Dirk "dirkk" Krause's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Start and stop rain | Yes, could you do that? How does this compare to [url=http://www.garagegames.com/index.php?sec=mg&mo... read more | 02/09/2005 (10:49 am) |
| Should I get Torque? | I guess he was trying to say that you can do a complete game with TorqueScript, without touching the... read more | 02/08/2005 (10:49 am) |
| How to...... | It's different here. This is a full blown game engine and you have to compile it yourself - but o... read more | 02/08/2005 (6:23 am) |
| %this and %obj variables.??? | @charlie: damn, you read my scripts!... read more | 02/08/2005 (6:18 am) |
| How to...... | I think Vincent meant rather the technical, not the business management aspect. Anyhow, now he has b... read more | 02/08/2005 (3:01 am) |
| How to...... | You can [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=22400]remove the world editor... read more | 02/08/2005 (2:45 am) |
| German language QuArk tutorial | Cool (... read more | 02/07/2005 (10:41 pm) |
| German language QuArk tutorial | Das wird ein Problem werden. Dieses Forum hier ist nicht nur englisch-sprachig gedacht, sondern a... read more | 02/07/2005 (1:30 pm) |
| Games Extract: a world class downloadathon | Great, thanks! I somehow missed that at first. [edit]fyi: at the end of the skybox tutorial is a br... read more | 02/07/2005 (1:18 am) |
| Making a puzzle game | You can remove the terrain by deleting it from the .mis file in data/missions, then you should add a... read more | 02/05/2005 (12:28 am) |
| What am I doing wrong?? | I just read [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=25625]this thread on anim... read more | 02/05/2005 (12:25 am) |
| Getting decent working music with oggs | [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=22542]In this thread[/url] there is a... read more | 02/03/2005 (10:46 pm) |
| Who wasted there money? :P | Jeff, you have to decide. I guess TGE is not expensive enough - is the business model working? ... read more | 02/02/2005 (1:45 pm) |
| Mission area | The last post in [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=24126]this thread[/u... read more | 02/01/2005 (11:43 am) |
| Need some help please | Yes, you can take the files from the CD. But if you want to learn from the book, it's recommended... read more | 01/31/2005 (8:49 am) |
| Problem with ch 4 | I found out that this happens when you make a certain kind of typo ([url=http://www.garagegames.com/... read more | 01/31/2005 (8:11 am) |
| Moving interiors - Changes to the head! | I would like to know how the process is with GG: let's say everyone agrees that a certain ressource ... read more | 01/31/2005 (5:52 am) |
| DTS instances in CartShop DIFs | @Tom: the way that I am doing it right now: - create a corresponding .mis file to a .dif by storing... read more | 01/28/2005 (11:58 pm) |
| Map2Dif Errors and solutions : Feedback | @fruitbat: on of the issues in my notes was this error message: [code]Parsing mapfile...Error proce... read more | 01/28/2005 (11:34 pm) |
| Map2dif help please | I think this map file has the wrong format; it should have 'valve220' format which looks like [code... read more | 01/28/2005 (11:31 pm) |
| Alternative to QuArk | @will: nice example! @tom: nice work ;-). I did an .obj importer for CShop some time ago, I gues... read more | 01/27/2005 (11:20 pm) |
| Splitting TGE into a set of shared libraries | [quote]If you only need 2D sprites try Java 2D or SDL.[/quote]While I absolutely agree to this - I t... read more | 01/27/2005 (12:01 pm) |
| Macintosh tools that work with Torque | The convex vs. concave thing is really an issue. The overlapping of objects is not (at least not in ... read more | 01/27/2005 (9:08 am) |
| .map exporter for DeleD released | @Fail66: well, it's three answers: 1) It's likely that I follow Tom's recommendation to incorporate... read more | 01/26/2005 (2:19 pm) |
| Help | Restart Milkshape.... read more | 01/26/2005 (1:38 pm) |
| Why are my interiors not dark? | This is where my fabulous KM kicks in: [url=http://www.garagegames.com/mg/forums/result.thread.php?q... read more | 01/26/2005 (1:34 pm) |
| BattleTech Simulator Demo 3 Available | Maybe it's obvious to everyone, but just to point it out: what Nate and Anthony are getting at is IP... read more | 01/26/2005 (1:29 pm) |
| Simple Terrain | You can easily do it in Quark (if you know how to do it) I did it in [url=http://www.garagegames.com... read more | 01/25/2005 (11:49 am) |
| Terrain-sculpting | [url=http://holodeck.st.usm.edu/vrcomputing/scenebuilding/chapter03.shtml]www.everything-you-want-to... read more | 01/25/2005 (11:32 am) |
| Simple Terrain | You could throw away the terrain and create a block for the player to walk on. Then you put your roo... read more | 01/25/2005 (11:24 am) |
| Newbie Question - Moving Interiors in Torque? | Wow! very nice! And the DTS even throws shadows, did I see that right?... read more | 01/25/2005 (3:33 am) |
| Bumper sticker ideas, IGC slogan ideas | Lame artist that I am, it's not competitive, but you'll get the drift. Maybe somebody can do the rea... read more | 01/25/2005 (2:34 am) |
| AIMovingInterior | Simon, I posted the link to the AVI into the public forum - I hope this is ok with you?... read more | 01/25/2005 (12:44 am) |
| Newbie Question - Moving Interiors in Torque? | [url=http://members.shaw.ca/xorekis/files/AIMovingInterior.avi]The video[/url] for a limited time du... read more | 01/24/2005 (9:52 pm) |
| Audio problems.. | [quote] I've been using the Vorbis tools to batch convert my WAV files to OGGs, but I've found about... read more | 01/24/2005 (1:46 pm) |
| Bumper sticker ideas, IGC slogan ideas | Yes, my number one is also 'If you can read this ...' Plus I misread this one first: 'My mothers... read more | 01/24/2005 (9:44 am) |
| SURVEY: How Old Are You??? | In fact I wanted to boycott this whole thread here. But now I can't help it, since I am the lone wol... read more | 01/24/2005 (9:16 am) |
| Newbie Question - Moving Interiors in Torque? | There are two threads about this ([url=http://www.garagegames.com/mg/forums/result.thread.php?qt=155... read more | 01/24/2005 (3:57 am) |
| Using Triggers to change direction | See the last post [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=24126]here[/url], t... read more | 01/24/2005 (1:35 am) |
| Mission Loading | [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=25231](sigh)[/url]... read more | 01/24/2005 (12:56 am) |
| Take the Torque Psychosis test | Gonzo, I hate to say it, but it's 'whether' not 'weather' ;-).... read more | 01/23/2005 (2:45 pm) |
| How to change from one to another level in my game? | Bernd, this isn't against you, believe me. "Du bist der Auslöser, nicht der Anlaß." [edit] Yo... read more | 01/23/2005 (2:17 pm) |
| How to change from one to another level in my game? | I soon found out that the search funtion is utterly useless, so I kept my own personal library in a ... read more | 01/23/2005 (1:28 pm) |
| How to change from one to another level in my game? | Plus I already answered it in another thread ... a lot of cross posting these days :-).... read more | 01/23/2005 (11:31 am) |
| Open Source Torque Editor | @Robert: just sent you a mail. What is this tool you mentioned?... read more | 01/23/2005 (1:09 am) |
| What's the best way to spend legal fees? | Whoever it was - he left the building.... read more | 01/22/2005 (12:27 pm) |
| What's the best way to spend legal fees? | Who wasn't here?... read more | 01/22/2005 (7:42 am) |
| Terrain Exporter | Not that I heard of. Whoever does something like that, has to take a look into terrain/terData.cc an... read more | 01/22/2005 (2:26 am) |
| Mission to Mission | I think I've found the [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=3... read more | 01/22/2005 (1:22 am) |
| Audioprofiles.cs and general script organization | Of course: I should have known better ;-). Yes, this is a very promising ressource. AFAIK he is ... read more | 01/22/2005 (1:13 am) |