Duncan Gray's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Shadow class from scenobject | Regarding the LOD issue. It's my vague understanding that the engine uses the depth sort and build ... read more | 12/27/2005 (2:45 pm) |
| Compiling Code | Matt, please post if everything compiles nicely with the express version, it would be good to know.... read more | 12/27/2005 (1:57 pm) |
| Shadow class from scenobject | Ben, no problem, I'd like to pound it out a bit more and polish it. I still have one or two other i... read more | 12/27/2005 (1:34 am) |
| Shadow class from scenobject | The above pics had a slight offset introduced when I was testing the new shadowbox. Its been fixed.... read more | 12/26/2005 (10:34 pm) |
| Compiling Code | Eclipse is a free IDE that uses a free compiler and it all apparantly works with TGE. I believe its... read more | 12/26/2005 (2:33 pm) |
| Cannot run 1.4 on certain computers | I suggest you compile a debug version and see where exactly it crashes.... read more | 12/26/2005 (2:29 pm) |
| DirectInput ForceFeedback | You won't get much community response at this time of year but keep going, a lot of people would wan... read more | 12/26/2005 (2:24 pm) |
| Shadow class from scenobject | Another problem solved. If you look at the tops of the tree shadows in the above pics, you will see... read more | 12/26/2005 (4:51 am) |
| Shadow class from scenobject | I believe a found one cause of the clipping problem I noticed. The Shadow class builds a light matr... read more | 12/25/2005 (9:46 pm) |
| Shadow class from scenobject | Here I implemented a cast ray from the top corners of the ObjBox (purple box) and used the longest c... read more | 12/25/2005 (7:16 pm) |
| Shadow class from scenobject | Ben, thanks, Ill post a screenshot of the clipping problem, meanwhile, I've filtered down my discove... read more | 12/24/2005 (8:16 pm) |
| Shadow class from scenobject | Does TSE shader technology solve any of these shadow problems?... read more | 12/24/2005 (5:29 pm) |
| Shadow class from scenobject | I found a minor bug in the positioning ( my fault ) which sorts out the offset problem so its workin... read more | 12/24/2005 (5:06 pm) |
| Shadow class from scenobject | When the shadow object gets created, the Shadow class stores the pointer to the object which created... read more | 12/23/2005 (3:28 pm) |
| GuiControls - how to pass events thru to underlying controls ? | Orion, check if the base/parent classes actually have the event you refer to. If so you just need t... read more | 12/23/2005 (10:32 am) |
| First Person Weapon Model? | @C2, if thats true about the shadows then you can expect a major FPS increase by doing a similar on... read more | 12/23/2005 (10:24 am) |
| Weird shadows | It's definitely a problem in the code, I don't know of a fix yet.... read more | 12/22/2005 (9:28 pm) |
| Need Opengl help | Ben, thank you for helping out, The community has let me down in this instance.... read more | 12/21/2005 (3:03 pm) |
| Need Opengl help | Actually that makes me right. I always said it was an opengl problem... ;)... read more | 12/21/2005 (2:08 pm) |
| Need Opengl help | Seems you are right yet again oh clever one. I did a glMatrixMode(GL_MODELVIEW); gl... read more | 12/21/2005 (2:05 pm) |
| Delete me - old thread | @Philip, yes as noted ealier, the driver plus engine mass is supposed to move forward so that its we... read more | 12/20/2005 (11:08 pm) |
| Need Opengl help | Ben, the calculations which were done in TSStatic prior to calling shadow->prepare are now done in t... read more | 12/20/2005 (10:51 pm) |
| Need Opengl help | I suspected the shadow might be drawn 'elsewhere' which is why I added the two circles. I need to d... read more | 12/20/2005 (8:57 pm) |
| Need Opengl help | I have the shadow class existing as an independent client side scene object. I have added two rende... read more | 12/20/2005 (2:07 pm) |
| Tree shadows proposal | More technical discussion continued [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=3... read more | 12/19/2005 (2:01 pm) |
| Need Opengl help | I'm saving [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=4557] this related link[/u... read more | 12/19/2005 (1:59 pm) |
| Some code I can't find | Vehicle class has its own getCameraTransform method... read more | 12/19/2005 (12:01 pm) |
| Need Opengl help | Oh, I gave the shadow sceneobject its own specific typemask.... read more | 12/18/2005 (4:53 pm) |
| Need Opengl help | A quick update before I hit the pillow... I turned the shadow class into a sceneobject which gets... read more | 12/18/2005 (4:20 am) |
| Need Opengl help | And here's the best overall approach (I think) which solves the problem for not just statics but sha... read more | 12/17/2005 (5:29 pm) |
| Need Opengl help | Another approach. [b]SceneState::isObjectRendered()[/b] seems to use the object box (obj->getObjBox... read more | 12/17/2005 (5:20 pm) |
| Need Opengl help | Actually, thinking about it, it makes sense. rendershadow is called from within an instance of TSSt... read more | 12/17/2005 (4:39 pm) |
| Need Opengl help | Ben, I just spent a few hours time searching for that and don't find any of what you mention accept ... read more | 12/17/2005 (4:22 pm) |
| Need Opengl help | Another upcoming problem, once the above is working, is the shadows which dissapear sometimes when y... read more | 12/16/2005 (10:17 pm) |
| Need Opengl help | The above render method is the complete unchanged version from the shadow class. I included it to s... read more | 12/16/2005 (6:01 pm) |
| Tree shadows proposal | @Alan, yes thats the standard shapebase shadow code used by all shapebase derived objects likes play... read more | 12/15/2005 (9:47 pm) |
| Tree shadows proposal | @Alan. Don't worry, you can also use a billboard shadow as a TSStatic and place it next to the tree... read more | 12/15/2005 (9:34 pm) |
| Tree shadows proposal | @Jaimi, yes I have a long wishlist about the baked in shadows. The fact that they repeat from one t... read more | 12/15/2005 (8:40 pm) |
| Tree shadows proposal | @Alan, yeah you could fake it by manually creating a shadow from a tree then placing the bitmap in t... read more | 12/15/2005 (8:33 pm) |
| Problems enabling shadows on TSStatics | @Manoel, I tried the same approach and got the same results. Perhaps [url=http://www.garagegames.co... read more | 12/15/2005 (3:30 pm) |
| Tree shadows proposal | Just to avoid confusion, I have not implemented this, it's theory, I'm looking for help on getting i... read more | 12/15/2005 (3:29 pm) |
| Linux Collaboration | @Dreamer, the text fields not accepting input problem is not Linux specific, I posted a solution [ur... read more | 12/15/2005 (12:00 pm) |
| Vehicle Based Animation | [quote] If Player class was based on something like an AnimatedShapeBase class, which contained all... read more | 12/15/2005 (11:35 am) |
| Shadow Bug with 1.3 | @Manoel, I've noticed this too but have not looked into it. It seems as if the scenegraph is cullin... read more | 12/13/2005 (11:45 am) |
| Vehicle Based Animation | @Tim, just look in the wheeledvehicle class at how the animations are triggered. None of them use d... read more | 12/13/2005 (11:33 am) |
| 1.4 Problems | The exe in the demo is compressed which is why its half the size of the version you just compiled. ... read more | 12/11/2005 (2:54 am) |
| First Person Weapon Model? | @C2, you might be taking a performance hit due to the shadow being taken from the high poly 1st pers... read more | 12/09/2005 (1:56 am) |
| 1.4 Status/Problem solving Thread. | @Ben, thanks, I'll try out that diff tool and see how it goes. The audio problem in that thread i... read more | 12/08/2005 (11:20 am) |
| 1.4 Status/Problem solving Thread. | @Ben, the audio problem fixed in [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=1930... read more | 12/07/2005 (11:09 pm) |
| 1.4 Status/Problem solving Thread. | @Ben, some of us have already started porting to 1.4. When you release 1.41 can you at least provid... read more | 12/07/2005 (10:36 pm) |