Jeffrey Bakker's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Blender + .DIFs | That would be secksy. I'd use it, and would be very grateful for the time you put into it.... read more | 09/28/2005 (1:03 pm) |
| 3D World Studio available for purchase | Dammit why do I have to be so poor? I'll take a look into it as soon as I can afford it. After being... read more | 09/28/2005 (12:59 pm) |
| What is good to use? | Blender is great, it is very in-depth, and it won't cost a dime. The user interface is kind of confu... read more | 09/28/2005 (11:54 am) |
| What Linux distribution do you use? | I've started off with trying out rpm-based distros back in 1999, but for a couple of years I settled... read more | 09/28/2005 (12:30 am) |
| What is Polygon Count for Torque. | In many game engines, they use mipmaps to create multi-res textures. Does Torque support this?... read more | 09/27/2005 (12:26 pm) |
| Invisible Faces on Exported DTS Shapes | I am using Blender mainly, and sometimes I model simpler things in MilkShape. When I finish the c... read more | 09/07/2005 (2:33 pm) |
| Graphics too fast | Yeah, it's not likely a dual CPU issue. Both my Windows and Linux boxes are SMP systems, and they ru... read more | 09/07/2005 (12:24 pm) |
| Graphics too fast | 64-bit processors handle values in registers and in memory differenty. Maybe torque hasn't been prog... read more | 09/07/2005 (6:40 am) |
| Invisible Faces on Exported DTS Shapes | Thank you very much for the quick reply. With help from your explaination, in hindsight I see wha... read more | 09/07/2005 (6:19 am) |