Clint Herron's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Packaging makes game slower? | Hah, that's a pretty good trick, Matt. :) I'll have to try that. Last I checked I was having compile... read more | 11/21/2006 (1:29 pm) |
| Packaging makes game slower? | Hey Chris! Thanks so much for downloading my game and giving it a look. :) If you happen to run i... read more | 11/21/2006 (12:56 pm) |
| Where to buy sprites and 2D animated images for my game? | There are many places to get art -- what genre are you looking for? Fantasy RPG? Puzzle? Space actio... read more | 11/15/2006 (8:57 am) |
| How create sprites like the Kork sprite in Adventure Kit? | I made an [url=http://www.rickherron.com/clint/vbk/base_cartoony_small_rig35.zip]example Blender fil... read more | 10/19/2006 (4:20 pm) |
| How to create a "portal effect"? | No, sorry -- I don't. I'm still fairly new to TGB -- I just started really messing with it around 3 ... read more | 09/26/2006 (5:27 am) |
| How to create a "portal effect"? | Okay, so I thought that this was worth a few minutes of my time, so I modified the blending example ... read more | 09/25/2006 (4:32 am) |
| How to create a "portal effect"? | Nicolas: You might look into the possibility of using [url=http://tdn.garagegames.com/wiki/Blendi... read more | 09/25/2006 (3:48 am) |
| Tgb Iso Pack | I made a pseudo-isometric game just recently with TGB, and here is the effect I was able to achieve:... read more | 09/20/2006 (1:04 pm) |
| 3D playing area in TGB? | Victor: Just an idea, but perhaps you need to stop thinking so [url=http://en.wikipedia.org/wiki/Gal... read more | 09/19/2006 (12:27 pm) |
| Overhead art creation | Okay, great! I don't own the Adventure Kit, so I haven't seen any of the forum threads about it or I... read more | 09/19/2006 (6:33 am) |
| Using T2D's particle engine for motion blur? | Because I wasn't updating the particle emitter's image depending on what the current player's image ... read more | 09/19/2006 (6:27 am) |
| Using T2D's particle engine for motion blur? | [quote]Basically I want my player sprite to be constantly emmitted from one location (mounted on the... read more | 09/19/2006 (5:01 am) |
| Pausing the game. | I recently had to do this for a game, where when you collide with an enemy, it pops up a dialog wher... read more | 09/19/2006 (4:44 am) |
| Overhead art creation | In sounds like Louie got his questions answered, but in case anyone else is interested in this sort ... read more | 09/19/2006 (3:55 am) |
| Making tile maps with more than one layer | Hey Oliver! I can't answer your question regarding onion-skinning layers (though that would be *r... read more | 09/14/2006 (1:56 am) |
| Wierd behavior with SceneObject.SetPosition() | Okay -- I've already got a scene object (an image that is my light map that casts extra shadow arou... read more | 09/12/2006 (12:26 pm) |
| Wierd behavior with SceneObject.SetPosition() | Hey Stephen! Thanks for the reply! [quote]Looking carefully at your debug output, you're warp to ... read more | 09/12/2006 (12:12 pm) |
| Remove Object Collision Poly? | I'm going to guess that you can delete the collision poly info in the level .t2d file by manually re... read more | 09/11/2006 (1:27 am) |
| Fog of War and LOS How To?? | I have to go soon, but I'll give you a quick reply. This will be done with a fog of war layer tha... read more | 09/07/2006 (12:51 pm) |
| The mini platform tutorial.... | If you go in and edit your forum subscriptions (where you view all available forums), you should be ... read more | 09/07/2006 (12:19 pm) |
| TGB Browser Plugin like Flash | In case anyone's wondering, I'm still interested in something like this. However, it turns out I'm n... read more | 08/12/2006 (1:03 pm) |
| Animated Lowpoly Models (humans/monsters) | Whoa, those are impressive!... read more | 07/01/2006 (1:40 pm) |
| TGB Known Issues | Andrew: I think that one of the reasons why there have to be private forums here is because unlike m... read more | 06/26/2006 (8:44 pm) |
| GPGT Forum Is Open | It's a public forum -- anyone can access this forum whether or not they've purchased the book. So al... read more | 06/26/2006 (7:42 pm) |
| Boat vehicle | I heard of someone making a very nice boat by starting with StaticShape as his base and moving from ... read more | 06/26/2006 (1:54 pm) |
| TGB Browser Plugin like Flash | Another word about igLoader: [quote]Originally posted by Tim Fisher [b]Any Application or Game run... read more | 06/21/2006 (10:15 am) |
| TGB Browser Plugin like Flash | Wow, fast replies. In the space of time it took me to post my last one, two more showed up! [quot... read more | 06/21/2006 (9:50 am) |
| TGB Browser Plugin like Flash | Ah yes, sorry -- I meant to mention that, but I ran over the character limit in my post and forgot t... read more | 06/21/2006 (9:44 am) |
| Skinning with AVIs | [quote]All I need to do now is find some copyright-free clips!!![/quote] [url=http://www.archive.... read more | 06/20/2006 (10:46 am) |
| Free Audio | Excellent, thanks! I have some sound effects that I recorded a while back for use in an open-sour... read more | 06/15/2006 (5:25 am) |
| Classic RPG for T2D | Thanks for posting an update, Dustin! I'm not big with Torque 2D yet, but it's always exciting to... read more | 06/15/2006 (5:22 am) |
| TDN Issues? | Not sure if it was broken before, but it's working fine for me right now.... read more | 06/14/2006 (12:22 pm) |
| Anyone want any of this stuff? | I know that [url=www.lowpolycoop.com/]Low Poly Coop[/url] would benefit from having many of these. T... read more | 06/13/2006 (1:14 pm) |
| Creating an RTS over an MORPG | Yes -- you can do this in Torque. It's not something built in by default, but it seems that this ... read more | 06/10/2006 (5:25 pm) |
| Free Audio | Sounds great -- thanks for posting this!... read more | 06/08/2006 (7:56 am) |
| Mmorpg | Hi Chris! Welcome to the forums. Just so you know, you probably don't want to [url=http://www.... read more | 06/07/2006 (9:14 am) |
| Civilizations | The Wikipedia article on the [url=http://en.wikipedia.org/wiki/Persian_Immortals]Persian Immortals[/... read more | 06/06/2006 (10:39 am) |
| Stealth-based game (How hard would it be?) | Sumner Mccarty: That's a really good idea! One improvement I might suggest is on collisions, castin... read more | 06/05/2006 (11:46 am) |
| Collision mesh casting shadow | [quote]This is done by creating up to eight (that's from memory, it might be more or less) individua... read more | 06/03/2006 (12:28 pm) |
| Ragdoll 1.4 | Are you talking about the [url=http://www.garagegames.com/products/65]Chris Calef's Ragdoll Animatio... read more | 06/03/2006 (12:21 pm) |
| Retrieve INT value from SQLite query | From what I remember of dealing with SQLite, I was under the impression that it was a sort of "typel... read more | 06/02/2006 (7:31 pm) |