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Jorgen Ewelonn's Forum Posts

Thread Post Date Posted
GameSpace Torque... @David, It is how the LE prints out the texture-UV info in the .map file... map2dif really don't lik... read more 04/22/2004 (11:20 am)
GameSpace Torque... I bought the bundle gameSpace/Level Exporter(greenbriar) and has been very happy with it. The only ... read more 04/22/2004 (10:48 am)
Poly Limits Oh boy, a roof at 65k verts/model... where is this world coming to, what's the point in continue dev... read more 04/20/2004 (11:48 am)
How to protect your server and client files? Joshua, that is the security scheme I've been using for a long time now ... :-D... read more 04/20/2004 (8:39 am)
How to make a flight sim ? Wouldn't scale be the key here ?? Make everything super-tiny (player, buildings etc, etc.) then t... read more 04/19/2004 (1:29 pm)
Transparency Hmm, I would go with .DTS shape on that, probably the best solution...... read more 04/18/2004 (10:09 am)
Transparency Aren't there a res on getting transparent glass in DIFs ?? I haven't tried this myself but, could... read more 04/18/2004 (9:39 am)
Question about what .dif can and can't do Actually, reading up on the thread that is beeing linked above makes me doubt on ever buying CS sinc... read more 04/18/2004 (1:17 am)
FP support for map2dif? @Ted, congrats on the new gS bundle !! I have had toughts on buying your exporter and when I read a... read more 04/17/2004 (6:32 am)
FP support for map2dif? Hmmm, maybe I wont be using that map exporter that much later on........ read more 04/15/2004 (11:56 pm)
FP support for map2dif? Reeeaallyyyy *my face goes frown, thinking, how did I miss that?* @Harold, I was going cheese on ... read more 04/15/2004 (2:20 pm)
FP support for map2dif? @Ted Mmm, yes I am finally getting to the point where I can create more complex stuff in gS/LE than ... read more 04/15/2004 (2:11 pm)
C3 Gam Ben@ Witty ol' chap, witty indeed :-D Did a GOOGLE on C3 Games and came up with the strangest re... read more 04/15/2004 (2:03 pm)
FP support for map2dif? Oh man !!!!!!!!!!!!!!!!!!!!!!!!!!! Ok, Matthew@ Can I still use gameSpace + Map Exporter to creat... read more 04/15/2004 (1:16 pm)
Yet Another Reason Shaders are more than just COOL eyecandy! Mmm, guess that it only weights in on 96Kb ?!?!... read more 04/15/2004 (11:18 am)
FP support for map2dif? [quote]I have this weird feeling like it's going to get rewritten someday, though.[/quote] nudge,... read more 04/15/2004 (11:14 am)
MAX for levels???? I am no coder so my input on this is very subjective. Using anything but a CSG editor to create i... read more 04/15/2004 (2:48 am)
How to protect your server and client files? Jorge@ I don't honestly think you'll have a problem with people stealing the content of your game, a... read more 04/14/2004 (10:46 pm)
FP support for map2dif? Bob@ Map2DifGui Tool, have I missed something ???... read more 04/13/2004 (8:44 pm)
Synapse Gaming Lighting Code Pack for TGE John, I can't begin to explain how excited I am about your work, I'll probably be stuck infront of t... read more 04/13/2004 (1:07 pm)
How do i make an invisable wheel Couldn't this resource help? [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=v... read more 04/13/2004 (12:44 pm)
Synapse Gaming Lighting Code Pack for TGE John@ something I been meaning to ask but never got around to: Do you know how your Light-Add-on wi... read more 04/13/2004 (12:02 pm)
Synapse Gaming Lighting Code Pack for TGE :-D agree... read more 04/13/2004 (7:51 am)
Mapping Craig@ lol Ben@ 2xlol Nick@ Basically what Dylan sais is right, what still is confusing tough is i... read more 04/12/2004 (12:49 am)
New...cvs problems Hopefully you only have a typo in the adress, try changing /cvs/torq to /cvs/torq[b]ue[/b] Otherw... read more 04/11/2004 (6:55 pm)
Gamespace Level Editor Plugin Umm, I posted a "lengthy" reply in the above mentioned thread...... read more 04/10/2004 (10:26 pm)
GameSpace Level Exporter - anyone used? Hello all, I went ahead and bought gameSpace because of the Level Exporter bundle they had on the re... read more 04/10/2004 (10:22 pm)
Why Windoze Try this; [url=http://www.realmwarsgame.com/downloads/]Realm Wars Community Project[/URL] Clutch... read more 04/10/2004 (12:24 am)
Hammer Editor - We have Valve's blessings! John = Mindreader !! :-))... read more 04/06/2004 (9:44 am)
Hammer Editor - We have Valve's blessings! Johnny@ I'd love to use Cartography Shop instead of Quark, only thing is, does it export to .dif ? ... read more 04/06/2004 (9:42 am)
Lightning has stopped working in the editor Hmm, I'm no expert on these matters but as far as the fxLight goes it has been changed in HEAD (and ... read more 04/06/2004 (8:06 am)
Terrain Manager for current HEAD? My first born ... hmm, wonder if Ben can accept my second one (or both, those days when they cause t... read more 04/05/2004 (11:47 pm)
For those with no money to buy Torque! I agree with Rob, I bought the SDK for the private forums, the work I'm planning is mainly based on ... read more 04/05/2004 (11:32 pm)
Care to add your face? Happy to help: [image]www.khamses.nu/myself.jpg[/image]... read more 04/01/2004 (10:18 pm)
Making Torque better for modders @Jeff/Ben: I know I should read the license more carefully but a question from the top of my head h... read more 03/30/2004 (7:53 pm)
Terrain Manager for current HEAD? Ben G > I think I've cracked your code, whenever you (or someone over at GG) say that something real... read more 03/28/2004 (9:20 am)
QuARK compiling/exporting problems... Michael, I don't know if this will help you in any way but, My experience with every technology I... read more 03/27/2004 (3:32 pm)
Terrain Manager for current HEAD? Hey, sign me up for this one aswell. I've read trough the forums and all that was said that it was ... read more 03/24/2004 (12:29 pm)
LOS Collision, what is it used for ?? Well actually Josh [b]this[/b] helps alot. [quote]LOScol meshes should be included for any object... read more 03/23/2004 (3:03 pm)
Problem with TGEBuildmaster Please do :-)... read more 03/23/2004 (9:57 am)
GuiObjectView - question *me blushes*, I should have figured I needed to call the MainMenuGui... Thank you John, it worked... read more 03/23/2004 (7:33 am)
GuiObjectView - question Well John, what I'm trying to do is to add a dts object to the main menu, the one with the start-mis... read more 03/23/2004 (6:57 am)
Problem with TGEBuildmaster I've used it, didn't work. I guess that it's not compatible with current HEAD (1.2.x)... read more 03/23/2004 (6:28 am)
"Welcome to The Garage" Donny, the TSE has caused alot of stir around here. I am not the best to answer these questions but:... read more 03/23/2004 (12:08 am)
TSE - some more info Ace> nope, i already asked :-)... read more 03/22/2004 (6:03 am)
TSE - some more info Hmm, as it seem, the EA release will be priced at $150 and the 1.0 release will be at $295/$995. Ca... read more 03/21/2004 (11:42 am)
Which rules: Shaders or Gameplay? Well, to conclude: MY game is gonna slap YOUR games butt (shaders or no shaders), just so you know ... read more 03/21/2004 (10:13 am)
Which rules: Shaders or Gameplay? [QUOTE] OTOH, if your game is good, then adding nice glowy headlights or whatever will help it alon... read more 03/21/2004 (7:45 am)
Which rules: Shaders or Gameplay? Let me try to understand this: Shaders (as seen in the upcoming TSE) will ONLY add to the visual ... read more 03/21/2004 (5:41 am)
As I understand it... Stefan, is a zone and a map-change the same thing ? Wouldn't a map-change cause a pause in gamepl... read more 03/21/2004 (5:34 am)