Game Development Community

Jeffrey Bakker's Forum Posts

Thread Post Date Posted
EXE file that will download your torque game. I agree with using [url=http://nsis.sourceforge.net/]NSIS[/url], it is very powerful. If you need he... read more 10/27/2005 (11:10 pm)
V 1.3.0 Codebase different for Windows and Mac? I'm not sure if you're supposed to copy the directory just like that. Use the PC version on your PC,... read more 10/27/2005 (2:06 pm)
Dif or dts? Maybe this will answer your question: [url]http://www.garagegames.com/index.php?sec=mg&mod=resour... read more 10/27/2005 (12:52 am)
Please help the n00b (doing install [step one]) Unzip it? The last time I downloaded it, it was a .bin file (executeable). Which version of Torque d... read more 10/27/2005 (12:34 am)
New Indie Site Coming Soon (Looking for Material) I forgot to say good luck in my first reply. :) I hope I didn't come off as too harsh the first t... read more 10/26/2005 (11:36 pm)
New Indie Site Coming Soon (Looking for Material) @Skye: But at what cost? Zombies are way too..."bitey" (if that's a word). Biting can be pretty kink... read more 10/26/2005 (1:51 pm)
Player model skeleton Milkshape ?? I know that MilkShape comes with UT2004 player skeletons, which have mostly the same bone names as t... read more 10/23/2005 (9:44 pm)
Let's get TDN cranking Got some going already. It's not much, but it's a start.... read more 10/20/2005 (10:28 pm)
Wich one is better Redhat, Mandrake, they are both RPM based distros, so it won't really matter in the long run (BTW, b... read more 10/20/2005 (10:02 pm)
Z axis inverted in Torque. With the little (but potentially useful for newbies) knowledge I have, I figured I'd get us started ... read more 10/20/2005 (4:58 pm)
Texture problem You have to name the materials in Blender the same name as the texture file, without the .jpg or .pn... read more 10/20/2005 (12:57 pm)
Z axis inverted in Torque. @Joseph: Thanks very much for the detailed explaination of the armature transformations and such.... read more 10/19/2005 (10:56 pm)
Let's get TDN cranking In other words, don't be shy...you can touch it if you want.... read more 10/19/2005 (8:03 pm)
Let's get TDN cranking The TDN site looks great! I'll be sure to fill it with a lot of wiki pages of my learnings betwee... read more 10/19/2005 (7:33 pm)
Z axis inverted in Torque. Heh. I've read that thread before, and I've been looking for it (but I forgot what it was even calle... read more 10/19/2005 (3:43 pm)
Constructive Criticism for Squareo Bros? The third picture is a lot better of an idea for a terrain, but the spots layer on it looks a little... read more 10/19/2005 (3:04 pm)
Z axis inverted in Torque. [b]Update[/b] Under closer inspection, the shoulders weren't going down then up, but rather towar... read more 10/19/2005 (2:13 pm)
Constructive Criticism for Squareo Bros? Reminds me of sherbert...mmmmmmm. It would be a little more psychadellic with a trippy looking sk... read more 10/18/2005 (9:02 pm)
Orge Vs Panda Ogre Vs Panda: at first when I read the title I immediately thought of Tekken 3. LOL Ogre looks i... read more 10/18/2005 (7:42 pm)
What happened to gamebeavers? [quote]The odd thing is he renewed the domain in Augaust, even though the site was down. Hmm.[/quote... read more 10/18/2005 (1:34 pm)
Plans a risk? Thanks a lot guys, for the advice. I guess I was thinking a little bit too cautious. It's not lik... read more 10/17/2005 (10:59 pm)
What happened to gamebeavers? I just found a link to the site today and wanted to check it out, but I got the same thing. Someo... read more 10/17/2005 (10:33 pm)
Presenting...Project "Survival Very nice game artwork. Sounds promising.... read more 10/17/2005 (2:42 pm)
Animation fine in blender, not in torque I am also modelling a chest, and I have it rigged pretty much the same way you do. I haven't exporte... read more 10/17/2005 (2:25 pm)
Michigan Torque Users I'm also in the Metro Detroit area, I am originally from Canada. I'm working on a modern turn-bas... read more 10/17/2005 (1:37 pm)
One man action plan ? Getting a block sometimes means that you need to work on something else for a little bit. Sometimes ... read more 10/14/2005 (10:44 pm)
One man action plan ? What I'd do is make sure you know the engine's capabilities and your own capabilities, before planni... read more 10/14/2005 (9:34 pm)
Any canadien torquer here A get together, eh...uh, my bum still hurts from last time I met up with strangers from the internet... read more 10/12/2005 (10:40 pm)
Mapping variables to GuiControl elements... It's that easy, eh? LOL I'm beginning to like Torque a little more everytime I learn something (a... read more 10/12/2005 (9:06 pm)
Any canadien torquer here I'm from Winnipeg, MB...but I got married and moved to the Detroit metro area, Michigan this year. D... read more 10/12/2005 (7:27 pm)
Gettnig subclassed Player, PlayerData to load in Game [b]Conclusion[/b] Examining the log file and comparing it to game.cs, I have noticed load order o... read more 10/12/2005 (5:17 pm)
Gettnig subclassed Player, PlayerData to load in Game [b]UPDATE:[/b] Ran the game through the debugger, and it stops at: [code] --- c:\torque\sdk\e... read more 10/12/2005 (3:26 pm)
Wife 1.0 Technical Support I have the Gamer Wife 1.0 program. :)... read more 10/04/2005 (11:30 pm)
Viewing player model in FPS view While eye offset is the answer in Torque, what you see in some of the other FPS games is trickery. T... read more 10/04/2005 (1:15 pm)
Real terrain, buildings.. If you look at GTA: San Andreas, I'm sure much of the environment resemble actual locations in Calif... read more 10/04/2005 (2:46 am)
Turn based combat (and only combat)? That's an awesome prototype, I can see the potential. I really like the damage overly text. Is that ... read more 10/04/2005 (2:34 am)
Turn based combat (and only combat)? I am also in the early stages of designing an RPG with a turn based battle system. What I plan to... read more 10/04/2005 (12:26 am)
Top 10 Games... of all time. And prove why. Here's a list of video game [b]series[/b] that I think are the best. I chose series, because I can l... read more 10/03/2005 (6:08 pm)
Minions of Mirth: Beta I tried out the demo a little bit, to see that you guys did an awesome job on this game. It is very ... read more 10/03/2005 (3:08 am)
In-game web browser Chris: What are the license terms for embedding Gecko? (the Mozilla engine is called Gecko) The ... read more 10/03/2005 (1:22 am)
In-game web browser If anyone feels up to it, here is the documentation: [url]http://www.mozilla.org/projects/embeddi... read more 10/03/2005 (12:21 am)
One man team - feasible? Many of you guys have different opnions, but what most of you have in common seems to be the topic o... read more 10/02/2005 (9:25 pm)
One man team - feasible? Thanks for the input, Magnus. I will be planning to make a doable prototype that takes just a few we... read more 10/02/2005 (11:11 am)
One man team - feasible? Denis: Scripting for FPS AI can be very difficult. Once I made a new gametype for UT2004, and I r... read more 10/01/2005 (10:47 pm)
One man team - feasible? I am no godsend, but I have been doing many different forms of art since I was a child. 2D and 3D gr... read more 10/01/2005 (1:27 pm)
In-game web browser Well, TorqueDemo doesn't look like it was originally an MFC project, but in visual C++, there are st... read more 10/01/2005 (1:48 am)
TorqueDev, a Free TorqueScript IDE - Delta 5 Thanks very much for this awesome torquescript IDE. I've been looking for a good one.... read more 09/30/2005 (11:30 pm)
Icon maker [url=www.gimp.org]The Gimp[/url] is an excellent open source digital painting program, comparable to... read more 09/30/2005 (9:56 pm)
Export Weight Painting Yes, Blender is awesome. Being an open source programmer for the past 5 years myself, I can fully... read more 09/29/2005 (7:30 pm)
New Level Editor - GETIC I downloaded 1.2, and if you launch it fro the desktop shortcut, it crashes, and creates several emp... read more 09/28/2005 (1:36 pm)