Game Development Community

Scott Burns's Forum Posts

Thread Post Date Posted
Content specific action button I think there's some confusion with what Tom's talking about. I think he's referring to context sen... read more 08/08/2006 (11:34 am)
Fps and racer demos. multiplayer quandry @Alex A second player can't join in the middle of a race. Once the race is over and the mission ... read more 08/08/2006 (6:52 am)
Ben/Brian: Any sneak peak on MS 4 for us? :-) Guess 6: A servant monkey to fetch me drinks so I don't have to walk up to the second floor.... read more 08/07/2006 (11:56 am)
Dts? Perhaps a look at the docs will help. [url]http://dannyn1.web.aplus.net/torque/maya2dts/[/url]... read more 08/07/2006 (8:48 am)
Commercial vs. indie Yeah, I never understood the point of them either. That's good news that Indie/Commercial has been ... read more 08/04/2006 (11:53 am)
Weird Frame Rate Problem With GeForce FX7600 GT SLI I can't say for absolute certain since I'm not running an Intel system, but it would most likely be ... read more 08/04/2006 (7:59 am)
Weird Frame Rate Problem With GeForce FX7600 GT SLI The problem is with the dual core. You need to download driver updates and apply a hotfix for your ... read more 08/04/2006 (7:14 am)
New Console: Mattel Hyperscan It seems kind of interesting, but I don't know if the demographic they're shooting for exists. Like... read more 08/03/2006 (1:00 pm)
GG website is soooo slowwwwww Huh, it must be an out west and Canada issue.... read more 08/03/2006 (10:29 am)
Commercial vs. indie All the packs have both Indie and Commercial licenses. You could buy the commercial license, but if... read more 08/03/2006 (5:41 am)
How do you hide bot name and health? Make the GuiShapeNameHud invisible.... read more 08/01/2006 (11:01 am)
Website running slow? I haven't had any problems with site at all the last few days.... read more 08/01/2006 (10:41 am)
Accessing all players Inventory That won't do it. You have to call getInventory off the player object so it would look like this, C... read more 08/01/2006 (7:36 am)
Speedometer needle not visible in tse You can have a commercial license for TSE without having TGE. In which case your profile shows noth... read more 07/31/2006 (10:14 am)
Is there a point to buying 3ds Max? I'd have to agree with Logan. I haven't seen a workflow like that since my first Torque project, wh... read more 07/31/2006 (8:05 am)
Speedometer needle not visible in tse No, Roshan has a license, he just always posts in the wrong place for some reason.... read more 07/31/2006 (6:22 am)
Forum search kinda blows Ah, well, nevermind then. Thanks Tim.... read more 07/28/2006 (12:03 pm)
Forum search kinda blows Didn't the old search function allow you to specify whether to search only resources, forums or the ... read more 07/28/2006 (11:34 am)
Mystery Crosshair Box I don't think that would affect it. I think that the white box you're seeing is a tooltip. I had i... read more 07/27/2006 (12:27 pm)
Mystery Crosshair Box Is the white box as big as your crosshair or is it much smaller?... read more 07/27/2006 (11:58 am)
Reflection in torque Ok, I see the outcome you're wanting now, but I guess I'm just having trouble imagining the situatio... read more 07/27/2006 (11:54 am)
On the market for new video card I run dual Geforce 7600 GTs in SLI on my rig at home. The performance is great on every game I've p... read more 07/27/2006 (8:47 am)
Compiling with Visual Studio 2005 It works just the same. Follow the old directions and skip the express specific stuff like the Plat... read more 07/27/2006 (7:08 am)
Compiling with Visual Studio 2005 There are compile instructions for VS 2k5 on TDN.... read more 07/27/2006 (6:13 am)
Reflection in torque I suppose you could always write a function in script like that, but I would think it would be rathe... read more 07/27/2006 (5:37 am)
Design is King Ease up on that Refresh button there Ryan. ;)... read more 07/26/2006 (8:09 am)
TSE "Milestone 3.5" Update Is there any major differences in wheeled vehicles between TGE 1.4 and TSEMS 3.5? I'm up to the por... read more 07/25/2006 (12:52 pm)
Wrestling Game - Seeking Help Well, the first thing I would change would be the name. I don't know if its a temporary title or no... read more 07/24/2006 (7:35 am)
Quick TSE question In the future please do not double post. That's very frowned upon around here. As for your questio... read more 07/18/2006 (10:19 am)
AI Animation Jerky On FollowPath() Yep, I've run into it before. One thing I can suggest is try, if possible, to not have your nodes t... read more 07/18/2006 (6:13 am)
MS3.5 and Materials I'm thinking it was because the weapon datablocks also had the same handle. My avatar's materials h... read more 07/17/2006 (12:58 pm)
MS3.5 and Materials If you think that catch was good then check this one out that I just ran into. I was working on m... read more 07/17/2006 (12:41 pm)
MS3.5 and Materials Don't forget the mapTo field. I'm told its required if you exported from Maya for some reason. Als... read more 07/17/2006 (12:07 pm)
Can i use maya models You can use any modeling application you want that has an exporter for Torque. The models are broug... read more 07/17/2006 (10:08 am)
Garage Games using XNA framework? Based on the GDC pre-release I have yet to see exactly what the usefulness of XNA will be. From wha... read more 07/17/2006 (10:05 am)
First person "player" placement Yeah, there's definitely a node that's been left out. Probably either the eye node or the cam node.... read more 07/17/2006 (5:48 am)
First person "player" placement There's a link just below the reply field that says "Click here to learn how". That tells you the d... read more 07/14/2006 (8:21 am)
TSE "Milestone 3.5" Update @Ben Thanks, that did the trick. I'm sure NASA programmers use just as much duct tape and bubble... read more 07/14/2006 (8:17 am)
The Police The original post came across that way to me as well. I'd also like to add to Aaron's reccomendat... read more 07/14/2006 (7:18 am)
TSE "Milestone 3.5" Update It should be noted that this particular hack caused me quite a headache while using the Dynamic Libr... read more 07/13/2006 (12:59 pm)
Player replaced, now i got a "version error I don't know of any reason why that file would be missing. The most likely explanation is that it f... read more 07/13/2006 (12:01 pm)
Ava Pack has wrong link Just confirming that I noticed the bug was fixed.... read more 07/13/2006 (11:19 am)
Player replaced, now i got a "version error Check the console log to see what is causing the error. Most likely you've either forgotten to copy... read more 07/13/2006 (11:16 am)
First person "player" placement My guess is you've left a node or something, the eye node perhaps. Its hard to say as your problem ... read more 07/13/2006 (7:18 am)
Weapon Pack Notice That number has to be a mistake, I didn't think XP would even run on something that low spec.... read more 07/13/2006 (6:57 am)
5 Problems *please Help Me :d I'm sorry you got ripped off. It sucks, I know, but GG isn't going to just give you a license becau... read more 07/12/2006 (9:49 am)
How to change to 3rd person view and question about walking.... It doesn't matter that it isn't the demo. You shouldn't have access to it, and you sure as hell can... read more 07/12/2006 (8:35 am)
How to change to 3rd person view and question about walking.... Ok, I just dowloaded that link you provided. That is not the demo. All that is in there are VS pro... read more 07/12/2006 (8:25 am)
How to change to 3rd person view and question about walking.... You couldn't have applied those resources without the ability to modify the source code. [quote] ... read more 07/12/2006 (7:45 am)
Early Adopter Torque 2d By purchasing an Early Adopter license you automatically have a license for the final product. Just... read more 07/11/2006 (2:08 pm)