Game Development Community

Duncan Gray's Forum Posts

Thread Post Date Posted
Blender LOD for animated shapes Gustavo and everyone else, the smNoRenderNonTranslucent issue was my original attempt at fixing the ... read more 12/07/2005 (2:52 pm)
TGE1.4: guiTextEditCtrl bug&fix. If you comment out the setText command in the onAdd method, then the World editor develops bugs. e.... read more 12/07/2005 (2:31 pm)
Shadows on WheelVehicle Wheels - progress Unfortunately on some maps where the sun is positioned lower (long shadows) the above flaws become ... read more 12/06/2005 (3:30 am)
Shadows on WheelVehicle Wheels - progress Thanks. Its been a long slog. The next release aimed for Feb, is so far, looking so much much bett... read more 12/05/2005 (7:18 pm)
Shadows on WheelVehicle Wheels - progress Akio your method works perfectly, but with some odd behavior, probably specific to my vehicle. ... read more 12/05/2005 (5:22 pm)
Shadows on WheelVehicle Wheels - progress @Akio, I posted the previous one before I saw your post. I like your method better since the checks... read more 12/05/2005 (4:42 pm)
Shadows on WheelVehicle Wheels - progress @Akio, nope that did not do it, but you are on to something. When I F11 and then manually lift the ... read more 12/05/2005 (4:23 pm)
Shadows on WheelVehicle Wheels - progress @John, thanks but TLK aint free.... read more 12/05/2005 (4:06 pm)
Shadows on WheelVehicle Wheels - progress The reason I commented out the [b]//mShadow->selectShapeDetail(wShapeInstance,dist,maxScale);[/b] is... read more 12/05/2005 (4:02 pm)
Error, no zones found? Should always find root at least. @Max, thanks, I just had the same sky scale problem. Your post saved me plenty time.... read more 11/28/2005 (4:09 am)
Skinning Question SetSkinName() is by default a networkable command. i.e it gets ghosted to all clients if called by... read more 11/27/2005 (11:48 am)
First Person Weapon Model? Very nice.... read more 11/26/2005 (11:18 am)
WheeledVehicle class bug and solution @Brian, thanks for the input. You are correct with respect to the standard vehicle. I just recheck... read more 11/25/2005 (10:34 pm)
WheeledVehicle class bug and solution The vehicle class has another bug/missing feature in [b]update forces[/b] where no consideration is ... read more 11/25/2005 (1:59 pm)
Some "Official Clarification" on 1.4 info... Charging for new features is perfectly acceptable, but charging for bugfixes contributed by the com... read more 11/23/2005 (11:37 pm)
World Editor Bug and fix suggestion To expand a bit.... [b]Regarding the GuiTextEditSliderCtrl "variable" in the common/editor/Editor... read more 11/23/2005 (10:57 pm)
Checking if player is in view... Get a vector for the camera direction Get a vector from camera to player: eg. playervec = camera... read more 11/22/2005 (11:39 am)
Terrain texture properties My propertymap.cs uses full paths to distinguish terrain textures of the same name from each other. ... read more 11/19/2005 (7:08 pm)
First Person Weapon Model? AWESOME !!!!!!!, post some pics if you can. uhm, I asume you changed the orginal [b]render()[/b... read more 11/13/2005 (11:12 am)
First Person Weapon Model? @C2, ok, had another look. There is another function in player.cc which seems to be used for render... read more 11/12/2005 (8:58 pm)
First Person Weapon Model? @C2, sorry can't help any further. I suggest you debug it and make sure the [b]fogExemption[/b] var... read more 11/12/2005 (8:47 pm)
First Person Weapon Model? @C2, I'm up to me ears in my own debug and development work. I'm convinced you won't need to make a... read more 11/12/2005 (4:48 pm)
Shared dts textures Ok, got it, my attention to detail diminishes in direct proportion to any increase in multitasking.... read more 11/12/2005 (11:13 am)
Shared dts textures @ Ben, thanks, builds fine with only one error at this point [b]bmp = loadBitmapInstance(textureName... read more 11/11/2005 (7:52 pm)
Shared dts textures @ Ben, can you post the fix somewhere, like in this thread. Its not viable for me to port my game t... read more 11/11/2005 (11:54 am)
Delete me - old thread @Thomas (a) yep, serial numbers, product activation, hardware locked etc, similar to GG Ignition ... read more 11/11/2005 (3:41 am)
Delete me - old thread Thanks, it seems you are correct, must be a filefront bug. I updated the top post to link to some s... read more 11/10/2005 (7:08 pm)
Delete me - old thread @Charels, appart from XP, I have Red Hat 9 on one PC, Fedora core 3 on a LapTop but the problem with... read more 11/10/2005 (11:28 am)
Delete me - old thread @Thomas, if someone wants to donate a Mac .......... read more 11/10/2005 (10:40 am)
Common Code The idea is that if you are making script changes to areas that affect all mods like fps, player, rw... read more 11/09/2005 (5:08 pm)
Who takes the time to read GG community blogs? I think most busy people would ignore them unless it was a name they recognised as being a person do... read more 11/09/2005 (4:55 pm)
3rd Person camera collision @ Peter, as shapebase is the parent of many things besides the player class, it would be safer to ma... read more 11/07/2005 (6:45 pm)
3rd Person camera collision @Peter, I have not fully researched the following due to lack of time, but the concept of turning ob... read more 11/07/2005 (1:21 pm)
3rd Person camera collision @ Affectworks, I think that would look REALLY nice if done right. Peter would still need to modify ... read more 11/07/2005 (12:34 pm)
3rd Person camera collision The solution to the above problem is to add a second castray which only looks for player objects and... read more 11/07/2005 (12:14 pm)
3rd Person camera collision It's quite simple in concept really. Player is derived from Shapbase. You need to override the [b]... read more 11/07/2005 (12:11 pm)
First Person Weapon Model? There is another simple approach. The shape already holds multiple models in the form of LODs so ju... read more 11/06/2005 (10:46 pm)
1.4 Status/Problem solving Thread. @Edward, I'm also using XP (Home) but TGE 1.3 and the old 59k size Openal.dll was working fine for m... read more 11/06/2005 (8:43 pm)
WheeledVehicle class bug and solution I have a working fix for this problem In [i]void WheeledVehicle::updateForces(F32 dt)[/i] find ... read more 11/05/2005 (12:10 pm)
Delete me - old thread @ Chris: Good news on the camera, it works so well I'm now a convert to 3rd person and have made 3r... read more 11/04/2005 (8:25 pm)
1.4 Status/Problem solving Thread. Ben, how about putting the [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&q... read more 10/28/2005 (12:10 am)
Delete me - old thread @Tatjana - Payment methods? What a lovely question. I accept gold bars, gifts of french villa's, ... read more 07/29/2005 (4:21 pm)
Delete me - old thread Woa ( Keanu Reeves accent) plenty questions. (1) I'm not sure exactly what you mean with this qu... read more 07/29/2005 (3:59 pm)
Delete me - old thread @ Andrew, there is a download link for 3D Gamers on the download page, I don't know if it uses BitTo... read more 07/28/2005 (2:45 pm)
Delete me - old thread Thanks Tatjana, and very refreshing.... read more 07/27/2005 (7:54 pm)
Removing/hiding the Dos window at game start Thanks Matthew, it works like a charm.... read more 07/14/2005 (6:02 pm)
Torque networking, applied to VOIP I don't know if this helps but in game/main.cc you will find [code] while(Game->isRunning()) ... read more 07/08/2005 (1:42 pm)
Difference in showtool and game engine LODs Way to go Joseph! I did try your last suggestion [b]S32 end = subShapeNumObjects[ss] + start;[/b] a... read more 06/04/2005 (2:49 pm)
Next Release RC @ Joseph. Blender exporter and dtssdkplus based exporters like Maya and Milkshape don't seem to req... read more 06/03/2005 (6:53 pm)
CPU speed detected incorrectly Thanks Benoit, unfortunately I don't have Linux on that machine yet. Do you have an explanation as ... read more 06/01/2005 (4:03 pm)