Game Development Community

Clint Herron's Forum Posts

Thread Post Date Posted
Packaging makes game slower? Hah, that's a pretty good trick, Matt. :) I'll have to try that. Last I checked I was having compile... read more 11/21/2006 (1:29 pm)
Packaging makes game slower? Hey Chris! Thanks so much for downloading my game and giving it a look. :) If you happen to run i... read more 11/21/2006 (12:56 pm)
Where to buy sprites and 2D animated images for my game? There are many places to get art -- what genre are you looking for? Fantasy RPG? Puzzle? Space actio... read more 11/15/2006 (8:57 am)
How create sprites like the Kork sprite in Adventure Kit? I made an [url=http://www.rickherron.com/clint/vbk/base_cartoony_small_rig35.zip]example Blender fil... read more 10/19/2006 (4:20 pm)
How to create a "portal effect"? No, sorry -- I don't. I'm still fairly new to TGB -- I just started really messing with it around 3 ... read more 09/26/2006 (5:27 am)
How to create a "portal effect"? Okay, so I thought that this was worth a few minutes of my time, so I modified the blending example ... read more 09/25/2006 (4:32 am)
How to create a "portal effect"? Nicolas: You might look into the possibility of using [url=http://tdn.garagegames.com/wiki/Blendi... read more 09/25/2006 (3:48 am)
Tgb Iso Pack I made a pseudo-isometric game just recently with TGB, and here is the effect I was able to achieve:... read more 09/20/2006 (1:04 pm)
3D playing area in TGB? Victor: Just an idea, but perhaps you need to stop thinking so [url=http://en.wikipedia.org/wiki/Gal... read more 09/19/2006 (12:27 pm)
Overhead art creation Okay, great! I don't own the Adventure Kit, so I haven't seen any of the forum threads about it or I... read more 09/19/2006 (6:33 am)
Using T2D's particle engine for motion blur? Because I wasn't updating the particle emitter's image depending on what the current player's image ... read more 09/19/2006 (6:27 am)
Using T2D's particle engine for motion blur? [quote]Basically I want my player sprite to be constantly emmitted from one location (mounted on the... read more 09/19/2006 (5:01 am)
Pausing the game. I recently had to do this for a game, where when you collide with an enemy, it pops up a dialog wher... read more 09/19/2006 (4:44 am)
Overhead art creation In sounds like Louie got his questions answered, but in case anyone else is interested in this sort ... read more 09/19/2006 (3:55 am)
Making tile maps with more than one layer Hey Oliver! I can't answer your question regarding onion-skinning layers (though that would be *r... read more 09/14/2006 (1:56 am)
Wierd behavior with SceneObject.SetPosition() Okay -- I've already got a scene object (an image that is my light map that casts extra shadow arou... read more 09/12/2006 (12:26 pm)
Wierd behavior with SceneObject.SetPosition() Hey Stephen! Thanks for the reply! [quote]Looking carefully at your debug output, you're warp to ... read more 09/12/2006 (12:12 pm)
Remove Object Collision Poly? I'm going to guess that you can delete the collision poly info in the level .t2d file by manually re... read more 09/11/2006 (1:27 am)
Fog of War and LOS How To?? I have to go soon, but I'll give you a quick reply. This will be done with a fog of war layer tha... read more 09/07/2006 (12:51 pm)
The mini platform tutorial.... If you go in and edit your forum subscriptions (where you view all available forums), you should be ... read more 09/07/2006 (12:19 pm)
TGB Browser Plugin like Flash In case anyone's wondering, I'm still interested in something like this. However, it turns out I'm n... read more 08/12/2006 (1:03 pm)
Animated Lowpoly Models (humans/monsters) Whoa, those are impressive!... read more 07/01/2006 (1:40 pm)
TGB Known Issues Andrew: I think that one of the reasons why there have to be private forums here is because unlike m... read more 06/26/2006 (8:44 pm)
GPGT Forum Is Open It's a public forum -- anyone can access this forum whether or not they've purchased the book. So al... read more 06/26/2006 (7:42 pm)
Boat vehicle I heard of someone making a very nice boat by starting with StaticShape as his base and moving from ... read more 06/26/2006 (1:54 pm)
TGB Browser Plugin like Flash Another word about igLoader: [quote]Originally posted by Tim Fisher [b]Any Application or Game run... read more 06/21/2006 (10:15 am)
TGB Browser Plugin like Flash Wow, fast replies. In the space of time it took me to post my last one, two more showed up! [quot... read more 06/21/2006 (9:50 am)
TGB Browser Plugin like Flash Ah yes, sorry -- I meant to mention that, but I ran over the character limit in my post and forgot t... read more 06/21/2006 (9:44 am)
Skinning with AVIs [quote]All I need to do now is find some copyright-free clips!!![/quote] [url=http://www.archive.... read more 06/20/2006 (10:46 am)
Free Audio Excellent, thanks! I have some sound effects that I recorded a while back for use in an open-sour... read more 06/15/2006 (5:25 am)
Classic RPG for T2D Thanks for posting an update, Dustin! I'm not big with Torque 2D yet, but it's always exciting to... read more 06/15/2006 (5:22 am)
TDN Issues? Not sure if it was broken before, but it's working fine for me right now.... read more 06/14/2006 (12:22 pm)
Anyone want any of this stuff? I know that [url=www.lowpolycoop.com/]Low Poly Coop[/url] would benefit from having many of these. T... read more 06/13/2006 (1:14 pm)
Creating an RTS over an MORPG Yes -- you can do this in Torque. It's not something built in by default, but it seems that this ... read more 06/10/2006 (5:25 pm)
Free Audio Sounds great -- thanks for posting this!... read more 06/08/2006 (7:56 am)
Mmorpg Hi Chris! Welcome to the forums. Just so you know, you probably don't want to [url=http://www.... read more 06/07/2006 (9:14 am)
Civilizations The Wikipedia article on the [url=http://en.wikipedia.org/wiki/Persian_Immortals]Persian Immortals[/... read more 06/06/2006 (10:39 am)
Stealth-based game (How hard would it be?) Sumner Mccarty: That's a really good idea! One improvement I might suggest is on collisions, castin... read more 06/05/2006 (11:46 am)
Collision mesh casting shadow [quote]This is done by creating up to eight (that's from memory, it might be more or less) individua... read more 06/03/2006 (12:28 pm)
Ragdoll 1.4 Are you talking about the [url=http://www.garagegames.com/products/65]Chris Calef's Ragdoll Animatio... read more 06/03/2006 (12:21 pm)
Retrieve INT value from SQLite query From what I remember of dealing with SQLite, I was under the impression that it was a sort of "typel... read more 06/02/2006 (7:31 pm)
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