Game Development Community

Jorgen Ewelonn's Forum Posts

Thread Post Date Posted
Torque AI Pack [url=http://www.garagegames.com/blogs/1605/9470]Phil's plan/blog[/url]... read more 01/16/2006 (4:28 am)
AIMovingInterior Don't know if all of you in here knew this already but; [url]http://www.garagegames.com/mg/forums... read more 11/17/2005 (8:21 am)
Multiple missions running on one server Interesting topic, even more interesting content. Actually the search function ain't that shabby.... read more 10/24/2005 (1:26 pm)
Don't Buy from Amazon Strange, I haven't had one singel problem with Amazon. They have shipped when they have said to and ... read more 10/05/2005 (1:10 pm)
Torque Commercial EULA Changes IIRC, the last time there was a change in the license you could stick to the old or go with the new ... read more 09/11/2005 (12:21 pm)
ODE Torque Stuff Great work Gary. I really like what you are doing here :)... read more 07/25/2005 (11:23 pm)
Major GeForce 6600 GT performance issues Bryce, I've noticed a drop in the SpaceOrc demo too but haven't measured the framerate. I have te... read more 06/16/2005 (1:33 am)
Atlas Question [quote]*Ben flexes for the ladies*[/quote] funny shit :) Bens post should be "sticky", I believ... read more 06/11/2005 (4:14 pm)
Radiosity effects Hmm, found this while browsing Gamasutra... applies to DX but tought it could help http://www.gam... read more 05/12/2005 (6:46 am)
How many of you use a tablet for artwork? I recently bought a Intuos 12x9 and fell in love. I tried it with Alias Sketchbook and just sat doo... read more 05/12/2005 (12:33 am)
TGE-ODE integration 2 Hi Akio, I've been following this thread with great interest, I'm but one of many that would really ... read more 04/11/2005 (4:01 pm)
The GG appreciation thread I agree with the above. GG needs a little loving too, they are after all, still human.... :)... read more 03/26/2005 (2:22 pm)
LOL - Man, I remember the early years ..... Yeah, hehe, mine used to be that way too.. It changed all of a sudden, don't know why tough...... read more 03/25/2005 (12:47 pm)
Object Tweening Hey Chris keep'm coming. I've been fiddling with this myself without any luck. This really helped [b... read more 03/21/2005 (3:43 pm)
Is it just me: Forum double posts.. I guess there is alot of people refreshing, because a see so many threads with 2 identical posts ver... read more 03/16/2005 (1:45 pm)
Xbox 2 PC would be amazing for MS and the consumer... Hmm, I can't remember where or when I read it but what sticks is that MS scrapped their plans for a ... read more 03/16/2005 (1:35 am)
(Theory)Enemy AI Josh I think it's great to have you onboard for this project. I feel that we finally have that matu... read more 03/14/2005 (4:39 am)
Is Milestone 2 out? AFAIK when they add "[i]completed[/i]" to the milestone chart [url=http://www.garagegames.com/mg/pro... read more 03/13/2005 (7:14 am)
(Theory)Enemy AI @Melv: You know what would really be awsome? [b]A Dribble Input System[/b] Think about it, Son... read more 03/12/2005 (3:24 am)
Anybody know of any cheap or free sprite tools? I haven't had time to check out [url=http://ase.sourceforge.net/index.html]Allegro Sprite Editor[/ur... read more 03/10/2005 (1:38 pm)
On the Horizon: Physics Processing Unit (PPU) [url=http://www.gamedev.net/community/forums/topic.asp?topic_id=306069]I've got a strange feeling th... read more 03/10/2005 (12:57 pm)
(Theory)Enemy AI At this point I'm doing [i]really[/i] simple AI for prototyping, basically a hardcoded chase/evade r... read more 03/10/2005 (7:01 am)
Mac Address or other unique address Hmm, Intels CPU id still working ?? (no wait you could disable that) A HDD will get a unique "vol... read more 03/09/2005 (2:30 pm)
Development Milestones? @Melv: thats ok, I just feel like a little kid the night before christmas. I feel that the progress... read more 03/09/2005 (10:08 am)
On the Horizon: Physics Processing Unit (PPU) My guess is that if any of the major studios adds support for this in their next-gen engine this mig... read more 03/08/2005 (4:19 pm)
Torque2D Supports Networking? @Stephen: At the moment "all" we can do is to use "commandToServer()" and "commandToClient()" calls... read more 03/08/2005 (2:55 pm)
Development Milestones? Everytime a GG employee starts talking about future secret stuff one question always pops into my he... read more 03/08/2005 (2:41 pm)
EA Hit By Second Employee Lawsuit @Gonzo: lol, great post... :)... read more 03/08/2005 (2:28 pm)
Okay everybody represent your `hood(neighborhood that is) Ume... read more 03/06/2005 (2:54 pm)
Torque AI Pack Better late than never I suppose :)... read more 03/04/2005 (5:33 am)
I'm a T2D Developer! Let's see.. got my tothbrush, my dual-layer dvd, the twisted sisters album.. Yepp, that should get... read more 02/26/2005 (7:40 am)
Optimizing Torque for hundreds of players? Thanx for those tips TheMartian, time to go play around ... :)... read more 02/22/2005 (10:31 am)
Optimizing Torque for hundreds of players? @TheMartian: I haven't peeked inside the network compartement yet... do you have any quick descripti... read more 02/21/2005 (2:27 pm)
Best way to Portalize "Open/Destroyed" Buildings? Well, hmm, if mt memory serves me.. I've read somewhere that making very large (sizewise) .dts shape... read more 02/17/2005 (3:27 am)
Documented/Commented blender.asm An interesting read indeed :)... read more 02/17/2005 (3:22 am)
2d game development ? @Melv: When you say: [quote]rather, quite, nearly, absolutely, critically, practically, very soon!!... read more 02/15/2005 (1:40 pm)
Do EA own it all? Yeah, I had good laugh while reading it too.. Pray that none of the EA management read it, they m... read more 02/03/2005 (3:23 pm)
Do EA own it all? [url=http://www.gamespy.com/articles/581/581330p1.html?fromint=1]The Top 10 Things EA Should Buy Nex... read more 02/03/2005 (1:59 am)
Torque features wishlist. Ivano, buying Ken Finneys [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qi... read more 01/21/2005 (2:54 am)
AIMovingInterior Well .. mm yeah.. it was Ben's fault, he started it ... really ... :D... read more 01/11/2005 (1:06 pm)
Mac mini [quote]And when you want to take a break, play the 3D games Nanosaur 2 and Marble Blast Gold.[/quote... read more 01/11/2005 (1:02 pm)
AIMovingInterior How about a whenhouse ?? They are rather fashionable this time of year.. (sorry, just had to ... ... read more 01/11/2005 (12:54 pm)
Object formats supported in torque Matthew, pure curiosity: what kind of licensing conflicts did you run into?... read more 01/04/2005 (11:09 am)
Reselling? Does this thread have any further points that is yet to be explained or can I safely un-tick the "No... read more 01/01/2005 (1:51 pm)
I need a response from a GG employee verifying there is no scam. Mmm, did I hear an "Ooops" ?? ;-D... read more 12/29/2004 (1:30 pm)
Changing sky from sunrise, day, sunset, to night over a timer. Hmm, i actually saw something that sounded very similar to what Derek was asking for.... looking ... read more 12/26/2004 (2:31 pm)
FxGrass Discussion: Performance As I understand it, fxGrass displays more objects and places them in a random "chaos" way, emulati... read more 12/20/2004 (2:38 am)
FxGrass Discussion: Performance Stevie, I had similar problems at one point with fxGrass. I "fixed" it but cant really remember how ... read more 12/20/2004 (2:18 am)
AIMovingInterior Aahh, you mean that super-sized codeblock that is posted by Ben, covering ooh, half the thread ........ read more 12/19/2004 (11:09 am)
AIMovingInterior Dan, where did Ben post that code ? do you have a link to the thread handy ??... read more 12/19/2004 (11:02 am)