Game Development Community

Heiko Sippel's Forum Posts

Thread Post Date Posted
How to stop Box2D simulation @Mike & Amjad: It now does work! The trick was to set the collision groups in both colliders cor... read more 07/10/2013 (5:26 am)
How to stop Box2D simulation I completely understand Amjad's problems, since I am doing my first steps with the new T2D system. A... read more 07/10/2013 (12:38 am)
Does Collision physics support rotation Actually you could easily try it out. However hit objects start to spin as well.... read more 02/04/2010 (11:29 am)
Can you help a Noob? One can even use drag and drop (at least under windows). Simple drag image files onto the TGB window... read more 02/04/2010 (11:28 am)
Is an object's id guaranteed not to change? The id is like your social security number. It is generated at creation time and cannot not be chang... read more 01/12/2010 (7:27 am)
collisions through the editor Have you checked send(or receive) physics as well?... read more 01/11/2010 (7:49 am)
setting up stuff in onLevelLoaded A scene object belongs to a scene graph, and with object.getScenegraph() you can get the scenegraph ... read more 12/31/2009 (1:17 pm)
setting up stuff in onLevelLoaded You can build a whole level from scratch with TorqueScript alone. Some other interesting files are i... read more 12/29/2009 (12:56 pm)
setting up stuff in onLevelLoaded Yes, I think this is the minimum you have to define during a creation of a new sprite, if you want t... read more 12/29/2009 (8:12 am)
setting up stuff in onLevelLoaded I think when onLevelLoaded is called, your ball object already exists, so no need to create another ... read more 12/28/2009 (8:16 am)
a collision is occurs far too early 1. Collision behaves differently according to the type of reaction you have chosen (e.g. RIGIS or CL... read more 12/28/2009 (8:09 am)
triggering gravity Gravitation is slightly "different" from other forces since it is proportional to the mass... read more 12/28/2009 (8:04 am)
Tile Script in TGB The "TileScript" field/drop down list is editable, so you simply type something into it. I... read more 12/17/2009 (12:02 pm)
echo not called inside mouse function Hi, I simply copied your code into my project, assigned the behavior to an object. You are right,... read more 12/17/2009 (11:59 am)
%this (Can Someone Explain) I think another way to explain the use of %this (which can be named differnt btw.) is that it solves... read more 12/17/2009 (4:10 am)
Simple Physics? If you do not apply a force, your object does not fall at all. So you do not want your object to fa... read more 11/19/2009 (2:16 am)
Simple Physics? Nothing moves without a force, so this is ok. Dynamics is about force and movement. Turn on the cons... read more 11/18/2009 (3:50 pm)
Simple Physics? "Gravitic" does not turn on a gravity force. You need to set a "Constant force" ... read more 11/18/2009 (1:44 pm)