Dirk "dirkk" Krause's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Minions of Mirth Technology Licensing | This would be interesting for me _because_ it comes with Python and the quest part seems to be based... read more | 04/24/2005 (3:25 am) |
| Composer Available | Wonderful melodies, and a classical arrangement (a bit very 'Proteus' :-) but that's ok).... read more | 04/23/2005 (1:26 am) |
| Question in Regard to "Nodes" (Milkshape) | I *think* you have to control the first and third person view from Torque code, but I never checked.... read more | 04/21/2005 (12:07 am) |
| Question in Regard to "Nodes" (Milkshape) | You should check the fabulous [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=vie... read more | 04/20/2005 (11:32 pm) |
| How to add a new serial port device support to Torque? | The bike you got there propably has some sort of interface (RS232?) and maybe an SDK or at least an ... read more | 04/20/2005 (10:38 am) |
| Slow Lighting! | Jeremy, check [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=26354]this out[/url].... read more | 04/19/2005 (10:25 pm) |
| A Literal Programming Language | Josh Ritter's 'Minions of Mirth' looks very promising, but it's not really released yet. At least... read more | 04/19/2005 (12:17 pm) |
| Help Please :) | V12 is the ancestor of Torque.... read more | 04/19/2005 (11:33 am) |
| How long did you take reading it? | I take it as a reference , so I pulled it off the shelf every now and then, and it's really good.... read more | 04/19/2005 (11:03 am) |
| How to make a ball in TGE? | [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5495]This one maybe[/url... read more | 04/19/2005 (7:39 am) |
| How to add a new serial port device support to Torque? | I'd recommend to create an application (apart from TGE, standalone) that translates the movements of... read more | 04/19/2005 (4:58 am) |
| Vehicle Animation Tutorials? | So in your game the front wheel turns, but the handle doesn't?... read more | 04/19/2005 (4:19 am) |
| Vehicle Animation Tutorials? | Not that I know what I am talking about (as usual :-), but wouldn't it be sufficient to make the han... read more | 04/19/2005 (3:50 am) |
| Walkin on sunshine? | There is a 'Flying ressource' that I tried, and does exactly that. I'll look it up. [edit] I am q... read more | 04/18/2005 (9:39 am) |
| Advanced 3D Game Programming All in One | Http://www.amazon.com/exec/obidos/ASIN/1592007333/qid%3D1113835821/sr%3D11-1/ref%3Dsr_11_1/104-25167... read more | 04/18/2005 (7:50 am) |
| Advanced 3D Game Programming All in One | @Derk: no that's not true. He is actually working on two books, both based on Torque. The title o... read more | 04/18/2005 (7:35 am) |
| Quark Exterior black | Did you press Alt-L to relight after importing?... read more | 04/18/2005 (6:01 am) |
| Scrolling bitmap control | This is very strange - this assumes that TGE actually writes a .cs file which would be news to me. A... read more | 04/17/2005 (12:49 am) |
| Muzzle Flash in Milkshape | Also check [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6235]this[/ur... read more | 04/16/2005 (10:50 pm) |
| Scrolling bitmap control | AFAIK you can delete them all. That why it's handy to have a batch command with del /s *.dso lyi... read more | 04/16/2005 (10:45 pm) |
| Scrolling bitmap control | Works fine here.... read more | 04/16/2005 (8:43 am) |
| Looking for feedback on logo | This looks like you want to shoot the fun which I assume you don't want, that's why I think ... it c... read more | 04/16/2005 (7:43 am) |
| Non-rectangular portals | There is some [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=23378]good explanation ... read more | 04/15/2005 (11:29 pm) |
| How to add ennemies? | ...which is [url=http://www.garagegames.com/docs/torque/general/]here[/url].... read more | 04/15/2005 (11:20 pm) |
| Newbie Question - Moving Interiors in Torque? | O-o - the 'C' word. You do your best to keep this thread alive. Did someone say map2dif, yet? ... read more | 04/15/2005 (11:18 pm) |
| Creating an independant level (mis) generator | To me, it's more a matter of attitude - the one expressed above I don't share (not to speak of the n... read more | 04/15/2005 (1:07 am) |
| Creating an independant level (mis) generator | Even if this approach is ok from a licensing standpoint, I am with dreamers rant on the [url=http://... read more | 04/14/2005 (11:16 pm) |
| How much can I do with the demo? | [quote]The idea behind them is to start from scratch, with nothing but the TGE demo executable and a... read more | 04/14/2005 (12:07 pm) |
| Guaranteed UDP sends | The nature of udp is that it is not guaranteed - that's why it's fast.... read more | 04/14/2005 (8:52 am) |
| Change sky dml file in mission | Is there a way to have two skies and swap them? This way you could preload the textures (and have ve... read more | 04/14/2005 (6:44 am) |
| Generating placement scripts through an application | Yes. just look into an existing one.... read more | 04/14/2005 (3:11 am) |
| Generating placement scripts through an application | In this thread I made a point of buildings influencing each other in terms of light and shadows. Quo... read more | 04/14/2005 (2:21 am) |
| Generating placement scripts through an application | Also [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=24419]read this thread[/url] on ... read more | 04/14/2005 (1:56 am) |
| Generating placement scripts through an application | I assume that you are trying to utilize your city generation tool. Then in general you would create ... read more | 04/14/2005 (1:52 am) |
| Generating placement scripts through an application | There isn't any application out there that does that (at least I don't know it and/or it isn't publi... read more | 04/14/2005 (12:39 am) |
| Creating an in-game Journal using GuiMessageVectorCtrl | [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7552]Here is the ressour... read more | 04/12/2005 (10:05 pm) |
| File Input/Output | Something [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=24693]like this[/url]?... read more | 04/12/2005 (4:41 am) |
| Ouch! Spellcasting hurts! | There is something like 'raycast' that gives you a vector to the a line of sight - hold on a sec. ... read more | 04/11/2005 (12:36 pm) |
| Ouch! Spellcasting hurts! | Change the initialPosition to something else than the player position?... read more | 04/11/2005 (12:31 pm) |
| Does blender make a .dif? | Http://www.garagegames.com/my/home/view.profile.php?qid=22440 EDIT: there's a contact form and a ... read more | 04/03/2005 (9:41 am) |
| Does blender make a .dif? | Not directly. But there _was_ work in progress on a [url=http://www.draekko.org/draekko/index.php... read more | 04/03/2005 (9:24 am) |
| DeleD 3D modeller and mapper | Good to hear! Please keep in mind that you can testdrive the DeleD->map->Torque creation pipeline... read more | 04/03/2005 (3:21 am) |
| Dynamic creation of buildings based on data | [url=http://collective.valve-erc.com/index.php?go=map_format]Here[/url] is some format specification... read more | 04/03/2005 (12:27 am) |
| Online project management software? | There was a recommendation by Jarrod Roberson ([url=http://www.iteamwork.com/]iTeamwork[/url]) discu... read more | 03/25/2005 (10:25 am) |
| Removing GUI editor? | [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=22400]Removing World Editor[/url]... read more | 03/25/2005 (3:14 am) |
| Using a room as a level instead of the hightmap | You can easily throw away the heightmap by editing the .mis file with a texteditor (like notepad) an... read more | 03/20/2005 (7:51 am) |
| DeleD 3D modeller and mapper | Thanks, Hugo. I might call your favour because so far I had little response of the people using t... read more | 03/16/2005 (12:41 pm) |
| DeleD 3D modeller and mapper | No, I didn't stop, and yes, I am still working on it. I just changed the format of the exporter f... read more | 03/15/2005 (9:52 pm) |
| Torque vs Irrlicht | First of all you don't need to rip off the net code from TGE because GG did that already for you wit... read more | 03/11/2005 (6:51 am) |
| Back to Torque school!!! Wanting feedback | Very interesting indeed!... read more | 03/10/2005 (4:55 am) |