Jorgen Ewelonn's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| GameSpace Torque... | @David, It is how the LE prints out the texture-UV info in the .map file... map2dif really don't lik... read more | 04/22/2004 (11:20 am) |
| GameSpace Torque... | I bought the bundle gameSpace/Level Exporter(greenbriar) and has been very happy with it. The only ... read more | 04/22/2004 (10:48 am) |
| Poly Limits | Oh boy, a roof at 65k verts/model... where is this world coming to, what's the point in continue dev... read more | 04/20/2004 (11:48 am) |
| How to protect your server and client files? | Joshua, that is the security scheme I've been using for a long time now ... :-D... read more | 04/20/2004 (8:39 am) |
| How to make a flight sim ? | Wouldn't scale be the key here ?? Make everything super-tiny (player, buildings etc, etc.) then t... read more | 04/19/2004 (1:29 pm) |
| Transparency | Hmm, I would go with .DTS shape on that, probably the best solution...... read more | 04/18/2004 (10:09 am) |
| Transparency | Aren't there a res on getting transparent glass in DIFs ?? I haven't tried this myself but, could... read more | 04/18/2004 (9:39 am) |
| Question about what .dif can and can't do | Actually, reading up on the thread that is beeing linked above makes me doubt on ever buying CS sinc... read more | 04/18/2004 (1:17 am) |
| FP support for map2dif? | @Ted, congrats on the new gS bundle !! I have had toughts on buying your exporter and when I read a... read more | 04/17/2004 (6:32 am) |
| FP support for map2dif? | Hmmm, maybe I wont be using that map exporter that much later on........ read more | 04/15/2004 (11:56 pm) |
| FP support for map2dif? | Reeeaallyyyy *my face goes frown, thinking, how did I miss that?* @Harold, I was going cheese on ... read more | 04/15/2004 (2:20 pm) |
| FP support for map2dif? | @Ted Mmm, yes I am finally getting to the point where I can create more complex stuff in gS/LE than ... read more | 04/15/2004 (2:11 pm) |
| C3 Gam | Ben@ Witty ol' chap, witty indeed :-D Did a GOOGLE on C3 Games and came up with the strangest re... read more | 04/15/2004 (2:03 pm) |
| FP support for map2dif? | Oh man !!!!!!!!!!!!!!!!!!!!!!!!!!! Ok, Matthew@ Can I still use gameSpace + Map Exporter to creat... read more | 04/15/2004 (1:16 pm) |
| Yet Another Reason Shaders are more than just COOL eyecandy! | Mmm, guess that it only weights in on 96Kb ?!?!... read more | 04/15/2004 (11:18 am) |
| FP support for map2dif? | [quote]I have this weird feeling like it's going to get rewritten someday, though.[/quote] nudge,... read more | 04/15/2004 (11:14 am) |
| MAX for levels???? | I am no coder so my input on this is very subjective. Using anything but a CSG editor to create i... read more | 04/15/2004 (2:48 am) |
| How to protect your server and client files? | Jorge@ I don't honestly think you'll have a problem with people stealing the content of your game, a... read more | 04/14/2004 (10:46 pm) |
| FP support for map2dif? | Bob@ Map2DifGui Tool, have I missed something ???... read more | 04/13/2004 (8:44 pm) |
| Synapse Gaming Lighting Code Pack for TGE | John, I can't begin to explain how excited I am about your work, I'll probably be stuck infront of t... read more | 04/13/2004 (1:07 pm) |
| How do i make an invisable wheel | Couldn't this resource help? [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=v... read more | 04/13/2004 (12:44 pm) |
| Synapse Gaming Lighting Code Pack for TGE | John@ something I been meaning to ask but never got around to: Do you know how your Light-Add-on wi... read more | 04/13/2004 (12:02 pm) |
| Synapse Gaming Lighting Code Pack for TGE | :-D agree... read more | 04/13/2004 (7:51 am) |
| Mapping | Craig@ lol Ben@ 2xlol Nick@ Basically what Dylan sais is right, what still is confusing tough is i... read more | 04/12/2004 (12:49 am) |
| New...cvs problems | Hopefully you only have a typo in the adress, try changing /cvs/torq to /cvs/torq[b]ue[/b] Otherw... read more | 04/11/2004 (6:55 pm) |
| Gamespace Level Editor Plugin | Umm, I posted a "lengthy" reply in the above mentioned thread...... read more | 04/10/2004 (10:26 pm) |
| GameSpace Level Exporter - anyone used? | Hello all, I went ahead and bought gameSpace because of the Level Exporter bundle they had on the re... read more | 04/10/2004 (10:22 pm) |
| Why Windoze | Try this; [url=http://www.realmwarsgame.com/downloads/]Realm Wars Community Project[/URL] Clutch... read more | 04/10/2004 (12:24 am) |
| Hammer Editor - We have Valve's blessings! | John = Mindreader !! :-))... read more | 04/06/2004 (9:44 am) |
| Hammer Editor - We have Valve's blessings! | Johnny@ I'd love to use Cartography Shop instead of Quark, only thing is, does it export to .dif ? ... read more | 04/06/2004 (9:42 am) |
| Lightning has stopped working in the editor | Hmm, I'm no expert on these matters but as far as the fxLight goes it has been changed in HEAD (and ... read more | 04/06/2004 (8:06 am) |
| Terrain Manager for current HEAD? | My first born ... hmm, wonder if Ben can accept my second one (or both, those days when they cause t... read more | 04/05/2004 (11:47 pm) |
| For those with no money to buy Torque! | I agree with Rob, I bought the SDK for the private forums, the work I'm planning is mainly based on ... read more | 04/05/2004 (11:32 pm) |
| Care to add your face? | Happy to help: [image]www.khamses.nu/myself.jpg[/image]... read more | 04/01/2004 (10:18 pm) |
| Making Torque better for modders | @Jeff/Ben: I know I should read the license more carefully but a question from the top of my head h... read more | 03/30/2004 (7:53 pm) |
| Terrain Manager for current HEAD? | Ben G > I think I've cracked your code, whenever you (or someone over at GG) say that something real... read more | 03/28/2004 (9:20 am) |
| QuARK compiling/exporting problems... | Michael, I don't know if this will help you in any way but, My experience with every technology I... read more | 03/27/2004 (3:32 pm) |
| Terrain Manager for current HEAD? | Hey, sign me up for this one aswell. I've read trough the forums and all that was said that it was ... read more | 03/24/2004 (12:29 pm) |
| LOS Collision, what is it used for ?? | Well actually Josh [b]this[/b] helps alot. [quote]LOScol meshes should be included for any object... read more | 03/23/2004 (3:03 pm) |
| Problem with TGEBuildmaster | Please do :-)... read more | 03/23/2004 (9:57 am) |
| GuiObjectView - question | *me blushes*, I should have figured I needed to call the MainMenuGui... Thank you John, it worked... read more | 03/23/2004 (7:33 am) |
| GuiObjectView - question | Well John, what I'm trying to do is to add a dts object to the main menu, the one with the start-mis... read more | 03/23/2004 (6:57 am) |
| Problem with TGEBuildmaster | I've used it, didn't work. I guess that it's not compatible with current HEAD (1.2.x)... read more | 03/23/2004 (6:28 am) |
| "Welcome to The Garage" | Donny, the TSE has caused alot of stir around here. I am not the best to answer these questions but:... read more | 03/23/2004 (12:08 am) |
| TSE - some more info | Ace> nope, i already asked :-)... read more | 03/22/2004 (6:03 am) |
| TSE - some more info | Hmm, as it seem, the EA release will be priced at $150 and the 1.0 release will be at $295/$995. Ca... read more | 03/21/2004 (11:42 am) |
| Which rules: Shaders or Gameplay? | Well, to conclude: MY game is gonna slap YOUR games butt (shaders or no shaders), just so you know ... read more | 03/21/2004 (10:13 am) |
| Which rules: Shaders or Gameplay? | [QUOTE] OTOH, if your game is good, then adding nice glowy headlights or whatever will help it alon... read more | 03/21/2004 (7:45 am) |
| Which rules: Shaders or Gameplay? | Let me try to understand this: Shaders (as seen in the upcoming TSE) will ONLY add to the visual ... read more | 03/21/2004 (5:41 am) |
| As I understand it... | Stefan, is a zone and a map-change the same thing ? Wouldn't a map-change cause a pause in gamepl... read more | 03/21/2004 (5:34 am) |