Game Development Community

Jacob Dankovchik's Forum Posts

Thread Post Date Posted
New water I'd like to see caustics, shouldn't be too hard.. And i imagine a water warp could be done fairly ea... read more 04/09/2005 (1:58 pm)
New water I felt it needed to be a bit brighter and more sunny to really show it. ;) [url]http://img43.exs.cx... read more 04/08/2005 (7:47 pm)
Lightmaps/Deluxe maps? I kinda would like to see dynamic lightmaps though.. Ah well, can't have it all i guess.. ;)... read more 04/07/2005 (6:56 pm)
Parallax Shader I actually was going to do it myself, but other things ended up commin up and i never got around to ... read more 04/04/2005 (12:30 pm)
Parallax Shader Heh, wow. I did something people like. :D... read more 04/04/2005 (3:11 am)
Parallax Shader Ya, theres one flaw in the posted lightmap changes. OUT.lightmap = IN.lmTex; should actually be OU... read more 04/03/2005 (3:53 pm)
Parallax Shader I tried that lightmapping thing kevin posted, didn't work right.. I musta done somethin wrong, so im... read more 04/03/2005 (12:11 pm)
Parallax Shader K. The only thing you'll need extra is to add a new texture in the material datablock, your heightma... read more 04/02/2005 (12:27 pm)
Parallax Shader I've gotten i parallax mapping shader working. Has a small flaw with very sharp-edged height maps, b... read more 04/02/2005 (10:40 am)
Using the shift key to run With that one, you have to stop moving before your speed changes. :( I'll try the engine one in a mi... read more 03/27/2005 (7:10 pm)
Using the shift key to run Well, we know how to map the key.. least i did. What i need to see is the function to make ya run th... read more 03/25/2005 (12:24 pm)
Tge warez They won't be able to work with it.. Hell, most people who DO buy a license can't do anything usefu... read more 03/23/2005 (8:32 pm)
Help me build my desktop pc For CPU i went with a 2.6 p4 with HT, and i have to say, its prolly been one of my wisest investment... read more 03/22/2005 (12:45 pm)
Any info available about terrain managment yet? Um.. whats your worry exactly on terrain? Is it size issues? If so, don't worry.. the terrain is bei... read more 03/21/2005 (6:20 pm)
Using the shift key to run Could ya post it perhaps? I tried this but only got it to change when you stopped walking then start... read more 03/21/2005 (3:04 pm)
Making bumpmap textures Thats a perfectly "normal" normal map.. Looks just fine. ;)... read more 03/10/2005 (6:29 pm)
First Person / Third Person Weapon Model Ya, this is becomming an issue for me.. Only way i could think of is either making the player model ... read more 03/08/2005 (12:25 pm)
Weapon weilding while driving Well, havin a hell of a time gettin the turrent mounted to the vehicle and the vehicle itself to wor... read more 03/05/2005 (9:29 pm)
Weapon weilding while driving Haven't tested it on vehicles yet, but i got the code in and working, looks like this'll do great fo... read more 03/05/2005 (7:53 pm)
Microsoft, DirectX and manipulating the market... Honestly, i don't think its fair to bash Microsoft at all for this. They easily support XP and XP, a... read more 03/02/2005 (12:36 pm)
Specular Suggestion Heh, well hope my suggestion perhaps helps to persuade a bit towards it. Like you said, in most case... read more 03/02/2005 (12:18 pm)
Player momentum [quote]Heh, I am glad that I am not the only one. I tried removing drag also, but the acceleration d... read more 03/01/2005 (4:00 pm)
Player momentum I noticed you mentioned gravity and this is a problem i've had too. The acceleration of gravity seem... read more 03/01/2005 (8:31 am)
Minotaur We're not specificly doin a mythology game here, although we will be using alot of creatures of myth... read more 03/01/2005 (6:43 am)
Alpha Channel Saving /w Photoshop CS I had the same issue a lil bit back. Someone pointed me to this: [url]http://www.joemaruschak.com/su... read more 02/24/2005 (7:29 pm)
Milestones Since we're a bit closer now, is there perhaps a closer estimation on milestone 2? Im dyin with anti... read more 02/24/2005 (5:23 pm)
Head? Ya, for some situations it may not be the best choice, but its almost always a good idea to get HEAD... read more 02/22/2005 (3:32 am)
Ugly lighting Heh, ya.. The blender issue is still a prob, but the original point of this topic has been solved. :... read more 02/19/2005 (5:43 pm)
Ugly lighting Btw, hate bumpin threads, but wanted to say i found out what caused the lighting on the orc i first ... read more 02/19/2005 (1:11 pm)
Just out of curiosity..... I actually tried melody but couldn't get anything useful out of it, was a pain in the ass overall fo... read more 02/16/2005 (3:14 am)
Invisible Shape Replicator Shapes Well, its sleepy-time for me now, but i'll try that first thing tomarrow! Have a good feeling bout i... read more 02/13/2005 (7:09 pm)
Invisible Shape Replicator Shapes Ya, just a single player game with 2 shape replicators running alot of shapes each. Only changes mad... read more 02/13/2005 (6:38 pm)
Why Should I Buy Torque? If you plan to make your own engine, unless you know alot about programming your definatly not gonna... read more 02/12/2005 (6:38 am)
Latest Checkin Hm.. what exactly is multithreading? Sounds neat but.. no idea what that is. :P... read more 02/11/2005 (12:21 pm)
Decals So.. i can have my dynamic blood splats? GOOD blood splats?! .......i love you........ read more 02/08/2005 (3:29 pm)
Decals Ok, lookin at this i see its decals applied to your map. I thought you were also doin dynamic ones. ... read more 02/08/2005 (3:13 pm)
Anyone good with waterfalls, terrain etc I made a waterfall out of particles a while back, came out pretty nice. Just needed a water emitter,... read more 02/08/2005 (2:08 pm)
Music and SFX, keen and able for free. We're in need of someone who can do music and sounds, and from the little info ya gave, you sound li... read more 02/08/2005 (3:18 am)
Decals Heheh, sounds very good indeed! I can't wait until this is all done! Decals rock :D Hurry up, im get... read more 02/06/2005 (5:35 am)
Decals Awesome! If ya get this all workin you'll be my new torque idol! :D... read more 02/04/2005 (4:33 pm)
Decals Ya. I was hopin someone would come along and do this because i can add alot more atmosphere with em.... read more 02/04/2005 (3:15 am)
Decals Heh, sounds great! And by release, i meant like.. for free. ;) But ya, please don't give up on this ... read more 02/03/2005 (5:59 pm)
Decals Just wonderin 2 things about this. One, are they gonna be like.. pretty good decals that won't overh... read more 02/03/2005 (4:33 pm)
Targa support Ya, i always felt TGA support should be added as well. Woiuldn't take GG long and the options are al... read more 02/03/2005 (12:20 pm)
Shadow maps in TSE So does that meany uor doing stencil shadows? And just wonderin, are ya gonna share this for everyon... read more 02/02/2005 (3:17 am)
Ugly lighting Oops.. Stupid me, forgot to do the material mapping.. sorry bout that. :P But i just tested with ... read more 01/30/2005 (8:14 am)
Ugly lighting Yes, but from what i've seen it doesn't even do any lighting.. ;)... read more 01/29/2005 (3:41 pm)
Timed projectile Ok, i tihnk it got it workin. I noticed one odd thing however. If the projectile hits something righ... read more 01/29/2005 (10:22 am)
Timed projectile Ok, kept messin around and i finally got it workin pretty much. The explosion now detonates as it sh... read more 01/29/2005 (9:56 am)
Ugly lighting Exporting is done in windows XP. It was done on OSX before, but my modeler switched. It still caused... read more 01/29/2005 (7:38 am)