Jorgen Ewelonn's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Idea for new collision mechanism. | @Lee: Sorry if I sounded rude, really didn't mean that. No hard feelings pal, ok ?... read more | 06/16/2004 (9:22 am) |
| Idea for new collision mechanism. | @Paul: [quote]This feels like the day I ran to my Dad as a kid "Dad! Dad! I got this great idea! Ho... read more | 06/16/2004 (7:43 am) |
| Let's make a new tool for DIF? | [quote]I hope this helps... if you do something with it, lemme know... otherwise, please don't, if y... read more | 06/16/2004 (4:05 am) |
| Let's make a new tool for DIF? | @John: CShop seems like a nice program but the first couple of times I tried the 4.0 demo it really ... read more | 06/15/2004 (10:21 pm) |
| Let's make a new tool for DIF? | @John: Wouldn't it be possible to go the Unreal way here and have a "fake" .DTS positioning in Quark... read more | 06/15/2004 (2:50 pm) |
| TSE for mac?? | Wohoo, I found a "bug"... My first useful contribution to the community !! *I take a bow for the ... read more | 06/15/2004 (11:53 am) |
| Is it me or is QuArk flakey as a fish? | Mmm, that was my initial tought as well but after reviewing some threads that discussed the license ... read more | 06/15/2004 (11:51 am) |
| TSE for mac?? | Strange .. I tought that this one would be covered in the general FAQ.. Well I might be going blind ... read more | 06/15/2004 (11:18 am) |
| Is it me or is QuArk flakey as a fish? | [quote]Whenever I snap to grid, all my walls break apart[/quote] If you CTRL drag a grouped set of ... read more | 06/15/2004 (8:13 am) |
| Let's make a new tool for DIF? | @Simon: Yeah, I sorta' gottit, sorry if I sounded blunt (the IP issue has also been tossed over and ... read more | 06/15/2004 (2:39 am) |
| Let's make a new tool for DIF? | [quote]Oh! Is that what I've been doing wrong =P [/quote] @Matthew: LOL [quote]Because I wouldn... read more | 06/14/2004 (11:01 pm) |
| Let's make a new tool for DIF? | This thread are leaning more and more towards "let's replace .difs, shall we?" since there are [b]wo... read more | 06/14/2004 (1:10 pm) |
| Please clarify the DIF verses DTS better in the docs | You gotta love this one, quoted from the[url=http://www.garagegames.com/mg/projects/torque1/] fine m... read more | 06/13/2004 (2:31 pm) |
| Objects in DIF Interiors | Brian, AFAIK the only object you could place a mount node to is a .DTS There are some pretty OK t... read more | 06/13/2004 (1:02 pm) |
| Let's make a new tool for DIF? | Mmm, I could agree with the cross-platform problem but to go so far as to say that Quark is a limiti... read more | 06/13/2004 (12:58 pm) |
| Bigger, Fatter, Faster ... | Travis, download the file called [b]light.zip[/b] from [url=http://www.garagegames.com/index.php?sec... read more | 06/11/2004 (12:23 am) |
| Getting rid of tilling | The link alone would have cut it, don't you agree Chris ?? We all know that the search function i... read more | 06/08/2004 (5:34 am) |
| Recommendations? | Uuhm, T2 is the only game I play when I am not trying to make my own ... it totally rocks !!... read more | 06/05/2004 (2:17 am) |
| TSE around the corner!?! | And we are downloading !!!... read more | 06/02/2004 (6:11 pm) |
| TSE around the corner!?! | Oh, uhm, mum, could you borrow me some $150 ... pleeeeaseee !! hehe... read more | 06/02/2004 (5:40 pm) |
| TGERad - Radiosity | Oops, has been there for ages and I never bothered to dl it .... stupid me.. thx Joseph... read more | 06/02/2004 (5:38 pm) |
| TSE around the corner!?! | No mother, I can't come to your birthday party today, something [b]very[/b] important just turned up... read more | 06/02/2004 (5:32 pm) |
| TGERad - Radiosity | Mm, does floating point still mean headace for TGERAD ?? Any work done on that ??... read more | 06/02/2004 (5:27 pm) |
| TSE around the corner!?! | OMG !!! the suspense is killing me !!!... read more | 06/02/2004 (5:05 pm) |
| Why has TGE been inactive????? | James, hasn't that billboard thingy of yours been checked in ??... read more | 05/29/2004 (8:19 am) |
| Hmmmmm This is a toughy! | Chris, there are software that [b]could[/b] rescue data, even after a bad format. I have seen it fo... read more | 05/20/2004 (10:46 am) |
| Hmmmmm This is a toughy! | Do you have to convert a partition from NTFS to (whatever) Linux format, with the data intact or do ... read more | 05/20/2004 (12:27 am) |
| Changing camera angle, not object | You might want to check out these resources: [url]http://www.garagegames.com/index.php?sec=mg&mod... read more | 05/17/2004 (11:09 pm) |
| Bum Fights!!! | I was beginning to write a big ol'rant here, realizing that it prolly doesn't matter. A tought; m... read more | 05/16/2004 (2:58 am) |
| Developing without the source | As Jarrod states, since you're a bit vague about your goals it's hard giving you a straight answer. ... read more | 05/12/2004 (1:38 pm) |
| Optimizing with Null textures | From the top of my head, should you not apply a null texture where faces meet to avoid strange geome... read more | 05/12/2004 (9:36 am) |
| TGERad - Radiosity | I got Synapse Light added to latest HEAD, anyone know if I might run into problems if I patch it wit... read more | 05/12/2004 (3:41 am) |
| TGE Book : Developers Thread | David@ I bought your book as it has been recommended by others on this site. So far I am most pleas... read more | 05/10/2004 (6:05 am) |
| Death and Land animations | Ok, I stand corrected. :)... read more | 05/09/2004 (7:59 am) |
| Death and Land animations | Westy@ If they didn't match up, nothing else should work either.. If the animation plays well in ... read more | 05/09/2004 (6:33 am) |
| Rain, water and interiors. | Not exactly sure what you mean.. I loaded up my modified copy where I've turned down alot to make it... read more | 05/09/2004 (3:28 am) |
| Death and Land animations | Have you guys studied this resource: [URL]http://www.garagegames.com/index.php?sec=mg&mod=resource&... read more | 05/09/2004 (3:23 am) |
| Rain, water and interiors. | Hmm, wouldn't the correct approach be to tweak the color and the ambient values of the sun ?? IRL t... read more | 05/09/2004 (3:20 am) |
| Server player limit bug | Yiehaa, sounds like we'r havin' ourself some OK Corall action in here, gunslingin code-samples an'al... read more | 05/06/2004 (9:54 am) |
| Anyone Else Sick To Death Of Fps's | Cameron, now that is just sick !! :P... read more | 05/04/2004 (1:43 pm) |
| Anyone Else Sick To Death Of Fps's | To stick to the topic ;-) IMHO, FPS is still genre with alot of possibilities left to explore. We ... read more | 05/02/2004 (8:56 pm) |
| Various newbie questions, standalone client? .pak support? | Hey Dan, I think I can understand what you want to achieve behind door number two, and this issue ha... read more | 05/01/2004 (11:32 pm) |
| TGERad - Radiosity | Harold, excuse my ignorance here but: [quote]I pulled the Radiosity changes into the HEAD release, ... read more | 05/01/2004 (1:48 am) |
| 3DS Max boolean operators | You can probably use just about every method you'd like, the boolean subtraction is great for alot o... read more | 04/30/2004 (1:48 am) |
| Can the PC SDK export a Mac version of the game you make? | Darn, I always forget to check wich forum I browsing hehe.. Post it under a sometwhat similar top... read more | 04/29/2004 (7:27 am) |
| Can the PC SDK export a Mac version of the game you make? | Hmm, this is a major hurdle for me too. I dont have a Mac, not even close but would still like to be... read more | 04/29/2004 (6:51 am) |
| Jeff Tunnell.... 16 years back! | Hmm, I should actually have a copy of Rise of the Dragon somewhere, box and all. Wonder where I p... read more | 04/29/2004 (6:43 am) |
| TSE questions :) | EA = Early Adopters ..... read more | 04/26/2004 (10:04 am) |
| GameSpace Torque... | Tony, the current bundle probably exports things without a hitch, like I said, I haven't had time to... read more | 04/23/2004 (5:06 am) |
| GameSpace Torque... | @Dave, personally I've never been fond of the UI in LW tough that is very subjective, maybe I need t... read more | 04/22/2004 (12:33 pm) |