Game Development Community

Andy Hawkins's Forum Posts

Thread Post Date Posted
Patching for sourcRect and telnetDebugger still causing problems. Ahhh 1.7.6 is now out - great. I'll use that instead.... read more 12/17/2011 (3:51 pm)
Patching for sourcRect and telnetDebugger still causing problems. I just want to make the changes to fix the sourceRect error and the broken torsion debugging for TGB... read more 12/05/2011 (3:10 pm)
Patching for sourcRect and telnetDebugger still causing problems. Well it is at that point now before changing #define TORQUE_TOOLS but the error is still there. All... read more 12/04/2011 (3:43 pm)
Patching for sourcRect and telnetDebugger still causing problems. Well before I compiled the engine the original installed worked fine with onAddToScene. All my beha... read more 12/03/2011 (4:01 pm)
Patching for sourcRect and telnetDebugger still causing problems. By the way - it was done using a fresh install, no mods until I patched it after the initial compile... read more 12/03/2011 (8:59 am)
Patching for sourcRect and telnetDebugger still causing problems. If I uncheck "Enable setModsPath" in the configuration in Torsion I get these two errors. ... read more 12/03/2011 (8:58 am)
Patching for sourcRect and telnetDebugger still causing problems. Just finished doing what you suggested. Same error... torsion_precompile.tmp (20): Unable to fin... read more 12/03/2011 (8:55 am)
Fixes for TGB 1.7.5 (Pro owners only) Don't worry figured it out. You need the original install - not modified source otherwise you wil... read more 12/02/2011 (11:52 pm)
Fixes for TGB 1.7.5 (Pro owners only) How do I use this patch? It's opened with TortoiseDiff but there are no controls to patch the code ... read more 12/02/2011 (11:43 pm)
Behavior not giving me the information I want. The solution came from Hicks1 and [DFE]Ted on irc. Thanks guys. Changed it to this and it worked... read more 10/07/2011 (9:31 am)
How to load next scene if all enemys was killed? See this thread. Look up endLevel() and loadLevel() [url] http://www.garagegames.com/community/for... read more 10/06/2011 (8:25 am)
Behavior not giving me the information I want. Well I've tried to iterate through them building them using this code, but it causes a syntax error.... read more 10/06/2011 (7:53 am)
Difficulty finding all scripting commands Found one.. Doxygen [url]http://www.stack.nl/~dimitri/doxygen/[/url] Will see what I can do.... read more 09/14/2011 (6:41 pm)
Difficulty finding all scripting commands In my hard core programming days we had some software that took the rational rose model and spat out... read more 09/14/2011 (6:20 pm)
In-app purchasing for iT2D Check this report... [url]http://blog.flurry.com/bid/65656/Free-to-play-Revenue-Overtakes-Premium... read more 07/09/2011 (6:25 pm)
Torsion just wont work anymore Windows 7 Ahh maybe I got it. Doesn't work with old TGB projects, but works okay with Rainy Day, Aquarium etc... read more 06/05/2011 (9:44 am)
Torsion just wont work anymore Windows 7 Nah tried that. It runs in the background but never shows in the foreground ie TGB.exe is running i... read more 06/05/2011 (9:34 am)
v1.5 Preview 1 Available Just a quick one - and related. I've been away from Torque for a while (greets all). I download... read more 06/04/2011 (6:12 pm)
Torque 3D licensing - do I get TorqueScript for $100? Okay thanks for the update. I'll resend to education@garagegames.com and wait :) Meanwhile, I'm go... read more 01/26/2011 (3:57 pm)
Torque 3D licensing - do I get TorqueScript for $100? Hi, again. I have emailed the education education@torquepowered.com address about a quote review si... read more 01/25/2011 (6:51 pm)
Torque 3D licensing - do I get TorqueScript for $100? Yeah it would be good to delete this post and jeramy79 and Sherman with their permission as I was tr... read more 11/16/2010 (11:00 pm)
Torque 3D licensing - do I get TorqueScript for $100? Awesome. So can I get an email addy from you guys to set this up please? I have a bunch of questio... read more 11/16/2010 (12:06 am)
iT2D 1.4 Release - iPhoneExample Build And Run broken - RESOLVED Here's the target settings from XCode Target: Xcode 3.2.2, iPhone Simulator 3.1.3, Debug, Active Ta... read more 07/30/2010 (12:29 am)
iT2D 1.4 Release - iPhoneExample Build And Run broken - RESOLVED Not that I know of. I just went from iT2D and let it run. Is there some documentation on needing t... read more 07/29/2010 (2:38 pm)
Looking for 3d assets Regarding Brave as mentioned above, I was using TGEA 1.0.3 at the time. It's gotten much better sin... read more 08/30/2009 (8:17 pm)
Looking for 3d assets Great stuff! Is it free to use commercially though? I grabbed this as well. It's in the early ad... read more 08/30/2009 (8:14 pm)
stock torque character rig You need.... DSQTweaker!... read more 08/25/2009 (9:45 am)
Looking for 3d assets ooooh! All good stuff there. Thanks for the extensive list Jaimi :)... read more 08/24/2009 (12:53 pm)
Collision different in Mac and Win versions Great, thanks Patrick. I will try that and report back.... read more 08/24/2009 (12:52 pm)
Looking for 3d assets erm... yeah... lost interest because TGEA wasn't working so well with my objects, poor collision det... read more 08/24/2009 (7:06 am)
iTGB (and iTGE - sorry for cross post) in-app purchasing Then how about linking to URL from within the app?... read more 08/24/2009 (4:48 am)
Collision different in Mac and Win versions and Bump! can anyone help?... read more 08/24/2009 (12:48 am)
Looking for 3d assets So does that mean I should be making a content pack to support all this????... read more 08/24/2009 (12:40 am)
iTGB dev on Windows possible Probably, but maybe not. At the end of the day if you are going commercial with your app, do the ri... read more 07/10/2009 (11:02 pm)
IPhone dev on Windows - possible? [quote] Don't you need a copy of ShiVa installed on a Mac to compile it to iphone? (I believe that'... read more 06/25/2009 (8:39 pm)
IPhone dev on Windows - possible? Yep I've been steaming alone with iPhone development now using ShiVa (programming on PC) and Xcode(M... read more 06/23/2009 (8:16 pm)
Collision different in Mac and Win versions Okay I tried this and it works, the bullets no longer push the npc's, but if I turn off Recieve Phys... read more 05/25/2009 (5:30 pm)
Collision different in Mac and Win versions Oh yeah I know about that, but the bullets are spawned on the fly. Don't I have to set their groups ... read more 05/23/2009 (3:48 am)
Collision different in Mac and Win versions From TGB export (a file option) I built as a Win version, then used the dropdown to make it a Mac ve... read more 05/22/2009 (3:53 am)
Newb Questions Parallax and updating. I did something else. 1. Create a tile layer 2. Create a class (say "starFieldScrollClass&q... read more 05/17/2009 (12:15 am)
Everything about Constructor Where is the source art for the pack. I have asked Apparatus for it before but there was no respons... read more 04/11/2009 (4:25 pm)
Everything about Constructor @tim are you referring to my log outputs above? These are from the pack. Am I not supposed to publ... read more 04/11/2009 (8:44 am)
iTGB dev on Windows possible Will this one compile games for iPhone? [url]http://store.apple.com/us/product/FB138LL/A?mco=MjE0... read more 04/08/2009 (10:57 pm)
Everything about Constructor @Chris - sorry lost track on this. How is it going? ... read more 04/07/2009 (8:18 am)
Everything about Constructor I can't get the light properties to work in 1.051 - I add a point light, try and change it's numeric... read more 03/27/2009 (5:31 pm)
Everything about Constructor Here's some more notes on my findings... Fixed it. It was opening .map files that didn't conta... read more 03/27/2009 (3:53 pm)
Everything about Constructor Typically Tim Aste's older content had a bug with the worldspawn. Check to make sure it's set when ... read more 03/27/2009 (3:25 pm)
Everything about Constructor @Chris - does sound like you are running of RAM - but I will try what you have done tonight. I thin... read more 03/27/2009 (1:38 am)
Everything about Constructor @Chris Corte-Real - there are some issues dealing with older DIFs and MAPs which are easy to solve i... read more 03/26/2009 (3:18 pm)
Everything about Constructor @Apparatus - I would like the Interior Guide Pack as well please, but your site is locked out at the... read more 03/21/2009 (1:25 am)
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