Peter Dwyer's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Engine not finished, refund? | Does that mean I need to contact support too as I've been waiting 6 months now, which let's face it ... read more | 07/26/2011 (3:19 pm) |
| Engine not finished, refund? | Still waiting here in sunny ol' England....... read more | 07/09/2011 (12:01 pm) |
| Engine not finished, refund? | Check mine too if you can as I'm still waiting here in London England. Heck even Obama managed to fi... read more | 05/25/2011 (3:23 pm) |
| Engine not finished, refund? | As long as the refund arrives before the 99$ price expires!... read more | 02/14/2011 (3:18 pm) |
| Engine not finished, refund? | cool at least $99 of that refund will go towards a Torque3D license :)... read more | 01/21/2011 (12:31 am) |
| Engine not finished, refund? | @Thanhda Hu? Surely a refund is unlikely if Torque is not sold. Otherwise where does the refun... read more | 11/24/2010 (12:32 am) |
| Engine not finished, refund? | Not sure what's happening here as I guess the GG guys are busy assessing their options. If the re... read more | 11/20/2010 (9:15 am) |
| iTorque 3D Status - 9/17/2010 | Hmm. So given that this product doesn't officially exits yet does this mean that you will be re-fund... read more | 11/12/2010 (10:09 am) |
| iPhone OS 4 license changes - How does it affect iTorque? | How the heck did they get this silly! The apps go where the developers go. If the apps move to Andro... read more | 04/12/2010 (1:40 pm) |
| iPhone 4.0 Here | Apples definition of multi-tasking isn't what you think :P... read more | 04/11/2010 (10:03 am) |
| iTGE Beta 3 | @Michael Giving iTGB/ Torque 2D for iphone for free to make up for everything is a very generous ... read more | 01/22/2010 (7:29 am) |
| iTGE Beta 3 | Hi Michael I don't mind throwing my hat into the ring for the discounted iTGB price idea. I alrea... read more | 01/09/2010 (4:40 am) |
| iTGE Beta 3 | Hey Michael Don't think my post is a dig at you personally as it really isn't. GG management shou... read more | 01/04/2010 (2:25 pm) |
| iTGE Beta 3 | @Maximillian There are already a lot of unhappy people who bought the iPhone version of TGE. It w... read more | 01/04/2010 (7:49 am) |
| iPhone 3GS: OpenGL ES 2.0 | @Bret I'm old enough to rememeber the Spectrum 48k vs the Spectrum 128k and the similar commodore... read more | 06/14/2009 (3:10 am) |
| C'mon iTGB | The iPhone is drawcall limited. Every time a mesh is drawn you add a drawcall. Everytime a metarial ... read more | 06/02/2009 (4:35 am) |
| Error (0xE8000051) | Remember to install the latest XCode that ships with the 3.0 SDK. This has better integration with t... read more | 06/02/2009 (4:28 am) |
| Is iTGB using my PVR textures. | Ahh ok so it's a bug with the png loader! Cheers... read more | 05/29/2009 (9:49 am) |
| Is iTGB using my PVR textures. | @Matthew Are you sure you are using PVR for most of your images? I went through the whole proc... read more | 05/28/2009 (5:57 am) |
| xcode iphone build | The second target is for building the .dso files. You shouldn't need to use it unless you have someh... read more | 05/28/2009 (1:16 am) |
| Is iTGB using my PVR textures. | ....And that's why I said no PVR doesn't work when you asked the original question. I had hoped to s... read more | 05/27/2009 (3:17 am) |
| FPS slowly going down? | I would guess that you have a leak of some kind. Things to check:- 1. Are you creating objects bu... read more | 05/27/2009 (3:10 am) |
| Is iTGB using my PVR textures. | In a word no. I think this was raised as a bug by someone, though I have no Idea what the status ... read more | 05/25/2009 (5:55 am) |
| Fresh release build causes problems | Justin Trust me you are on the same page with everyone else. I couldn't get iTGB to work at all a... read more | 05/24/2009 (9:37 am) |
| RESOLVED: iTGB 1.2: Play only works once on OSX | Yep I can confirm this bug!... read more | 05/24/2009 (9:34 am) |
| Fresh release build causes problems | Hi Justin You are building for 2.0, which is where a lot of the errors are coming from. Build for... read more | 05/24/2009 (1:21 am) |
| Download is croupted | The download seems to be ok. Try downloading it again. I've just downloaded and installed it success... read more | 05/23/2009 (3:55 pm) |
| Fresh release build causes problems | Can you do a cut and paste of the errors? We'll try to sort you out but, you need to give as much... read more | 05/23/2009 (3:23 pm) |
| Game preparation prior to upload to App store | Dirk If you use the script optimization build of iTGB then a .dso created with TGB will not work ... read more | 05/23/2009 (3:21 pm) |
| "Cannot access memory at address 0x10"... need some advice | What is owner set to?... read more | 05/23/2009 (12:43 am) |
| Fresh release build causes problems | Obvious question here but, have you installed the 2.2.1 iPhone SDK or the 3.0 iPhone SDK along with ... read more | 05/23/2009 (12:38 am) |
| Projectiles cause 5fps frame drop each? | @Zeinad Creation of objects on iPhone tends to cause slowdown. The best solution is to pre-create... read more | 05/22/2009 (5:17 pm) |
| Projectiles cause 5fps frame drop each? | I keep saying this (or typing it if you want) but, the iPhone isn't a mac or a PC. It's not capable ... read more | 05/22/2009 (2:36 pm) |
| xcode iphone build | There isn't any other target to build for. Unlike say iTGB, iTGE only has the one target and that IS... read more | 05/22/2009 (2:32 pm) |
| Polysoup | Yea I'm assuming that by polysoup he's not referring to a box!... read more | 05/22/2009 (2:31 pm) |
| Level/Dif progress. | I'm kind of using a modified version of iTGE. Using Difs is not really good where iPhone performance... read more | 05/22/2009 (1:08 pm) |
| PSK and Torque X 3.0.0 | @Phillip Where is the Torque X platformer forum of which you speak?... read more | 05/22/2009 (3:44 am) |
| Level/Dif progress. | Best setup I have found for a game on iPhone is to have occlusion culling in full effect. Single mes... read more | 05/22/2009 (2:22 am) |
| Polysoup | You realise this is a phone right. It can't handle polysoup collisions!... read more | 05/20/2009 (11:07 pm) |
| Installed our game on a device that has OS 3.0, increased load times | @Raphael You've got it backwards. If you build against the 3.0 target they will immediately rejec... read more | 05/20/2009 (1:10 am) |
| Level/Dif progress. | Mesh grouping, which is what Luke is referring to, would require all meshes in the group to share a ... read more | 05/19/2009 (6:31 pm) |
| Level/Dif progress. | Make sure the portals are not overlapping!... read more | 05/19/2009 (2:38 am) |
| 3D games on Xbox360 may crash. | Thanks John. Unfortunately they would have had to include that note. I would rather GG were honest a... read more | 05/19/2009 (2:36 am) |
| Level/Dif progress. | Blazingly fast interiors would require simply single texture interiors, with no multi-texturing and ... read more | 05/18/2009 (2:14 pm) |
| Installed our game on a device that has OS 3.0, increased load times | Actually the latest version of XCode also fixes many of the E80000001 errors of deploying to the iPh... read more | 05/18/2009 (2:03 pm) |
| iTGB_1.2 shows "bogus mRemapTable[i] value in Monaco 13" errors | Why would there be 60000 errors caused by this?... read more | 05/18/2009 (9:04 am) |
| Level/Dif progress. | You need to have ambient light on everything and then bake the lightmaps into the textures. Remember... read more | 05/18/2009 (2:30 am) |
| 3D games on Xbox360 may crash. | @Henry Your question is 100% valid. From what the microsoft guys have said (I'm a creators club p... read more | 05/16/2009 (12:34 pm) |
| Disappearing Text | There are two places to add this for (int i=0; i<currentPt; i+=4) { glDrawArrays( GL... read more | 05/16/2009 (9:36 am) |
| Disappearing Text | I take it the first picture is from the simulator, while the second is from the device. In this c... read more | 05/16/2009 (9:13 am) |