Game Development Community

Scott Burns's Forum Posts

Thread Post Date Posted
What are the chances of PhysX and TGEA? There's [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=10258]resource[/... read more 11/20/2006 (9:39 am)
Showtool Pro Tge 1.5 Indie Davor, don't hit refresh after you post. It causes you to repost.... read more 11/20/2006 (7:46 am)
Trying to compile TSE MS4.1 The problem is that some of your shader files are write protected. I honestly don't remember which ... read more 11/13/2006 (11:35 am)
MoveMap not working Did you remember to delete client/config.cs after you added the new key bind? If you don't delete t... read more 11/13/2006 (9:47 am)
I need a development team. Glad I could help. Happy Torqueing.... read more 11/13/2006 (9:43 am)
I need a development team. @Robert Well, the blast place to start would be the [url=http://www.garagegames.com/mg/snapshot/g... read more 11/13/2006 (8:01 am)
Query Well, I'm pretty sure you're referring to something in the engine code so no, we can't.... read more 11/13/2006 (6:54 am)
1.4's DynamicTexture and GUIs Hello all. I've implemented the GuiTextureCanvas, and currently have a GUI rendering on an object w... read more 11/11/2006 (2:46 pm)
Tooltip framework ? Didn't 1.3 have tooltip support? I know 1.4 did as I had to disable it for a demo once.... read more 11/10/2006 (7:13 pm)
MMOcean - the networked fish screensaver Photobucket.com is a good place for hosting images. They even generate links with tags for you. To... read more 11/10/2006 (4:01 pm)
Split Screen Support It just takes a little bit of effort. Not quite the major undertaking that some make it out to be, ... read more 11/10/2006 (12:58 pm)
Compiling TSE with Visual Studio 2005 (Beta) Set Treat WChar_T as built in type to no. Properties->C/C++->Language. That should take care of ... read more 11/09/2006 (3:53 am)
Photoshop Torque Images Are you wanting to do a 2D or 3D game? For 3D you would have to create the model in a 3D modeling... read more 11/08/2006 (10:06 am)
Atlas Lighting I was running into this recently as well. When I dug into the code I found that it was disabled and... read more 11/08/2006 (9:58 am)
TIG: Constructor, Networking, Demos @Arland I just checked with Eric and it went through, so you're all set. For some reason the ema... read more 11/08/2006 (6:22 am)
GG loading logo If you don't like it, get the commercial license. No logo requirements there.... read more 11/02/2006 (8:28 am)
Character rotated 90 degree when runs Glad to hear you got it working. If I had to guess, I would have to say that is probably what it is... read more 11/02/2006 (6:13 am)
Texture color problem in TSE It probably looks dark because you didn't give it any lighting properties. Suchs as [code] pi... read more 11/01/2006 (11:07 am)
Character rotated 90 degree when runs While I'm not an artist, that sounds like there's likely a problem with the ground transform in the ... read more 11/01/2006 (10:42 am)
Easiest way to rotate an object? Well, there's a couple ways to rotate things in the editor. You can rotate an object about a certai... read more 10/31/2006 (10:15 am)
Inactive button(solved) While I haven't played with TGB a whole lot I would think it would be the same as TGE and TSE, someo... read more 10/31/2006 (8:20 am)
Fullscreen? You can also use Alt-Enter to enter fullscreen. The Alt-Tab fix is likely in the latest version now... read more 10/30/2006 (6:50 am)
I can't download TGE1.5, does the server work now? Saska, chill out.... read more 10/30/2006 (6:45 am)
Game dev parallel universe @Erik [quote] What does "a lot of people try to avoid doing hard work for little to no pay" even... read more 10/26/2006 (9:35 am)
Invisible Materials Email sent.... read more 10/26/2006 (7:54 am)
Compiling with visual studio2005 According to your profile you don't have a license.... read more 10/26/2006 (7:46 am)
Torque 1.5 Downloads Temporarily Down (due to High Demand) Just wait until Constructor gets released. That download will probably cripple the server in under ... read more 10/25/2006 (10:31 am)
TGE "Features" list misleading The default for TGE terrain is 2 sq kilometers, I'm pretty sure there a lot of miles in there.... read more 10/25/2006 (10:27 am)
Invisible Materials I thought it could be Materials overwriting each other as well, but even without the Material defini... read more 10/24/2006 (6:27 am)
Invisible Materials Here's the definitions, they're just basic settings that I use across the board to be tweaked later.... read more 10/23/2006 (12:40 pm)
Dynamic shadows on DTS objects Well, I'm stumped on that one. I haven't found any example using that feature and I don't see a fea... read more 10/23/2006 (6:18 am)
Report of TGE sources being posted in a public forum Looks like they locked that thread. People that claim other's work as their own are just pathetic a... read more 10/20/2006 (11:30 am)
Dynamic shadows on DTS objects Hm, try this: [code] shadowCanMove = true; [/code] That should probably fix that. There's a... read more 10/19/2006 (1:32 pm)
Dynamic shadows on DTS objects No problem, I think shadowEnable is initialized to true in the player's datablock on the engine side... read more 10/19/2006 (1:01 pm)
Oddictive Freeware I've been playing it over the past couple days and I've gotten better at it. I was able to get to t... read more 10/19/2006 (11:35 am)
Dynamic shadows on DTS objects There are some shadow variables that you need to include in the datablock. [code] shadowSelfShad... read more 10/19/2006 (9:48 am)
A new Halo game Well, Bungie's design philosophy on it was "...to create 30 seconds of fun and then do that 30 secon... read more 10/19/2006 (9:40 am)
Burst Fire @Matt No problem, let me know if you have any trouble.... read more 10/18/2006 (12:19 pm)
Left and Right Control key input Nevermind, seems I was wrong.... read more 10/18/2006 (12:10 pm)
Burst Fire There's a much better way of creating burst fire than scheduling projectiles. In the ShapeBaseImage... read more 10/18/2006 (10:06 am)
Unable to change SpawnSphere's rotation No problem, that's a fairly common pitfall for people when they start manually rotating things so no... read more 10/17/2006 (12:54 pm)
Unable to change SpawnSphere's rotation Rotation takes a fourth value, which is the actual rotation value. The other three specify which ax... read more 10/17/2006 (12:01 pm)
Non Programer trying to rotate objects There's no need to make multiple threads.... read more 10/13/2006 (12:09 pm)
A 2d minimap Also take a look at Ben Garney's GuiCommanderMap resource.... read more 10/12/2006 (1:07 pm)
Dso problem That's a good point, I've had stuff like that happen to me as well. I've had cases were I copied an... read more 10/12/2006 (1:06 pm)
Dso problem Hm, that's odd. Are there any errors showing up in the console?... read more 10/12/2006 (12:48 pm)
Dso problem A .dso file is created by the engine automatically when running your game if a .dso for the file doe... read more 10/12/2006 (12:14 pm)
Missing terrain file when renaming project Add the textures to the path that it's looking for, then repath the textures in the editor to where ... read more 10/12/2006 (6:26 am)
Torque Build Environment link is not working TBE is no longer supported. I reccomend downloading Visual Studio Express 2005, it's free.... read more 10/11/2006 (6:00 am)
Change player speed dynamically Here's a few resources that will help you out. This one will add an agility factor to your play w... read more 10/10/2006 (12:20 pm)