a clamping issue - during mipmapping it's sampling the texel from the other size of the map cre... read more | 03/15/2007 (3:00 pm) |
| Quark - Is there something better? | @Dave - it will be great to hear what Valve say. As far I know you can't use Hammer, GTK or Worldcr... read more | 03/09/2007 (2:08 pm) |
| Effect Files to be auto-loaded | Answered my own question... make sure shaders and application are SAS (Standard Annotation and Seman... read more | 03/02/2007 (8:56 pm) |
| Where's the guide to the source code then? | @Edward - Oh don't get me wrong - your book rocks. I just didn't read the fine print so to speak. ... read more | 02/27/2007 (7:24 pm) |
| TGEA starter.kits (Download) | Ahh found the problem... if you name the folder anything other than "starter.fps" it doesn't light p... read more | 02/23/2007 (3:22 pm) |
| TGEA starter.kits (Download) | I found a lighting problem with starter.fps...I tried full relight, also I messed around with the Li... read more | 02/23/2007 (3:15 pm) |
| Player dies causes crash for fxSunlight.cc | I fixed it. I was controlling the death sequence manually when it should be left to the original sc... read more | 02/19/2007 (10:01 pm) |
| Quark - Is there something better? | I like QuArK now. Yes it is very anal, but don't rotate anything - ever! and you're right. Also... read more | 02/19/2007 (9:12 pm) |
| Player dies causes crash for fxSunlight.cc | What exactly is the control object? Is it where the camera is or something?... read more | 02/19/2007 (1:47 am) |
| Three Masted Ship | Love it ;-)... read more | 02/15/2007 (5:09 am) |
| Where's the guide to the source code then? | Yeah that would make sense. I guess what I'm after is a master design doc to comprehend the thinkin... read more | 02/13/2007 (6:04 am) |
| Cleanup spawned object when going back to Editor | @David - this one... [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=55772[/url]... read more | 02/11/2007 (6:28 am) |
| Cleanup spawned object when going back to Editor | @David, that's a good philosophy to have - I try to do the same thing. You must have read my mind o... read more | 02/10/2007 (11:33 pm) |
| MSN shares profit for Casual Games | Having said that - now look at this.... [url=http://www.gamasutra.com/php-bin/news_index.php?stor... read more | 02/10/2007 (5:02 pm) |
| Torque and your sanity | I talk to other people about the problem, or I garden. Other people who have no idea of the real ... read more | 02/10/2007 (4:18 am) |
| Cleanup spawned object when going back to Editor | Yep that worked! Cool :)... read more | 02/09/2007 (4:29 pm) |
| Cleanup spawned object when going back to Editor | @David - thanks I will give this a go - I see you are rapidly becoming the TorqueScript guru around ... read more | 02/09/2007 (3:24 pm) |
| Memory Leak | Here's some pics to show you what's going on. Doesn't seem to make any difference if I Reload Scrip... read more | 02/05/2007 (6:53 am) |
| Memory Leak | Yep that's right. I'll try again tonite to make sure that's the cause. I assume Torque handles cle... read more | 02/04/2007 (2:14 pm) |
| FxStaticSprite2D - small reference only | Meh! Fixed it... [code] SpawnMan = schedule(1000,0,"MyLevel::CreateMan",%sceneGraph); [/code... read more | 02/03/2007 (7:56 pm) |
| FxStaticSprite2D - small reference only | Further to this I found that schedule calls this function again immediately, when it should be calle... read more | 02/03/2007 (7:32 pm) |
| FxStaticSprite2D - small reference only | I just did quick ammendment to my code as it works as you say. The animated sprite has member data ... read more | 02/03/2007 (7:20 pm) |