Game Development Community

Duncan Gray's Forum Posts

Thread Post Date Posted
Static shape = no shadow ? To add my 5 cents, setting [b]shadowCanMove = true[/b] on a static is a bad idea because it tells t... read more 04/20/2007 (9:58 pm)
Wheels I uploaded an example vehicle wheel complete with LOD's to [url=http://tdn.garagegames.com/wiki/DTS/... read more 04/13/2007 (2:31 am)
Ground Transform question I can confirm that the dp->speed value now registers 0.00000 even when the Bounds box is not at 0.0 ... read more 04/13/2007 (2:16 am)
Ground Transform question Thanks, I'll try it out a bit later and give feedback... read more 04/12/2007 (5:28 pm)
Ground Transform question It seems I was typing at the same time Joseph was. He typed less and thus posted first.... read more 04/11/2007 (7:58 pm)
Ground Transform question Benj, contrary to popular belief, the ski bones are not used in the engine code at all. Perhaps the... read more 04/11/2007 (7:55 pm)
Ground Transform question Theory 1 - no difference Theory two - [b]YES[/b] I had recently moved the bounds box up a tiny... read more 04/11/2007 (7:03 pm)
Blender scale corruption in exported character model? [quote] it turns out that the actual length of the animation in frames isn't stored anywhere [/quo... read more 04/10/2007 (7:26 pm)
Armatures Tab, bones not being stored I can conform that this bug is now also fixed :)... read more 04/10/2007 (7:10 pm)
Trigger States not updating I can conform that this bug is now fixed :)... read more 04/10/2007 (7:09 pm)
Master Server region bug Just a reminder, this bug was schedueled to be fixed once constructor was released. It seems ever... read more 04/10/2007 (2:20 pm)
Blender scale corruption in exported character model? Your plan sounds good, but then include a check box for 'ALL' so that we don't have to flip back a... read more 04/09/2007 (8:35 pm)
Blender scale corruption in exported character model? Perhaps just use percentages by default on the frame slider and associated calculations because tha... read more 04/09/2007 (7:48 pm)
Blender scale corruption in exported character model? [quote] It violates the WYSIWYG principle, [/quote] I agree. I originally scaled my run animat... read more 04/09/2007 (7:30 pm)
Blender scale corruption in exported character model? [quote] (it's calculated in STP based on the number of frames and length of the animation) [/quote... read more 04/09/2007 (6:53 pm)
Blender scale corruption in exported character model? Here is how to reproduce the discrepancy between actual and interpreted frames. First check that ... read more 04/09/2007 (4:02 pm)
Network lag compensation @Bryce, if your game is doing well enough to fund that solution then sure, but even successfull comp... read more 04/04/2007 (2:27 pm)
Network lag compensation [image]www.ultrabizz.com/biz/lag1.jpg[/image] Thats a screen shot from a Delta Force Xtreme Demo,... read more 04/03/2007 (5:07 am)
Network lag compensation @ Bryce, you are taking an America point of view when you say there are plenty of servers with unde... read more 04/02/2007 (8:54 pm)
Network lag compensation Actually option (b) in its simplest form wont take up many extra cycles because the server would be ... read more 04/02/2007 (7:28 pm)
Network lag compensation Yes option (b) will require more CPU time which is a negative. It is still an option for that extra... read more 04/02/2007 (7:15 pm)
Network lag compensation [quote] Furthermore, I believe it's far more likely that an individual will be able to upgrade from... read more 04/02/2007 (7:10 pm)
Network lag compensation @Stefan [quote] What is your solution? (:[/quote] Option (b) and (c) as described in the top pos... read more 04/02/2007 (5:40 pm)
Network lag compensation @Tim For option (b) I would envision having the server enter a timestamp index into all packets sen... read more 04/02/2007 (2:42 pm)
Network lag compensation @ J Sears, just to clarify, ping is not really influenced by the speed of your connection. It's mor... read more 04/02/2007 (2:07 am)
Blender scale corruption in exported character model? Where do I find the TorqueExporter_SCONF ? Is it part of the blend file or a sepparate file on disc... read more 04/01/2007 (3:33 pm)
Blender scale corruption in exported character model? Yes, the keyframes in the sequence info window was/is correct per what it should be. The bug is onl... read more 04/01/2007 (3:27 pm)
Blender scale corruption in exported character model? Links fixed (oops)... read more 04/01/2007 (2:28 pm)
Blender scale corruption in exported character model? Looking in that log file I found em_back, em_side, em_root all have values which differ for actual a... read more 04/01/2007 (2:23 pm)
Blender scale corruption in exported character model? Draging the frames slider to a new value is what fixes it because it refreshes the variable for that... read more 04/01/2007 (2:03 pm)
Blender scale corruption in exported character model? I hacked a temp solution for my exports. In DtsShape_Blender.py near line 1030 I did the following:... read more 03/30/2007 (11:58 pm)
Blender scale corruption in exported character model? Oh, the animations are using IK keys, perhaps thats a clue.... read more 03/30/2007 (3:17 pm)
Blender scale corruption in exported character model? Thanks Joseph. Ok, the scale problem is now fixed but I'm still getting slow motion animations, how... read more 03/30/2007 (3:15 pm)
TGE Elf with Blender? Perhaps Joseph can write a DSQ import script for Blender which should solve the problem.... read more 03/28/2007 (7:00 pm)
TGE 1.4 wheeledvehicle bug and fix #2 Version 1.3 never had that initial calculation, it was added in 1.4 and thats when I noticed that th... read more 01/22/2007 (12:12 pm)
Developing for 'alternative OSes' - is it worth it? Thanks Gary, I'll try that SDL solution you mention. Regarding static compiles, perhaps do a TDN ... read more 12/03/2006 (6:29 pm)
Developing for 'alternative OSes' - is it worth it? Some time ago, a point was raised about using a minimum Linux build released on a CD along with your... read more 12/03/2006 (5:46 pm)
TSE is just plain wrong This does not motivate me to buy TSE aka TGEA. Regarding the name, I prefer TSE, it's just easier o... read more 12/02/2006 (12:24 pm)
Vehicle Lag sorted? Yeah I got similar issues with my [url=http://www.ultrabizz.com] current game[/url]. If anyone has ... read more 11/29/2006 (4:29 pm)
GuiControl bug, "AP Why don't GG post a blog or send an email advisory to say the source has been updated again. Or is ... read more 11/10/2006 (12:47 pm)
Compiling with SSE enabled I realize that you need to "support SSE instructions ". The point is the compiler seems to convert ... read more 11/06/2006 (4:55 pm)
Compiling with SSE enabled Thats weird.... at least you got 1fps improvement for what it's worth. CPU manufacturers spend a fo... read more 11/06/2006 (4:05 pm)
Compiling with SSE enabled @ Stefan, that's a 25% speed increase. what CPU are you using BTW? @ David, I have not yet check... read more 11/06/2006 (12:01 pm)
Compiling with SSE enabled Also keep in mind that the improvements I mention where between VC6 and VC8 with all options on. I ... read more 11/06/2006 (10:23 am)
Compiling with SSE enabled Stephan, check your log files and compare the scene-lighting times. FPS might not be such a good in... read more 11/06/2006 (10:01 am)
Compiling with SSE enabled SSE stands for [b]S[/b]treaming [b]S[/b]IMD [b]E[/b]xtentions. What is SIMD? [quote] In computi... read more 11/06/2006 (3:05 am)
Compiling with SSE enabled Well then a picture might help I guess [image]http://www.ultrabizz.com/gg/SSE.jpg[/image] I al... read more 11/06/2006 (2:43 am)
Compiling with SSE enabled Ok, I tried an SSE compiled exe on a pentium III ( which does not support SSE ) and it did not run. ... read more 11/05/2006 (8:53 pm)
Compiling with SSE enabled So nobody know nutting?... read more 11/04/2006 (11:44 pm)
Container::castRay(...) inconsistent across platforms... Just saw this interesting post. I used to do some microprossesor coding many years ago. It could b... read more 10/30/2006 (4:05 pm)