Game Development Community

Dirk "dirkk" Krause's Forum Posts

Thread Post Date Posted
How do you play background music only in certain areas? Yes. 'Trigger' is your keyword here (check codesamplers.com for a good example) and insert play and ... read more 10/16/2005 (10:17 am)
How to use PathCamera? Since I was interested in that, too, I tried this from a clean code base. Here is one way to do it. ... read more 10/15/2005 (3:21 am)
Creating a gun that can be assembled in game I think dumb way is the straight-forward way: model your gun in all permutations. Let's say you have... read more 10/10/2005 (1:49 pm)
// In server\script\crossbow.cs is a line [code]%obj.decInventory(%this.ammo,1);[/code] Comment it ou... read more 10/09/2005 (1:07 pm)
Advancing the simulation by a fixed amount @Timlon: I see. I still would it do 'my' way. It's obvious that some of the effects are not influ... read more 10/09/2005 (12:00 am)
Advancing the simulation by a fixed amount Didn't try this myself, but I think you should use a different approach, basically because you can't... read more 10/08/2005 (12:31 am)
3D World Studio Wiki @josh: I second Andrews statement. I acchieved the direct loading of mission files by making thes... read more 10/03/2005 (10:48 pm)
3D World Studio Wiki Just mailed a sample to you.... read more 10/03/2005 (3:00 pm)
3D World Studio Wiki I think so, too :-).... read more 10/03/2005 (2:47 pm)
Film Making with Torque [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=25146]See this thread[/url].... read more 10/03/2005 (12:41 am)
3D World Studio available for purchase No, this is not true. 3DWS exports fine, as you can see here. [image]http://img.photobucket.com/... read more 09/28/2005 (1:21 pm)
AI to my bot Do a 'Search Forums' with AIGuard and AIPatrol, then you'll find Mark Holcombs great ressources.... read more 09/14/2005 (4:15 am)
Level realisation Obviously you follow the examples at codesamplers.com (which is a good thing). I just tried it, a... read more 09/12/2005 (2:07 pm)
Level realisation Yes, from a trigger this should work fine. @dirk: in what routine do you call this? Did you check t... read more 09/12/2005 (3:07 am)
Level realisation I think you are talking about changing a mission (a.k.a a level) when certain conditions are met? ... read more 09/10/2005 (10:56 am)
Sound Some stuff is [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=24477]here[/url] and [u... read more 09/09/2005 (1:20 pm)
MAP file format and textures offsets [url=http://collective.valve-erc.com/index.php?go=map_format]This[/url] may help.... read more 09/05/2005 (12:14 pm)
Composer looking for projects Good stuff, keep it up!... read more 07/20/2005 (1:25 pm)
Animating and Colliding with Static Shapes Couldn't you make an invisible .DIF just for the collision and forget about the collision mesh in th... read more 06/23/2005 (1:19 pm)
Free Music Available Cool music. Do you mind sharing what equipment was used (drums for example)?... read more 06/23/2005 (7:19 am)
Precompiled Mission Lighting? [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=26354]This[/url] might do the trick.... read more 06/07/2005 (10:15 pm)
Moving Collision Meshes Maybe [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=25625]this method[/url] works.... read more 06/07/2005 (10:12 pm)
German Torquer Koeln (a.k.a. Cologne).... read more 06/06/2005 (12:33 am)
How do I create a DSQ compatible skeleton In the [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5894]DTS plus exp... read more 05/19/2005 (12:40 pm)
Scene culling @ben, eric: what I meant is that I would expect the occlusion by terrain is as efficient as the occl... read more 05/17/2005 (3:51 pm)
Scene culling @Eric: so are you saying that making these 90 degree mountains are more efficient in culling than ha... read more 05/16/2005 (12:05 pm)
Slow motion I would recommend the method above because for dramaturgical effect the sounds even can be different... read more 05/16/2005 (6:12 am)
Slow motion Since this is already is revived, I might add that slowing down the sound wouldn't be something that... read more 05/16/2005 (5:53 am)
Some pictures of my work Unfortunately I don't own show tool. So I can't help there. Maybe I could assist if you send the fil... read more 05/14/2005 (11:01 am)
Some pictures of my work I didn't test this, but this is what I would try: import this model into milkshape and export it as ... read more 05/14/2005 (9:16 am)
Fixed) If you can see this, I cannot Done. It's [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7787]here[/ur... read more 05/10/2005 (12:21 pm)
New Site This still works: [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=result&qan=dre... read more 05/10/2005 (12:16 pm)
Regarding unread posts Yes, I experienced that too. I also see that the 'Mark all as read' funtionality changed. Once yo... read more 05/10/2005 (11:44 am)
Fixed) If you can see this, I cannot I can see this post ... does your browser allow cookies? [Edit] oh, forgot, you can't read this ...... read more 05/10/2005 (11:40 am)
New Site Same here. Great!... read more 05/10/2005 (2:59 am)
Skeleton animations ? With the outstanding [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=589... read more 05/07/2005 (3:10 am)
How to spawn a .dts and move it? See [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=29668]Walk don't run![/url] by [u... read more 05/06/2005 (9:08 am)
At Last!! Minions of Mirth Has done it!!! [url=http://www.prairiegames.com/phpBB2/viewtopic.php?t=50]This tutorial[/url] and [url=http://www.p... read more 05/05/2005 (6:56 am)
Shout Or (if you want the acoustic version) create a sound and trigger this in client/config.cs with ... read more 05/02/2005 (8:33 am)
New Lighting Pack Announcements! Ok, ok - I understand. You want to force me to buy it, John. But I can resist, you know? I don... read more 05/02/2005 (8:14 am)
Problem of water footstep sound in solid terrain I really don't know but this here seems related: [url=http://www.garagegames.com/index.php?sec=mg&m... read more 05/02/2005 (4:48 am)
Any comprehensive Torque Vehicle animation info around? Hmm, these are the links I got: http://www.kitsuneaye.co.uk/out.blender/ch11s07.html htt... read more 05/02/2005 (4:36 am)
Using the Console and Bindings... @stephen: nevermind - thanks all the same.... read more 05/01/2005 (1:10 pm)
Using the Console and Bindings... So I guess it's best to keep that information confident?... read more 04/30/2005 (10:05 am)
Getting sound to stop/start I would expect that you need to put the stop functionality into the 'onLeaveTrigger' event.... read more 04/30/2005 (7:21 am)
Displaying HTML inside of Torque? Isn't it GuiMLTextCtrl??... read more 04/26/2005 (8:44 am)
Displaying HTML inside of Torque? @Kenneth: I am quite sure HL2 does not. @Dreamer: at a first glance ML seems to be quite similar ... read more 04/26/2005 (6:16 am)
Minions of Mirth Technology Licensing I would make it a product as soon as you shipped your second game reusing your own engine. But I ... read more 04/25/2005 (11:25 am)
Minions of Mirth Technology Licensing @dreamer: lol. That would hold for TGE, too. (Did I say that?)... read more 04/25/2005 (8:36 am)
Short adventure game I think the coding in Torque is trivial in comparison to balance such an enormous tree. Other than t... read more 04/24/2005 (1:54 pm)