Phil Luhn's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Environments in games today | I guess I was thinking how games keep getting shorter as environments become more detailed. I think ... read more | 05/05/2005 (6:40 am) |
| Your favorite gaming memories... | Mine also goes to Doom. I remember I was 13 and a friend of my brother's brought over the shareware ... read more | 05/04/2005 (6:17 am) |
| Need suggestions for starting Game Design "club" for ITT Tech | Thanks for the comments. My plan is to have them work on a multiplayer-type game. Most of them are i... read more | 04/07/2005 (6:24 am) |
| Tips and Tricks | This isn't so much Torque specific, but I have piles architecture and travel books that I pick up fo... read more | 04/04/2005 (6:18 am) |
| Cheap but good method for recording FX? | I had good luck while in school using a mini-disc player with a mic hooked up to it. I recorded all ... read more | 04/01/2005 (6:24 am) |
| Staying on grid... why? | As Clint mentioned, I do it to avoid leaks.... read more | 03/25/2005 (12:51 pm) |
| Vertices move upon compile | Awesome, I'll give it a try over the weekend. It might portals a little tricky with what I have in m... read more | 03/25/2005 (12:49 pm) |
| Vertices move upon compile | @Erik, that's my solution if I can get nothing else to work. The shading on the dome is pretty impor... read more | 03/17/2005 (5:25 pm) |
| ---- | @Will, I know that's the reason for it, but I still like to manipulate individual vertices every now... read more | 03/17/2005 (5:08 pm) |
| ---- | Vertex selection is a bit odd. If you select a vertex in the 3D view and then go to the top view to ... read more | 03/17/2005 (1:39 pm) |
| Vertices move upon compile | Thanks for taking a look at that for me. Any thoughts on what I could do to prevent it? From what yo... read more | 03/17/2005 (1:33 pm) |
| We'd still be playing Pong without WHOM? | @ Nicolas, Yes, I agree that studios do hire game designers who oversee game development and lead t... read more | 03/17/2005 (1:28 pm) |
| We'd still be playing Pong without WHOM? | I personally don't have any problem with Game Design programs, I just think the students in them nee... read more | 03/17/2005 (10:38 am) |
| We'd still be playing Pong without WHOM? | [quote]on the other hand I know people who fit the mold, spoiled little brats who are going to schoo... read more | 03/17/2005 (8:22 am) |
| We'd still be playing Pong without WHOM? | Whoa, what happened to this thread? The point was that the ad was stupid, that there really are peop... read more | 03/17/2005 (6:44 am) |
| We'd still be playing Pong without WHOM? | [quote]I have a feeling these Game Design students are wealthy spoiled brats who have NO idea what m... read more | 03/16/2005 (6:46 pm) |
| I've joined the Cartography Shop bandwagon | Carving is asking for trouble no matter what software you're using. Do a few booleans in 3dsMax and ... read more | 03/02/2005 (6:13 am) |
| I've joined the Cartography Shop bandwagon | If you're ever used Worldcraft/Hammer, it's very similar. That's what sold me, because it feels like... read more | 03/01/2005 (10:52 am) |
| Okay everybody represent your `hood(neighborhood that is) | Southwest Chicago suburbs... read more | 03/01/2005 (8:11 am) |
| Smooth shading over dif object? | Thanks Ben, that's what I wanted to hear.... read more | 03/09/2004 (9:10 am) |
| Pic of my lighting problem | Thanks Alex, I'll give those things a try.... read more | 02/10/2004 (8:39 am) |
| Pic of my lighting problem | Kenneth, thanks for hosting the pic. Ben, I'm not sure what you mean by aligned. The brushes as i... read more | 02/09/2004 (11:35 am) |
| Pic of my lighting problem | Sorry again guys. Here's the link; if it doesn't work, I'll sign up for some free picture hosting so... read more | 02/02/2004 (1:03 pm) |
| Pic of my lighting problem | Sorry everyone, forgot to set it as shared. Can you see it now?... read more | 02/01/2004 (8:52 am) |
| 1249Error parsing map file | Ok, I think I got it. I didn't realize the 1249 was talking about a line in the map file. Thanks!... read more | 12/07/2003 (12:10 pm) |