Dirk "dirkk" Krause's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| How do you play background music only in certain areas? | Yes. 'Trigger' is your keyword here (check codesamplers.com for a good example) and insert play and ... read more | 10/16/2005 (10:17 am) |
| How to use PathCamera? | Since I was interested in that, too, I tried this from a clean code base. Here is one way to do it. ... read more | 10/15/2005 (3:21 am) |
| Creating a gun that can be assembled in game | I think dumb way is the straight-forward way: model your gun in all permutations. Let's say you have... read more | 10/10/2005 (1:49 pm) |
| // | In server\script\crossbow.cs is a line [code]%obj.decInventory(%this.ammo,1);[/code] Comment it ou... read more | 10/09/2005 (1:07 pm) |
| Advancing the simulation by a fixed amount | @Timlon: I see. I still would it do 'my' way. It's obvious that some of the effects are not influ... read more | 10/09/2005 (12:00 am) |
| Advancing the simulation by a fixed amount | Didn't try this myself, but I think you should use a different approach, basically because you can't... read more | 10/08/2005 (12:31 am) |
| 3D World Studio Wiki | @josh: I second Andrews statement. I acchieved the direct loading of mission files by making thes... read more | 10/03/2005 (10:48 pm) |
| 3D World Studio Wiki | Just mailed a sample to you.... read more | 10/03/2005 (3:00 pm) |
| 3D World Studio Wiki | I think so, too :-).... read more | 10/03/2005 (2:47 pm) |
| Film Making with Torque | [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=25146]See this thread[/url].... read more | 10/03/2005 (12:41 am) |
| 3D World Studio available for purchase | No, this is not true. 3DWS exports fine, as you can see here. [image]http://img.photobucket.com/... read more | 09/28/2005 (1:21 pm) |
| AI to my bot | Do a 'Search Forums' with AIGuard and AIPatrol, then you'll find Mark Holcombs great ressources.... read more | 09/14/2005 (4:15 am) |
| Level realisation | Obviously you follow the examples at codesamplers.com (which is a good thing). I just tried it, a... read more | 09/12/2005 (2:07 pm) |
| Level realisation | Yes, from a trigger this should work fine. @dirk: in what routine do you call this? Did you check t... read more | 09/12/2005 (3:07 am) |
| Level realisation | I think you are talking about changing a mission (a.k.a a level) when certain conditions are met? ... read more | 09/10/2005 (10:56 am) |
| Sound | Some stuff is [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=24477]here[/url] and [u... read more | 09/09/2005 (1:20 pm) |
| MAP file format and textures offsets | [url=http://collective.valve-erc.com/index.php?go=map_format]This[/url] may help.... read more | 09/05/2005 (12:14 pm) |
| Composer looking for projects | Good stuff, keep it up!... read more | 07/20/2005 (1:25 pm) |
| Animating and Colliding with Static Shapes | Couldn't you make an invisible .DIF just for the collision and forget about the collision mesh in th... read more | 06/23/2005 (1:19 pm) |
| Free Music Available | Cool music. Do you mind sharing what equipment was used (drums for example)?... read more | 06/23/2005 (7:19 am) |
| Precompiled Mission Lighting? | [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=26354]This[/url] might do the trick.... read more | 06/07/2005 (10:15 pm) |
| Moving Collision Meshes | Maybe [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=25625]this method[/url] works.... read more | 06/07/2005 (10:12 pm) |
| German Torquer | Koeln (a.k.a. Cologne).... read more | 06/06/2005 (12:33 am) |
| How do I create a DSQ compatible skeleton | In the [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5894]DTS plus exp... read more | 05/19/2005 (12:40 pm) |
| Scene culling | @ben, eric: what I meant is that I would expect the occlusion by terrain is as efficient as the occl... read more | 05/17/2005 (3:51 pm) |
| Scene culling | @Eric: so are you saying that making these 90 degree mountains are more efficient in culling than ha... read more | 05/16/2005 (12:05 pm) |
| Slow motion | I would recommend the method above because for dramaturgical effect the sounds even can be different... read more | 05/16/2005 (6:12 am) |
| Slow motion | Since this is already is revived, I might add that slowing down the sound wouldn't be something that... read more | 05/16/2005 (5:53 am) |
| Some pictures of my work | Unfortunately I don't own show tool. So I can't help there. Maybe I could assist if you send the fil... read more | 05/14/2005 (11:01 am) |
| Some pictures of my work | I didn't test this, but this is what I would try: import this model into milkshape and export it as ... read more | 05/14/2005 (9:16 am) |
| Fixed) If you can see this, I cannot | Done. It's [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7787]here[/ur... read more | 05/10/2005 (12:21 pm) |
| New Site | This still works: [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=result&qan=dre... read more | 05/10/2005 (12:16 pm) |
| Regarding unread posts | Yes, I experienced that too. I also see that the 'Mark all as read' funtionality changed. Once yo... read more | 05/10/2005 (11:44 am) |
| Fixed) If you can see this, I cannot | I can see this post ... does your browser allow cookies? [Edit] oh, forgot, you can't read this ...... read more | 05/10/2005 (11:40 am) |
| New Site | Same here. Great!... read more | 05/10/2005 (2:59 am) |
| Skeleton animations ? | With the outstanding [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=589... read more | 05/07/2005 (3:10 am) |
| How to spawn a .dts and move it? | See [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=29668]Walk don't run![/url] by [u... read more | 05/06/2005 (9:08 am) |
| At Last!! Minions of Mirth Has done it!!! | [url=http://www.prairiegames.com/phpBB2/viewtopic.php?t=50]This tutorial[/url] and [url=http://www.p... read more | 05/05/2005 (6:56 am) |
| Shout | Or (if you want the acoustic version) create a sound and trigger this in client/config.cs with ... read more | 05/02/2005 (8:33 am) |
| New Lighting Pack Announcements! | Ok, ok - I understand. You want to force me to buy it, John. But I can resist, you know? I don... read more | 05/02/2005 (8:14 am) |
| Problem of water footstep sound in solid terrain | I really don't know but this here seems related: [url=http://www.garagegames.com/index.php?sec=mg&m... read more | 05/02/2005 (4:48 am) |
| Any comprehensive Torque Vehicle animation info around? | Hmm, these are the links I got: http://www.kitsuneaye.co.uk/out.blender/ch11s07.html htt... read more | 05/02/2005 (4:36 am) |
| Using the Console and Bindings... | @stephen: nevermind - thanks all the same.... read more | 05/01/2005 (1:10 pm) |
| Using the Console and Bindings... | So I guess it's best to keep that information confident?... read more | 04/30/2005 (10:05 am) |
| Getting sound to stop/start | I would expect that you need to put the stop functionality into the 'onLeaveTrigger' event.... read more | 04/30/2005 (7:21 am) |
| Displaying HTML inside of Torque? | Isn't it GuiMLTextCtrl??... read more | 04/26/2005 (8:44 am) |
| Displaying HTML inside of Torque? | @Kenneth: I am quite sure HL2 does not. @Dreamer: at a first glance ML seems to be quite similar ... read more | 04/26/2005 (6:16 am) |
| Minions of Mirth Technology Licensing | I would make it a product as soon as you shipped your second game reusing your own engine. But I ... read more | 04/25/2005 (11:25 am) |
| Minions of Mirth Technology Licensing | @dreamer: lol. That would hold for TGE, too. (Did I say that?)... read more | 04/25/2005 (8:36 am) |
| Short adventure game | I think the coding in Torque is trivial in comparison to balance such an enormous tree. Other than t... read more | 04/24/2005 (1:54 pm) |