Game Development Community

Scott Burns's Forum Posts

Thread Post Date Posted
Jumpy physics - RESOLVED Fixed in 1.2.... read more 10/06/2011 (3:37 pm)
PhysX could not be started! Error code 1 @Limdorn Nvidia changed the licensing for PhysX to allow developers to redistribute the runtimes wh... read more 10/06/2011 (9:28 am)
All builds broken with 1.75? Just to update everyone real quick, Mich was testing against the current repo, not the released buil... read more 10/04/2011 (11:07 am)
TGEA Still a good engine? Doh! Yeah, it did have Mac support. All my work with the legacy engines was so PC-centric I forgot... read more 10/03/2011 (3:31 pm)
iTorque 2D 1.5 Final Release Notes @Henry Pedro Vicente posted a resource for [url=http://www.garagegames.com/community/resources/view... read more 10/03/2011 (5:33 am)
iTorque 2D 1.5 Final Release Notes Oh, there's an improvement that was left off the list. For the Windows installer, projects created ... read more 10/02/2011 (2:06 pm)
Torque 3D Demos Well, the PhysX runtimes aren't a problem anymore. Since Nvidia changed the licensing for it and de... read more 10/02/2011 (1:43 pm)
Torque 3D Demos Future installers will be doing that, specifically because of that reason. We switched installer te... read more 10/02/2011 (11:50 am)
HD images in GUI GUIs do not have the HD image support. You can create guis via sprites though, like in the Feature ... read more 10/01/2011 (10:58 pm)
New 1.5 Demos @Craig The Feature Demo is behavior driven and dsos have to be generated for them to work on the de... read more 10/01/2011 (10:55 pm)
TGEA Still a good engine? TGEA was Windows only, it had no Mac build. T3D has support for Windows and Mac, thought the Mac is... read more 10/01/2011 (11:52 am)
Where is my TGE download link (2011)? Bwha?! But....we fixed it....I saw it happen. I checked your account it, it was fixed. I...I sa... read more 09/30/2011 (12:53 pm)
Fish demo t2d Did you save your project before hitting reload?... read more 09/30/2011 (12:41 pm)
iTorque 2D 1.5 Final Release Notes A lot of changes happened between the Previews and the Final. Probably one of the biggest that you'... read more 09/30/2011 (12:13 pm)
TGB 1.7.5 torsion problem (binary fix available) - RESOLVED The issue was actually fixed last year and we put out a hotfix for it in the form of updated install... read more 09/30/2011 (12:06 pm)
iTorque 2D 1.5 Final Release Notes @Keith 1.5 is a paid update, see Mich's [url=http://www.garagegames.com/community/blogs/view/21277]... read more 09/29/2011 (6:50 pm)
What would you like to see addressed in Torque 2D? @Laura The Mac build has the same console log as the PC build. The outputted log file is console.l... read more 09/29/2011 (4:36 pm)
Web Based Games None planned at this time. We are beginning work on a 1.7.6 update but it is purely bugfixes.... read more 09/29/2011 (3:42 pm)
Help little ol' me @Justin You need to download and install both parts. Due to the size of it T3D 1.1 was split into ... read more 09/29/2011 (1:36 pm)
Web Based Games T2D uses TNL Lite (Torque Networking Layer), which means that it can handle turn based multiplayer o... read more 09/29/2011 (1:24 pm)
iT2D 1.5 Preview 1 - SimObject save bug on actual device - RESOLVED (ITGB-209) Fixed in 1.5.... read more 09/28/2011 (11:08 am)
endGame() not working [SOLVED] That's what endGame does, it ends the game that is in progress so that then you could go back to you... read more 09/28/2011 (10:54 am)
iT2D 1.4.1 - Odd image map behaviour - CANNOT REPRODUCE Still hate this one, still a pain to repro. The positive side here is that normally it occurs at th... read more 09/27/2011 (7:31 pm)
iT2D 1.4.1 Orientation change happens at incorrect angles - RESOLVED Fixed in 1.5.... read more 09/27/2011 (7:26 pm)
iT2D 1.4 Release - Mount Broken During Copy Paste - RESOLVED Fixed in 1.5. Note that due to how the engine creates object and handles the bin sorting you can ... read more 09/27/2011 (7:25 pm)
iT2D 1.4.1 Release - Undo after Deleting Breaks Mounts - RESOLVED Fixed in 1.5.... read more 09/27/2011 (7:15 pm)
Gantt Chart Gantt charts are project management docs that can be used to plan and track the progress of a projec... read more 09/27/2011 (1:44 pm)
Dear T2D, Please Give me Lightmaps for Christmas! 1.7.6 is going to be purely bugfixes and some improvements ported from iT2D, no new features.... read more 09/25/2011 (11:43 am)
Dear T2D, Please Give me Lightmaps for Christmas! The only simliarity TX and T2D share is the editor interface. They're two completely different engi... read more 09/24/2011 (2:24 pm)
Torque 2D v 1.7.5 Scroller sprite bug - image/scroller is invisible or greatly increased during Run game test compared to what You see when designing the level - RESOLVED @Ameen No update to give, Jon logged it so that we made sure that we had the full list of reported ... read more 09/23/2011 (12:55 pm)
T3D 1.1 Final - Server does not sanity check the timing of moves from client - RESOLVED (THREED-2600) We've been digging into it some more and you guys are right, it's worse than it first appeared as be... read more 09/23/2011 (12:30 pm)
T3D 1.1 Final - Server does not sanity check the timing of moves from client - RESOLVED (THREED-2600) I'll discuss the issue with Derek again, but with 1.2 being so close to code complete it does have a... read more 09/22/2011 (9:09 am)
T3D 1.1 Preview - Projectiles disappearing instead of exploding - RESOLVED @eb That's why Ray was posting in the thread last month. ;) From what I've seen what's been chec... read more 09/22/2011 (12:48 am)
T3D 1.1 Final - Server does not sanity check the timing of moves from client - RESOLVED (THREED-2600) I did some digging on this one. This has been this way since TGE, so this won't be changing in 1.2.... read more 09/21/2011 (5:43 pm)
Torque X CEV activations @Jchon See Eric's latest [url=http://www.garagegames.com/community/blogs/view/21249]blog[/url] for ... read more 09/20/2011 (4:42 pm)
setMoveDestination() By re-implement he meant adding the code from the resource to the engine so that the class is avail... read more 09/20/2011 (9:17 am)
AIPlayer not playing Death Animation @Michael Already done, see my [url=http://www.garagegames.com/community/forums/viewthread/127750/1#... read more 09/19/2011 (10:48 am)
Download link don't work @Kaj We had to take down the Torque X downloads temporarily, they should be back up soon. As for t... read more 09/19/2011 (10:43 am)
Legions: Overdrive Rokkitball is in the same situation as Marble Blast and Think Tanks. Owned by IAC and sitting in an... read more 09/18/2011 (10:33 am)
AIPlayer not playing Death Animation This was a [url=http://www.garagegames.com/community/forums/viewthread/126247]known issue[/url] of 1... read more 09/17/2011 (6:36 pm)
iT2D 1.4.1 - Odd image map behaviour - CANNOT REPRODUCE Still an infuriating one to reproduce. I still have it happen once in the cycle and then it's not r... read more 09/16/2011 (1:31 pm)
Car Driving Simulator - is Torque a right choice? I got stuck helping to fix a build during last week's hour so I didn't get a chance to jump in here.... read more 09/16/2011 (1:08 pm)
iT2D 1.4.1 - moveTo & onCollision & Static Audio - RESOLVED That explains why we haven't been able to reproduce it. 1.3 still had that bug so the bug was just ... read more 09/16/2011 (11:35 am)
iT2D 1.4.1 - No Mass Select to Remove Datablock - RESOLVED Fixed in 1.5.... read more 09/15/2011 (12:52 pm)
iT2D 1.4.1 - Does not remember Layer Management Settings - AS DESIGNED Marking as As Designed.... read more 09/15/2011 (12:43 pm)
iT2d 1.4.1 - Crash when creating a new image map from BMP - RESOLVED Fixed in 1.5. BMP support is now deprecated, BMP's cannot be used at all.... read more 09/15/2011 (12:19 pm)
iT2D 1.4.1 Minor editor bugs - RESOLVED #3 is fixed in 1.5. The other two will not be fixed, though.... read more 09/15/2011 (11:42 am)
iT2D 1.4.1 - Minor editor visual issue - RESOLVED Fixed in 1.5.... read more 09/14/2011 (10:36 am)
iT2D 1.4.1 - SourceRect malfunction - RESOLVED Fixed in 1.5.... read more 09/14/2011 (10:32 am)
iT2D 1.4.1 - XCode 4 - MacBook Pro 2011 - Build Issue? - RESOLVED Marked as resolved.... read more 09/12/2011 (4:23 pm)