Andy Hawkins's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Looking for 3d assets | Regarding Brave as mentioned above, I was using TGEA 1.0.3 at the time. It's gotten much better sin... read more | 08/31/2009 (3:17 am) |
| Looking for 3d assets | Great stuff! Is it free to use commercially though? I grabbed this as well. It's in the early ad... read more | 08/31/2009 (3:14 am) |
| stock torque character rig | You need.... DSQTweaker!... read more | 08/25/2009 (4:45 pm) |
| Looking for 3d assets | ooooh! All good stuff there. Thanks for the extensive list Jaimi :)... read more | 08/24/2009 (7:53 pm) |
| Collision different in Mac and Win versions | Great, thanks Patrick. I will try that and report back.... read more | 08/24/2009 (7:52 pm) |
| Looking for 3d assets | erm... yeah... lost interest because TGEA wasn't working so well with my objects, poor collision det... read more | 08/24/2009 (2:06 pm) |
| iTGB (and iTGE - sorry for cross post) in-app purchasing | Then how about linking to URL from within the app?... read more | 08/24/2009 (11:48 am) |
| Collision different in Mac and Win versions | and Bump! can anyone help?... read more | 08/24/2009 (7:48 am) |
| Looking for 3d assets | So does that mean I should be making a content pack to support all this????... read more | 08/24/2009 (7:40 am) |
| iTGB dev on Windows possible | Probably, but maybe not. At the end of the day if you are going commercial with your app, do the ri... read more | 07/11/2009 (6:02 am) |
| IPhone dev on Windows - possible? | [quote] Don't you need a copy of ShiVa installed on a Mac to compile it to iphone? (I believe that'... read more | 06/26/2009 (3:39 am) |
| IPhone dev on Windows - possible? | Yep I've been steaming alone with iPhone development now using ShiVa (programming on PC) and Xcode(M... read more | 06/24/2009 (3:16 am) |
| Collision different in Mac and Win versions | Okay I tried this and it works, the bullets no longer push the npc's, but if I turn off Recieve Phys... read more | 05/26/2009 (12:30 am) |
| Collision different in Mac and Win versions | Oh yeah I know about that, but the bullets are spawned on the fly. Don't I have to set their groups ... read more | 05/23/2009 (10:48 am) |
| Collision different in Mac and Win versions | From TGB export (a file option) I built as a Win version, then used the dropdown to make it a Mac ve... read more | 05/22/2009 (10:53 am) |
| Newb Questions Parallax and updating. | I did something else. 1. Create a tile layer 2. Create a class (say "starFieldScrollClass&q... read more | 05/17/2009 (7:15 am) |
| Everything about Constructor | Where is the source art for the pack. I have asked Apparatus for it before but there was no respons... read more | 04/11/2009 (11:25 pm) |
| Everything about Constructor | @tim are you referring to my log outputs above? These are from the pack. Am I not supposed to publ... read more | 04/11/2009 (3:44 pm) |
| iTGB dev on Windows possible | Will this one compile games for iPhone? [url]http://store.apple.com/us/product/FB138LL/A?mco=MjE0... read more | 04/09/2009 (5:57 am) |
| Everything about Constructor | @Chris - sorry lost track on this. How is it going? ... read more | 04/07/2009 (3:18 pm) |
| Everything about Constructor | I can't get the light properties to work in 1.051 - I add a point light, try and change it's numeric... read more | 03/28/2009 (12:31 am) |
| Everything about Constructor | Here's some more notes on my findings... Fixed it. It was opening .map files that didn't conta... read more | 03/27/2009 (10:53 pm) |
| Everything about Constructor | Typically Tim Aste's older content had a bug with the worldspawn. Check to make sure it's set when ... read more | 03/27/2009 (10:25 pm) |
| Everything about Constructor | @Chris - does sound like you are running of RAM - but I will try what you have done tonight. I thin... read more | 03/27/2009 (8:38 am) |
| Everything about Constructor | @Chris Corte-Real - there are some issues dealing with older DIFs and MAPs which are easy to solve i... read more | 03/26/2009 (10:18 pm) |
| Everything about Constructor | @Apparatus - I would like the Interior Guide Pack as well please, but your site is locked out at the... read more | 03/21/2009 (8:25 am) |
| iTGB dev on Windows possible | @Sherman - sound advice, but I don't have the cash for a nice iMac right now. Will a Mac Mini do th... read more | 03/16/2009 (3:46 pm) |
| iTGB dev on Windows possible | Well I spoke to a guy (prominent iPhone developer) who said they heard nothing but bad things about ... read more | 03/16/2009 (12:02 am) |
| iTGB dev on Windows possible | So could I run my copy of iTGB or iTGE on a friends Mac when I am ready to upload it? ... read more | 03/15/2009 (9:53 am) |
| The | exclaimed profusely when poked until,... read more | 03/09/2009 (10:27 pm) |
| Turrets for TGEA 1.8.1 | No it's okay James, it should be a resource and I will do so. I want to complete all the requiremen... read more | 03/09/2009 (10:24 pm) |
| Turrets for TGEA 1.8.1 | Fixed the second problem. In genericTurret.cs if you haven't included rifle.cs (in game.cs) this ... read more | 03/08/2009 (11:24 pm) |
| Turrets for TGEA 1.8.1 | Fixed the first bug - forgot to add the following code to the bottom of player.cs [code] // phda... read more | 03/08/2009 (10:55 pm) |
| Turrets for TGEA 1.8.1 | Anyone have the same problems? Should I contact the original author to fix the problem? I just add... read more | 03/08/2009 (10:47 pm) |
| Fix-it-up: Kate's Adventure RELEASED | Just been playing this for a few days - lots of fun and a great ambassador product to promote TGB an... read more | 03/08/2009 (3:05 pm) |
| The | pick up and then throw... read more | 03/04/2009 (5:43 am) |
| XAudio errors in TGEA 1.8.1 | Figured it out. 1. Install Windows DirectX SDK Nov 2008 and use those directories 2. Move SDK ... read more | 02/15/2009 (2:56 pm) |
| Game Gallery | Hmmm. So has any AAA game be written in Torque?... read more | 02/09/2009 (5:42 am) |
| Can't Access The TDN...? | 1. Got to TDN 2. Used top right login 3. Logged in using username option 4. Take back to TDN wit... read more | 01/28/2009 (12:18 am) |
| IPhone dev on Windows - possible? | @Daryl, so that's okay to run OS X on legally? I'm confused. Or did Apple put a stamp on the Int... read more | 01/13/2009 (10:38 pm) |
| IPhone dev on Windows - possible? | How about a Apple MacBook 13" Intel Core 2 Duo 2.1 ? Maybe I'll just rent one for the project durat... read more | 01/13/2009 (6:17 am) |
| IPhone dev on Windows - possible? | Well... bugger! So what model of Mac can I use? Oldest please... I just know nothing about Macs.... read more | 01/13/2009 (6:09 am) |
| IPhone dev on Windows - possible? | What about a Apple Mac G4 - any good?... read more | 01/13/2009 (5:55 am) |
| IPhone dev on Windows - possible? | So what hardware are you going to run this on?... read more | 01/12/2009 (10:44 pm) |
| IPhone dev on Windows - possible? | Does it have to be a whizz bang Mac or can I code iPhone games using an older Mac? I don't even kno... read more | 01/12/2009 (5:54 am) |
| IPhone dev on Windows - possible? | So in order to develop an iPhone game I have to have a Mac then - plain and simple?... read more | 01/12/2009 (5:41 am) |
| IPhone dev on Windows - possible? | So if I have a Dual Core does that mean I can run OS X? Surely I need dedicated Mac hardware?... read more | 01/11/2009 (10:42 pm) |
| IPhone dev on Windows - possible? | So I can boot OS X on an ASUS or do I need a specific laptop to work with OS X?... read more | 01/11/2009 (10:11 pm) |
| Sort by screen position? | Thanks I will give this a go.... read more | 12/09/2008 (2:40 pm) |
| Ray casting for tiles | As mentioned in my other post I will check out the sweeping code and expose that, if required, becau... read more | 12/07/2008 (11:04 pm) |