Alexis Brown's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Four problems with atlas 2 | I still have the problem. this is at the top of my main.cs file [code] atlasOldGenerateChunkFile... read more | 09/14/2006 (7:59 pm) |
| Four problems with atlas 2 | I'm pretty sure I have the correct shaders. I copied them from the water demo scripts. I'm also conf... read more | 09/14/2006 (4:22 pm) |
| Four problems with atlas 2 | Your method worked fine in MS3.5 but it doesn't seem to work in MS4. I'm too lazy to try and figure ... read more | 09/14/2006 (9:18 am) |
| Four problems with atlas 2 | 1) I added the following lines of code to atlasImportTiles.cpp [code] dSprintf(buff, 51... read more | 09/13/2006 (7:13 pm) |
| Terrain | I want to do a cave too which is why I tried this. I lowered the upside down one so that it intersec... read more | 09/08/2006 (7:49 am) |
| Terrain | AtlasOldGenerateChunkFileFromRaw16("MyGame/testterrain/hf.RAW", 1024, 1.0, 1.0/400, "MyGame/hf.chu",... read more | 09/08/2006 (12:40 am) |
| Error while creating a terrain with a large texture | I cranked the page file up to 3gig and that let it finish processing the texture.... read more | 08/27/2006 (10:33 pm) |
| Error while creating a terrain with a large texture | Yes and I got the same error. Here are a couple of screen captures to show how it gobbles up memory ... read more | 08/27/2006 (12:05 pm) |
| Error while creating a terrain with a large texture | The problem is in the call to atlasGenerateTextureTOCFromTiles(16, "MyGame/l3dt/big_x%dy%d.png",... read more | 08/26/2006 (4:12 pm) |
| Texture larger than terrain problems | Using atlasGenerateUniqueTerrain seems to work. So did using a 1024x1024 lightmap with the larger te... read more | 08/22/2006 (4:26 pm) |
| Texture larger than terrain problems | The actual hf is exported as 1025x1025 would that mean I need to 4 x 1025 - 1 texture?... read more | 08/22/2006 (12:11 pm) |
| Trying to generate a terrain chunk | The min/max thing was because I exported the heightfield to a signed 16 bit raw file instead of an u... read more | 08/22/2006 (1:26 am) |
| Trying to generate a terrain chunk | It looks to me like it's taking my terrain values and setting them to the max or the min based on so... read more | 08/21/2006 (2:40 pm) |
| Trying to generate a terrain chunk | Wheee. at least it's not Jenga anymore ;) [image]www.uploadfile.info/uploads/4f9320a124.jpg[/imag... read more | 08/21/2006 (11:18 am) |
| Trying to generate a terrain chunk | *sigh* Thanks. I'll look into atlas2 stuff.... read more | 08/21/2006 (10:34 am) |
| Trying to generate a terrain chunk | Why did they rename it atlasOldGenerateChunkFileFromRaw16? I just followed this tutorial [url]www.ga... read more | 08/21/2006 (10:27 am) |
| Trying to generate a terrain chunk | A Jenga FPS? Beats the hell out of my original idea ;) I created a terrrain in l3dt and use the f... read more | 08/21/2006 (10:08 am) |
| 2000 Professional and DirectX SDK | I couldn't compile TSE without the xinput.h file and it's only in the latests sdk.... read more | 08/18/2006 (1:11 pm) |
| 2000 Professional and DirectX SDK | I couldn't compile TSE without the xinput.h file and it's only in the latests sdk.... read more | 08/18/2006 (12:47 pm) |
| Blender and Subsurfaces | I had the same armature problem with Blender version 2.42a.... read more | 08/14/2006 (8:55 pm) |
| SimpleNet test program doesn't work | Okay. All the other test programs work just fine. I'm sure I've done something dumb :)... read more | 12/08/2004 (11:36 am) |