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Duncan Gray's Forum Posts

Thread Post Date Posted
Shadow class from scenobject Regarding the LOD issue. It's my vague understanding that the engine uses the depth sort and build ... read more 12/27/2005 (2:45 pm)
Compiling Code Matt, please post if everything compiles nicely with the express version, it would be good to know.... read more 12/27/2005 (1:57 pm)
Shadow class from scenobject Ben, no problem, I'd like to pound it out a bit more and polish it. I still have one or two other i... read more 12/27/2005 (1:34 am)
Shadow class from scenobject The above pics had a slight offset introduced when I was testing the new shadowbox. Its been fixed.... read more 12/26/2005 (10:34 pm)
Compiling Code Eclipse is a free IDE that uses a free compiler and it all apparantly works with TGE. I believe its... read more 12/26/2005 (2:33 pm)
Cannot run 1.4 on certain computers I suggest you compile a debug version and see where exactly it crashes.... read more 12/26/2005 (2:29 pm)
DirectInput ForceFeedback You won't get much community response at this time of year but keep going, a lot of people would wan... read more 12/26/2005 (2:24 pm)
Shadow class from scenobject Another problem solved. If you look at the tops of the tree shadows in the above pics, you will see... read more 12/26/2005 (4:51 am)
Shadow class from scenobject I believe a found one cause of the clipping problem I noticed. The Shadow class builds a light matr... read more 12/25/2005 (9:46 pm)
Shadow class from scenobject Here I implemented a cast ray from the top corners of the ObjBox (purple box) and used the longest c... read more 12/25/2005 (7:16 pm)
Shadow class from scenobject Ben, thanks, Ill post a screenshot of the clipping problem, meanwhile, I've filtered down my discove... read more 12/24/2005 (8:16 pm)
Shadow class from scenobject Does TSE shader technology solve any of these shadow problems?... read more 12/24/2005 (5:29 pm)
Shadow class from scenobject I found a minor bug in the positioning ( my fault ) which sorts out the offset problem so its workin... read more 12/24/2005 (5:06 pm)
Shadow class from scenobject When the shadow object gets created, the Shadow class stores the pointer to the object which created... read more 12/23/2005 (3:28 pm)
GuiControls - how to pass events thru to underlying controls ? Orion, check if the base/parent classes actually have the event you refer to. If so you just need t... read more 12/23/2005 (10:32 am)
First Person Weapon Model? @C2, if thats true about the shadows then you can expect a major FPS increase by doing a similar on... read more 12/23/2005 (10:24 am)
Weird shadows It's definitely a problem in the code, I don't know of a fix yet.... read more 12/22/2005 (9:28 pm)
Need Opengl help Ben, thank you for helping out, The community has let me down in this instance.... read more 12/21/2005 (3:03 pm)
Need Opengl help Actually that makes me right. I always said it was an opengl problem... ;)... read more 12/21/2005 (2:08 pm)
Need Opengl help Seems you are right yet again oh clever one. I did a glMatrixMode(GL_MODELVIEW); gl... read more 12/21/2005 (2:05 pm)
Delete me - old thread @Philip, yes as noted ealier, the driver plus engine mass is supposed to move forward so that its we... read more 12/20/2005 (11:08 pm)
Need Opengl help Ben, the calculations which were done in TSStatic prior to calling shadow->prepare are now done in t... read more 12/20/2005 (10:51 pm)
Need Opengl help I suspected the shadow might be drawn 'elsewhere' which is why I added the two circles. I need to d... read more 12/20/2005 (8:57 pm)
Need Opengl help I have the shadow class existing as an independent client side scene object. I have added two rende... read more 12/20/2005 (2:07 pm)
Tree shadows proposal More technical discussion continued [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=3... read more 12/19/2005 (2:01 pm)
Need Opengl help I'm saving [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=4557] this related link[/u... read more 12/19/2005 (1:59 pm)
Some code I can't find Vehicle class has its own getCameraTransform method... read more 12/19/2005 (12:01 pm)
Need Opengl help Oh, I gave the shadow sceneobject its own specific typemask.... read more 12/18/2005 (4:53 pm)
Need Opengl help A quick update before I hit the pillow... I turned the shadow class into a sceneobject which gets... read more 12/18/2005 (4:20 am)
Need Opengl help And here's the best overall approach (I think) which solves the problem for not just statics but sha... read more 12/17/2005 (5:29 pm)
Need Opengl help Another approach. [b]SceneState::isObjectRendered()[/b] seems to use the object box (obj->getObjBox... read more 12/17/2005 (5:20 pm)
Need Opengl help Actually, thinking about it, it makes sense. rendershadow is called from within an instance of TSSt... read more 12/17/2005 (4:39 pm)
Need Opengl help Ben, I just spent a few hours time searching for that and don't find any of what you mention accept ... read more 12/17/2005 (4:22 pm)
Need Opengl help Another upcoming problem, once the above is working, is the shadows which dissapear sometimes when y... read more 12/16/2005 (10:17 pm)
Need Opengl help The above render method is the complete unchanged version from the shadow class. I included it to s... read more 12/16/2005 (6:01 pm)
Tree shadows proposal @Alan, yes thats the standard shapebase shadow code used by all shapebase derived objects likes play... read more 12/15/2005 (9:47 pm)
Tree shadows proposal @Alan. Don't worry, you can also use a billboard shadow as a TSStatic and place it next to the tree... read more 12/15/2005 (9:34 pm)
Tree shadows proposal @Jaimi, yes I have a long wishlist about the baked in shadows. The fact that they repeat from one t... read more 12/15/2005 (8:40 pm)
Tree shadows proposal @Alan, yeah you could fake it by manually creating a shadow from a tree then placing the bitmap in t... read more 12/15/2005 (8:33 pm)
Problems enabling shadows on TSStatics @Manoel, I tried the same approach and got the same results. Perhaps [url=http://www.garagegames.co... read more 12/15/2005 (3:30 pm)
Tree shadows proposal Just to avoid confusion, I have not implemented this, it's theory, I'm looking for help on getting i... read more 12/15/2005 (3:29 pm)
Linux Collaboration @Dreamer, the text fields not accepting input problem is not Linux specific, I posted a solution [ur... read more 12/15/2005 (12:00 pm)
Vehicle Based Animation [quote] If Player class was based on something like an AnimatedShapeBase class, which contained all... read more 12/15/2005 (11:35 am)
Shadow Bug with 1.3 @Manoel, I've noticed this too but have not looked into it. It seems as if the scenegraph is cullin... read more 12/13/2005 (11:45 am)
Vehicle Based Animation @Tim, just look in the wheeledvehicle class at how the animations are triggered. None of them use d... read more 12/13/2005 (11:33 am)
1.4 Problems The exe in the demo is compressed which is why its half the size of the version you just compiled. ... read more 12/11/2005 (2:54 am)
First Person Weapon Model? @C2, you might be taking a performance hit due to the shadow being taken from the high poly 1st pers... read more 12/09/2005 (1:56 am)
1.4 Status/Problem solving Thread. @Ben, thanks, I'll try out that diff tool and see how it goes. The audio problem in that thread i... read more 12/08/2005 (11:20 am)
1.4 Status/Problem solving Thread. @Ben, the audio problem fixed in [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=1930... read more 12/07/2005 (11:09 pm)
1.4 Status/Problem solving Thread. @Ben, some of us have already started porting to 1.4. When you release 1.41 can you at least provid... read more 12/07/2005 (10:36 pm)