Heiko Sippel's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| How to stop Box2D simulation | @Mike & Amjad: It now does work! The trick was to set the collision groups in both colliders cor... read more | 07/10/2013 (5:26 am) |
| How to stop Box2D simulation | I completely understand Amjad's problems, since I am doing my first steps with the new T2D system. A... read more | 07/10/2013 (12:38 am) |
| Does Collision physics support rotation | Actually you could easily try it out. However hit objects start to spin as well.... read more | 02/04/2010 (11:29 am) |
| Can you help a Noob? | One can even use drag and drop (at least under windows). Simple drag image files onto the TGB window... read more | 02/04/2010 (11:28 am) |
| Is an object's id guaranteed not to change? | The id is like your social security number. It is generated at creation time and cannot not be chang... read more | 01/12/2010 (7:27 am) |
| collisions through the editor | Have you checked send(or receive) physics as well?... read more | 01/11/2010 (7:49 am) |
| setting up stuff in onLevelLoaded | A scene object belongs to a scene graph, and with object.getScenegraph() you can get the scenegraph ... read more | 12/31/2009 (1:17 pm) |
| setting up stuff in onLevelLoaded | You can build a whole level from scratch with TorqueScript alone. Some other interesting files are i... read more | 12/29/2009 (12:56 pm) |
| setting up stuff in onLevelLoaded | Yes, I think this is the minimum you have to define during a creation of a new sprite, if you want t... read more | 12/29/2009 (8:12 am) |
| setting up stuff in onLevelLoaded | I think when onLevelLoaded is called, your ball object already exists, so no need to create another ... read more | 12/28/2009 (8:16 am) |
| a collision is occurs far too early | 1. Collision behaves differently according to the type of reaction you have chosen (e.g. RIGIS or CL... read more | 12/28/2009 (8:09 am) |
| triggering gravity | Gravitation is slightly "different" from other forces since it is proportional to the mass... read more | 12/28/2009 (8:04 am) |
| Tile Script in TGB | The "TileScript" field/drop down list is editable, so you simply type something into it. I... read more | 12/17/2009 (12:02 pm) |
| echo not called inside mouse function | Hi, I simply copied your code into my project, assigned the behavior to an object. You are right,... read more | 12/17/2009 (11:59 am) |
| %this (Can Someone Explain) | I think another way to explain the use of %this (which can be named differnt btw.) is that it solves... read more | 12/17/2009 (4:10 am) |
| Simple Physics? | If you do not apply a force, your object does not fall at all. So you do not want your object to fa... read more | 11/19/2009 (2:16 am) |
| Simple Physics? | Nothing moves without a force, so this is ok. Dynamics is about force and movement. Turn on the cons... read more | 11/18/2009 (3:50 pm) |
| Simple Physics? | "Gravitic" does not turn on a gravity force. You need to set a "Constant force" ... read more | 11/18/2009 (1:44 pm) |