Scott Burns's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Boardgame AI | It's actually easier than you think. I did a party game (Mario Party style) as my first project usi... read more | 10/19/2011 (1:12 pm) |
| Could Torque fullscreen in web browser? | Fullscreen is disabled when playing a game via the web plugin.... read more | 10/18/2011 (10:44 am) |
| Time to polish the web plugin | There's already thread about this [url=http://www.garagegames.com/community/forums/viewthread/113109... read more | 10/17/2011 (8:57 am) |
| T3D 1.1 Beta 3 - projectile.cpp setting of mSourceObject - RESOLVED | @Nathan Please keep in mind that what was posted was a preliminary changelog, not the complete one ... read more | 10/15/2011 (4:38 pm) |
| Why is the engine "Temporarily Unavailable" | We had to take the download down temporarily, we expect to be able to have it back up soon.... read more | 10/13/2011 (8:12 am) |
| Installing VC++ Express 2010 Information | That's actually not VC making those SDK directories, that's our project generator doing that. The p... read more | 10/12/2011 (7:18 pm) |
| Slowest ios device | Thirded. As a side note, the lowest I initially planned to only go so far back for iTorque QA was 3... read more | 10/12/2011 (4:46 pm) |
| Upgraded to 1.5 but a missing link!!! | Upgrading to a studio license removes the individual license from your My Products page. To get acc... read more | 10/12/2011 (11:10 am) |
| Corrupt level and crash when changing player datablock | There was a bug in 1.1 where if you set the spawnDatablock to an invalid datablock it would cause a ... read more | 10/12/2011 (8:54 am) |
| T3D 1.1 Final - GuiMouseEventCtrl doesn't get correct parameters - RESOLVED (THREED-2471) | Fixed in 1.2... read more | 10/11/2011 (8:10 pm) |
| [solved]SectorT3D is not running in Intel hd graphics(core i3) - RESOLVED (THREED-1978) | Fixed in 1.2. 1.2 uses FXAA which plays more nicely with onboard hardware and won't crash out if ... read more | 10/11/2011 (5:24 pm) |
| T3D 1.1 Preview & earlier: animations in players .cs duplications - RESOLVED (THREED-2480) | Fixed in 1.2... read more | 10/11/2011 (4:35 pm) |
| T3D 1.1 Final - Unused variable in GuiFrameSetCtrl - RESOLVED (THREED-2481) | Fixed in 1.2... read more | 10/11/2011 (4:33 pm) |
| AIPlayer - broken rotation - RESOLVED (THREED-2482) | Fixed in 1.2.... read more | 10/11/2011 (4:32 pm) |
| T3D 1.1 Final - StringStack memory corruption with fix (all engines affected) - RESOLVED (THREED-2465) | Fixed in 1.2.... read more | 10/11/2011 (3:31 pm) |
| T3D 1.1 Final - GuiTheoraCtrl causes access violations - RESOLVED (THREED-2594) | Fixed in 1.2.... read more | 10/11/2011 (2:49 pm) |
| T3D 1.1 Final - Server does not sanity check the timing of moves from client - RESOLVED (THREED-2600) | Fixed in 1.2.... read more | 10/11/2011 (2:40 pm) |
| T3D 1.1 Final - Mission does not start with Camera as DefaultPlayerClass - RESOLVED (THREED-2604) | Ray's new warnings and comments for this are in 1.2... read more | 10/11/2011 (2:39 pm) |
| Torque 3d and milkshape exporters - RESOLVED | Fixed in 1.2... read more | 10/11/2011 (2:31 pm) |
| T3D 1.1 Final - don't stop use looping audio in shapebaseimage state - RESOLVED (THREED-2617) | Fixed in 1.2... read more | 10/11/2011 (2:18 pm) |
| What is the problem with visible mesh collision??? | Not necessarily traps, but you can find yourself in place where you might have to make a hard decisi... read more | 10/11/2011 (1:22 pm) |
| T3D 1.1 Final - Bullet physics World destroyed before Player - RESOLVED (THREED-2003) | Fixed in 1.2... read more | 10/11/2011 (11:49 am) |
| T3D 1.1Beta3 - Black Line Rendering Objects at MaxDistance Through Fog - RESOLVED | Hmm, another 1.1 fix that fell through cracks and didn't get to me to close out. This should be fix... read more | 10/11/2011 (11:16 am) |
| T3D 1.1 Beta 3 - projectile.cpp setting of mSourceObject - RESOLVED | Fixed in 1.2... read more | 10/11/2011 (11:09 am) |
| T3D 1.1 Final - $Stats::netBitsSent reports wrong data - RESOLVED | Fixed in 1.2... read more | 10/11/2011 (11:06 am) |
| T3D 1.1 Final - trim Console Command doesn't work correctly - RESOLVED (THREED-2513) | Fixed in 1.2... read more | 10/11/2011 (10:17 am) |
| T3D 1.1 Final - findHitControls method returns this on empty - RESOLVED (THREED-2202) | Fixed in 1.2.... read more | 10/10/2011 (3:35 pm) |
| Ground cover vanishing at certain angles? - RESOLVED (THREED-2183) (Fixed/TempFixed) | Fixed in 1.2. The fix is the line Joseph posted.... read more | 10/10/2011 (2:49 pm) |
| T3D 1.1 Final - backtrace() consoleFunction broken - RESOLVED (THREED-2182) | Fixed in 1.2... read more | 10/10/2011 (12:15 pm) |
| T3D 1.1 Final - Culling for the Terrain and/or WaterPlane - RESOLVED (THREED-2119) | I'll be getting to that a little later. Right now I have well over 200 issues to verify (not all of... read more | 10/10/2011 (11:13 am) |
| T3D 1.1 Final - Culling for the Terrain and/or WaterPlane - RESOLVED (THREED-2119) | Fixed in 1.2.... read more | 10/10/2011 (10:07 am) |
| Triggers don't work - LOGGED (THREED-2079) | Improvement added in 1.2. The redundant Parent calls in the DefaultTrigger have been removed.... read more | 10/10/2011 (9:44 am) |
| 'oniPhoneTouchTap: Unknown command' When running demo application? | Make sure you have ran the game from the editor first to generate the dsos. The demos are behavior ... read more | 10/09/2011 (3:42 pm) |
| iT2D VS2005 project file? | We deprecated VS 2005 support in 1.5 as it just doesn't play nicely on most modern systems (compatib... read more | 10/09/2011 (2:02 am) |
| Where is my TGE download link (2011)? | No, any previous version beyond 1.4.2 is no longer available to download.... read more | 10/08/2011 (2:23 pm) |
| TGE is not in my account | Thomas, I just sent you an email about it.... read more | 10/08/2011 (2:19 pm) |
| Where is my TGE download link (2011)? | @Fred Your account only has TGE 1.4.2, TGE 1.5 was a paid update so if you didn't purchase it you w... read more | 10/08/2011 (1:52 pm) |
| Does TGE 1.4 support .dlls | It doesn't support it out of the box. There's a resource that adds the ability to load external .dl... read more | 10/08/2011 (1:34 pm) |
| Forest Editor Throws Asset Exception Error If Mis Is Not in the /levels root - RESOLVED (THREED-2059) | Fixed in 1.2... read more | 10/08/2011 (12:33 pm) |
| T3D 1.1 Final - Slowing Ai Think They're Stuck - w/Fix - RESOLVED (THREED-1977) | Fixed in 1.2.... read more | 10/08/2011 (11:38 am) |
| T3D 1.1 Final - Dead Ai Call onMoveStuck w/Fix - RESOLVED (THREED-1976) | Fixed in 1.2... read more | 10/08/2011 (10:58 am) |
| T3D 1.1 Final - Ai Cannot Start AiPath w/Fix - RESOLVED (THREED-1975) | Fixed in 1.2.... read more | 10/08/2011 (10:44 am) |
| GUI resizing and repositioning for different resolutions? [SOLVED] | Sorry about that, got called away before I wrote that line and just hit post when I got back to my d... read more | 10/08/2011 (10:34 am) |
| Torque 3D 1.1 is alive and kicking! | The SketchUp importing has been fixed in 1.2.... read more | 10/08/2011 (10:25 am) |
| 1.5 Gui Bug? (Fixed) | After you've opened your iOS project in Xcode, go to Product->Clean in the menu bar.... read more | 10/08/2011 (9:51 am) |
| GUI resizing and repositioning for different resolutions? [SOLVED] | Just make sure you've got your GUIs set to be relative and the engine takes care of it for you. The... read more | 10/07/2011 (5:27 pm) |
| This is just annoying... PhysX warning Var | Well, it's psuedo fixed right now and yes it's annoying. First we changed it from logging as an err... read more | 10/07/2011 (5:23 pm) |
| What happened to TGE? | TGE and TGEA were never intended to be included with a T3D purchase. That a website bug that was ha... read more | 10/07/2011 (5:16 pm) |
| T3D 1.1 Preview - SpawnSphere SpawnScript Inserts Characters - RESOLVED (THREED-1762) | Fixed in 1.2.... read more | 10/07/2011 (2:51 pm) |
| iOS5 / iPhone 4S: Preventative maintenance | I definitely see them heading that direction. I'm not saying that it's wise to target Pre-3GS devic... read more | 10/07/2011 (12:24 pm) |