Game Development Community

Christian S's Forum Posts

Thread Post Date Posted
Porting hitboxes Totally awesome -where can I donate ? This is ... I lack words, and I am so so looking forward to... read more 11/19/2009 (5:07 pm)
What's Up with all these commerical engines being released for free [quote]None of these people would have previously bothered with Unreal, simply because of the price ... read more 11/09/2009 (7:22 pm)
[Resource] MeshRoad Profile Editor Released! developing the toolset further only makes this whole thing extra cool, so thanks a lot for the aweso... read more 11/07/2009 (1:24 pm)
Adding new movement in T3D Good question, and very neat answer OmegaDog :)... read more 11/07/2009 (1:21 pm)
Terrain holes (cutting for caves) ah, so its the black elipse with the red arrow, and one needs to click the vertices seperately if br... read more 11/05/2009 (5:50 pm)
Terrain holes (cutting for caves) I did read that too previously, but looking for it I simply could not locate such a thing... All ... read more 11/05/2009 (4:43 pm)
Medieval Combat sword, shield, magic and missiles -oh ye baby! [quote]Plus limbs typically come off in that kind... read more 11/04/2009 (1:17 am)
Development: Profile Editor for MeshRoad this looks really cool; thumbs up!... read more 10/31/2009 (1:29 pm)
AFX for the new Torque3d? Looking forward to the release. Despite having both AFX1 for TGE & TGEA I will gladly pay the $1... read more 10/23/2009 (9:08 pm)
Porting hitboxes [quote]My associate spoke to a GarageGames employee the other day, and this is apparently supposed t... read more 10/07/2009 (1:59 am)
BG Cliff Construction Kit discussion [quote]It will rather try to fit in with Torque 3D's existing tool set. [/quote] Hmm, well the GG... read more 10/06/2009 (3:01 pm)
Danish Torquers? He he, ikke nok med at de fleste er daffet. Nu vi de efterladte sgu ogsaa snakket om andre motorer..... read more 07/20/2009 (3:14 pm)
ORKVALE - Stronghold - Preorders I hope not; OrkVale did not contain what one tohught, and not worth the spending...... read more 04/09/2009 (9:17 am)
RPG Class System/MACK Question I am really greatfull for the help provided Konrad. It now compiles, but I wanted to express my than... read more 02/08/2009 (9:51 pm)
RPG Class System/MACK Question I love these ;o) [quote]I had no problem integrating both into my project.[/quote] Im trying to ... read more 02/07/2009 (9:53 pm)
Experienced programmer, TGE/TGEA, freelance Dobry ;) The Game Mechanics kit on your site looks very good (downloading atm), seems you do kno... read more 12/22/2008 (1:31 pm)
Problem Compiling DSO Arent these disabled by default ? *edit made a search on "dso turned off" lots of threads abo... read more 12/20/2008 (10:02 pm)
Opinions requested on website Hi; at first glance, hmm & Woah.... While browsing for 30 sec or so (about to finish project, so ... read more 12/11/2008 (4:44 pm)
TGEA 1.7.1 and DirectX Nov. 2008 - broken @ Britton TGEA < 1.8 is non OpenGl out of the box. And [url=http://www.microsoft.com/downloads/de... read more 12/09/2008 (12:55 pm)
MMOG development team guidlines Hi James First; good luck on the project and be ready for a 'hot floor' dance here ;) A questi... read more 12/09/2008 (12:19 am)
Procedural Road Help (TGEA) Hi hi, now its just the 2 post titles thats mixed up ;)... read more 11/28/2008 (10:23 am)
General Interior server message Ill bet that if you look in the log it will display exactly what David suggests ;)... read more 11/25/2008 (12:00 pm)
A good hosting place for a ZIP file?... Howdy Jan, [url=http://www.speedyshare.com/login.php]Speedyshare[/url] seems like it could be of use... read more 11/25/2008 (11:26 am)
Game Programming As A Career? 1: figure out what 'position' you would prefer to work in. 2: get very skilled at what such a 'posi... read more 11/24/2008 (7:08 pm)
How can I extend Torques's 3D character? That reminds me so much about [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=vie... read more 11/24/2008 (6:17 am)
TGEA SpeedTreeRT integration ~ PAID Well [url=http://www.garagegames.com/my/home/view.profile.php?qid=13536]Gabor's[/url] team did it on... read more 11/20/2008 (8:37 pm)
BG Cliff Construction Kit discussion Hmm, I fail to see why installing that would add files it wants in 'later installed tgea projects' ?... read more 11/19/2008 (1:52 pm)
BG Cliff Construction Kit discussion Ok, Im trying to tweak this into a tgea 1.7.1 afxa but get the following 4 errors... 9>d:\codepro... read more 11/19/2008 (12:30 pm)
TGEA SpeedTreeRT integration ~ PAID Dobry Vasily I think its a very interesting thing that a project pops up and talks about integrat... read more 11/18/2008 (10:58 pm)
New Mmorpg In The Works Seeing Michaels words made me go for yet another effort at writing 'my experience' into some sort of... read more 11/17/2008 (6:58 pm)
Light passing through interiors... I remember earlier talks about this issue; try search for "just make the wall thicker" and read t... read more 11/13/2008 (3:40 pm)
Help with GuiObjectView Look [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=58720]here[/url] & [url=http:/... read more 11/11/2008 (8:17 pm)
3ds max price I have to poke in here a bit as Logan is only 'allmost right'. Software sold in a country have to... read more 11/09/2008 (10:17 pm)
TGEA object count limit? Had that problem once with the mission that came with Titas back then, was a faulty file. not the te... read more 11/09/2008 (9:50 pm)
Another MMO Question 1 (a) not that big really, as the full terrain and every object in the zone is scoped to the client ... read more 11/09/2008 (9:46 pm)
Showing off cliffs video Konrad it looks really good. It has that Ut map feeling, Im looking forward to the release.... read more 11/06/2008 (6:51 pm)
Rendering Tree Leaves Sounds like the leaves are single sided polys...... read more 11/05/2008 (3:22 pm)
Insert AI problem Hej Bjarke Working with an old one from Beffy, eh. Well... [quote] If you haven't done so alr... read more 11/04/2008 (8:28 am)
Delete me Did I read, nope! Did I unzip it there, nope! Do I feel... yep! Works like a charm :)... read more 11/03/2008 (10:51 pm)
Delete me Howde Duncan, just downloaded the demo, unzipped and fired up the 'hey I opted to crash' demo ;) ... read more 11/03/2008 (2:01 pm)
Player Running Animation in Engine Client/scripts/default.bind.cs ?... read more 11/01/2008 (2:24 pm)
Can apply colorful styles to t2d text and GUI text? Hmm, the other system that dosent have the font should not resort to the systems fonts, but to the a... read more 11/01/2008 (11:54 am)
Can apply colorful styles to t2d text and GUI text? Use a (the) font in any gui element and the engine will make a special version of it that can be use... read more 11/01/2008 (8:55 am)
Plumber game He he David stop copying [url=http://www.pixyland.org/peterpan/]other's ideas[/url] and think so... read more 10/24/2008 (11:10 pm)
Support for different languages, external apps. Torque A. could be used for making a 2d game, but why dive into a 3d engine to do that ? But look... read more 10/22/2008 (9:22 pm)
Support for different languages, external apps. Working with GG's engines for a couple of years, and currently taking a 2,5 year education focused a... read more 10/22/2008 (3:35 pm)
ReloadMaterials() Uhm, have you tried [url=http://search.garagegames.com/search?q=textures+on+the+fly&ie=&site=GarageG... read more 10/20/2008 (8:58 pm)
Real Waves for Water - Help Needed A while ago I found and bought this [url=http://www.magicindie.com/]Water Lib/Engine[/url] and plann... read more 10/20/2008 (3:33 pm)
A suggestion for this forum Id have to chime in with Andy there, that is on the last one ;) No organization or managment can ... read more 10/16/2008 (11:27 pm)
I'm amazed people are still getting these emails... Agreed, scams will never die!... read more 10/16/2008 (11:24 pm)
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