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Jacob Dankovchik's Forum Posts

Thread Post Date Posted
15km x 15km Terrain Honestly I say to just get more realistic expecations. Did you take the time to work out just how bi... read more 11/02/2009 (12:13 am)
Terrain Texture Limit [quote]nice grass. [/quote] Meh, I don't care for it, I didn't know what I was really doing when ... read more 10/24/2009 (3:41 am)
Torque 3D Show Off Thread! Parallax occlusion mapping!... Well, sorta... kinda... ehhh, I'll get back to you.. [URL=http://... read more 08/22/2009 (1:23 am)
Torque 3D Show Off Thread! [quote]Jacob, I'd suggest adding some well-placed cherry blossom leaf decals to the ground. Would de... read more 08/17/2009 (12:37 am)
Torque 3D Show Off Thread! [quote]Were those audio emitters or just a soundtrack for the video? [/quote] The waterfall was d... read more 08/16/2009 (3:45 am)
Torque 3D Show Off Thread! [quote]The sky seems to be rather dark compared to how bright everything else is.[/quote] Yes, th... read more 08/16/2009 (1:28 am)
Torque 3D Show Off Thread! My latest scenery, the Cherry Blossom Forest. I'm very pleased with the results I got. :D [youtub... read more 08/16/2009 (12:26 am)
Torque 3D Show Off Thread! I got carried away with the waterfall.. I'm so used to doing BIG stuff.. I'm pleased with the partic... read more 08/10/2009 (7:10 pm)
Torque 3D Show Off Thread! Yea, I'm still working on that. For the non-HDR image it is a bit too high, I forgot to adjust it. I... read more 08/09/2009 (5:50 am)
Torque 3D Show Off Thread! Number one, or number Two? I'm personally thinking two, I like the extra contrast the HDR brings out... read more 08/09/2009 (5:23 am)
Release Candidate for Torque3D [quote]That's like asking an engineer 'are you happy your machine works only 90% as well as you wan... read more 08/03/2009 (7:59 pm)
Release Candidate for Torque3D Ya know, if I may make a suggestion, something I think may work rather nicely until release (maybe e... read more 08/02/2009 (9:00 pm)
Torque 3D Show Off Thread! I'm still not entirely sure what I'll do with my water shader, or the Coast map just yet. We'll see,... read more 07/31/2009 (3:35 am)
Torque 3D Show Off Thread! Latest version of my Coastal Cliff scene, includes a night scene now. Still a few tweaks I can make,... read more 07/30/2009 (5:01 pm)
Torque 3D Show Off Thread! [quote]Nice. I like how you were able to twist our "environmental" effects to your siniste... read more 07/27/2009 (9:09 pm)
Torque 3D Show Off Thread! I felt like doing something a little bit more artsy than usual. This is only my first pass on this, ... read more 07/26/2009 (8:04 am)
Torque 3D Show Off Thread! Oh true, it's not perfectly accurate. However my shading effect makes use of the lightinfo, so I dec... read more 07/13/2009 (9:31 pm)
Torque 3D Show Off Thread! And here is a rough cut of the night phase. Still so much work to do though. Take notice of the w... read more 07/13/2009 (9:04 pm)
Torque 3D Show Off Thread! Oh, this is just the beginning. Still have to add all the ground cover, add in the scatterSky, time ... read more 07/13/2009 (4:56 am)
Torque 3D Show Off Thread! My latest work in progress, a small walkthrough with some fly-by action. Still a lot of work to go, ... read more 07/13/2009 (4:37 am)
Bug since Beta1: Terrain height stops at 2047 Oh. Well, that's disappointing.. I certainly hope this gets changed at some point in the near future... read more 07/12/2009 (10:36 pm)
Torque 3D Show Off Thread! Finally some textures I'm a bit pleased with. Rock01: [URL=http://img339.imageshack.us/my.php?im... read more 07/10/2009 (3:57 am)
Torque 3D Show Off Thread! Oh how I love pretty progress. [youtube=PGzOl0PbYKA width=640 height=480]... read more 07/07/2009 (7:55 am)
Megatextures Honestly Bryan, take no offense to this, but I think it may be you who is the biggest limiting facto... read more 07/07/2009 (6:49 am)
Torque 3D Show Off Thread! @James: Took some shader edits, which I'm still working on. Unfortunately to get this working in ... read more 07/06/2009 (11:07 pm)
Torque 3D Show Off Thread! The lost orc towers of Torquelantis! [youtube=EOtYJ4-pAVs width=640 height=480] Fyi, song is... read more 07/05/2009 (9:29 pm)
Torque 3D Show Off Thread! Well... This went way quicker than I was expecting.. Look familiar to anyone? :) [image]http:... read more 07/05/2009 (7:59 pm)
Torque 3D Show Off Thread! I think I'll do a beach scene next. Although unfortunately the water, as nice as it is, still doesn'... read more 07/05/2009 (7:39 pm)
Torque 3D Show Off Thread! Tweak some visual settings, add some background music, some ambient sound, and you can come up with ... read more 07/04/2009 (11:03 pm)
Would new textures be appreciated? Well, check your inbox, should be something from me. Hopefully.. Course, everything's been working t... read more 06/02/2009 (2:01 am)
Would new textures be appreciated? Heh, would love to help out with whatever you need, that's the goal here after all. Perhaps I'm just... read more 06/01/2009 (10:43 pm)
Would new textures be appreciated? Well, here's what I got so far made. Some of these I don't like too much and will rework, and still ... read more 05/31/2009 (9:40 pm)
<Large Images>: Beta 1 vs Beta 2 terrain screenshot comparison I'll go ahead and re-post my images here as well. These pictures are BOTH in Beta 1, the only thi... read more 05/23/2009 (10:05 pm)
Beta 2 Bug: Terrain shadow rendering errors (Adv Lighting) Is there nothing on this? Because frankly, this completely makes Beta 2 useless for me visually, and... read more 05/23/2009 (7:37 am)
Beta 2 Bug: Terrain shadow rendering errors (Adv Lighting) This is 2 pictures of the exact same map, exact same settings. I even used the files from a stock Be... read more 05/22/2009 (9:28 pm)
Enable LightRays and HDR - HOWTO Got my install downloading now, I've been looking forward to the lightrays. Should really help to ma... read more 05/22/2009 (8:29 pm)
My return to what I love most: Terrain Well, here ya go. [url]http://www.garagegames.com/community/resources/view/17275[/url] Hopefully... read more 05/20/2009 (4:14 am)
My return to what I love most: Terrain I beleive I know what issue you're referring to. When I get home I'll take a few shots and see if it... read more 05/19/2009 (5:12 pm)
My return to what I love most: Terrain Well, no idea when it'll be for me to get home. I may just tell my "boss" to shove it and ... read more 05/19/2009 (4:20 pm)
My return to what I love most: Terrain I've explained it several times over. Look up at those screenshots with the wireframes and tell me t... read more 05/19/2009 (3:44 pm)
My return to what I love most: Terrain Gah. You aren't listening. Like, at all... When you increase the size of your heightmap you also inc... read more 05/19/2009 (2:27 pm)
My return to what I love most: Terrain well if that's all he needs to do, just resize the image and reimport with half the squareSize. A pr... read more 05/19/2009 (1:51 pm)
My return to what I love most: Terrain K, just made a 512x512 meter terrain. I used a 4096x4096 heightmap to generate it, squareSize of 0.1... read more 05/19/2009 (1:27 pm)
My return to what I love most: Terrain I don't know how you could possibly want any more resolution... If you like, give me an exact exa... read more 05/19/2009 (1:18 pm)
My return to what I love most: Terrain Bo, I really think you just need to relax, take a breather, and read stuff over again. You must be c... read more 05/19/2009 (12:43 pm)
My return to what I love most: Terrain Yes, you'd have to change your position of everything, possibly scaling, and adjust your height scal... read more 05/19/2009 (11:32 am)
My return to what I love most: Terrain The way it works is squareSize is the number in meters that each pixel on your heightmap represents.... read more 05/19/2009 (11:02 am)
My return to what I love most: Terrain Bo, I have a feeling you're overthinking this a bit. You don't need to look in any code files at all... read more 05/19/2009 (10:51 am)
My return to what I love most: Terrain I've been working on making some new textures. I decided to put the new materials in place of the or... read more 05/17/2009 (1:28 am)
limit on heightfield import size? Actually, unless I'm terribly mistaken, texelsPerMeter deals with the base texture, not the terrain'... read more 05/16/2009 (4:11 am)
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