Jorgen Ewelonn's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque AI Pack | [url=http://www.garagegames.com/blogs/1605/9470]Phil's plan/blog[/url]... read more | 01/16/2006 (4:28 am) |
| AIMovingInterior | Don't know if all of you in here knew this already but; [url]http://www.garagegames.com/mg/forums... read more | 11/17/2005 (8:21 am) |
| Multiple missions running on one server | Interesting topic, even more interesting content. Actually the search function ain't that shabby.... read more | 10/24/2005 (1:26 pm) |
| Don't Buy from Amazon | Strange, I haven't had one singel problem with Amazon. They have shipped when they have said to and ... read more | 10/05/2005 (1:10 pm) |
| Torque Commercial EULA Changes | IIRC, the last time there was a change in the license you could stick to the old or go with the new ... read more | 09/11/2005 (12:21 pm) |
| ODE Torque Stuff | Great work Gary. I really like what you are doing here :)... read more | 07/25/2005 (11:23 pm) |
| Major GeForce 6600 GT performance issues | Bryce, I've noticed a drop in the SpaceOrc demo too but haven't measured the framerate. I have te... read more | 06/16/2005 (1:33 am) |
| Atlas Question | [quote]*Ben flexes for the ladies*[/quote] funny shit :) Bens post should be "sticky", I believ... read more | 06/11/2005 (4:14 pm) |
| Radiosity effects | Hmm, found this while browsing Gamasutra... applies to DX but tought it could help http://www.gam... read more | 05/12/2005 (6:46 am) |
| How many of you use a tablet for artwork? | I recently bought a Intuos 12x9 and fell in love. I tried it with Alias Sketchbook and just sat doo... read more | 05/12/2005 (12:33 am) |
| TGE-ODE integration 2 | Hi Akio, I've been following this thread with great interest, I'm but one of many that would really ... read more | 04/11/2005 (4:01 pm) |
| The GG appreciation thread | I agree with the above. GG needs a little loving too, they are after all, still human.... :)... read more | 03/26/2005 (2:22 pm) |
| LOL - Man, I remember the early years ..... | Yeah, hehe, mine used to be that way too.. It changed all of a sudden, don't know why tough...... read more | 03/25/2005 (12:47 pm) |
| Object Tweening | Hey Chris keep'm coming. I've been fiddling with this myself without any luck. This really helped [b... read more | 03/21/2005 (3:43 pm) |
| Is it just me: Forum double posts.. | I guess there is alot of people refreshing, because a see so many threads with 2 identical posts ver... read more | 03/16/2005 (1:45 pm) |
| Xbox 2 PC would be amazing for MS and the consumer... | Hmm, I can't remember where or when I read it but what sticks is that MS scrapped their plans for a ... read more | 03/16/2005 (1:35 am) |
| (Theory)Enemy AI | Josh I think it's great to have you onboard for this project. I feel that we finally have that matu... read more | 03/14/2005 (4:39 am) |
| Is Milestone 2 out? | AFAIK when they add "[i]completed[/i]" to the milestone chart [url=http://www.garagegames.com/mg/pro... read more | 03/13/2005 (7:14 am) |
| (Theory)Enemy AI | @Melv: You know what would really be awsome? [b]A Dribble Input System[/b] Think about it, Son... read more | 03/12/2005 (3:24 am) |
| Anybody know of any cheap or free sprite tools? | I haven't had time to check out [url=http://ase.sourceforge.net/index.html]Allegro Sprite Editor[/ur... read more | 03/10/2005 (1:38 pm) |
| On the Horizon: Physics Processing Unit (PPU) | [url=http://www.gamedev.net/community/forums/topic.asp?topic_id=306069]I've got a strange feeling th... read more | 03/10/2005 (12:57 pm) |
| (Theory)Enemy AI | At this point I'm doing [i]really[/i] simple AI for prototyping, basically a hardcoded chase/evade r... read more | 03/10/2005 (7:01 am) |
| Mac Address or other unique address | Hmm, Intels CPU id still working ?? (no wait you could disable that) A HDD will get a unique "vol... read more | 03/09/2005 (2:30 pm) |
| Development Milestones? | @Melv: thats ok, I just feel like a little kid the night before christmas. I feel that the progress... read more | 03/09/2005 (10:08 am) |
| On the Horizon: Physics Processing Unit (PPU) | My guess is that if any of the major studios adds support for this in their next-gen engine this mig... read more | 03/08/2005 (4:19 pm) |
| Torque2D Supports Networking? | @Stephen: At the moment "all" we can do is to use "commandToServer()" and "commandToClient()" calls... read more | 03/08/2005 (2:55 pm) |
| Development Milestones? | Everytime a GG employee starts talking about future secret stuff one question always pops into my he... read more | 03/08/2005 (2:41 pm) |
| EA Hit By Second Employee Lawsuit | @Gonzo: lol, great post... :)... read more | 03/08/2005 (2:28 pm) |
| Okay everybody represent your `hood(neighborhood that is) | Ume... read more | 03/06/2005 (2:54 pm) |
| Torque AI Pack | Better late than never I suppose :)... read more | 03/04/2005 (5:33 am) |
| I'm a T2D Developer! | Let's see.. got my tothbrush, my dual-layer dvd, the twisted sisters album.. Yepp, that should get... read more | 02/26/2005 (7:40 am) |
| Optimizing Torque for hundreds of players? | Thanx for those tips TheMartian, time to go play around ... :)... read more | 02/22/2005 (10:31 am) |
| Optimizing Torque for hundreds of players? | @TheMartian: I haven't peeked inside the network compartement yet... do you have any quick descripti... read more | 02/21/2005 (2:27 pm) |
| Best way to Portalize "Open/Destroyed" Buildings? | Well, hmm, if mt memory serves me.. I've read somewhere that making very large (sizewise) .dts shape... read more | 02/17/2005 (3:27 am) |
| Documented/Commented blender.asm | An interesting read indeed :)... read more | 02/17/2005 (3:22 am) |
| 2d game development ? | @Melv: When you say: [quote]rather, quite, nearly, absolutely, critically, practically, very soon!!... read more | 02/15/2005 (1:40 pm) |
| Do EA own it all? | Yeah, I had good laugh while reading it too.. Pray that none of the EA management read it, they m... read more | 02/03/2005 (3:23 pm) |
| Do EA own it all? | [url=http://www.gamespy.com/articles/581/581330p1.html?fromint=1]The Top 10 Things EA Should Buy Nex... read more | 02/03/2005 (1:59 am) |
| Torque features wishlist. | Ivano, buying Ken Finneys [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qi... read more | 01/21/2005 (2:54 am) |
| AIMovingInterior | Well .. mm yeah.. it was Ben's fault, he started it ... really ... :D... read more | 01/11/2005 (1:06 pm) |
| Mac mini | [quote]And when you want to take a break, play the 3D games Nanosaur 2 and Marble Blast Gold.[/quote... read more | 01/11/2005 (1:02 pm) |
| AIMovingInterior | How about a whenhouse ?? They are rather fashionable this time of year.. (sorry, just had to ... ... read more | 01/11/2005 (12:54 pm) |
| Object formats supported in torque | Matthew, pure curiosity: what kind of licensing conflicts did you run into?... read more | 01/04/2005 (11:09 am) |
| Reselling? | Does this thread have any further points that is yet to be explained or can I safely un-tick the "No... read more | 01/01/2005 (1:51 pm) |
| I need a response from a GG employee verifying there is no scam. | Mmm, did I hear an "Ooops" ?? ;-D... read more | 12/29/2004 (1:30 pm) |
| Changing sky from sunrise, day, sunset, to night over a timer. | Hmm, i actually saw something that sounded very similar to what Derek was asking for.... looking ... read more | 12/26/2004 (2:31 pm) |
| FxGrass Discussion: Performance | As I understand it, fxGrass displays more objects and places them in a random "chaos" way, emulati... read more | 12/20/2004 (2:38 am) |
| FxGrass Discussion: Performance | Stevie, I had similar problems at one point with fxGrass. I "fixed" it but cant really remember how ... read more | 12/20/2004 (2:18 am) |
| AIMovingInterior | Aahh, you mean that super-sized codeblock that is posted by Ben, covering ooh, half the thread ........ read more | 12/19/2004 (11:09 am) |
| AIMovingInterior | Dan, where did Ben post that code ? do you have a link to the thread handy ??... read more | 12/19/2004 (11:02 am) |