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Duncan Gray's Forum Posts

Thread Post Date Posted
Data matching question (maths problem) [SOLVED] I have been unable to find a suitable pattern to use in a pattern matching index so I went old schoo... read more 07/09/2010 (5:03 am)
Data matching question (maths problem) [SOLVED] Hmmm... Behind the scenes the database engine still has to do a full table scan prior to sorting ... read more 07/08/2010 (6:05 pm)
Data matching question (maths problem) [SOLVED] Yep, what you just described was my plan B if I failed to find a good pre-sort shortcut as plan A. ... read more 07/08/2010 (2:23 pm)
Data matching question (maths problem) [SOLVED] Quick thought Seeing as I'm looking for a majority match, I can use the 34 least significant bits... read more 07/07/2010 (11:11 pm)
Data matching question (maths problem) [SOLVED] I like your method and am not faulting it other than that I still would prefer it to go quicker. ... read more 07/07/2010 (8:36 pm)
Data matching question (maths problem) [SOLVED] I believe that pattern matching should be the magic solution I have been looking for. After bash... read more 07/07/2010 (10:41 am)
Data matching question (maths problem) [SOLVED] William, yes you are correct. "no"s are also matches. The two headed monster got me agai... read more 07/06/2010 (10:45 pm)
Data matching question (maths problem) [SOLVED] Thanks guys, the community here is still great which is why I still pop in from time to time even th... read more 07/06/2010 (4:02 pm)
TGEA 1.8.2 Released I have not checked GG website in nearly a year but its nice that this update is finally out. Re... read more 03/02/2010 (1:51 pm)
Non-rendered edges on waterblock in 1.8.1 @Sparkling It's not ideal to assume that everyone here is of the same religion as you. Incl... read more 05/05/2009 (6:21 pm)
Collision polly caching Yeah, memory is cheap these days, on the PC anyway, but as you say, the other physics libraries will... read more 04/12/2009 (6:14 pm)
Collision polly caching I'm not familiar with other physics libraries at this point. I picked Tokamak because it had the sm... read more 04/12/2009 (2:33 am)
getMaterialList not working? I believe the above proposals will return the material list for the entire mesh. It won't tell you ... read more 03/23/2009 (8:26 pm)
SetSkinName only works the first time - with fix Thanks Pete. This works in TGEA 1.81 as well. I can't believe GG haven't implemented a fix yet.... read more 03/21/2009 (4:38 am)
Vehicles motion Jerky Back when I did a racing game I also noticed the jitter, especially in 3rd person if you have a smoo... read more 11/11/2008 (3:27 pm)
Blender problems It looks like some vertices are not assigned to bones, which is why they go way off into the distanc... read more 09/07/2008 (10:46 pm)
Large shadows problem Thomas, they don't get rendered because the object from which the shadow gets rendered is out of sco... read more 07/27/2008 (10:12 pm)
Test if a given bounding volume intersects stuff ? Hi Orion. There is a command object.contains or object.overlaps etc I can't remember which. ... read more 07/15/2008 (11:42 pm)
Player Bounds Resizing problems Cast a short ray upwards and disable 'change position' if the ray collides.... read more 07/12/2008 (11:58 pm)
Player Bounds Resizing problems Hi Ron A problem I ran into when doing code changes for the combat starter kit is that the player... read more 07/12/2008 (9:36 pm)
Jerkyness because of shadow rendering Most of the changes are in shadow.cc and framebuffer.cc. The other WinGL etc changes are only modde... read more 01/24/2008 (3:21 pm)
Jerkyness because of shadow rendering [url=www.ultrabizz.com/biz/shadows.zip]Here[/url] is a link to some more recent 1.51 files with the ... read more 01/24/2008 (3:16 pm)
Jerkyness because of shadow rendering Chris's explanation is correct. The current TGE shadow drawing is software CPU based requiring CPU ... read more 01/22/2008 (2:30 pm)
Network lag compensation Nice to hear from you Danni and your maths is probably correct since I had not given it that fine a ... read more 01/16/2008 (3:08 pm)
Anyone added encryption to 1.5 yet? @Mike, I did not see your post before I submitted mine, so it was not intended to nullify your comme... read more 12/06/2007 (5:17 pm)
Anyone added encryption to 1.5 yet? The zip file should replace the [b]folder[/b], not the file. Example, zip the contents of starter... read more 12/06/2007 (5:08 pm)
How to convert vector's direction The engine does have a built in function to create rotation matrices. MatrixF RotateMat(EulerF(0... read more 12/05/2007 (3:20 pm)
Anyone added encryption to 1.5 yet? I put that resource into 1.52 several months ago with no problems that I can recall.... read more 12/03/2007 (11:18 pm)
Zips and dso's Thanks for the help guys. Stefan's solution works really well. I recompiled the exe with that pr... read more 07/24/2007 (2:23 pm)
Multi-processor parallel programming in TGE Maybe running client and server in its own thread will be a boost as well. Also look at [url=http... read more 07/18/2007 (2:01 pm)
Weaponimage disappears when looking in certain angles. Battlefield Torque [url=http://www.garagegames.com/blogs/62635/12614]BFT[/url] has the proper fix fo... read more 06/21/2007 (8:50 pm)
Multi-processor parallel programming in TGE I see your thread count went from 6 to 10 so we know the thread creation worked. CPU usage went fro... read more 05/29/2007 (4:29 pm)
Multi-processor parallel programming in TGE I'll have to google for how to set thread affinity on a Mac osX unless a Mac programmer can chime in... read more 05/29/2007 (2:19 pm)
Multi-processor parallel programming in TGE @Jaon , look in macCarbThreads.cc to see what headers they use for the thread code on a Mac The t... read more 05/29/2007 (2:02 pm)
... Whats the link to the svn version... read more 05/29/2007 (1:48 pm)
Multi-processor parallel programming in TGE Mine also core-dumped but I assumed it was due to not having a 3d graphics card on that box. Perhap... read more 05/28/2007 (11:50 pm)
Multi-processor parallel programming in TGE Lol, you got the insulting message because the benchmark test set your cpu count back to one after i... read more 05/28/2007 (7:42 pm)
Multi-processor parallel programming in TGE @Sebastien. I think there is a bug in my timing code or something. Probably I need to add more loo... read more 05/28/2007 (1:13 pm)
Multi-processor parallel programming in TGE As a result of my single cpu performance discovery above ...... Added MP_forceThreads(count) cons... read more 05/26/2007 (8:36 pm)
Multi-processor parallel programming in TGE I added a built in benchmark test to safely profile how many threads to create and then setup the en... read more 05/26/2007 (5:11 pm)
Building multi-processor resource on Linux? ... and check my bio before you take me too seriously :)... read more 05/26/2007 (3:56 pm)
Building multi-processor resource on Linux? Perhaps the lack of response is because (a) Linux programmers don't have time to read forums beca... read more 05/26/2007 (3:51 pm)
Multi-processor parallel programming in TGE Good work Gavin. One possible problem. Did you wrap the PROFILE_START/PROFILE_END directives arrou... read more 05/25/2007 (9:59 pm)
Multi-processor parallel programming in TGE I'm confused as to why Gavin's second core did not take more of the load, as compared with Lee's te... read more 05/25/2007 (6:43 pm)
Multi-processor parallel programming in TGE Thanks Orion, it did not occur to me add script into a mission file and its a really good idea, Tha... read more 05/25/2007 (3:05 pm)
Multi-processor parallel programming in TGE Thanks Gavin. Yeah the multi thread part was only added to the skinmesh and wheeled vehicle section... read more 05/25/2007 (5:00 am)
Multi-processor parallel programming in TGE @Clint [url=http://www.intel.com/cd/ids/developer/asmo-na/eng/275339.htm]This link[/url] has source... read more 05/24/2007 (8:14 pm)
Multi-processor parallel programming in TGE Oh, I also updated the resource (5 minutes ago) with a slight performance increase change I also ... read more 05/23/2007 (7:47 pm)
Multi-processor parallel programming in TGE Hi Clint, yeah I see no advantage to running this in threaded mode on single hyperthread CPU. It's ... read more 05/23/2007 (7:44 pm)
Hey GG, how about a vehicle collision fix?? Wow, [url=http://www.darkroomstudios.com/content/view/13/64/] Lawmakers features[/url] do look quite... read more 05/22/2007 (2:08 pm)
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