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Dirk "dirkk" Krause's Forum Posts

Thread Post Date Posted
Minions of Mirth Technology Licensing This would be interesting for me _because_ it comes with Python and the quest part seems to be based... read more 04/24/2005 (3:25 am)
Composer Available Wonderful melodies, and a classical arrangement (a bit very 'Proteus' :-) but that's ok).... read more 04/23/2005 (1:26 am)
Question in Regard to "Nodes" (Milkshape) I *think* you have to control the first and third person view from Torque code, but I never checked.... read more 04/21/2005 (12:07 am)
Question in Regard to "Nodes" (Milkshape) You should check the fabulous [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=vie... read more 04/20/2005 (11:32 pm)
How to add a new serial port device support to Torque? The bike you got there propably has some sort of interface (RS232?) and maybe an SDK or at least an ... read more 04/20/2005 (10:38 am)
Slow Lighting! Jeremy, check [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=26354]this out[/url].... read more 04/19/2005 (10:25 pm)
A Literal Programming Language Josh Ritter's 'Minions of Mirth' looks very promising, but it's not really released yet. At least... read more 04/19/2005 (12:17 pm)
Help Please :) V12 is the ancestor of Torque.... read more 04/19/2005 (11:33 am)
How long did you take reading it? I take it as a reference , so I pulled it off the shelf every now and then, and it's really good.... read more 04/19/2005 (11:03 am)
How to make a ball in TGE? [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5495]This one maybe[/url... read more 04/19/2005 (7:39 am)
How to add a new serial port device support to Torque? I'd recommend to create an application (apart from TGE, standalone) that translates the movements of... read more 04/19/2005 (4:58 am)
Vehicle Animation Tutorials? So in your game the front wheel turns, but the handle doesn't?... read more 04/19/2005 (4:19 am)
Vehicle Animation Tutorials? Not that I know what I am talking about (as usual :-), but wouldn't it be sufficient to make the han... read more 04/19/2005 (3:50 am)
Walkin on sunshine? There is a 'Flying ressource' that I tried, and does exactly that. I'll look it up. [edit] I am q... read more 04/18/2005 (9:39 am)
Advanced 3D Game Programming All in One Http://www.amazon.com/exec/obidos/ASIN/1592007333/qid%3D1113835821/sr%3D11-1/ref%3Dsr_11_1/104-25167... read more 04/18/2005 (7:50 am)
Advanced 3D Game Programming All in One @Derk: no that's not true. He is actually working on two books, both based on Torque. The title o... read more 04/18/2005 (7:35 am)
Quark Exterior black Did you press Alt-L to relight after importing?... read more 04/18/2005 (6:01 am)
Scrolling bitmap control This is very strange - this assumes that TGE actually writes a .cs file which would be news to me. A... read more 04/17/2005 (12:49 am)
Muzzle Flash in Milkshape Also check [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6235]this[/ur... read more 04/16/2005 (10:50 pm)
Scrolling bitmap control AFAIK you can delete them all. That why it's handy to have a batch command with del /s *.dso lyi... read more 04/16/2005 (10:45 pm)
Scrolling bitmap control Works fine here.... read more 04/16/2005 (8:43 am)
Looking for feedback on logo This looks like you want to shoot the fun which I assume you don't want, that's why I think ... it c... read more 04/16/2005 (7:43 am)
Non-rectangular portals There is some [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=23378]good explanation ... read more 04/15/2005 (11:29 pm)
How to add ennemies? ...which is [url=http://www.garagegames.com/docs/torque/general/]here[/url].... read more 04/15/2005 (11:20 pm)
Newbie Question - Moving Interiors in Torque? O-o - the 'C' word. You do your best to keep this thread alive. Did someone say map2dif, yet? ... read more 04/15/2005 (11:18 pm)
Creating an independant level (mis) generator To me, it's more a matter of attitude - the one expressed above I don't share (not to speak of the n... read more 04/15/2005 (1:07 am)
Creating an independant level (mis) generator Even if this approach is ok from a licensing standpoint, I am with dreamers rant on the [url=http://... read more 04/14/2005 (11:16 pm)
How much can I do with the demo? [quote]The idea behind them is to start from scratch, with nothing but the TGE demo executable and a... read more 04/14/2005 (12:07 pm)
Guaranteed UDP sends The nature of udp is that it is not guaranteed - that's why it's fast.... read more 04/14/2005 (8:52 am)
Change sky dml file in mission Is there a way to have two skies and swap them? This way you could preload the textures (and have ve... read more 04/14/2005 (6:44 am)
Generating placement scripts through an application Yes. just look into an existing one.... read more 04/14/2005 (3:11 am)
Generating placement scripts through an application In this thread I made a point of buildings influencing each other in terms of light and shadows. Quo... read more 04/14/2005 (2:21 am)
Generating placement scripts through an application Also [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=24419]read this thread[/url] on ... read more 04/14/2005 (1:56 am)
Generating placement scripts through an application I assume that you are trying to utilize your city generation tool. Then in general you would create ... read more 04/14/2005 (1:52 am)
Generating placement scripts through an application There isn't any application out there that does that (at least I don't know it and/or it isn't publi... read more 04/14/2005 (12:39 am)
Creating an in-game Journal using GuiMessageVectorCtrl [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7552]Here is the ressour... read more 04/12/2005 (10:05 pm)
File Input/Output Something [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=24693]like this[/url]?... read more 04/12/2005 (4:41 am)
Ouch! Spellcasting hurts! There is something like 'raycast' that gives you a vector to the a line of sight - hold on a sec. ... read more 04/11/2005 (12:36 pm)
Ouch! Spellcasting hurts! Change the initialPosition to something else than the player position?... read more 04/11/2005 (12:31 pm)
Does blender make a .dif? Http://www.garagegames.com/my/home/view.profile.php?qid=22440 EDIT: there's a contact form and a ... read more 04/03/2005 (9:41 am)
Does blender make a .dif? Not directly. But there _was_ work in progress on a [url=http://www.draekko.org/draekko/index.php... read more 04/03/2005 (9:24 am)
DeleD 3D modeller and mapper Good to hear! Please keep in mind that you can testdrive the DeleD->map->Torque creation pipeline... read more 04/03/2005 (3:21 am)
Dynamic creation of buildings based on data [url=http://collective.valve-erc.com/index.php?go=map_format]Here[/url] is some format specification... read more 04/03/2005 (12:27 am)
Online project management software? There was a recommendation by Jarrod Roberson ([url=http://www.iteamwork.com/]iTeamwork[/url]) discu... read more 03/25/2005 (10:25 am)
Removing GUI editor? [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=22400]Removing World Editor[/url]... read more 03/25/2005 (3:14 am)
Using a room as a level instead of the hightmap You can easily throw away the heightmap by editing the .mis file with a texteditor (like notepad) an... read more 03/20/2005 (7:51 am)
DeleD 3D modeller and mapper Thanks, Hugo. I might call your favour because so far I had little response of the people using t... read more 03/16/2005 (12:41 pm)
DeleD 3D modeller and mapper No, I didn't stop, and yes, I am still working on it. I just changed the format of the exporter f... read more 03/15/2005 (9:52 pm)
Torque vs Irrlicht First of all you don't need to rip off the net code from TGE because GG did that already for you wit... read more 03/11/2005 (6:51 am)
Back to Torque school!!! Wanting feedback Very interesting indeed!... read more 03/10/2005 (4:55 am)