Game Development Community

Scott Burns's Forum Posts

Thread Post Date Posted
I've broken my thirdperson toggle I know exactly what the problem is, I had the same thing happen to me. The commands for toggling th... read more 01/18/2006 (6:04 am)
Scope - global $variable The variable names are different. In init.cs you have $playerSkill and $playerSkillIcon, whereas in... read more 01/17/2006 (1:34 pm)
TSE Issues Go to Developer->Forums. Toward the top you'll see a link to edit subscriptions, click that and che... read more 01/17/2006 (9:39 am)
Road Map Pack The pieces are flat.... read more 01/12/2006 (7:58 am)
Road Map Pack The boneyard is now digitalboneyard.net. The city pack was recently uploaded there, it has some goo... read more 01/12/2006 (5:43 am)
Promotion/ad budget Have you tried Gamasutra? There's a good chance a related article may be on there. Blast! John ... read more 01/11/2006 (11:43 am)
Wireless LAN game bug? [quote]First I have a wireless lan running throughout my home that is connected through the wireless... read more 01/09/2006 (6:11 am)
Xbox 360 controller - Z trigger problem I believe the issue was fixed with a driver update. One trigger is negative and the other is positi... read more 01/06/2006 (12:43 pm)
Finding position under crosshair I think the enhancements to the Super Crosshair resource had rangefinder capabilities, but I'm not s... read more 01/06/2006 (12:39 pm)
Requirements and Project Scope of a Torque Game Eric, I'm going to relate to you the story of my first experience with Torque as I think it applies ... read more 01/06/2006 (11:17 am)
Compile-debug-error Whoa, I think there was a breakdown in my explaination, that wasn't quite what I meant. Doesn't mat... read more 01/05/2006 (1:16 pm)
Compile-debug-error Doh, yeah or you could do that. I don't know why I always forget about that.... read more 01/05/2006 (12:55 pm)
Compile-debug-error I assume this was trying to run from inside the compiler. .NET treats that as running it from the s... read more 01/05/2006 (12:38 pm)
Disappearing Gun in 1st Person Yes you're correct Max, it is the bounding box that causes that. This best thing to do is to play w... read more 12/16/2005 (6:39 am)
1.3 to 1.4 project problems I would recommend using 1.4 when you buy the license. Its much cleaner and has more goodies than 1.... read more 12/14/2005 (6:14 am)
Free compilers? The install file for VSE isn't that big, a couple megs, its not untill you run the install that the ... read more 12/09/2005 (5:55 am)
ORKVALE - Stronghold - Preorders So, how much is it going to be then? I can't really commit myself to a preorder unless I know what ... read more 12/08/2005 (11:42 am)
Tank pack and vehicle resource I haven't gotten it to work but I have seen where the main problem comes from. The vehicle resource... read more 11/26/2005 (1:58 pm)
Mouse Cursor Ingame I believe there's either a function or a variable somewhere called cursorOn. I'm not completely sur... read more 11/25/2005 (8:13 pm)
Heckler and Koch ump Still can't see it. I'm actually having a login dialog popup.... read more 11/25/2005 (7:01 pm)
Crosshair, Animation Question I used the Super Crosshair resource and it solved the problem rather well for me. It uses a raycast... read more 11/20/2005 (12:00 am)
Paid 3d / texturing work Great looking work. I got a good chuckle out of that derringer, it just struck me funny that there ... read more 11/19/2005 (9:54 pm)
Weaponimage disappears when looking in certain angles. Ok, it worked. I've got the new positions resource integrated in and I realized that in setPlayerPo... read more 11/18/2005 (7:26 am)
Weaponimage disappears when looking in certain angles. I think I may have found a solution. It involves manually setting the bounding box. I'll let you k... read more 11/18/2005 (6:56 am)
Weaponimage disappears when looking in certain angles. Yeah that's the problem, that solution doesn't work for me. I need the smaller bounding box that I'... read more 11/16/2005 (6:15 am)
TelnetDebugger fails w/ release builds Heh, I completely overlooked it as well.... read more 11/14/2005 (1:16 pm)
TelnetDebugger fails w/ release builds I can't really remember if I ever ran the old debugger with a release build or not. I was using Tri... read more 11/14/2005 (11:35 am)
Weaponimage disappears when looking in certain angles. Has anyone come up with a fix for this yet? I've recently been having this problem as well, only my... read more 11/14/2005 (10:33 am)
TelnetDebugger fails w/ release builds I'm pretty sure the debugger has to be used with a debug build.... read more 11/14/2005 (10:12 am)
Adding Walking to TGE Ok, nevermind, I just discovered that the disappearing weapon image was an unrelated issue. So my s... read more 11/10/2005 (7:23 am)
Adding Walking to TGE Morrie, You are getting the disappearing bug right? After I reread your post I wasn't sure if yo... read more 11/09/2005 (3:36 pm)
Adding Walking to TGE Thanks Morrie, at least this helps confirm there is something wrong with my code. I had also tested... read more 11/09/2005 (11:32 am)
Adding Walking to TGE [quote] Make sure that you are both setting the new animation, and also setting the correct mask bi... read more 11/09/2005 (10:45 am)
Visual studio express products released.. and free Yeah, I figured they'd be pretty similar. I've been using the the Express beta for some time now. ... read more 11/09/2005 (9:52 am)
Visual studio express products released.. and free I want my free standard edition. *getting antsy* I'm signed up for the one in Tampa, it doesn't hap... read more 11/09/2005 (9:21 am)
Visual studio express products released.. and free Doesn't look like it.... read more 11/07/2005 (1:52 pm)
Visual studio express products released.. and free Looks like it'll be free until 11/6/06, if you download it after that you have to pay for it.... read more 11/07/2005 (12:44 pm)
King Kong Close to 4.... read more 11/04/2005 (6:42 am)
King Kong Its going to be interesting to see how Peter Jackson managed to make the King Kong plot last over 3 ... read more 11/04/2005 (6:03 am)
As a beginner, what is your biggest hurdle so far? I'd have to say that the art pipeline is the biggest hurdle. There's enough content out there among... read more 11/03/2005 (11:02 am)
A For problem Glad to help!... read more 11/03/2005 (10:41 am)
A For problem Is there a particular reason why you're starting both loops at 1? It would make for better and clea... read more 11/03/2005 (9:29 am)
Multiplayer Master Server If you search for game server or dedicated server you should find one pretty easy.... read more 11/02/2005 (10:57 am)
Off Topic - DRM and Sony grrrr @FruitBat Thanks again, I must have completely missed that in the article. Oh wait, I see, it was ... read more 11/02/2005 (10:38 am)
Off Topic - DRM and Sony grrrr Thanks for that, I think this explains why my good laptop has been running poorly as of late. The E... read more 11/02/2005 (10:24 am)
Adding Walking to TGE @Stephen No problem, let me know if you have any problems with it. @Manoel Thanks a lot. I had... read more 10/28/2005 (11:56 am)
Adding Walking to TGE Looks like there's three of us in that boat. I have gotten the sprint resource working. Its been... read more 10/28/2005 (6:29 am)
Lighting Pack Demo Crashes The other demos were running in fullscreen, I ran them in windowed just now and they worked. I've a... read more 10/27/2005 (3:19 pm)
Lighting Pack Demo Crashes I'm running a Radeon 9600 with up to date drivers. I did try 16 bit which made it even more confu... read more 10/27/2005 (2:10 pm)
Lighting Pack Demo Crashes I just tried the 1.3.5 demo and got the same result. It looks like it is trying to set it to 640x48... read more 10/27/2005 (12:51 pm)