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Jorgen Ewelonn's Forum Posts

Thread Post Date Posted
As I understand it... [quote] But I can tell you that it's very well possible to create a unique world using the already ... read more 03/20/2004 (7:49 am)
LOS Collision, what is it used for ?? The grace period for bumping is 24h right ?? :-) so: *bump*... read more 03/19/2004 (2:25 pm)
LOD, how much do I gain ? Thx John, a couple of hours later, laying in my bed trying to sleep I realized the ignorance of this... read more 03/18/2004 (11:17 pm)
Detailmaps for DTS : Suprise :-D Hmm, could I have a detailtexture with a alpha-channel and gradually fade it in ontop of the base-te... read more 03/13/2004 (5:17 pm)
What is a Mission? Mmmm, this happens to me aswell. It seems that the default setting is to hardcode a path in the miss... read more 03/13/2004 (3:29 pm)
Detailmaps for DTS : Suprise :-D Excuse me fellows, explain it to me like I'm a five-year old.. :-) This is to show that the funct... read more 03/13/2004 (2:17 pm)
Porting Torque XBOX Jeff, I've been running linux on my xbox for some time (have web/mail/ftp running on it just fine), ... read more 03/12/2004 (12:11 am)
How has GG enhanced Torque since they owned it?? Gareth, I would say you just explained the term Greed [code] you'd think people would focus on t... read more 03/12/2004 (12:03 am)
If you have never seen what GG looked like originally .... I like this one quoted from the October 7 archive of 2000 (containing early "info" on the V12): [... read more 03/11/2004 (11:29 pm)
Minigun/Chaingun firing proplem Aah, cool. Well, hopefully someone that do know will check in sooner rather than later on this one ... read more 03/11/2004 (11:18 pm)
Minigun/Chaingun firing proplem Beau, I am no help to you unfortunatly, but I did get curious, the Chaingun Example ?? is this somet... read more 03/11/2004 (2:38 pm)
Tge 2 Aaah, the Maya booth babes, I have heard stories about them. (cue jazz theme) Stories spoken i... read more 03/08/2004 (12:07 pm)
Tge 2 Rick, did you just say Maya booth at the GDC !?!? Do this mean we will get a Maya exporter (with... read more 03/08/2004 (11:06 am)
TI Editor Thread Gone You go Jeff !! Show'em who's boss !! :-) Seriously, it's a good thing to keep discussions civil. ... read more 03/03/2004 (6:22 am)
Game Idea Alot of comedians in this thread.. ;-) Hey Jeff, you'd probably be better off posting this under ... read more 02/28/2004 (2:26 pm)
TerrainManager discussion Pascal > the icons are ok... the left-right-up-down buttons on the other hand... their alignment mak... read more 02/23/2004 (1:38 pm)
A game to get rid of the younger audiences Interesting thread, I can fully understand the reason for such thinking and adding very realistic de... read more 02/04/2004 (8:00 am)
Integrated Tools Hey Ben, something that escaped me during my initial response: I've come to the conclusion by rea... read more 01/10/2004 (11:33 am)
Integrated Tools @Nerseus: I am sorry, got carried away there for a while since I am fortunate to enough to be worki... read more 01/08/2004 (4:40 am)
Integrated Tools IMHO, external solution tends to be defacto standard in every major game-pipeline and trying to chan... read more 01/07/2004 (11:53 am)
yes I bought the SDK Hmmm, how could I miss signing this one ... :-) Me too. A big thank you to all visiting these ... read more 01/07/2004 (11:12 am)
Static meshes ?? double post above, look at the timestamps!! ?? Ben > I am confused, my initial point actually... read more 12/06/2003 (2:53 pm)
Static meshes Hehe, well I guess I'm not the only one looking for high speed and low latency :-)... read more 12/06/2003 (1:56 pm)
Static meshes Hehe, well I guess I'm not the only one looking for high speed and low latency :-)... read more 12/06/2003 (12:47 pm)
Static meshes And the project I'm planning [b]NEEDS[/b] high performance/lots of meshes !... read more 12/06/2003 (12:32 pm)
Static meshes Yes, I was looking for a VRAM buffer simply due to the fact that I am under the impression that this... read more 12/06/2003 (11:56 am)
Static meshes David > I've bookmarked that resource but haven't had the time to examine it yet but what I am worki... read more 12/06/2003 (12:12 am)
Static meshes Oops, I am to tired to see straight, didn't mean to sound like a 5 year old, sorry :-) Mark > [... read more 12/05/2003 (1:48 pm)
Static meshes I am taking courses in OpenGL in a year (must remember this at that point). I dont mean to sound ... read more 12/05/2003 (1:31 pm)
Static meshes Jarrod > mm, yeah about. Barry > Ohh, any concrete results ?? Mark, Ben > hmmm, okey. The ... read more 12/05/2003 (1:06 pm)
Static meshes Hang on there Ben and David, hold your horses !! :-) Static meshes is the number one reason to wh... read more 12/05/2003 (10:19 am)
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