Christian S's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| "Eck" Status Update | Andy, hows the pack coming along? Is it possible to be a late adopter? *Just poking ye bro, bu... read more | 02/07/2012 (1:12 am) |
| Looking a Teacher to teach me Torque! To make a MMORPG 2D/2.5D | I'd suggest T3D Drop the wish for the old TGE related books, use whats source is at hand and the ... read more | 01/08/2012 (3:23 am) |
| Looking a Teacher to teach me Torque! To make a MMORPG 2D/2.5D | Its no wonder that the community is ever declining. Instead of ridicule people should be helpful... ... read more | 01/07/2012 (4:27 pm) |
| rpg interface in torque | wee, nice work! -and a PW :)... read more | 11/14/2011 (3:33 pm) |
| No more particle waterfalls, its all in the river Editor. | If you use a riwer for a waterfall, adjusting it's settings affect only that waterfalls behaviour. I... read more | 11/13/2011 (12:50 pm) |
| Ratrod Studio Inc. is HIRING! Unity Developers, 3D Artists, Game Designer, Q&A and UI | sorry to say, but your links are borked ;) besides that, GL :)... read more | 11/09/2011 (8:19 am) |
| How abouts to make a wrestling game | Tweak the core engine, its all thats needed. And theres already a wrestling game around.... read more | 10/31/2011 (12:21 am) |
| T3D MMO KIT - Download | @Paul I'm aware that you mentioned you was working on a mmo technology previously, I read in your b... read more | 10/27/2011 (2:01 pm) |
| T3D MMO KIT - Download | Dream Games mmokit was removed because GG focused on a kit to come based on MoM Tech and the DG grou... read more | 10/26/2011 (2:38 pm) |
| Question for Twisted Jenius re: sharing code | He he, I'm pretty certain your violating the T3D seat by using Brians account, violated UASIK by wor... read more | 10/26/2011 (7:58 am) |
| Finding a viable business model | BTW; Minions of Mirth (MoM) was originally a make and run your own if you like, but that was pulled ... read more | 10/22/2011 (2:08 pm) |
| Dialogue Text for Adventure Game | As a continued note, I stumbled upon an interesting project by searching on Google, using "dial... read more | 10/14/2011 (12:56 am) |
| AI falling through & max ignored | So far I figured out, that the max is valid; untill one of my pets die, then I can go above the limi... read more | 10/04/2011 (12:27 pm) |
| Dialogue Text for Adventure Game | Save memory for the actual game and not for something only needed 'in case'. I'm diving back into... read more | 10/04/2011 (10:58 am) |
| Deprecated IFL | Cheers; ++ for the community... read more | 09/30/2011 (4:35 am) |
| Worried about the direction the AAA industry is taking. | Its not just about hiding algoritms, it's all about tying the consumers to your comapny, and giving ... read more | 09/30/2011 (4:34 am) |
| anyone have ridable horse or anything animal? | Going to throw myself at this as well, but will add to Ken's question Michael. Would you be willing ... read more | 09/28/2011 (2:55 pm) |
| Hit Spheres | Nice explanation, I did have a somewhat different approach though. I tried to make a system where... read more | 09/28/2011 (1:36 am) |
| UDK to Torque3D Transition - Looking for Help | I assume you mean something like [url=http://www.garagegames.com/products/purelight]Purelight[/url],... read more | 09/27/2011 (3:32 pm) |
| UDK to Torque3D Transition - Looking for Help | AFAIK 1: yes, depends on your levels and the player objects polycount, same as UDK out of the box... read more | 09/27/2011 (1:23 pm) |
| Hit Spheres | "If I can get this working I'm going to post a nice big resource" Bryce, this have been... read more | 09/27/2011 (10:22 am) |
| Deprecated IFL | Tom Spilman wrote the reasons somewhere in another thread, cant recall the specifics. But it was som... read more | 09/23/2011 (12:59 am) |
| why is stuff like this not in Vanilla/Stock T3D ? - LOGGED (THREED-2638) | ++... read more | 09/22/2011 (1:51 pm) |
| farming/ -harvest/ -mining/ -etc | Thx, will dive into this :)... read more | 08/15/2011 (4:49 am) |
| farming/ -harvest/ -mining/ -etc | thx guys, will look into these approaches. Seems I was in track with you guys (object usage/rayca... read more | 08/04/2011 (2:54 am) |
| Using ridable horses with UAISK | somewhat OT Scot, but wasent it Robert Brower that did the horse resource Beffy ended up selling?... read more | 07/23/2011 (3:26 pm) |
| T3D 1.1 final at last, but .... :( Edit : ) | Hey Richard, please do ;)... read more | 06/10/2011 (11:43 pm) |
| Torque uninstallation | Raaaaaarrr, methinks that if your unable to figure out an uninstall, you should ask your mom to turn... read more | 04/09/2011 (7:37 am) |
| T3D 1.1 Preview and reporting bugs against it | Thx :)... read more | 04/07/2011 (1:59 pm) |
| Preview screens, Environment Creation Kit | Loong awaited awesomeness ;) Merely waiting for you to yell something about a golden GO now bro, th... read more | 04/06/2011 (10:32 pm) |
| AFX & Universal AI Starter Kit Interop Fi ? | ++ Cant see the DL for this 1/2 part project in the main product list, I can only see my; AFX 2.... read more | 03/25/2011 (6:01 pm) |
| Congratulations Steve! | Gratz Steve :)... read more | 03/02/2011 (1:26 pm) |
| where is the source code for dts exporter? | I hate lag ;) I was certain Peters chit chats with you dripped on me. Im glad to hear if the dts ... read more | 03/02/2011 (1:50 am) |
| where is the source code for dts exporter? | Sorry, my info about DAE was not up to date. After long chats with my main modeller/rigger I was inf... read more | 03/01/2011 (2:29 pm) |
| Interested? | yeps, would be good to see this, and maybe even a T3D port later on... read more | 02/28/2011 (11:48 pm) |
| where is the source code for dts exporter? | DTS is borked, DAE is not working, I love the effortless art pipeline, just always tought it was mea... read more | 02/25/2011 (4:04 pm) |
| uninstall deleted my projects ;( | backup files needed before a uninstall. besides that, theres applications out there that lets you... read more | 02/22/2011 (10:52 am) |
| where's the water foam? | its funny to see foam looking prettier in the free Demo than in the pro engine ;)... read more | 02/21/2011 (2:51 pm) |
| Textures don't show up in collada | seems this is been asked by several people. Sometimes you need to open the material editor with the ... read more | 02/13/2011 (4:10 pm) |
| Question about collada and dts | If placed in your game folders the game will look for and link the model to the textures when it con... read more | 02/10/2011 (2:03 pm) |
| T3D 1.1 Beta 3 - River surface and groundCover objects render black - RESOLVED | With "from beneath overground" I mean standing on the ground or in water, but having the c... read more | 02/09/2011 (9:05 am) |
| Stupid Crashing DTS | theres several reasons to why a .dts would crash the engine. is it being used as a simple object ... read more | 02/06/2011 (3:08 pm) |
| A couple of questions | Having script.variables that can be called just like that seems messy to me. Encapsulation is weak, ... read more | 12/27/2010 (6:05 pm) |
| Sweet Parallax Terrain Materials Pack? | Jeez make it available before christmas, so you can fill your coffer and we can toy with it :) It... read more | 12/09/2010 (7:23 am) |
| T3D 2009 1.1 beta 3 -- how to play footstep sounds on Terrain or TSStatic | I would do it like this ... 1: Buy T3D 2: Work with code 3: Ask in T3D forum... read more | 12/04/2010 (2:14 pm) |
| Hitting Collision? | Bobby, did you get the hitboxes and melee working, and only lack the missile part?... read more | 12/03/2010 (10:01 pm) |
| Starting window position | Just from a quick search in file content in game\core\main.cs they mention constants for renderin... read more | 12/02/2010 (4:52 pm) |
| Need to release | You list it all pretty much on spot, sadly to no avail methinks.... read more | 11/29/2010 (2:29 pm) |
| T3D 1.1 Beta 3 - Animation sequence node problem (with fix) - LOGGED | This looks interesting, maybe its another plank in the fleet that will allow a safe journey for our ... read more | 11/23/2010 (8:28 pm) |
| MMO "Kits", Praire Games, and www.MMOWorkshop.com | Such a shame to see things havent changed, it had so much potential and so much support. PS: In c... read more | 11/22/2010 (9:05 am) |