Game Development Community

Jacob Dankovchik's Forum Posts

Thread Post Date Posted
TSE Demo? Please, please, pretty please? Normal....mapping?? *cries* oh god i hope soo!! :D That'll help me out SOO much!! :D... read more 05/06/2004 (12:59 pm)
TSE Demo? Please, please, pretty please? Ya.. :/ but i DO have enough to buy it, i jsut hope me parents are ok with it... However one thing i... read more 05/06/2004 (11:28 am)
New model is lagging BAD.. The modeler being used is blender.. however im taking no part in the creation of the models.. i'll t... read more 05/06/2004 (11:24 am)
TSE Demo? Please, please, pretty please? Alrighty, thats what i thought... well, thats not too bad really.. :D Just be hard talkin my parents... read more 05/06/2004 (2:55 am)
TSE Demo? Please, please, pretty please? :D:D *gets a towel* ops... very nice... :D cant wait to get it! :D How much did ya say this'll cos... read more 05/06/2004 (2:37 am)
New model is lagging BAD.. Hm.. would a cfg file do anythin for me? dont have one in there for the model, should i?... read more 05/05/2004 (11:34 am)
New model is lagging BAD.. What would those be? :/ im pretty new on this all, so excuse the ignorance.. ;)... read more 05/05/2004 (11:17 am)
New model is lagging BAD.. Ok.. just got the most revent drivers, and it IS slightly better, but still pretty bad... got any ot... read more 05/05/2004 (2:37 am)
Sphere Mapping He means like, sphere-map a metal texture to somethin, then when ur angle of view moves or it moves,... read more 04/12/2004 (4:07 am)
Why can't set the vertex color??? Not for sure, but doesnt the color need to be under the glbegin? only guessin..... read more 04/07/2004 (5:48 am)
EAX support Well, somehow i patched it, not sure exactly what i did, but it patched from the looks of things. Ho... read more 04/05/2004 (12:01 pm)
AI Player K.. ran thru it again, still nothin.. im gonna try checkin everything over again, see if somethin we... read more 04/04/2004 (9:51 am)
AI Player K.. Ya, that one i posted was my original, not my modified. However even after i added the code, it ... read more 04/04/2004 (6:22 am)
AI Player Well, tried that last part there, no errors, nothin.. :/ As for the bot.cs, i dont even have one.. f... read more 04/03/2004 (8:59 am)
AI Player Argh, still nothin! keeps runnin his loops, and if i remove the points, he doesnt spawn, and if i le... read more 04/02/2004 (3:33 pm)
Sounds lame...but how can i get a new skin on? Oo... i'll have to try that, see how it works out.. lol, im sutpid.. ;)... read more 03/20/2004 (7:16 am)
Sounds lame...but how can i get a new skin on? Lol, dont need the skin, need to know how to assign one.. ;)... read more 03/20/2004 (6:49 am)
Sounds get all muffled while looking at the sky. Oh, sorry for not replyin, forgot about this topic.. But its all sounds. I noticed when i was fir... read more 03/06/2004 (5:51 am)
Fast projectiles dont draw.. Oh ya, sorry, one thing i forgot to mention. If i dont have the latest head would i be able to updat... read more 02/29/2004 (6:32 am)
Fast projectiles dont draw.. Oh, i got an idea for it.. :D I did this for quake 1. It will probably have to be engine side tho, w... read more 02/29/2004 (6:27 am)
Fast projectiles dont draw.. Ohh.. so its like, exactly wot im lookin for, a traceline tool? cool! thanks, i'll go try somethin w... read more 02/28/2004 (5:50 pm)
Fast projectiles dont draw.. I believe so. The light is done in the script projectile code.. Looks like this:hasLight = true; ... read more 02/28/2004 (11:18 am)
Fast projectiles dont draw.. Well i dont think that will help because ANY projectile does this and i'd like to fix this while im ... read more 02/28/2004 (8:25 am)
Just completed the melle and hitbox tut.. need help tho.. Alright! Thanks much, works good now! :)... read more 02/26/2004 (2:29 am)
"The Indoors renderer sucks" Well the partciels themselves arent bad, but the code for em is aweful! Shouldnt have to be near tha... read more 02/25/2004 (1:51 pm)
"The Indoors renderer sucks" Myself, i think what the game lacks most is particles.. I just recently got the engine, and i was fl... read more 02/25/2004 (1:19 pm)
379 errors.. bit much?? Wow..just...wow.. Where is this conversation going anyhow? sorry for the noob question, whew, didint... read more 02/20/2004 (7:46 pm)
379 errors.. bit much?? Well i didint have any other probs like that.. :D I diod the reg thing, all is well now! :D Thanks a... read more 02/17/2004 (5:37 pm)
379 errors.. bit much?? Alrighty thanks much dude! :D... read more 02/17/2004 (5:02 pm)
Big Explosion Tips Anybody?? Well, i dont own torque or anything, but could you try a model perhaps? Like, instead of calling par... read more 01/07/2004 (4:22 pm)
Number of questions on Torque and my game.. Sorry to bug ya all again, but I got a new question.. For that copyright, would it hold legal if I u... read more 01/05/2004 (2:04 pm)
Number of questions on Torque and my game.. K.. Thanks! The thing is, I'm makin sure this is all allowed because I can't afford a copyright as o... read more 01/05/2004 (11:56 am)
Number of questions on Torque and my game.. Ah, well im not too concerned about that either.. should be a while until I grow to that... :)... read more 01/04/2004 (10:50 am)
Number of questions on Torque and my game.. K.. thanks, very helpful.. But about the mod thing, what i meant was, like i read a little about the... read more 01/04/2004 (10:38 am)
What if you dont have a publisher? K.. thanks much! All i needed to know.. Me and a friend wanna try to get off the ground with some id... read more 12/29/2003 (7:31 pm)
Page«First 5 6 7 8 9 10 11 Next»