Game Development Community

Andy Hawkins's Forum Posts

Thread Post Date Posted
Correct syntax to generate Paths You da man! Thanks very much :) It's almost exactly the same code as in the .mis file. TorqueScip... read more 09/29/2007 (8:20 am)
Free Lightwave Tutorial and Starter Character Thanks - it's not exactly simple - but should help you overcome all the technicalities. What more w... read more 09/22/2007 (11:35 pm)
Torque for the Amiga? Thanks. Actually, a nanosecond after I posted this I started looking around the forums and found so... read more 09/18/2007 (4:37 pm)
LOD and Material issues in 1.0.3 and FGE Yer - that kinda works. I can see the trees and the repair ship - but the enemy ships still pop in ... read more 09/17/2007 (8:38 am)
LOD and Material issues in 1.0.3 and FGE So it's in the LOD system do you think?... read more 09/17/2007 (3:33 am)
TGEA starter.kits (Download) Go AlienForce, gooo Alienforce....gooooooooOOOO! Alienforce! Please everyone - a bit of support... read more 09/10/2007 (6:02 pm)
MMO Kingdoms present Elven City Construction Pack That's an awesome looking pack. Beautiful scenes! Nice work.... read more 09/04/2007 (7:08 am)
How to hide source? So what about encryption? What's to stop people unzipping your zip? If you password protect it, ho... read more 08/20/2007 (10:05 pm)
Change play.gui and mouse control goes. Ah HA! I think it's this, which I guess needs to be turned on when you are editing GUI's but doesn'... read more 08/18/2007 (6:46 pm)
Problem loading DIF TGEA 1.0.2 and Constructor 1.0.3 Fixed it. Upgraded to TGEA 1.0.2 and Constructor 1.0.3 - Load map into Constructor -> File->Export ... read more 08/17/2007 (7:27 am)
Problem loading DIF TGEA 1.0.2 and Constructor 1.0.3 Hmm... sorry to waste people's time. I think I may have been running TGEA 1.0.1. I couldn't find a... read more 08/16/2007 (10:34 pm)
How to make a boat float on water? @William - you need to create a waterblock. in your mission file.... read more 08/16/2007 (10:31 pm)
Lightwave transparency sorted mesh order workaround Ahh well I didn't think to mention that - yeah I didn't get transparencies until I set my material.c... read more 08/16/2007 (1:00 am)
Problem with Waterblock Just wrap some code around it to ignore if you are running debug I suppose????... read more 08/15/2007 (4:49 pm)
Looping a Theora Video I can't remember if my video flashes - I'll have to check. I think I brute forced it - but I've upd... read more 08/15/2007 (4:47 pm)
Lightwave transparency sorted mesh order workaround @ Ken - You might have to use the SORT:: name in the 2nd tab (objects) of the LW2DTS exporter. I ju... read more 08/11/2007 (8:18 am)
Lightwave transparency sorted mesh order workaround For the [url=http://www.garagegames.com/products/100/]Skeleton Pack[/url] I cut the rib cage just be... read more 08/10/2007 (5:00 am)
Finding the path marker the player is headed to Well I figured it out. Here's how to access the current marker the path is pointed to. What it d... read more 07/27/2007 (11:06 pm)
Default Bind and.... How's it supposed to work? I thought that any inclusions I make in the default.bind.cs are automagi... read more 07/23/2007 (4:38 pm)
Default Bind and.... I just tried it again. I deleted config.cs in the /client folder, ran the game and it did not regen... read more 07/23/2007 (3:26 pm)
Making a 2D billboarded life meter on a player There is a simple trick of making the rotational parts of the object matrix match the camera's to ge... read more 07/22/2007 (9:15 am)
Default Bind and.... In TGEA config.cs doesn't seem to get rewritten when I delete it after changing default.bind.cs - is... read more 07/21/2007 (12:57 am)
I want jet fighter control Well it aint jet fighter control but I fixed the rolling issue. rollForce should not be set too hig... read more 07/21/2007 (12:42 am)
I want jet fighter control Maybe it's centre of mass or something? Just adding to my own thread. Any help would be appreciate... read more 07/19/2007 (5:53 pm)
Problems with TGEA Grab this as well as the June 2007 release - actually grab this first, install and test - it might b... read more 07/18/2007 (7:22 am)
TGEA starter.kits (Download) @James - I think this was the link you meant about adding detail textures to the editor. [url]htt... read more 07/18/2007 (6:41 am)
How to make a prefab? You know it would great if Constructor did auto- thumbnails, like Max does.... read more 07/15/2007 (10:17 pm)
Torsion 1.1.130 Beta Excellent thanks Tom - works beautifully.... read more 07/10/2007 (6:17 am)
Torsion 1.1.130 Beta Yes I did have a block comment above that. Where is CMDScan? In TGEA or the Torsion source? If in... read more 07/09/2007 (9:17 pm)
Torsion 1.1.130 Beta So I can't find a solution for this. Is this a known issue with TGEA and Torsion, because it basica... read more 07/09/2007 (7:24 am)
The Definitive Pipeline Guide Here's one from Philip Carlise for FBX to DTS [url]http://www.garagegames.com/blogs/1605/13204[/u... read more 07/07/2007 (8:31 pm)
Torsion 1.1.130 Beta Here's more. I wrote some echos out to see what TGEA was doing compared to Torsion. You can see in... read more 07/07/2007 (5:42 am)
Torsion 1.1.130 Beta Oh well it didn't fix it. Here's an example. I set a breakpoint on the first line, and it jumps to... read more 07/07/2007 (5:31 am)
Torsion 1.1.130 Beta I have a problem with using Torsion and TGEA. It basically skips lines and doesn't breakpoint where... read more 07/06/2007 (11:05 pm)
Direct X 9 help So you're saying it still doesn't work? So you've installed Directx SDK April 2007 as well? You ... read more 07/06/2007 (5:23 pm)
Direct X 9 help Google is your friend... Typed in "Mobile Intel(R) 945GM Express Chipset Family drivers" Got b... read more 07/02/2007 (8:44 am)
Detail Test: Tunnle Awesome work Josiah. I just started constructing my sci fi levels for Brave and I can appreciate th... read more 06/29/2007 (6:57 am)
The Definitive Pipeline Guide Thanks DodongoXP - much appreciated. More!!! We need MORE!!!!!... read more 06/27/2007 (4:08 pm)
So about those behaviours? Cool thanks guys. I would probably miss my head if it wasn't bolted on. I found the link in my dow... read more 06/27/2007 (2:51 am)
The Definitive Pipeline Guide Very cool Stephan - I'll try that one. I'll need to send the mesh to a Max user tho'. Keep 'em c... read more 06/25/2007 (4:02 pm)
Un-reverse skybox Is that why only the ceiling tile needs be rotated ccw 90' ?... read more 06/24/2007 (9:54 pm)
The Definitive Pipeline Guide I have had no joy with FBX to date. When I tried to export the Skeleton from Lightwave to Max it cr... read more 06/24/2007 (4:48 pm)
The Definitive Pipeline Guide @metalliandy - your process it fine anyway because you are using affordable tools. Thanks for the t... read more 06/24/2007 (3:43 am)
The Definitive Pipeline Guide I've got it!.... Export as DirectX and sell that with the pack. Anyone who wants to port to their... read more 06/24/2007 (3:41 am)
The Definitive Pipeline Guide There doesn't appear to be scope for that though. In the TDN there is only how to get it from Blend... read more 06/24/2007 (3:01 am)
The Definitive Pipeline Guide The idea is to post the exact process from, for example, Max to Obj to preserve UV's. Sure you coul... read more 06/23/2007 (9:47 pm)
TGEA starter.kits (Download) From my experience, do smaller updates more often. People will appreciate the constant work. So ... read more 06/21/2007 (4:58 pm)
TGEA starter.kits (Download) Are we there yet?... read more 06/20/2007 (5:36 am)
Mount enemy to vehicle Also a crucial part - which I have no idea how old the info is... is to change the vehicle, so the w... read more 06/16/2007 (7:34 am)
Mount enemy to vehicle Fixed the problem. I needed to include "vehicle.cs" from the racing demo, to get the function onM... read more 06/16/2007 (7:28 am)