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Duncan Gray's Forum Posts

Thread Post Date Posted
Water Shader with alternative rendering for older PCs? It's a good question, I hope someone can answer it.... read more 10/30/2006 (3:13 pm)
Missing bug fix in 1.42 (solved) Matt, I did do a fresh cvs pull yesterday prior to making my post, and my post was based on what I g... read more 10/26/2006 (1:25 pm)
Missing bug fix in 1.42 (solved) The audiodatablock.cc file I got from cvs has the following [code] bool AudioProfile::onAdd() { ... read more 10/25/2006 (11:40 pm)
Torque 1.5 Downloads Temporarily Down (due to High Demand) Vote Ben for President... read more 10/25/2006 (8:11 pm)
HTTP Protocol Support? There is a "persistant character" resource which shows how to use httpobject from script... read more 10/25/2006 (2:56 pm)
Bug in particle editor (with fix) (actually bug in SimBase) There was a comment from Ben Garney a year or so ago saying that the particle editor was no longer s... read more 10/25/2006 (2:44 pm)
Master Server region bug Can someone verify this, you just need to type your version of my top post into the console and see ... read more 10/25/2006 (2:38 pm)
Unlikely but present buffer overflow in expandEscape() Thanks for posting.... read more 10/25/2006 (2:35 pm)
PathCamera MaskBits bug? It looks like a bug to me too. Orion's layout looks correct. If you add 1 or any value to a mask t... read more 10/25/2006 (2:25 pm)
Master Server region bug I believe the master server is doing something like the below example [code] /// The query serve... read more 10/23/2006 (7:09 pm)
Values of dynamic fields were not saved I also noticed that Dynamic fields are not being saved for some reason. Where's da QA?... read more 10/23/2006 (1:18 pm)
Missing bug fix in 1.42 (solved) @Stephan, all datablocks are needed by the client and therefore have to be passed by the server so t... read more 10/16/2006 (1:59 pm)
Package all my client resource? I use [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7787]this resource... read more 10/15/2006 (7:07 pm)
Obj.save does not work as documented You can/should update TDN if its wrong.... read more 10/15/2006 (7:01 pm)
Missing bug fix in 1.42 (solved) The fix [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=16013] can be found here [/ur... read more 10/15/2006 (6:59 pm)
AudioProfile Datablocks not always ready for clients Thanks for posting this fix guys, it does work and solved one of my many audio problems.... read more 10/15/2006 (6:56 pm)
Bug in audio.cc (alxPlay) Yeah, I'm having endless problems with streaming audio. Some streamers endlessly repeat the last fe... read more 10/15/2006 (5:35 pm)
Missing bug fix in 1.42 (solved) Actually I would expect the fix to consist of ensuring that the server sends all the AudioDescriptio... read more 10/12/2006 (12:48 am)
Bone scaling [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7368]Bone Scaling[/url]... read more 10/11/2006 (4:50 pm)
Problem whit master server and G master server I think people are not understanding your question perhaps. Have you searched the forums for simila... read more 10/02/2006 (2:59 pm)
Getiing your game to be listed on the master server. I'm interested in solving this because my game will be complete in about 3-4 weeks and I will need t... read more 10/02/2006 (2:10 pm)
Getiing your game to be listed on the master server. Check that /client/init.cs $Client::GameTypeQuery matches the $Server::GameType data in server/scr... read more 10/01/2006 (9:28 pm)
TGERad - Radiosity Anyone got a working download link?... read more 09/26/2006 (7:19 pm)
Gmax dts Blender.org... read more 09/25/2006 (1:55 pm)
Object origin exporting incorrectly Thanks for the help guys (late night sarcasm) The rotation was my own fault. I was not in top v... read more 09/17/2006 (11:23 pm)
Interior Instances? [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=11178]Resource[/url]... read more 08/28/2006 (11:16 pm)
RenderObject not getting called I had similar problems when I first did the shadow resource. It turned out to be the transform (cli... read more 08/26/2006 (1:03 am)
Current best Blender can do for vehicles? @ Frank, I'll send you an email in a few minutes.... read more 08/20/2006 (7:12 pm)
Current best Blender can do for vehicles? For a brake animation create a brake light cover mesh with a glow texture (red fading towards edges)... read more 08/20/2006 (2:34 pm)
Current best Blender can do for vehicles? I made my spring animations unblended. The steering animation is blended with the reference pose be... read more 08/20/2006 (1:55 pm)
Current best Blender can do for vehicles? Very late reply, but the BraveTree car pack has a blender file which does not contain any spring or ... read more 08/18/2006 (3:34 am)
Our own console Geez, why is it just the nay-sayers who do all the talking here. You should put in as much effort i... read more 08/16/2006 (5:55 am)
Our own console Actually Pat, as a former electronics engineer in the broadcast industry, I know what a TV is and ho... read more 08/16/2006 (1:25 am)
Our own console WE need to lobby TV manufactures to create a TV with nVidia graphic chips in them etc... read more 08/15/2006 (2:31 pm)
What does it take for a game to become truly HUGE?? What makes a great selling product is to get some kind of ground swell approval from "the in crowd".... read more 08/15/2006 (2:10 pm)
TGE1.4: guiTextEditCtrl bug&fix. You bought your licence, they got your money, don't expect any other commitments unless its somehow ... read more 08/01/2006 (2:36 pm)
Freezing Issue [quote] It freezes right when the mission is done being loaded [/quote] Wrap your PC in a blank... read more 07/27/2006 (6:31 pm)
Is there a point to buying 3ds Max? @ The Trusted One Just some friendly advice. It's gets really tiresome to see all of your posts ... read more 07/27/2006 (2:15 pm)
GL_EXT_vertex_buffer not supported @Alberto, yeah I already added EXT_framebuffer_object and render to texture to the shadow resource.... read more 07/18/2006 (1:51 pm)
GL_EXT_vertex_buffer not supported @Alberto, how about a resource on your GL_ARB_vertex_buffer_object implementation.... read more 07/18/2006 (4:25 am)
GL_EXT_vertex_buffer not supported Damn, google did not find that earlier GG thread. Good to know though. Thanks... read more 07/18/2006 (4:17 am)
Stolen Fire Glad to find I'm not the only one who has read Sitchen's books. [url=http://www.apollonius.net/boul... read more 07/13/2006 (5:47 pm)
Does Blender suck or rule? The forums are too quiet so its time to revitalise this old topic ;) Fur Library [image]http://b... read more 07/13/2006 (12:05 am)
Shadow Resource Hijacked LOL, Ok, I contacted Benjamin and he corrected it on the spot. Now we all happy again.... read more 07/12/2006 (2:58 pm)
Shadow Resource Hijacked Well it's been a day and still no fix. Unfortunately GG have never responded to any email I ever se... read more 07/12/2006 (2:29 pm)
Shadow Resource Hijacked I'm not pissed BTW, just slightly anoyed, probably because my initial reaction was similar to Anton'... read more 07/11/2006 (9:02 pm)
Help making an XSI exporter I have been looking at XSI too, the animation rig, flexable-curve spine etc all make me eager to get... read more 07/11/2006 (4:41 pm)
Casting shadows with blender models For future reference, [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=96... read more 07/11/2006 (2:52 pm)
Player shadow not rendering The standard software rasterizer does not really support transparent faces. Which means if your mes... read more 06/25/2006 (2:24 pm)
Using hardware fog @Manoel, as you know from my shadow resource work, it's difficult to get community involvement in gr... read more 06/25/2006 (2:06 pm)