Duncan Gray's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| When will be able to search the BODY TEXT of the forums? | It should be possible to extract key words from the body text on the fly as a mesage is posted to th... read more | 01/23/2004 (10:47 pm) |
| Working on adding projectile sound. 3d looping sound issues | Chris, thanks for the reply. I guess that means that the openal dll is working fine and I need to l... read more | 01/23/2004 (4:23 pm) |
| Working on adding projectile sound. 3d looping sound issues | Still looking for answers. Has anyone with vehicle experience found that the engine sound works cor... read more | 01/23/2004 (3:06 pm) |
| End of Mission by timeout | There are many ways to do this. One way is to schedule the game cycle function to begin say 30 seco... read more | 01/23/2004 (12:39 pm) |
| AudioEmitter maxDistance problem | @Robert, It seems the profile is a default setup and the audio emitter allows you to make refinement... read more | 01/23/2004 (12:27 pm) |
| AudioEmitter maxDistance problem | Check in audioprofiles in the server scripts for the profile in question. You will find the MaxDista... read more | 01/22/2004 (8:43 pm) |
| Scripting on Linux | Thanks Ben, that explains a lot. I'll give it a try later.... read more | 01/12/2004 (4:36 pm) |
| Need Scripting explanation | Another silly one. It seems that all objects are global so therefore you need to give them differen... read more | 01/11/2004 (2:46 pm) |
| Ogg/Vorbis linker troubles... | Hi Stephen, I just got it solved an hour or so ago. see near bottom of http://www.garagegames.com... read more | 01/11/2004 (12:26 am) |
| Linker error on Linux: can't fine -lGLU | Ok James, I found another thread to solve the opengl problem. I made a shell script containing th... read more | 01/10/2004 (9:21 pm) |
| Linker error on Linux: can't fine -lGLU | James, thanks, that worked. It made the bin file but now it says it can't init opengl. I do have t... read more | 01/10/2004 (6:26 pm) |
| Linker error on Linux: can't fine -lGLU | Hi Benoit, I already tried gcc3 and a make clean with the same results. I also tried getting the la... read more | 01/10/2004 (12:01 pm) |
| Ogg/Vorbis linker troubles... | @John I know its a year later but... I'm using Redhat 9 on a P3 600. It compiles fine but I g... read more | 01/09/2004 (10:04 pm) |
| Linker error on Linux: can't fine -lGLU | Now I get: ../lib/vorbis/linux/libvorbis.a(info.o)(.text+0x1ae): In function 'vorbis_comment_quer... read more | 01/09/2004 (9:55 pm) |
| Linker error on Linux: can't fine -lGLU | Ok... had some coffee... relaxed a bit... then did a cd ../lib and ran make in that directory as wel... read more | 01/09/2004 (9:35 pm) |
| Linker error on Linux: can't fine -lGLU | I'm using redhat 9. Torque compiles fine but the link fails as follows. make --> Linking out.GC... read more | 01/09/2004 (8:36 pm) |
| v12 Vehicles | I am wiser for that. So it appears that until an employee takes an interest in fixing it, the probl... read more | 12/26/2003 (3:02 pm) |
| v12 Vehicles | Dan and Mark. My 'customer' quote was obviously intended for the employees who responded with the "... read more | 12/26/2003 (2:29 pm) |
| v12 Vehicles | OK, I got the latest HEAD. Max file is there as well as cs files. But that is where the good news ... read more | 12/26/2003 (1:48 pm) |
| v12 Vehicles | I took the HEAD from CVS on about 12 Dec 2003 and only received dso files and no max file which was ... read more | 12/26/2003 (12:05 pm) |
| v12 Vehicles | Ben, yes I read that doc, it has some good data, but it's not very detailed in the vehicle section. ... read more | 12/26/2003 (3:04 am) |
| v12 Vehicles | I'm still new at this and looking for a decent tut on how to do the vehicles. Starter.Racing has no... read more | 12/26/2003 (12:04 am) |
| v12 Vehicles | Mathew's vehicle tut link is dead... read more | 12/25/2003 (6:13 pm) |
| Performance of 2 sided textures | Ok, I'm doing "levels of detail" on a shape and I'm taking out complexities which include transparen... read more | 12/22/2003 (6:42 pm) |
| MAX for levels???? | Ben, just a thought. Can't we locate the max2map author and team him up with the map2diff author ... read more | 12/19/2003 (11:14 pm) |
| LOD and fog calculation change proposal | Good point Ben... read more | 12/19/2003 (7:18 pm) |
| LOD and fog calculation change proposal | OK, fixed it !! Requires changing 2 lines in tsstatic.cc In TSStatic::prepRenderImage replace... read more | 12/19/2003 (5:38 pm) |
| Can you spawn on an object? | OK, fixed it!! I managed to modify the getTerrainLevel function in the above script to use the z ... read more | 12/18/2003 (11:02 pm) |
| Can you spawn on an object? | VERY useful Brian. And thanks to Matt Jones who seems to have created all those excellent engine di... read more | 12/18/2003 (9:41 pm) |
| realmwars cvs? | If using WinCVS, under the Admin menu, click the command line option and enter cvs login You w... read more | 12/18/2003 (7:30 pm) |
| Can you spawn on an object? | To BadGuy Thanks for the idea. I tried spawning a few hundred metres above the object and fell s... read more | 12/18/2003 (3:11 pm) |
| Can you spawn on an object? | Hi Harold Thanks for the input. I tend to think that if its a dif / dts issue then it should be c... read more | 12/18/2003 (3:05 pm) |
| Can you spawn on an object? | Has anyone done a flowchart type diagram of the sequence of events for the engine. It would REALLY ... read more | 12/18/2003 (2:14 pm) |
| Can you spawn on an object? | Hi Ben. The answer to your first question is yes. I don't know anything about " turning on the d... read more | 12/18/2003 (12:03 pm) |
| Can you spawn on an object? | Not inside the object, I even set it about 10 meters above. I also checked that the spawnsphere its... read more | 12/17/2003 (9:14 pm) |
| LOD problem with my model | Okay, unmessDTS fixed everything .... In plain english, if you have the above problem, run unmess... read more | 12/15/2003 (5:24 pm) |
| LOD problem with my model | I know it's 6 months since your post but many people search the forum for answers. I have a simil... read more | 12/15/2003 (5:13 pm) |
| Max2Dif | MAX2DIF... I dreamt the other night that GC was actually going to do this... read more | 12/13/2003 (10:43 pm) |
| Max2Dif | I tend to agree with Matthew Jones. An importer for Torque of some common file format (3ds?) woul... read more | 12/13/2003 (10:34 pm) |