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Duncan Gray's Forum Posts

Thread Post Date Posted
When will be able to search the BODY TEXT of the forums? It should be possible to extract key words from the body text on the fly as a mesage is posted to th... read more 01/23/2004 (10:47 pm)
Working on adding projectile sound. 3d looping sound issues Chris, thanks for the reply. I guess that means that the openal dll is working fine and I need to l... read more 01/23/2004 (4:23 pm)
Working on adding projectile sound. 3d looping sound issues Still looking for answers. Has anyone with vehicle experience found that the engine sound works cor... read more 01/23/2004 (3:06 pm)
End of Mission by timeout There are many ways to do this. One way is to schedule the game cycle function to begin say 30 seco... read more 01/23/2004 (12:39 pm)
AudioEmitter maxDistance problem @Robert, It seems the profile is a default setup and the audio emitter allows you to make refinement... read more 01/23/2004 (12:27 pm)
AudioEmitter maxDistance problem Check in audioprofiles in the server scripts for the profile in question. You will find the MaxDista... read more 01/22/2004 (8:43 pm)
Scripting on Linux Thanks Ben, that explains a lot. I'll give it a try later.... read more 01/12/2004 (4:36 pm)
Need Scripting explanation Another silly one. It seems that all objects are global so therefore you need to give them differen... read more 01/11/2004 (2:46 pm)
Ogg/Vorbis linker troubles... Hi Stephen, I just got it solved an hour or so ago. see near bottom of http://www.garagegames.com... read more 01/11/2004 (12:26 am)
Linker error on Linux: can't fine -lGLU Ok James, I found another thread to solve the opengl problem. I made a shell script containing th... read more 01/10/2004 (9:21 pm)
Linker error on Linux: can't fine -lGLU James, thanks, that worked. It made the bin file but now it says it can't init opengl. I do have t... read more 01/10/2004 (6:26 pm)
Linker error on Linux: can't fine -lGLU Hi Benoit, I already tried gcc3 and a make clean with the same results. I also tried getting the la... read more 01/10/2004 (12:01 pm)
Ogg/Vorbis linker troubles... @John I know its a year later but... I'm using Redhat 9 on a P3 600. It compiles fine but I g... read more 01/09/2004 (10:04 pm)
Linker error on Linux: can't fine -lGLU Now I get: ../lib/vorbis/linux/libvorbis.a(info.o)(.text+0x1ae): In function 'vorbis_comment_quer... read more 01/09/2004 (9:55 pm)
Linker error on Linux: can't fine -lGLU Ok... had some coffee... relaxed a bit... then did a cd ../lib and ran make in that directory as wel... read more 01/09/2004 (9:35 pm)
Linker error on Linux: can't fine -lGLU I'm using redhat 9. Torque compiles fine but the link fails as follows. make --> Linking out.GC... read more 01/09/2004 (8:36 pm)
v12 Vehicles I am wiser for that. So it appears that until an employee takes an interest in fixing it, the probl... read more 12/26/2003 (3:02 pm)
v12 Vehicles Dan and Mark. My 'customer' quote was obviously intended for the employees who responded with the "... read more 12/26/2003 (2:29 pm)
v12 Vehicles OK, I got the latest HEAD. Max file is there as well as cs files. But that is where the good news ... read more 12/26/2003 (1:48 pm)
v12 Vehicles I took the HEAD from CVS on about 12 Dec 2003 and only received dso files and no max file which was ... read more 12/26/2003 (12:05 pm)
v12 Vehicles Ben, yes I read that doc, it has some good data, but it's not very detailed in the vehicle section. ... read more 12/26/2003 (3:04 am)
v12 Vehicles I'm still new at this and looking for a decent tut on how to do the vehicles. Starter.Racing has no... read more 12/26/2003 (12:04 am)
v12 Vehicles Mathew's vehicle tut link is dead... read more 12/25/2003 (6:13 pm)
Performance of 2 sided textures Ok, I'm doing "levels of detail" on a shape and I'm taking out complexities which include transparen... read more 12/22/2003 (6:42 pm)
MAX for levels???? Ben, just a thought. Can't we locate the max2map author and team him up with the map2diff author ... read more 12/19/2003 (11:14 pm)
LOD and fog calculation change proposal Good point Ben... read more 12/19/2003 (7:18 pm)
LOD and fog calculation change proposal OK, fixed it !! Requires changing 2 lines in tsstatic.cc In TSStatic::prepRenderImage replace... read more 12/19/2003 (5:38 pm)
Can you spawn on an object? OK, fixed it!! I managed to modify the getTerrainLevel function in the above script to use the z ... read more 12/18/2003 (11:02 pm)
Can you spawn on an object? VERY useful Brian. And thanks to Matt Jones who seems to have created all those excellent engine di... read more 12/18/2003 (9:41 pm)
realmwars cvs? If using WinCVS, under the Admin menu, click the command line option and enter cvs login You w... read more 12/18/2003 (7:30 pm)
Can you spawn on an object? To BadGuy Thanks for the idea. I tried spawning a few hundred metres above the object and fell s... read more 12/18/2003 (3:11 pm)
Can you spawn on an object? Hi Harold Thanks for the input. I tend to think that if its a dif / dts issue then it should be c... read more 12/18/2003 (3:05 pm)
Can you spawn on an object? Has anyone done a flowchart type diagram of the sequence of events for the engine. It would REALLY ... read more 12/18/2003 (2:14 pm)
Can you spawn on an object? Hi Ben. The answer to your first question is yes. I don't know anything about " turning on the d... read more 12/18/2003 (12:03 pm)
Can you spawn on an object? Not inside the object, I even set it about 10 meters above. I also checked that the spawnsphere its... read more 12/17/2003 (9:14 pm)
LOD problem with my model Okay, unmessDTS fixed everything .... In plain english, if you have the above problem, run unmess... read more 12/15/2003 (5:24 pm)
LOD problem with my model I know it's 6 months since your post but many people search the forum for answers. I have a simil... read more 12/15/2003 (5:13 pm)
Max2Dif MAX2DIF... I dreamt the other night that GC was actually going to do this... read more 12/13/2003 (10:43 pm)
Max2Dif I tend to agree with Matthew Jones. An importer for Torque of some common file format (3ds?) woul... read more 12/13/2003 (10:34 pm)
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