Andy Hawkins's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Problem with Waterblock | It only happens to me when I run a debug version of TGEA... read more | 06/14/2007 (3:23 am) |
| Problem with Waterblock | I get this too. Any one know a fix?... read more | 06/12/2007 (5:42 pm) |
| Is there a moveTo function for static objects? | The alien is an unanimated object and more closely related to a flying vehicle, than a player class.... read more | 06/10/2007 (4:28 pm) |
| TSE Relief Mapping? | These all look pretty cool, however when I compare them with the doom video I notice the Doom engine... read more | 06/07/2007 (4:05 pm) |
| Atlas blended lightmap problem | Cool terrain - where did you get the heightmap? I know you said USGS - but do you have a specific l... read more | 06/06/2007 (10:09 pm) |
| TGEA Atlas help please | Have you updated to TGEA 1.0.1? and latest DX runtime? Maybe can you send the log?... read more | 05/31/2007 (5:15 am) |
| No shadows on DIF's? | Could I perhaps use the heightmap from L3DT in a legacy terrain? I heard there's a way to resize th... read more | 05/29/2007 (4:04 am) |
| No shadows on DIF's? | Hmmm I wonder if there's a way to get the dif's into L3DT to cast the shadows in the first place?... read more | 05/28/2007 (4:30 pm) |
| No shadows on DIF's? | And so the obvious question - when will TGEA support shadows from DIF's and Shapes on Atlas terrain?... read more | 05/28/2007 (3:55 pm) |
| No shadows on DIF's? | ... anyone? Or have I done something wrong?... read more | 05/28/2007 (8:11 am) |
| Testing Bloom and lights | Well I found the magic buttons. See snapshot - just had to find the right falloff settings for bloo... read more | 05/28/2007 (8:09 am) |
| Shadow Problem in Torque advanced | @Aaron - how did you get parallax mapping into tge?... read more | 05/28/2007 (5:59 am) |
| No shadows on DIF's? | So is it official? No shadows on terrain from DIF's? Is there going to be a fix soon?... read more | 05/27/2007 (4:37 pm) |
| How to release game - delete what? | In some ways this dumpOfGame is a stupid thing to put in the engine, but I guess it's good for the o... read more | 05/27/2007 (3:47 pm) |
| TGEA Atlas help please | This was fixed by updating to the latest TGEA and installing the latest DX runtime.... read more | 05/27/2007 (2:08 am) |
| How to release game - delete what? | Great thanks guys. I will go with medium to high security. Nice work :)... read more | 05/27/2007 (12:33 am) |
| Space Sim | @Deva - and there it is. The basis of a Space Sim content pack. I will make it, and they will enjo... read more | 05/24/2007 (4:25 pm) |
| Space Sim | To deal with 10,000 unit limits you could scale everything down and then break space into sectors. ... read more | 05/24/2007 (7:05 am) |
| Space Sim | Make a large physical zone without gravity will make it react like being in space.... read more | 05/24/2007 (2:47 am) |
| LightWave to DTS exporter prerelease version available | Run Setup IK on the Animation tab of the exporter will add IK Channels to all affected nodes... read more | 05/24/2007 (2:43 am) |
| TGEA Atlas help please | Well I got it to work - later realising the L3DT exporter does all the work anyway - but I ended up ... read more | 05/23/2007 (8:59 am) |
| LightWave to DTS exporter prerelease version available | I never got any results from IK Boost via LW2DTS. The best bet is to make many key frames to get th... read more | 05/22/2007 (7:06 am) |
| LightWave to DTS exporter prerelease version available | The exporter was updated around August of last year. Lots of Lightwave users out there are using it... read more | 05/21/2007 (7:27 am) |
| TGEA Atlas help please | Sweet! it worked... now for the next step. thanks for the prompt reply :)... read more | 05/20/2007 (3:35 am) |
| TGEA Atlas help please | @Keith - the code says to use a size of 1024 but I changed it to 1025 to proceed. However I get thi... read more | 05/20/2007 (3:10 am) |
| TGEA starter.kits (Download) | Patchy terrain fix- This fixed it... [url=http://www.microsoft.com/downloads/details.aspx?Fami... read more | 05/18/2007 (5:30 pm) |
| Patchy terrain in TGEA | This fixed it... [url=http://www.microsoft.com/downloads/details.aspx?FamilyId=2DA43D38-DB71-4C1B... read more | 05/18/2007 (5:29 pm) |
| Rasing all the terrain at once... | You could export the terrain as a height map from Torque, apply a filter to make it darker (lower) o... read more | 05/16/2007 (6:48 pm) |
| Quark to Torque Scale | Kork is around 2.5m tall. If you export anything, having modelled it in real world scale, multiply ... read more | 05/16/2007 (6:47 pm) |
| Problem with fps starter kit | Yeah you have to pay a small fee, but considering the numerous updates, and the fact that you get th... read more | 05/16/2007 (4:16 pm) |
| Free Lightwave Tutorial and Starter Character | PS. I'll update this thread when I can make it totally compatible with the Motion Kit and Ragdoll p... read more | 05/14/2007 (3:59 pm) |
| Free Lightwave Tutorial and Starter Character | @CDK - no problem. I don't know why more Lightwave users don't grab this. It basically represents ... read more | 05/14/2007 (3:58 pm) |
| Can I find someone to export my assets for me? | I'd be interested in something like this too. Maybe a central agency for conversion jobs? I want t... read more | 05/13/2007 (8:56 pm) |
| TGEA Atlas help please | Thanks Keith - I just needed something to get started.... read more | 05/12/2007 (5:29 pm) |
| Photoshop Texturing | Check your image dimension and make sure they are in the same location as the object - sounds like i... read more | 05/11/2007 (9:47 pm) |
| TGEA starter.kits (Download) | Erm... another bug - can't move in Starter.racing - either in camera or fps mode. Taking a look at ... read more | 05/11/2007 (6:12 pm) |
| Splash Screen tutorial | Have you deleted DSO's?... read more | 05/11/2007 (5:38 pm) |
| Fps In Tgb? | @Adam - check out what David Higgins is doing... It's not quite Doom, more Ultimate, but something ... read more | 05/10/2007 (4:37 pm) |
| Video Tutorial on Constructor | Seems to work for me.... read more | 05/09/2007 (6:42 pm) |
| TGEA starter.kits (Download) | I see this alot in TGEA with the starter.fps - I have an ATI Radeon 9600 64Meg. How can I get rid o... read more | 05/07/2007 (6:25 pm) |
| Your Content Pack | @Thomas - I would suggest asking [url=http://www.garagegames.com/blogs/43163/12125]Maxim Lyulyukin[/... read more | 05/06/2007 (7:42 pm) |
| How do i find a brush #34 or lets say #105 on a map? | Care to share? I will probably need to do that too.... read more | 05/06/2007 (4:11 pm) |
| Your Content Pack | @Martin - -Enough hijacking ando's thread - here's my blog with concepts and links to my blogger sit... read more | 05/06/2007 (2:13 am) |
| Your Content Pack | Hey I'm doing those for my new game anyway - I'll package 'em up a mini pack for those interested. ... read more | 05/06/2007 (12:22 am) |
| MMO Crazy competition | Well as a content pack provider - well I've done one ;-) - let me know what content you guys need an... read more | 05/02/2007 (3:41 pm) |
| AI enemy circle around player | Here's the c code. Should be easy enough to convert it... You call it this way... float beari... read more | 04/30/2007 (3:55 pm) |
| AI enemy circle around player | I have some code - I'll grab it soon - probably upload it tonite.... read more | 04/29/2007 (5:46 pm) |
| AI enemy circle around player | I would suggest the following pseudocode. 1. Get bearing of enemy to player(theta), then get rang... read more | 04/29/2007 (5:19 pm) |
| Loading new mission | Have a look at this thread for starters. Also search for load mission, exit level, end level for mo... read more | 04/29/2007 (6:51 am) |
| Setting the Boss health to 1000 | Alrighty got it sussed. Thanks for your help :)... read more | 04/27/2007 (8:42 am) |