Jacob Dankovchik's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| New water | I'd like to see caustics, shouldn't be too hard.. And i imagine a water warp could be done fairly ea... read more | 04/09/2005 (1:58 pm) |
| New water | I felt it needed to be a bit brighter and more sunny to really show it. ;) [url]http://img43.exs.cx... read more | 04/08/2005 (7:47 pm) |
| Lightmaps/Deluxe maps? | I kinda would like to see dynamic lightmaps though.. Ah well, can't have it all i guess.. ;)... read more | 04/07/2005 (6:56 pm) |
| Parallax Shader | I actually was going to do it myself, but other things ended up commin up and i never got around to ... read more | 04/04/2005 (12:30 pm) |
| Parallax Shader | Heh, wow. I did something people like. :D... read more | 04/04/2005 (3:11 am) |
| Parallax Shader | Ya, theres one flaw in the posted lightmap changes. OUT.lightmap = IN.lmTex; should actually be OU... read more | 04/03/2005 (3:53 pm) |
| Parallax Shader | I tried that lightmapping thing kevin posted, didn't work right.. I musta done somethin wrong, so im... read more | 04/03/2005 (12:11 pm) |
| Parallax Shader | K. The only thing you'll need extra is to add a new texture in the material datablock, your heightma... read more | 04/02/2005 (12:27 pm) |
| Parallax Shader | I've gotten i parallax mapping shader working. Has a small flaw with very sharp-edged height maps, b... read more | 04/02/2005 (10:40 am) |
| Using the shift key to run | With that one, you have to stop moving before your speed changes. :( I'll try the engine one in a mi... read more | 03/27/2005 (7:10 pm) |
| Using the shift key to run | Well, we know how to map the key.. least i did. What i need to see is the function to make ya run th... read more | 03/25/2005 (12:24 pm) |
| Tge warez | They won't be able to work with it.. Hell, most people who DO buy a license can't do anything usefu... read more | 03/23/2005 (8:32 pm) |
| Help me build my desktop pc | For CPU i went with a 2.6 p4 with HT, and i have to say, its prolly been one of my wisest investment... read more | 03/22/2005 (12:45 pm) |
| Any info available about terrain managment yet? | Um.. whats your worry exactly on terrain? Is it size issues? If so, don't worry.. the terrain is bei... read more | 03/21/2005 (6:20 pm) |
| Using the shift key to run | Could ya post it perhaps? I tried this but only got it to change when you stopped walking then start... read more | 03/21/2005 (3:04 pm) |
| Making bumpmap textures | Thats a perfectly "normal" normal map.. Looks just fine. ;)... read more | 03/10/2005 (6:29 pm) |
| First Person / Third Person Weapon Model | Ya, this is becomming an issue for me.. Only way i could think of is either making the player model ... read more | 03/08/2005 (12:25 pm) |
| Weapon weilding while driving | Well, havin a hell of a time gettin the turrent mounted to the vehicle and the vehicle itself to wor... read more | 03/05/2005 (9:29 pm) |
| Weapon weilding while driving | Haven't tested it on vehicles yet, but i got the code in and working, looks like this'll do great fo... read more | 03/05/2005 (7:53 pm) |
| Microsoft, DirectX and manipulating the market... | Honestly, i don't think its fair to bash Microsoft at all for this. They easily support XP and XP, a... read more | 03/02/2005 (12:36 pm) |
| Specular Suggestion | Heh, well hope my suggestion perhaps helps to persuade a bit towards it. Like you said, in most case... read more | 03/02/2005 (12:18 pm) |
| Player momentum | [quote]Heh, I am glad that I am not the only one. I tried removing drag also, but the acceleration d... read more | 03/01/2005 (4:00 pm) |
| Player momentum | I noticed you mentioned gravity and this is a problem i've had too. The acceleration of gravity seem... read more | 03/01/2005 (8:31 am) |
| Minotaur | We're not specificly doin a mythology game here, although we will be using alot of creatures of myth... read more | 03/01/2005 (6:43 am) |
| Alpha Channel Saving /w Photoshop CS | I had the same issue a lil bit back. Someone pointed me to this: [url]http://www.joemaruschak.com/su... read more | 02/24/2005 (7:29 pm) |
| Milestones | Since we're a bit closer now, is there perhaps a closer estimation on milestone 2? Im dyin with anti... read more | 02/24/2005 (5:23 pm) |
| Head? | Ya, for some situations it may not be the best choice, but its almost always a good idea to get HEAD... read more | 02/22/2005 (3:32 am) |
| Ugly lighting | Heh, ya.. The blender issue is still a prob, but the original point of this topic has been solved. :... read more | 02/19/2005 (5:43 pm) |
| Ugly lighting | Btw, hate bumpin threads, but wanted to say i found out what caused the lighting on the orc i first ... read more | 02/19/2005 (1:11 pm) |
| Just out of curiosity..... | I actually tried melody but couldn't get anything useful out of it, was a pain in the ass overall fo... read more | 02/16/2005 (3:14 am) |
| Invisible Shape Replicator Shapes | Well, its sleepy-time for me now, but i'll try that first thing tomarrow! Have a good feeling bout i... read more | 02/13/2005 (7:09 pm) |
| Invisible Shape Replicator Shapes | Ya, just a single player game with 2 shape replicators running alot of shapes each. Only changes mad... read more | 02/13/2005 (6:38 pm) |
| Why Should I Buy Torque? | If you plan to make your own engine, unless you know alot about programming your definatly not gonna... read more | 02/12/2005 (6:38 am) |
| Latest Checkin | Hm.. what exactly is multithreading? Sounds neat but.. no idea what that is. :P... read more | 02/11/2005 (12:21 pm) |
| Decals | So.. i can have my dynamic blood splats? GOOD blood splats?! .......i love you........ read more | 02/08/2005 (3:29 pm) |
| Decals | Ok, lookin at this i see its decals applied to your map. I thought you were also doin dynamic ones. ... read more | 02/08/2005 (3:13 pm) |
| Anyone good with waterfalls, terrain etc | I made a waterfall out of particles a while back, came out pretty nice. Just needed a water emitter,... read more | 02/08/2005 (2:08 pm) |
| Music and SFX, keen and able for free. | We're in need of someone who can do music and sounds, and from the little info ya gave, you sound li... read more | 02/08/2005 (3:18 am) |
| Decals | Heheh, sounds very good indeed! I can't wait until this is all done! Decals rock :D Hurry up, im get... read more | 02/06/2005 (5:35 am) |
| Decals | Awesome! If ya get this all workin you'll be my new torque idol! :D... read more | 02/04/2005 (4:33 pm) |
| Decals | Ya. I was hopin someone would come along and do this because i can add alot more atmosphere with em.... read more | 02/04/2005 (3:15 am) |
| Decals | Heh, sounds great! And by release, i meant like.. for free. ;) But ya, please don't give up on this ... read more | 02/03/2005 (5:59 pm) |
| Decals | Just wonderin 2 things about this. One, are they gonna be like.. pretty good decals that won't overh... read more | 02/03/2005 (4:33 pm) |
| Targa support | Ya, i always felt TGA support should be added as well. Woiuldn't take GG long and the options are al... read more | 02/03/2005 (12:20 pm) |
| Shadow maps in TSE | So does that meany uor doing stencil shadows? And just wonderin, are ya gonna share this for everyon... read more | 02/02/2005 (3:17 am) |
| Ugly lighting | Oops.. Stupid me, forgot to do the material mapping.. sorry bout that. :P But i just tested with ... read more | 01/30/2005 (8:14 am) |
| Ugly lighting | Yes, but from what i've seen it doesn't even do any lighting.. ;)... read more | 01/29/2005 (3:41 pm) |
| Timed projectile | Ok, i tihnk it got it workin. I noticed one odd thing however. If the projectile hits something righ... read more | 01/29/2005 (10:22 am) |
| Timed projectile | Ok, kept messin around and i finally got it workin pretty much. The explosion now detonates as it sh... read more | 01/29/2005 (9:56 am) |
| Ugly lighting | Exporting is done in windows XP. It was done on OSX before, but my modeler switched. It still caused... read more | 01/29/2005 (7:38 am) |