Duncan Gray's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TGE1.4: guiTextEditCtrl bug&fix. | @Ben or other GG staff. As a convenience to the community, can you send out a global email to the c... read more | 04/27/2006 (6:22 pm) |
| How Far can I get with Milkshape Quality Wise? | Have you looked at [url=http://www.blender.org/cms/Home.2.0.html]Blender[/url]? it's free and reall... read more | 03/07/2006 (6:35 pm) |
| Terrain texture properties | The stuff prior to Ben's post is in TGE1.4... read more | 03/02/2006 (4:45 pm) |
| TGE crashes with player movement | He mentions [quote] full ForceWare 81.98 [/quote] being the latest.... read more | 02/27/2006 (11:18 pm) |
| Spiral particle effect | It might be easier to forget particles and just create a dts object with an animation thread that do... read more | 02/24/2006 (9:14 pm) |
| Trouble with custom wheels not working | Ben, try the showtool pro. I tried the demo once and it does show up all the meshes etc and you can... read more | 02/24/2006 (6:35 pm) |
| AMD rules | It's built into the game. Best I can offer is for you to download the game from [url=http://www.whe... read more | 02/24/2006 (6:14 pm) |
| Trouble with custom wheels not working | The wheeledvehicle class renders the wheel shape itself, i.e. its not treated as a shapebase or TSSt... read more | 02/24/2006 (5:49 pm) |
| Problems in TGE 1.4 (ALT+TAB and others) | It's 100% repeatable on my rig. I have my game running, press the buy now button which opens a ... read more | 02/23/2006 (3:35 pm) |
| Problems in TGE 1.4 (ALT+TAB and others) | Thanks Aaron, I'm sure a lot of people will sleep easier knowing that, I will anyway. My rig ha... read more | 02/23/2006 (12:58 pm) |
| Problems in TGE 1.4 (ALT+TAB and others) | Ben, just so you know, I tried the fix, it does allow the alt Tab to return you to the game afterwar... read more | 02/22/2006 (3:11 pm) |
| Delete me - old thread | @Eric, key sent by email to your public email address. I also get the alt Tab problem, it has bee... read more | 02/22/2006 (12:01 pm) |
| Delete me - old thread | @Eric, thanks really great feedback. I had quite a laugh reading your wild experience, wish I was t... read more | 02/21/2006 (8:59 pm) |
| Delete me - old thread | @Joseph, key sent by email to your public email address. Yeah the shadow flicker is related to de... read more | 02/20/2006 (6:45 pm) |
| Delete me - old thread | Hi Joseph, thanks for the feedback and all the recent hard work on the Blender exporter. You guys w... read more | 02/20/2006 (12:52 pm) |
| GuiScrollCtrl or guiTextListCtrl bug | Thanks for the reply Stephane. The problem seems to be with the control not resizing DOWN correctly... read more | 02/15/2006 (12:50 pm) |
| TGE1.4: guiTextEditCtrl bug&fix. | Yet another small problem. When pasting text into the edit box, (like an unlock key) the console va... read more | 02/11/2006 (10:45 pm) |
| Shadow Missing From Trees | Try [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=9643] this[/url]... read more | 02/08/2006 (8:12 pm) |
| Engine Freezes randomly since 1.4 | I found the cause of my freeze, I had a massive memory hog in one area which was causing the OS to s... read more | 02/01/2006 (4:08 pm) |
| Video card question | The only thing I had to change in Item.cc was in the [b]void Item::renderImage(Scen...[/b] method wh... read more | 01/31/2006 (3:59 pm) |
| Speed check | Base your choice on what people would see on the network with a packet sniffer.... read more | 01/30/2006 (5:22 pm) |
| Video card question | @Charles, are you using the latest shadow code from the [url=http://www.garagegames.com/index.php?se... read more | 01/30/2006 (11:27 am) |
| Memory Leak in WinFont.cc, TGE 1.4 | I posted the experimental leak detector as a [url=http://www.garagegames.com/index.php?sec=mg&mod=re... read more | 01/26/2006 (12:53 pm) |
| Memory Leak in WinFont.cc, TGE 1.4 | I can't confirm 100% that this a leak, but these are areas of memory which were allocated and not de... read more | 01/26/2006 (12:06 am) |
| Engine Freezes randomly since 1.4 | I have not found the cause yet. Doing profiles does not seem to highlight anything, except once I g... read more | 01/17/2006 (12:04 pm) |
| Engine Freezes randomly since 1.4 | I don't know for sure thats it's TGE1.4, not until I find the exact cause. I did compare gamebase.c... read more | 01/14/2006 (11:47 pm) |
| Engine Freezes randomly since 1.4 | I just read [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=37998] this thread[/url] ... read more | 01/14/2006 (10:07 pm) |
| Flying Vehical crashing revisited | Yeah I know its an old thread, I'm just trying to make sense of something odd here. I'm trying to m... read more | 01/12/2006 (1:45 pm) |
| Hi, i guees i did something wrong... | I have not read the book but the source compiles with VC6, VC7, gcc etc I think ultraEdit is just a... read more | 01/08/2006 (3:58 pm) |
| Video card question | Ben and Charles, you got mail!... read more | 01/08/2006 (3:25 pm) |
| Video card question | @Rob, I need your email address.... read more | 01/08/2006 (2:17 pm) |
| Video card question | @Rob, in my humble opinion, AUX buffers are part of the video card, i.e, hardware, so if its not re... read more | 01/08/2006 (1:19 pm) |
| Video card question | @Ben, I got pBuffers working fine on Windows but its not as fast as AUX due to the context switching... read more | 01/08/2006 (3:35 am) |
| Video card question | Nope, just google for it and you will see.... read more | 01/07/2006 (11:46 am) |
| Video card question | @Charles, at this stage I have only looked at the Windows WGL support for pBuffers and I had to add ... read more | 01/06/2006 (4:18 pm) |
| Video card question | To clarify, for those who don't know. Normaly, when you draw on the video frame buffer, it is visib... read more | 01/06/2006 (1:22 pm) |
| Video card question | Nice feedback so far guys. The trend seems to be that GeForce2 onwards supports AUX buffers and ATI... read more | 01/06/2006 (12:54 pm) |
| Video card question | It might be a bit early to say, but it looks like its only the more recent graphic cards or drivers ... read more | 01/05/2006 (8:38 pm) |
| Shadow class from scenobject | It's not blending or render order. It seems its "texture bleeding " caused by depth buffer precisio... read more | 01/05/2006 (3:13 pm) |
| Video card question | (1) Platform: Windows XP (2) graphic card make: - GeForce (3) model: - 6800 (4) result - numBuffe... read more | 01/04/2006 (7:08 pm) |
| Shadow class from scenobject | For testing purposes, I forced the TSStatic shadows to build a new partion-new polylist on every fra... read more | 01/04/2006 (1:33 pm) |
| Shadow class from scenobject | I have managed to sort out the offset problem in the new shadow production method. I had to shift t... read more | 01/04/2006 (4:25 am) |
| Shadow class from scenobject | @Midhir, these changes are currently destined for HEAD when its done but I'll never say no to money ... read more | 01/02/2006 (8:19 pm) |
| Shadow class from scenobject | Update, REAL shadows which include transparent sections are now working with no noticable differance... read more | 01/02/2006 (7:15 pm) |
| Shadow class from scenobject | [quote] If I can implement the above deleting of bitmaps when not on screen [/quote] Done!... read more | 12/31/2005 (4:56 pm) |
| Shadow class from scenobject | Ben, I had a brief look at it but it seems to write to the screen framebuffer which means, what you ... read more | 12/31/2005 (4:52 pm) |
| ... | Nice work Joseph, I have not touched Blender in weeks or even looked at the latest version but its g... read more | 12/31/2005 (1:35 pm) |
| Shadow class from scenobject | Void Shadow::createShadowTexture(MatrixF & mat, U16 BitmapSize) { // mat is the object matrix as s... read more | 12/30/2005 (3:06 pm) |
| Shadow class from scenobject | The new shadow class allows for projecting fake shadows in place of internally generated shadows, ob... read more | 12/30/2005 (3:05 pm) |
| Shadow class from scenobject | Update, I have implemented the above performance movement check for shadow partion builds, using a q... read more | 12/30/2005 (2:37 pm) |