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Andy Hawkins's Forum Posts

Thread Post Date Posted
Problem with Waterblock It only happens to me when I run a debug version of TGEA... read more 06/14/2007 (3:23 am)
Problem with Waterblock I get this too. Any one know a fix?... read more 06/12/2007 (5:42 pm)
Is there a moveTo function for static objects? The alien is an unanimated object and more closely related to a flying vehicle, than a player class.... read more 06/10/2007 (4:28 pm)
TSE Relief Mapping? These all look pretty cool, however when I compare them with the doom video I notice the Doom engine... read more 06/07/2007 (4:05 pm)
Atlas blended lightmap problem Cool terrain - where did you get the heightmap? I know you said USGS - but do you have a specific l... read more 06/06/2007 (10:09 pm)
TGEA Atlas help please Have you updated to TGEA 1.0.1? and latest DX runtime? Maybe can you send the log?... read more 05/31/2007 (5:15 am)
No shadows on DIF's? Could I perhaps use the heightmap from L3DT in a legacy terrain? I heard there's a way to resize th... read more 05/29/2007 (4:04 am)
No shadows on DIF's? Hmmm I wonder if there's a way to get the dif's into L3DT to cast the shadows in the first place?... read more 05/28/2007 (4:30 pm)
No shadows on DIF's? And so the obvious question - when will TGEA support shadows from DIF's and Shapes on Atlas terrain?... read more 05/28/2007 (3:55 pm)
No shadows on DIF's? ... anyone? Or have I done something wrong?... read more 05/28/2007 (8:11 am)
Testing Bloom and lights Well I found the magic buttons. See snapshot - just had to find the right falloff settings for bloo... read more 05/28/2007 (8:09 am)
Shadow Problem in Torque advanced @Aaron - how did you get parallax mapping into tge?... read more 05/28/2007 (5:59 am)
No shadows on DIF's? So is it official? No shadows on terrain from DIF's? Is there going to be a fix soon?... read more 05/27/2007 (4:37 pm)
How to release game - delete what? In some ways this dumpOfGame is a stupid thing to put in the engine, but I guess it's good for the o... read more 05/27/2007 (3:47 pm)
TGEA Atlas help please This was fixed by updating to the latest TGEA and installing the latest DX runtime.... read more 05/27/2007 (2:08 am)
How to release game - delete what? Great thanks guys. I will go with medium to high security. Nice work :)... read more 05/27/2007 (12:33 am)
Space Sim @Deva - and there it is. The basis of a Space Sim content pack. I will make it, and they will enjo... read more 05/24/2007 (4:25 pm)
Space Sim To deal with 10,000 unit limits you could scale everything down and then break space into sectors. ... read more 05/24/2007 (7:05 am)
Space Sim Make a large physical zone without gravity will make it react like being in space.... read more 05/24/2007 (2:47 am)
LightWave to DTS exporter prerelease version available Run Setup IK on the Animation tab of the exporter will add IK Channels to all affected nodes... read more 05/24/2007 (2:43 am)
TGEA Atlas help please Well I got it to work - later realising the L3DT exporter does all the work anyway - but I ended up ... read more 05/23/2007 (8:59 am)
LightWave to DTS exporter prerelease version available I never got any results from IK Boost via LW2DTS. The best bet is to make many key frames to get th... read more 05/22/2007 (7:06 am)
LightWave to DTS exporter prerelease version available The exporter was updated around August of last year. Lots of Lightwave users out there are using it... read more 05/21/2007 (7:27 am)
TGEA Atlas help please Sweet! it worked... now for the next step. thanks for the prompt reply :)... read more 05/20/2007 (3:35 am)
TGEA Atlas help please @Keith - the code says to use a size of 1024 but I changed it to 1025 to proceed. However I get thi... read more 05/20/2007 (3:10 am)
TGEA starter.kits (Download) Patchy terrain fix- This fixed it... [url=http://www.microsoft.com/downloads/details.aspx?Fami... read more 05/18/2007 (5:30 pm)
Patchy terrain in TGEA This fixed it... [url=http://www.microsoft.com/downloads/details.aspx?FamilyId=2DA43D38-DB71-4C1B... read more 05/18/2007 (5:29 pm)
Rasing all the terrain at once... You could export the terrain as a height map from Torque, apply a filter to make it darker (lower) o... read more 05/16/2007 (6:48 pm)
Quark to Torque Scale Kork is around 2.5m tall. If you export anything, having modelled it in real world scale, multiply ... read more 05/16/2007 (6:47 pm)
Problem with fps starter kit Yeah you have to pay a small fee, but considering the numerous updates, and the fact that you get th... read more 05/16/2007 (4:16 pm)
Free Lightwave Tutorial and Starter Character PS. I'll update this thread when I can make it totally compatible with the Motion Kit and Ragdoll p... read more 05/14/2007 (3:59 pm)
Free Lightwave Tutorial and Starter Character @CDK - no problem. I don't know why more Lightwave users don't grab this. It basically represents ... read more 05/14/2007 (3:58 pm)
Can I find someone to export my assets for me? I'd be interested in something like this too. Maybe a central agency for conversion jobs? I want t... read more 05/13/2007 (8:56 pm)
TGEA Atlas help please Thanks Keith - I just needed something to get started.... read more 05/12/2007 (5:29 pm)
Photoshop Texturing Check your image dimension and make sure they are in the same location as the object - sounds like i... read more 05/11/2007 (9:47 pm)
TGEA starter.kits (Download) Erm... another bug - can't move in Starter.racing - either in camera or fps mode. Taking a look at ... read more 05/11/2007 (6:12 pm)
Splash Screen tutorial Have you deleted DSO's?... read more 05/11/2007 (5:38 pm)
Fps In Tgb? @Adam - check out what David Higgins is doing... It's not quite Doom, more Ultimate, but something ... read more 05/10/2007 (4:37 pm)
Video Tutorial on Constructor Seems to work for me.... read more 05/09/2007 (6:42 pm)
TGEA starter.kits (Download) I see this alot in TGEA with the starter.fps - I have an ATI Radeon 9600 64Meg. How can I get rid o... read more 05/07/2007 (6:25 pm)
Your Content Pack @Thomas - I would suggest asking [url=http://www.garagegames.com/blogs/43163/12125]Maxim Lyulyukin[/... read more 05/06/2007 (7:42 pm)
How do i find a brush #34 or lets say #105 on a map? Care to share? I will probably need to do that too.... read more 05/06/2007 (4:11 pm)
Your Content Pack @Martin - -Enough hijacking ando's thread - here's my blog with concepts and links to my blogger sit... read more 05/06/2007 (2:13 am)
Your Content Pack Hey I'm doing those for my new game anyway - I'll package 'em up a mini pack for those interested. ... read more 05/06/2007 (12:22 am)
MMO Crazy competition Well as a content pack provider - well I've done one ;-) - let me know what content you guys need an... read more 05/02/2007 (3:41 pm)
AI enemy circle around player Here's the c code. Should be easy enough to convert it... You call it this way... float beari... read more 04/30/2007 (3:55 pm)
AI enemy circle around player I have some code - I'll grab it soon - probably upload it tonite.... read more 04/29/2007 (5:46 pm)
AI enemy circle around player I would suggest the following pseudocode. 1. Get bearing of enemy to player(theta), then get rang... read more 04/29/2007 (5:19 pm)
Loading new mission Have a look at this thread for starters. Also search for load mission, exit level, end level for mo... read more 04/29/2007 (6:51 am)
Setting the Boss health to 1000 Alrighty got it sussed. Thanks for your help :)... read more 04/27/2007 (8:42 am)