Christian S's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Porting hitboxes | Totally awesome -where can I donate ? This is ... I lack words, and I am so so looking forward to... read more | 11/19/2009 (5:07 pm) |
| What's Up with all these commerical engines being released for free | [quote]None of these people would have previously bothered with Unreal, simply because of the price ... read more | 11/09/2009 (7:22 pm) |
| [Resource] MeshRoad Profile Editor Released! | developing the toolset further only makes this whole thing extra cool, so thanks a lot for the aweso... read more | 11/07/2009 (1:24 pm) |
| Adding new movement in T3D | Good question, and very neat answer OmegaDog :)... read more | 11/07/2009 (1:21 pm) |
| Terrain holes (cutting for caves) | ah, so its the black elipse with the red arrow, and one needs to click the vertices seperately if br... read more | 11/05/2009 (5:50 pm) |
| Terrain holes (cutting for caves) | I did read that too previously, but looking for it I simply could not locate such a thing... All ... read more | 11/05/2009 (4:43 pm) |
| Medieval Combat | sword, shield, magic and missiles -oh ye baby! [quote]Plus limbs typically come off in that kind... read more | 11/04/2009 (1:17 am) |
| Development: Profile Editor for MeshRoad | this looks really cool; thumbs up!... read more | 10/31/2009 (1:29 pm) |
| AFX for the new Torque3d? | Looking forward to the release. Despite having both AFX1 for TGE & TGEA I will gladly pay the $1... read more | 10/23/2009 (9:08 pm) |
| Porting hitboxes | [quote]My associate spoke to a GarageGames employee the other day, and this is apparently supposed t... read more | 10/07/2009 (1:59 am) |
| BG Cliff Construction Kit discussion | [quote]It will rather try to fit in with Torque 3D's existing tool set. [/quote] Hmm, well the GG... read more | 10/06/2009 (3:01 pm) |
| Danish Torquers? | He he, ikke nok med at de fleste er daffet. Nu vi de efterladte sgu ogsaa snakket om andre motorer..... read more | 07/20/2009 (3:14 pm) |
| ORKVALE - Stronghold - Preorders | I hope not; OrkVale did not contain what one tohught, and not worth the spending...... read more | 04/09/2009 (9:17 am) |
| RPG Class System/MACK Question | I am really greatfull for the help provided Konrad. It now compiles, but I wanted to express my than... read more | 02/08/2009 (9:51 pm) |
| RPG Class System/MACK Question | I love these ;o) [quote]I had no problem integrating both into my project.[/quote] Im trying to ... read more | 02/07/2009 (9:53 pm) |
| Experienced programmer, TGE/TGEA, freelance | Dobry ;) The Game Mechanics kit on your site looks very good (downloading atm), seems you do kno... read more | 12/22/2008 (1:31 pm) |
| Problem Compiling DSO | Arent these disabled by default ? *edit made a search on "dso turned off" lots of threads abo... read more | 12/20/2008 (10:02 pm) |
| Opinions requested on website | Hi; at first glance, hmm & Woah.... While browsing for 30 sec or so (about to finish project, so ... read more | 12/11/2008 (4:44 pm) |
| TGEA 1.7.1 and DirectX Nov. 2008 - broken | @ Britton TGEA < 1.8 is non OpenGl out of the box. And [url=http://www.microsoft.com/downloads/de... read more | 12/09/2008 (12:55 pm) |
| MMOG development team guidlines | Hi James First; good luck on the project and be ready for a 'hot floor' dance here ;) A questi... read more | 12/09/2008 (12:19 am) |
| Procedural Road Help (TGEA) | Hi hi, now its just the 2 post titles thats mixed up ;)... read more | 11/28/2008 (10:23 am) |
| General Interior server message | Ill bet that if you look in the log it will display exactly what David suggests ;)... read more | 11/25/2008 (12:00 pm) |
| A good hosting place for a ZIP file?... | Howdy Jan, [url=http://www.speedyshare.com/login.php]Speedyshare[/url] seems like it could be of use... read more | 11/25/2008 (11:26 am) |
| Game Programming As A Career? | 1: figure out what 'position' you would prefer to work in. 2: get very skilled at what such a 'posi... read more | 11/24/2008 (7:08 pm) |
| How can I extend Torques's 3D character? | That reminds me so much about [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=vie... read more | 11/24/2008 (6:17 am) |
| TGEA SpeedTreeRT integration ~ PAID | Well [url=http://www.garagegames.com/my/home/view.profile.php?qid=13536]Gabor's[/url] team did it on... read more | 11/20/2008 (8:37 pm) |
| BG Cliff Construction Kit discussion | Hmm, I fail to see why installing that would add files it wants in 'later installed tgea projects' ?... read more | 11/19/2008 (1:52 pm) |
| BG Cliff Construction Kit discussion | Ok, Im trying to tweak this into a tgea 1.7.1 afxa but get the following 4 errors... 9>d:\codepro... read more | 11/19/2008 (12:30 pm) |
| TGEA SpeedTreeRT integration ~ PAID | Dobry Vasily I think its a very interesting thing that a project pops up and talks about integrat... read more | 11/18/2008 (10:58 pm) |
| New Mmorpg In The Works | Seeing Michaels words made me go for yet another effort at writing 'my experience' into some sort of... read more | 11/17/2008 (6:58 pm) |
| Light passing through interiors... | I remember earlier talks about this issue; try search for "just make the wall thicker" and read t... read more | 11/13/2008 (3:40 pm) |
| Help with GuiObjectView | Look [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=58720]here[/url] & [url=http:/... read more | 11/11/2008 (8:17 pm) |
| 3ds max price | I have to poke in here a bit as Logan is only 'allmost right'. Software sold in a country have to... read more | 11/09/2008 (10:17 pm) |
| TGEA object count limit? | Had that problem once with the mission that came with Titas back then, was a faulty file. not the te... read more | 11/09/2008 (9:50 pm) |
| Another MMO Question | 1 (a) not that big really, as the full terrain and every object in the zone is scoped to the client ... read more | 11/09/2008 (9:46 pm) |
| Showing off cliffs video | Konrad it looks really good. It has that Ut map feeling, Im looking forward to the release.... read more | 11/06/2008 (6:51 pm) |
| Rendering Tree Leaves | Sounds like the leaves are single sided polys...... read more | 11/05/2008 (3:22 pm) |
| Insert AI problem | Hej Bjarke Working with an old one from Beffy, eh. Well... [quote] If you haven't done so alr... read more | 11/04/2008 (8:28 am) |
| Delete me | Did I read, nope! Did I unzip it there, nope! Do I feel... yep! Works like a charm :)... read more | 11/03/2008 (10:51 pm) |
| Delete me | Howde Duncan, just downloaded the demo, unzipped and fired up the 'hey I opted to crash' demo ;) ... read more | 11/03/2008 (2:01 pm) |
| Player Running Animation in Engine | Client/scripts/default.bind.cs ?... read more | 11/01/2008 (2:24 pm) |
| Can apply colorful styles to t2d text and GUI text? | Hmm, the other system that dosent have the font should not resort to the systems fonts, but to the a... read more | 11/01/2008 (11:54 am) |
| Can apply colorful styles to t2d text and GUI text? | Use a (the) font in any gui element and the engine will make a special version of it that can be use... read more | 11/01/2008 (8:55 am) |
| Plumber game | He he David stop copying [url=http://www.pixyland.org/peterpan/]other's ideas[/url] and think so... read more | 10/24/2008 (11:10 pm) |
| Support for different languages, external apps. | Torque A. could be used for making a 2d game, but why dive into a 3d engine to do that ? But look... read more | 10/22/2008 (9:22 pm) |
| Support for different languages, external apps. | Working with GG's engines for a couple of years, and currently taking a 2,5 year education focused a... read more | 10/22/2008 (3:35 pm) |
| ReloadMaterials() | Uhm, have you tried [url=http://search.garagegames.com/search?q=textures+on+the+fly&ie=&site=GarageG... read more | 10/20/2008 (8:58 pm) |
| Real Waves for Water - Help Needed | A while ago I found and bought this [url=http://www.magicindie.com/]Water Lib/Engine[/url] and plann... read more | 10/20/2008 (3:33 pm) |
| A suggestion for this forum | Id have to chime in with Andy there, that is on the last one ;) No organization or managment can ... read more | 10/16/2008 (11:27 pm) |
| I'm amazed people are still getting these emails... | Agreed, scams will never die!... read more | 10/16/2008 (11:24 pm) |