Dirk "dirkk" Krause's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| PNG with transparency in DTS shapes? | No, the test I did was without collision also. You should check if the model shows the same behav... read more | 12/19/2005 (12:09 pm) |
| PNG with transparency in DTS shapes? | Check [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=35663]this thread[/url], maybe ... read more | 12/19/2005 (8:25 am) |
| The best hack you've done in Torque | I might be absolutely off, but isn't there a way to check the height above ground?... read more | 12/13/2005 (11:35 am) |
| Enabling your players to walk and run | Good luck, and be sure to [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=35333]check... read more | 12/13/2005 (2:41 am) |
| Western Themed Games | [url=http://www.garagegames.com/my/home/view.profile.php?qid=20196]Eric Johnson[/url] has some cool ... read more | 12/04/2005 (6:12 am) |
| Insect Sounds | [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=8549]Atmosphere[/url] is... read more | 11/30/2005 (5:09 am) |
| Torque Units and Real Life Units | Most complete answer [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=17136]here[/url]... read more | 11/28/2005 (11:36 am) |
| Video in a DTS | Http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=9100... read more | 11/28/2005 (7:14 am) |
| Tutorial: How to make a working player model | Thanks a bunch!!... read more | 11/25/2005 (1:13 pm) |
| New openAL issue? | What about Torque keeps the standard implementation of OpenAL, but provides a layer and example glue... read more | 11/24/2005 (11:59 am) |
| Already compiled 1.4 TGE? | Click on My Account in the upper right of the browser window, there you'll find the download of the ... read more | 11/24/2005 (10:21 am) |
| Some "Official Clarification" on 1.4 info... | I don't think they are saying it's nice to give away money. I think they are saying it's a good thin... read more | 11/24/2005 (7:34 am) |
| Show terrain inside | This one's from James Urquhart: "terrain/terData.cc. The heightmap data comes after the version, wh... read more | 11/23/2005 (10:20 pm) |
| Gamecloud)New Torque Engine Version Released | See also this thread: [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=36874]http://w... read more | 11/23/2005 (12:45 pm) |
| 1.4 Status/Problem solving Thread. | @Ben: great, thanks! @Chris: Sure, I did that of course, but thanks all the same.... read more | 11/23/2005 (11:53 am) |
| 1.4 Status/Problem solving Thread. | @Ben: is it recommended to check out CVS or SVN? Since the SVN seems to be more up to date - how do ... read more | 11/23/2005 (11:30 am) |
| 1.4 resources | There once was this [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=26040]awesome thr... read more | 11/23/2005 (11:25 am) |
| Show terrain inside | Hmm, don't know. But the general way to do this [url=http://www.garagegames.com/mg/forums/result.thr... read more | 11/23/2005 (8:09 am) |
| Is 1.4 out? | Imminent, like in it's not there yet, and no one knows when it's here. After all I am tryingo to ma... read more | 11/22/2005 (12:53 pm) |
| Is 1.4 out? | Ok, this brought me back to square one. Now it complains again, that audioFunctions.cc wasn't workin... read more | 11/22/2005 (12:44 pm) |
| Is 1.4 out? | @david: sure, I didn't know where to put the vorbis files, but the compiler finds them now. Well, t... read more | 11/22/2005 (12:19 pm) |
| Is 1.4 out? | I tried to get the GCC variant running. The good news: it compiles. The bad news: the linker is m... read more | 11/22/2005 (11:17 am) |
| Toruescript reference: why nonexistant? | Plus some nice guy compiled this into help file format: http://home.parse.nl/~daan/torque/TorqueScr... read more | 11/22/2005 (7:36 am) |
| Simple Event help | [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=35687]Check here.[/url]... read more | 11/19/2005 (2:10 am) |
| Newbie Question - Moving Interiors in Torque? | @Simon: do you think you could share some info on how this can be done in general? This way you w... read more | 11/17/2005 (8:24 am) |
| Levelgenerator | Actually, this is quite simple to do. Here are some screenshots from a project of mine that does exa... read more | 11/15/2005 (5:34 am) |
| How to make rain fall on a specified client? | Actually I think it should be raining all the time in this area. The cars drive into the rain and ou... read more | 11/13/2005 (7:55 am) |
| ZIP file support in torque? | Like [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7787]here[/url].... read more | 11/13/2005 (2:27 am) |
| Error importing .dif | It's most likely that the textures are missing. Put the textures you used next to the .dif file.... read more | 11/11/2005 (6:33 am) |
| Starting From Scratch -- So To Speak | You have to create those files with a text editor (notepad if you will). So for the code block up... read more | 11/09/2005 (3:07 pm) |
| Writing a script for kork | X y z coordinates. Glad I could help.... read more | 11/09/2005 (11:43 am) |
| Writing a script for kork | Yes, it belongs into the 'if' case. [code] if (!isObject(%this.player)) { %this.play... read more | 11/09/2005 (11:00 am) |
| Writing a script for kork | You'll want to do something like that, rather: [code] %this.player.pushTask("fire(true)"); ... read more | 11/09/2005 (10:19 am) |
| MilkShape 3D Users Feedback Request | What Jason said, especially the last paragraph.... read more | 11/08/2005 (5:34 am) |
| Starting From Scratch -- So To Speak | Take your favourite text editor and throw everything from the mission file, that you don't need. Wha... read more | 11/07/2005 (12:33 pm) |
| Adding more and different bots and characters | This is one way to do it: - copy \tutorial.base\data\shapes\player folder to \starter.fps\data\sh... read more | 11/07/2005 (12:20 pm) |
| Can you export to DTS in Milkshape with transparent materials? | You have to use [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5894]Chr... read more | 11/06/2005 (9:15 am) |
| Adding more and different bots and characters | Which book are you refering to? The [url=http://www.amazon.com/gp/product/1592007333/104-0591763-805... read more | 11/06/2005 (9:10 am) |
| German Torque users ? | I think the curent german head count is quite low, as we can see in [url="http://www.garagegames.com... read more | 11/01/2005 (11:52 am) |
| Texture problem | Check the log, what does it say? Did you put the textures next to the DTS? It seems the engine can't... read more | 10/20/2005 (4:27 am) |
| Transparent objects | For the transparency: you can see from the screenshot above that it works here. I used exactly your ... read more | 10/19/2005 (10:12 pm) |
| Transparent objects | Then you better use the [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=... read more | 10/19/2005 (3:11 pm) |
| Transparent objects | You are using Chris Robertson's DTS plus exporter, right? [image]http://img.photobucket.com/album... read more | 10/19/2005 (3:00 pm) |
| Camera Enter Triggers | First of all: I think it's ok that TGE's philosophy doesn't support cameras triggering anything. So ... read more | 10/19/2005 (12:45 pm) |
| Transparent objects | What I did: - import fence.3ds in Milkshape - select the fence.png, assign it, now I can see the... read more | 10/19/2005 (11:59 am) |
| Transparent objects | It works here: [image]http://img.photobucket.com/albums/v449/dirkk/fe9e336a.jpg[/image]... read more | 10/19/2005 (11:53 am) |
| Animation fine in blender, not in torque | AFAIK this is an issue in TGE. DTS collisions cannot be animated. But if there is a workaround - wou... read more | 10/19/2005 (2:52 am) |
| Animation fine in blender, not in torque | Justin, thanks for posting the solution to your problem.... read more | 10/18/2005 (12:32 pm) |
| NEW fantasy music Pack2 | Stevie, I wrote you about the custom music offer on your on the site, but got no reply?... read more | 10/18/2005 (8:34 am) |
| How do you play background music only in certain areas? | [url="http://www.garagegames.com/docs/tge/general/ch04s02.php"]Read the manual[/url] ;-).... read more | 10/16/2005 (10:25 am) |