Scott Burns's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Content specific action button | I think there's some confusion with what Tom's talking about. I think he's referring to context sen... read more | 08/08/2006 (11:34 am) |
| Fps and racer demos. multiplayer quandry | @Alex A second player can't join in the middle of a race. Once the race is over and the mission ... read more | 08/08/2006 (6:52 am) |
| Ben/Brian: Any sneak peak on MS 4 for us? :-) | Guess 6: A servant monkey to fetch me drinks so I don't have to walk up to the second floor.... read more | 08/07/2006 (11:56 am) |
| Dts? | Perhaps a look at the docs will help. [url]http://dannyn1.web.aplus.net/torque/maya2dts/[/url]... read more | 08/07/2006 (8:48 am) |
| Commercial vs. indie | Yeah, I never understood the point of them either. That's good news that Indie/Commercial has been ... read more | 08/04/2006 (11:53 am) |
| Weird Frame Rate Problem With GeForce FX7600 GT SLI | I can't say for absolute certain since I'm not running an Intel system, but it would most likely be ... read more | 08/04/2006 (7:59 am) |
| Weird Frame Rate Problem With GeForce FX7600 GT SLI | The problem is with the dual core. You need to download driver updates and apply a hotfix for your ... read more | 08/04/2006 (7:14 am) |
| New Console: Mattel Hyperscan | It seems kind of interesting, but I don't know if the demographic they're shooting for exists. Like... read more | 08/03/2006 (1:00 pm) |
| GG website is soooo slowwwwww | Huh, it must be an out west and Canada issue.... read more | 08/03/2006 (10:29 am) |
| Commercial vs. indie | All the packs have both Indie and Commercial licenses. You could buy the commercial license, but if... read more | 08/03/2006 (5:41 am) |
| How do you hide bot name and health? | Make the GuiShapeNameHud invisible.... read more | 08/01/2006 (11:01 am) |
| Website running slow? | I haven't had any problems with site at all the last few days.... read more | 08/01/2006 (10:41 am) |
| Accessing all players Inventory | That won't do it. You have to call getInventory off the player object so it would look like this, C... read more | 08/01/2006 (7:36 am) |
| Speedometer needle not visible in tse | You can have a commercial license for TSE without having TGE. In which case your profile shows noth... read more | 07/31/2006 (10:14 am) |
| Is there a point to buying 3ds Max? | I'd have to agree with Logan. I haven't seen a workflow like that since my first Torque project, wh... read more | 07/31/2006 (8:05 am) |
| Speedometer needle not visible in tse | No, Roshan has a license, he just always posts in the wrong place for some reason.... read more | 07/31/2006 (6:22 am) |
| Forum search kinda blows | Ah, well, nevermind then. Thanks Tim.... read more | 07/28/2006 (12:03 pm) |
| Forum search kinda blows | Didn't the old search function allow you to specify whether to search only resources, forums or the ... read more | 07/28/2006 (11:34 am) |
| Mystery Crosshair Box | I don't think that would affect it. I think that the white box you're seeing is a tooltip. I had i... read more | 07/27/2006 (12:27 pm) |
| Mystery Crosshair Box | Is the white box as big as your crosshair or is it much smaller?... read more | 07/27/2006 (11:58 am) |
| Reflection in torque | Ok, I see the outcome you're wanting now, but I guess I'm just having trouble imagining the situatio... read more | 07/27/2006 (11:54 am) |
| On the market for new video card | I run dual Geforce 7600 GTs in SLI on my rig at home. The performance is great on every game I've p... read more | 07/27/2006 (8:47 am) |
| Compiling with Visual Studio 2005 | It works just the same. Follow the old directions and skip the express specific stuff like the Plat... read more | 07/27/2006 (7:08 am) |
| Compiling with Visual Studio 2005 | There are compile instructions for VS 2k5 on TDN.... read more | 07/27/2006 (6:13 am) |
| Reflection in torque | I suppose you could always write a function in script like that, but I would think it would be rathe... read more | 07/27/2006 (5:37 am) |
| Design is King | Ease up on that Refresh button there Ryan. ;)... read more | 07/26/2006 (8:09 am) |
| TSE "Milestone 3.5" Update | Is there any major differences in wheeled vehicles between TGE 1.4 and TSEMS 3.5? I'm up to the por... read more | 07/25/2006 (12:52 pm) |
| Wrestling Game - Seeking Help | Well, the first thing I would change would be the name. I don't know if its a temporary title or no... read more | 07/24/2006 (7:35 am) |
| Quick TSE question | In the future please do not double post. That's very frowned upon around here. As for your questio... read more | 07/18/2006 (10:19 am) |
| AI Animation Jerky On FollowPath() | Yep, I've run into it before. One thing I can suggest is try, if possible, to not have your nodes t... read more | 07/18/2006 (6:13 am) |
| MS3.5 and Materials | I'm thinking it was because the weapon datablocks also had the same handle. My avatar's materials h... read more | 07/17/2006 (12:58 pm) |
| MS3.5 and Materials | If you think that catch was good then check this one out that I just ran into. I was working on m... read more | 07/17/2006 (12:41 pm) |
| MS3.5 and Materials | Don't forget the mapTo field. I'm told its required if you exported from Maya for some reason. Als... read more | 07/17/2006 (12:07 pm) |
| Can i use maya models | You can use any modeling application you want that has an exporter for Torque. The models are broug... read more | 07/17/2006 (10:08 am) |
| Garage Games using XNA framework? | Based on the GDC pre-release I have yet to see exactly what the usefulness of XNA will be. From wha... read more | 07/17/2006 (10:05 am) |
| First person "player" placement | Yeah, there's definitely a node that's been left out. Probably either the eye node or the cam node.... read more | 07/17/2006 (5:48 am) |
| First person "player" placement | There's a link just below the reply field that says "Click here to learn how". That tells you the d... read more | 07/14/2006 (8:21 am) |
| TSE "Milestone 3.5" Update | @Ben Thanks, that did the trick. I'm sure NASA programmers use just as much duct tape and bubble... read more | 07/14/2006 (8:17 am) |
| The Police | The original post came across that way to me as well. I'd also like to add to Aaron's reccomendat... read more | 07/14/2006 (7:18 am) |
| TSE "Milestone 3.5" Update | It should be noted that this particular hack caused me quite a headache while using the Dynamic Libr... read more | 07/13/2006 (12:59 pm) |
| Player replaced, now i got a "version error | I don't know of any reason why that file would be missing. The most likely explanation is that it f... read more | 07/13/2006 (12:01 pm) |
| Ava Pack has wrong link | Just confirming that I noticed the bug was fixed.... read more | 07/13/2006 (11:19 am) |
| Player replaced, now i got a "version error | Check the console log to see what is causing the error. Most likely you've either forgotten to copy... read more | 07/13/2006 (11:16 am) |
| First person "player" placement | My guess is you've left a node or something, the eye node perhaps. Its hard to say as your problem ... read more | 07/13/2006 (7:18 am) |
| Weapon Pack Notice | That number has to be a mistake, I didn't think XP would even run on something that low spec.... read more | 07/13/2006 (6:57 am) |
| 5 Problems *please Help Me :d | I'm sorry you got ripped off. It sucks, I know, but GG isn't going to just give you a license becau... read more | 07/12/2006 (9:49 am) |
| How to change to 3rd person view and question about walking.... | It doesn't matter that it isn't the demo. You shouldn't have access to it, and you sure as hell can... read more | 07/12/2006 (8:35 am) |
| How to change to 3rd person view and question about walking.... | Ok, I just dowloaded that link you provided. That is not the demo. All that is in there are VS pro... read more | 07/12/2006 (8:25 am) |
| How to change to 3rd person view and question about walking.... | You couldn't have applied those resources without the ability to modify the source code. [quote] ... read more | 07/12/2006 (7:45 am) |
| Early Adopter Torque 2d | By purchasing an Early Adopter license you automatically have a license for the final product. Just... read more | 07/11/2006 (2:08 pm) |