Banshee's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| SuperPNG Alpha Matte | Thanks man... read more | 06/21/2004 (10:31 am) |
| First Person Weapon Model? | Hey I was just wondering how this was going, any progress?... read more | 06/14/2004 (6:59 am) |
| What makes a good Horror Game? | Whell I don't think it is any of those things you listed, personally I think it is supprise i.e. Whe... read more | 06/13/2004 (10:47 pm) |
| Fragment shader? | TSE doesn't have waterblocks atm I don't think... read more | 06/07/2004 (10:50 pm) |
| TSE Artifacts | How much on board memory does your GeForce FX 5600 have?... read more | 06/04/2004 (12:32 am) |
| TSE Demo Performance and Feedback | I think once OpenGL is supported the engine will run much quicker for many of you, it just depends w... read more | 06/04/2004 (12:25 am) |
| TSE around the corner!?! | Ok, thanks... read more | 06/03/2004 (12:58 am) |
| TSE around the corner!?! | Use dans one, thats what I am doing... read more | 06/03/2004 (12:55 am) |
| TSE around the corner!?! | Use dans one, thats what I am doing... read more | 06/03/2004 (12:53 am) |
| Why is Windows the "most popular"... Games | People don't like Windows because it is made by Microsoft and that is a corporation, because no one ... read more | 06/03/2004 (12:52 am) |
| TSE around the corner!?! | Thanks for the mirror dude, just 10 minutes for the download... I think I am gonna have a heart atta... read more | 06/03/2004 (12:48 am) |
| visible waypoint/objective markers ? | Well I have learn't a heck of a lot about GUI coding from this, I am gonna see how far I can improve... read more | 06/02/2004 (12:51 am) |
| visible waypoint/objective markers ? | Hey, I was wondering if anyone had fixed this up to work fully, I was gonna give it a try but ended ... read more | 06/01/2004 (8:05 am) |
| New model is lagging BAD.. | By any chance are you scaling the model dynamicly in game(by setting its scale value), because I exp... read more | 05/21/2004 (6:23 am) |
| First Person Weapon Model? | Sorry to bump this topic, but I was wondering how this was going?... read more | 05/20/2004 (6:49 am) |
| First Person Weapon Model? | Stefan, With a second model the system will still look the same but will have many other features... read more | 05/16/2004 (10:42 pm) |
| First Person Weapon Model? | Hey, if you can get this working you should type it up as a resource, I think this is a well needed ... read more | 05/16/2004 (10:24 am) |
| 3dgs vs torque | Torque isen't really a click and play engine, personaly I hate those things :P, but everyone is diff... read more | 02/22/2004 (9:16 am) |
| Looking for a game engine - Torque? | Players vs. AI My game project also is a cooperative game which involves only Players vs. AI, the... read more | 02/22/2004 (2:11 am) |
| What do I need? | It makes sense if the exporters are available to all, because alot of the time people judge an engin... read more | 02/20/2004 (3:06 am) |
| Hitbox Crashing | Hey guys, after taking a while with trial and error I decided to see what problems the guys came up ... read more | 02/20/2004 (3:01 am) |
| yes I bought the SDK | I bought it, I have to say it took me ages to save up the money(I am under 15 so it is hard to get c... read more | 02/18/2004 (11:55 am) |
| Hitbox Crashing | I just tested it with another client and the hitbox collision works, I just need to get it to work w... read more | 02/18/2004 (9:00 am) |
| Hitbox Crashing | Thanx dude, I final got everything to compile with no errors, I turned hitbox rendering on so I can ... read more | 02/18/2004 (4:09 am) |
| No nametag on bot and player? | You can get rid of the ShapeNames gui object on the guiPlay Screen or you can change the server code... read more | 02/18/2004 (3:35 am) |
| Using GuiPlayerView to show a model | The guiPlayerView gui is broken, but you could use the guiObjectView which you can find in the resou... read more | 02/17/2004 (1:29 pm) |
| Hitbox Crashing | I am trying to compile this resource on the latest HEAD but I get these errors: C:\torqueNew\torq... read more | 02/17/2004 (1:27 pm) |