Duncan Gray's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Data matching question (maths problem) [SOLVED] | I have been unable to find a suitable pattern to use in a pattern matching index so I went old schoo... read more | 07/09/2010 (5:03 am) |
| Data matching question (maths problem) [SOLVED] | Hmmm... Behind the scenes the database engine still has to do a full table scan prior to sorting ... read more | 07/08/2010 (6:05 pm) |
| Data matching question (maths problem) [SOLVED] | Yep, what you just described was my plan B if I failed to find a good pre-sort shortcut as plan A. ... read more | 07/08/2010 (2:23 pm) |
| Data matching question (maths problem) [SOLVED] | Quick thought Seeing as I'm looking for a majority match, I can use the 34 least significant bits... read more | 07/07/2010 (11:11 pm) |
| Data matching question (maths problem) [SOLVED] | I like your method and am not faulting it other than that I still would prefer it to go quicker. ... read more | 07/07/2010 (8:36 pm) |
| Data matching question (maths problem) [SOLVED] | I believe that pattern matching should be the magic solution I have been looking for. After bash... read more | 07/07/2010 (10:41 am) |
| Data matching question (maths problem) [SOLVED] | William, yes you are correct. "no"s are also matches. The two headed monster got me agai... read more | 07/06/2010 (10:45 pm) |
| Data matching question (maths problem) [SOLVED] | Thanks guys, the community here is still great which is why I still pop in from time to time even th... read more | 07/06/2010 (4:02 pm) |
| TGEA 1.8.2 Released | I have not checked GG website in nearly a year but its nice that this update is finally out. Re... read more | 03/02/2010 (1:51 pm) |
| Non-rendered edges on waterblock in 1.8.1 | @Sparkling It's not ideal to assume that everyone here is of the same religion as you. Incl... read more | 05/05/2009 (6:21 pm) |
| Collision polly caching | Yeah, memory is cheap these days, on the PC anyway, but as you say, the other physics libraries will... read more | 04/12/2009 (6:14 pm) |
| Collision polly caching | I'm not familiar with other physics libraries at this point. I picked Tokamak because it had the sm... read more | 04/12/2009 (2:33 am) |
| getMaterialList not working? | I believe the above proposals will return the material list for the entire mesh. It won't tell you ... read more | 03/23/2009 (8:26 pm) |
| SetSkinName only works the first time - with fix | Thanks Pete. This works in TGEA 1.81 as well. I can't believe GG haven't implemented a fix yet.... read more | 03/21/2009 (4:38 am) |
| Vehicles motion Jerky | Back when I did a racing game I also noticed the jitter, especially in 3rd person if you have a smoo... read more | 11/11/2008 (3:27 pm) |
| Blender problems | It looks like some vertices are not assigned to bones, which is why they go way off into the distanc... read more | 09/07/2008 (10:46 pm) |
| Large shadows problem | Thomas, they don't get rendered because the object from which the shadow gets rendered is out of sco... read more | 07/27/2008 (10:12 pm) |
| Test if a given bounding volume intersects stuff ? | Hi Orion. There is a command object.contains or object.overlaps etc I can't remember which. ... read more | 07/15/2008 (11:42 pm) |
| Player Bounds Resizing problems | Cast a short ray upwards and disable 'change position' if the ray collides.... read more | 07/12/2008 (11:58 pm) |
| Player Bounds Resizing problems | Hi Ron A problem I ran into when doing code changes for the combat starter kit is that the player... read more | 07/12/2008 (9:36 pm) |
| Jerkyness because of shadow rendering | Most of the changes are in shadow.cc and framebuffer.cc. The other WinGL etc changes are only modde... read more | 01/24/2008 (3:21 pm) |
| Jerkyness because of shadow rendering | [url=www.ultrabizz.com/biz/shadows.zip]Here[/url] is a link to some more recent 1.51 files with the ... read more | 01/24/2008 (3:16 pm) |
| Jerkyness because of shadow rendering | Chris's explanation is correct. The current TGE shadow drawing is software CPU based requiring CPU ... read more | 01/22/2008 (2:30 pm) |
| Network lag compensation | Nice to hear from you Danni and your maths is probably correct since I had not given it that fine a ... read more | 01/16/2008 (3:08 pm) |
| Anyone added encryption to 1.5 yet? | @Mike, I did not see your post before I submitted mine, so it was not intended to nullify your comme... read more | 12/06/2007 (5:17 pm) |
| Anyone added encryption to 1.5 yet? | The zip file should replace the [b]folder[/b], not the file. Example, zip the contents of starter... read more | 12/06/2007 (5:08 pm) |
| How to convert vector's direction | The engine does have a built in function to create rotation matrices. MatrixF RotateMat(EulerF(0... read more | 12/05/2007 (3:20 pm) |
| Anyone added encryption to 1.5 yet? | I put that resource into 1.52 several months ago with no problems that I can recall.... read more | 12/03/2007 (11:18 pm) |
| Zips and dso's | Thanks for the help guys. Stefan's solution works really well. I recompiled the exe with that pr... read more | 07/24/2007 (2:23 pm) |
| Multi-processor parallel programming in TGE | Maybe running client and server in its own thread will be a boost as well. Also look at [url=http... read more | 07/18/2007 (2:01 pm) |
| Weaponimage disappears when looking in certain angles. | Battlefield Torque [url=http://www.garagegames.com/blogs/62635/12614]BFT[/url] has the proper fix fo... read more | 06/21/2007 (8:50 pm) |
| Multi-processor parallel programming in TGE | I see your thread count went from 6 to 10 so we know the thread creation worked. CPU usage went fro... read more | 05/29/2007 (4:29 pm) |
| Multi-processor parallel programming in TGE | I'll have to google for how to set thread affinity on a Mac osX unless a Mac programmer can chime in... read more | 05/29/2007 (2:19 pm) |
| Multi-processor parallel programming in TGE | @Jaon , look in macCarbThreads.cc to see what headers they use for the thread code on a Mac The t... read more | 05/29/2007 (2:02 pm) |
| ... | Whats the link to the svn version... read more | 05/29/2007 (1:48 pm) |
| Multi-processor parallel programming in TGE | Mine also core-dumped but I assumed it was due to not having a 3d graphics card on that box. Perhap... read more | 05/28/2007 (11:50 pm) |
| Multi-processor parallel programming in TGE | Lol, you got the insulting message because the benchmark test set your cpu count back to one after i... read more | 05/28/2007 (7:42 pm) |
| Multi-processor parallel programming in TGE | @Sebastien. I think there is a bug in my timing code or something. Probably I need to add more loo... read more | 05/28/2007 (1:13 pm) |
| Multi-processor parallel programming in TGE | As a result of my single cpu performance discovery above ...... Added MP_forceThreads(count) cons... read more | 05/26/2007 (8:36 pm) |
| Multi-processor parallel programming in TGE | I added a built in benchmark test to safely profile how many threads to create and then setup the en... read more | 05/26/2007 (5:11 pm) |
| Building multi-processor resource on Linux? | ... and check my bio before you take me too seriously :)... read more | 05/26/2007 (3:56 pm) |
| Building multi-processor resource on Linux? | Perhaps the lack of response is because (a) Linux programmers don't have time to read forums beca... read more | 05/26/2007 (3:51 pm) |
| Multi-processor parallel programming in TGE | Good work Gavin. One possible problem. Did you wrap the PROFILE_START/PROFILE_END directives arrou... read more | 05/25/2007 (9:59 pm) |
| Multi-processor parallel programming in TGE | I'm confused as to why Gavin's second core did not take more of the load, as compared with Lee's te... read more | 05/25/2007 (6:43 pm) |
| Multi-processor parallel programming in TGE | Thanks Orion, it did not occur to me add script into a mission file and its a really good idea, Tha... read more | 05/25/2007 (3:05 pm) |
| Multi-processor parallel programming in TGE | Thanks Gavin. Yeah the multi thread part was only added to the skinmesh and wheeled vehicle section... read more | 05/25/2007 (5:00 am) |
| Multi-processor parallel programming in TGE | @Clint [url=http://www.intel.com/cd/ids/developer/asmo-na/eng/275339.htm]This link[/url] has source... read more | 05/24/2007 (8:14 pm) |
| Multi-processor parallel programming in TGE | Oh, I also updated the resource (5 minutes ago) with a slight performance increase change I also ... read more | 05/23/2007 (7:47 pm) |
| Multi-processor parallel programming in TGE | Hi Clint, yeah I see no advantage to running this in threaded mode on single hyperthread CPU. It's ... read more | 05/23/2007 (7:44 pm) |
| Hey GG, how about a vehicle collision fix?? | Wow, [url=http://www.darkroomstudios.com/content/view/13/64/] Lawmakers features[/url] do look quite... read more | 05/22/2007 (2:08 pm) |