Duncan Gray's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Blender LOD for animated shapes | Gustavo and everyone else, the smNoRenderNonTranslucent issue was my original attempt at fixing the ... read more | 12/07/2005 (2:52 pm) |
| TGE1.4: guiTextEditCtrl bug&fix. | If you comment out the setText command in the onAdd method, then the World editor develops bugs. e.... read more | 12/07/2005 (2:31 pm) |
| Shadows on WheelVehicle Wheels - progress | Unfortunately on some maps where the sun is positioned lower (long shadows) the above flaws become ... read more | 12/06/2005 (3:30 am) |
| Shadows on WheelVehicle Wheels - progress | Thanks. Its been a long slog. The next release aimed for Feb, is so far, looking so much much bett... read more | 12/05/2005 (7:18 pm) |
| Shadows on WheelVehicle Wheels - progress | Akio your method works perfectly, but with some odd behavior, probably specific to my vehicle. ... read more | 12/05/2005 (5:22 pm) |
| Shadows on WheelVehicle Wheels - progress | @Akio, I posted the previous one before I saw your post. I like your method better since the checks... read more | 12/05/2005 (4:42 pm) |
| Shadows on WheelVehicle Wheels - progress | @Akio, nope that did not do it, but you are on to something. When I F11 and then manually lift the ... read more | 12/05/2005 (4:23 pm) |
| Shadows on WheelVehicle Wheels - progress | @John, thanks but TLK aint free.... read more | 12/05/2005 (4:06 pm) |
| Shadows on WheelVehicle Wheels - progress | The reason I commented out the [b]//mShadow->selectShapeDetail(wShapeInstance,dist,maxScale);[/b] is... read more | 12/05/2005 (4:02 pm) |
| Error, no zones found? Should always find root at least. | @Max, thanks, I just had the same sky scale problem. Your post saved me plenty time.... read more | 11/28/2005 (4:09 am) |
| Skinning Question | SetSkinName() is by default a networkable command. i.e it gets ghosted to all clients if called by... read more | 11/27/2005 (11:48 am) |
| First Person Weapon Model? | Very nice.... read more | 11/26/2005 (11:18 am) |
| WheeledVehicle class bug and solution | @Brian, thanks for the input. You are correct with respect to the standard vehicle. I just recheck... read more | 11/25/2005 (10:34 pm) |
| WheeledVehicle class bug and solution | The vehicle class has another bug/missing feature in [b]update forces[/b] where no consideration is ... read more | 11/25/2005 (1:59 pm) |
| Some "Official Clarification" on 1.4 info... | Charging for new features is perfectly acceptable, but charging for bugfixes contributed by the com... read more | 11/23/2005 (11:37 pm) |
| World Editor Bug and fix suggestion | To expand a bit.... [b]Regarding the GuiTextEditSliderCtrl "variable" in the common/editor/Editor... read more | 11/23/2005 (10:57 pm) |
| Checking if player is in view... | Get a vector for the camera direction Get a vector from camera to player: eg. playervec = camera... read more | 11/22/2005 (11:39 am) |
| Terrain texture properties | My propertymap.cs uses full paths to distinguish terrain textures of the same name from each other. ... read more | 11/19/2005 (7:08 pm) |
| First Person Weapon Model? | AWESOME !!!!!!!, post some pics if you can. uhm, I asume you changed the orginal [b]render()[/b... read more | 11/13/2005 (11:12 am) |
| First Person Weapon Model? | @C2, ok, had another look. There is another function in player.cc which seems to be used for render... read more | 11/12/2005 (8:58 pm) |
| First Person Weapon Model? | @C2, sorry can't help any further. I suggest you debug it and make sure the [b]fogExemption[/b] var... read more | 11/12/2005 (8:47 pm) |
| First Person Weapon Model? | @C2, I'm up to me ears in my own debug and development work. I'm convinced you won't need to make a... read more | 11/12/2005 (4:48 pm) |
| Shared dts textures | Ok, got it, my attention to detail diminishes in direct proportion to any increase in multitasking.... read more | 11/12/2005 (11:13 am) |
| Shared dts textures | @ Ben, thanks, builds fine with only one error at this point [b]bmp = loadBitmapInstance(textureName... read more | 11/11/2005 (7:52 pm) |
| Shared dts textures | @ Ben, can you post the fix somewhere, like in this thread. Its not viable for me to port my game t... read more | 11/11/2005 (11:54 am) |
| Delete me - old thread | @Thomas (a) yep, serial numbers, product activation, hardware locked etc, similar to GG Ignition ... read more | 11/11/2005 (3:41 am) |
| Delete me - old thread | Thanks, it seems you are correct, must be a filefront bug. I updated the top post to link to some s... read more | 11/10/2005 (7:08 pm) |
| Delete me - old thread | @Charels, appart from XP, I have Red Hat 9 on one PC, Fedora core 3 on a LapTop but the problem with... read more | 11/10/2005 (11:28 am) |
| Delete me - old thread | @Thomas, if someone wants to donate a Mac .......... read more | 11/10/2005 (10:40 am) |
| Common Code | The idea is that if you are making script changes to areas that affect all mods like fps, player, rw... read more | 11/09/2005 (5:08 pm) |
| Who takes the time to read GG community blogs? | I think most busy people would ignore them unless it was a name they recognised as being a person do... read more | 11/09/2005 (4:55 pm) |
| 3rd Person camera collision | @ Peter, as shapebase is the parent of many things besides the player class, it would be safer to ma... read more | 11/07/2005 (6:45 pm) |
| 3rd Person camera collision | @Peter, I have not fully researched the following due to lack of time, but the concept of turning ob... read more | 11/07/2005 (1:21 pm) |
| 3rd Person camera collision | @ Affectworks, I think that would look REALLY nice if done right. Peter would still need to modify ... read more | 11/07/2005 (12:34 pm) |
| 3rd Person camera collision | The solution to the above problem is to add a second castray which only looks for player objects and... read more | 11/07/2005 (12:14 pm) |
| 3rd Person camera collision | It's quite simple in concept really. Player is derived from Shapbase. You need to override the [b]... read more | 11/07/2005 (12:11 pm) |
| First Person Weapon Model? | There is another simple approach. The shape already holds multiple models in the form of LODs so ju... read more | 11/06/2005 (10:46 pm) |
| 1.4 Status/Problem solving Thread. | @Edward, I'm also using XP (Home) but TGE 1.3 and the old 59k size Openal.dll was working fine for m... read more | 11/06/2005 (8:43 pm) |
| WheeledVehicle class bug and solution | I have a working fix for this problem In [i]void WheeledVehicle::updateForces(F32 dt)[/i] find ... read more | 11/05/2005 (12:10 pm) |
| Delete me - old thread | @ Chris: Good news on the camera, it works so well I'm now a convert to 3rd person and have made 3r... read more | 11/04/2005 (8:25 pm) |
| 1.4 Status/Problem solving Thread. | Ben, how about putting the [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&q... read more | 10/28/2005 (12:10 am) |
| Delete me - old thread | @Tatjana - Payment methods? What a lovely question. I accept gold bars, gifts of french villa's, ... read more | 07/29/2005 (4:21 pm) |
| Delete me - old thread | Woa ( Keanu Reeves accent) plenty questions. (1) I'm not sure exactly what you mean with this qu... read more | 07/29/2005 (3:59 pm) |
| Delete me - old thread | @ Andrew, there is a download link for 3D Gamers on the download page, I don't know if it uses BitTo... read more | 07/28/2005 (2:45 pm) |
| Delete me - old thread | Thanks Tatjana, and very refreshing.... read more | 07/27/2005 (7:54 pm) |
| Removing/hiding the Dos window at game start | Thanks Matthew, it works like a charm.... read more | 07/14/2005 (6:02 pm) |
| Torque networking, applied to VOIP | I don't know if this helps but in game/main.cc you will find [code] while(Game->isRunning()) ... read more | 07/08/2005 (1:42 pm) |
| Difference in showtool and game engine LODs | Way to go Joseph! I did try your last suggestion [b]S32 end = subShapeNumObjects[ss] + start;[/b] a... read more | 06/04/2005 (2:49 pm) |
| Next Release RC | @ Joseph. Blender exporter and dtssdkplus based exporters like Maya and Milkshape don't seem to req... read more | 06/03/2005 (6:53 pm) |
| CPU speed detected incorrectly | Thanks Benoit, unfortunately I don't have Linux on that machine yet. Do you have an explanation as ... read more | 06/01/2005 (4:03 pm) |