Scott Burns's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| I've broken my thirdperson toggle | I know exactly what the problem is, I had the same thing happen to me. The commands for toggling th... read more | 01/18/2006 (6:04 am) |
| Scope - global $variable | The variable names are different. In init.cs you have $playerSkill and $playerSkillIcon, whereas in... read more | 01/17/2006 (1:34 pm) |
| TSE Issues | Go to Developer->Forums. Toward the top you'll see a link to edit subscriptions, click that and che... read more | 01/17/2006 (9:39 am) |
| Road Map Pack | The pieces are flat.... read more | 01/12/2006 (7:58 am) |
| Road Map Pack | The boneyard is now digitalboneyard.net. The city pack was recently uploaded there, it has some goo... read more | 01/12/2006 (5:43 am) |
| Promotion/ad budget | Have you tried Gamasutra? There's a good chance a related article may be on there. Blast! John ... read more | 01/11/2006 (11:43 am) |
| Wireless LAN game bug? | [quote]First I have a wireless lan running throughout my home that is connected through the wireless... read more | 01/09/2006 (6:11 am) |
| Xbox 360 controller - Z trigger problem | I believe the issue was fixed with a driver update. One trigger is negative and the other is positi... read more | 01/06/2006 (12:43 pm) |
| Finding position under crosshair | I think the enhancements to the Super Crosshair resource had rangefinder capabilities, but I'm not s... read more | 01/06/2006 (12:39 pm) |
| Requirements and Project Scope of a Torque Game | Eric, I'm going to relate to you the story of my first experience with Torque as I think it applies ... read more | 01/06/2006 (11:17 am) |
| Compile-debug-error | Whoa, I think there was a breakdown in my explaination, that wasn't quite what I meant. Doesn't mat... read more | 01/05/2006 (1:16 pm) |
| Compile-debug-error | Doh, yeah or you could do that. I don't know why I always forget about that.... read more | 01/05/2006 (12:55 pm) |
| Compile-debug-error | I assume this was trying to run from inside the compiler. .NET treats that as running it from the s... read more | 01/05/2006 (12:38 pm) |
| Disappearing Gun in 1st Person | Yes you're correct Max, it is the bounding box that causes that. This best thing to do is to play w... read more | 12/16/2005 (6:39 am) |
| 1.3 to 1.4 project problems | I would recommend using 1.4 when you buy the license. Its much cleaner and has more goodies than 1.... read more | 12/14/2005 (6:14 am) |
| Free compilers? | The install file for VSE isn't that big, a couple megs, its not untill you run the install that the ... read more | 12/09/2005 (5:55 am) |
| ORKVALE - Stronghold - Preorders | So, how much is it going to be then? I can't really commit myself to a preorder unless I know what ... read more | 12/08/2005 (11:42 am) |
| Tank pack and vehicle resource | I haven't gotten it to work but I have seen where the main problem comes from. The vehicle resource... read more | 11/26/2005 (1:58 pm) |
| Mouse Cursor Ingame | I believe there's either a function or a variable somewhere called cursorOn. I'm not completely sur... read more | 11/25/2005 (8:13 pm) |
| Heckler and Koch ump | Still can't see it. I'm actually having a login dialog popup.... read more | 11/25/2005 (7:01 pm) |
| Crosshair, Animation Question | I used the Super Crosshair resource and it solved the problem rather well for me. It uses a raycast... read more | 11/20/2005 (12:00 am) |
| Paid 3d / texturing work | Great looking work. I got a good chuckle out of that derringer, it just struck me funny that there ... read more | 11/19/2005 (9:54 pm) |
| Weaponimage disappears when looking in certain angles. | Ok, it worked. I've got the new positions resource integrated in and I realized that in setPlayerPo... read more | 11/18/2005 (7:26 am) |
| Weaponimage disappears when looking in certain angles. | I think I may have found a solution. It involves manually setting the bounding box. I'll let you k... read more | 11/18/2005 (6:56 am) |
| Weaponimage disappears when looking in certain angles. | Yeah that's the problem, that solution doesn't work for me. I need the smaller bounding box that I'... read more | 11/16/2005 (6:15 am) |
| TelnetDebugger fails w/ release builds | Heh, I completely overlooked it as well.... read more | 11/14/2005 (1:16 pm) |
| TelnetDebugger fails w/ release builds | I can't really remember if I ever ran the old debugger with a release build or not. I was using Tri... read more | 11/14/2005 (11:35 am) |
| Weaponimage disappears when looking in certain angles. | Has anyone come up with a fix for this yet? I've recently been having this problem as well, only my... read more | 11/14/2005 (10:33 am) |
| TelnetDebugger fails w/ release builds | I'm pretty sure the debugger has to be used with a debug build.... read more | 11/14/2005 (10:12 am) |
| Adding Walking to TGE | Ok, nevermind, I just discovered that the disappearing weapon image was an unrelated issue. So my s... read more | 11/10/2005 (7:23 am) |
| Adding Walking to TGE | Morrie, You are getting the disappearing bug right? After I reread your post I wasn't sure if yo... read more | 11/09/2005 (3:36 pm) |
| Adding Walking to TGE | Thanks Morrie, at least this helps confirm there is something wrong with my code. I had also tested... read more | 11/09/2005 (11:32 am) |
| Adding Walking to TGE | [quote] Make sure that you are both setting the new animation, and also setting the correct mask bi... read more | 11/09/2005 (10:45 am) |
| Visual studio express products released.. and free | Yeah, I figured they'd be pretty similar. I've been using the the Express beta for some time now. ... read more | 11/09/2005 (9:52 am) |
| Visual studio express products released.. and free | I want my free standard edition. *getting antsy* I'm signed up for the one in Tampa, it doesn't hap... read more | 11/09/2005 (9:21 am) |
| Visual studio express products released.. and free | Doesn't look like it.... read more | 11/07/2005 (1:52 pm) |
| Visual studio express products released.. and free | Looks like it'll be free until 11/6/06, if you download it after that you have to pay for it.... read more | 11/07/2005 (12:44 pm) |
| King Kong | Close to 4.... read more | 11/04/2005 (6:42 am) |
| King Kong | Its going to be interesting to see how Peter Jackson managed to make the King Kong plot last over 3 ... read more | 11/04/2005 (6:03 am) |
| As a beginner, what is your biggest hurdle so far? | I'd have to say that the art pipeline is the biggest hurdle. There's enough content out there among... read more | 11/03/2005 (11:02 am) |
| A For problem | Glad to help!... read more | 11/03/2005 (10:41 am) |
| A For problem | Is there a particular reason why you're starting both loops at 1? It would make for better and clea... read more | 11/03/2005 (9:29 am) |
| Multiplayer Master Server | If you search for game server or dedicated server you should find one pretty easy.... read more | 11/02/2005 (10:57 am) |
| Off Topic - DRM and Sony grrrr | @FruitBat Thanks again, I must have completely missed that in the article. Oh wait, I see, it was ... read more | 11/02/2005 (10:38 am) |
| Off Topic - DRM and Sony grrrr | Thanks for that, I think this explains why my good laptop has been running poorly as of late. The E... read more | 11/02/2005 (10:24 am) |
| Adding Walking to TGE | @Stephen No problem, let me know if you have any problems with it. @Manoel Thanks a lot. I had... read more | 10/28/2005 (11:56 am) |
| Adding Walking to TGE | Looks like there's three of us in that boat. I have gotten the sprint resource working. Its been... read more | 10/28/2005 (6:29 am) |
| Lighting Pack Demo Crashes | The other demos were running in fullscreen, I ran them in windowed just now and they worked. I've a... read more | 10/27/2005 (3:19 pm) |
| Lighting Pack Demo Crashes | I'm running a Radeon 9600 with up to date drivers. I did try 16 bit which made it even more confu... read more | 10/27/2005 (2:10 pm) |
| Lighting Pack Demo Crashes | I just tried the 1.3.5 demo and got the same result. It looks like it is trying to set it to 640x48... read more | 10/27/2005 (12:51 pm) |