Game Development Community

Peter Dwyer's Forum Posts

Thread Post Date Posted
Engine not finished, refund? Does that mean I need to contact support too as I've been waiting 6 months now, which let's face it ... read more 07/26/2011 (3:19 pm)
Engine not finished, refund? Still waiting here in sunny ol' England....... read more 07/09/2011 (12:01 pm)
Engine not finished, refund? Check mine too if you can as I'm still waiting here in London England. Heck even Obama managed to fi... read more 05/25/2011 (3:23 pm)
Engine not finished, refund? As long as the refund arrives before the 99$ price expires!... read more 02/14/2011 (3:18 pm)
Engine not finished, refund? cool at least $99 of that refund will go towards a Torque3D license :)... read more 01/21/2011 (12:31 am)
Engine not finished, refund? @Thanhda Hu? Surely a refund is unlikely if Torque is not sold. Otherwise where does the refun... read more 11/24/2010 (12:32 am)
Engine not finished, refund? Not sure what's happening here as I guess the GG guys are busy assessing their options. If the re... read more 11/20/2010 (9:15 am)
iTorque 3D Status - 9/17/2010 Hmm. So given that this product doesn't officially exits yet does this mean that you will be re-fund... read more 11/12/2010 (10:09 am)
iPhone OS 4 license changes - How does it affect iTorque? How the heck did they get this silly! The apps go where the developers go. If the apps move to Andro... read more 04/12/2010 (1:40 pm)
iPhone 4.0 Here Apples definition of multi-tasking isn't what you think :P... read more 04/11/2010 (10:03 am)
iTGE Beta 3 @Michael Giving iTGB/ Torque 2D for iphone for free to make up for everything is a very generous ... read more 01/22/2010 (7:29 am)
iTGE Beta 3 Hi Michael I don't mind throwing my hat into the ring for the discounted iTGB price idea. I alrea... read more 01/09/2010 (4:40 am)
iTGE Beta 3 Hey Michael Don't think my post is a dig at you personally as it really isn't. GG management shou... read more 01/04/2010 (2:25 pm)
iTGE Beta 3 @Maximillian There are already a lot of unhappy people who bought the iPhone version of TGE. It w... read more 01/04/2010 (7:49 am)
iPhone 3GS: OpenGL ES 2.0 @Bret I'm old enough to rememeber the Spectrum 48k vs the Spectrum 128k and the similar commodore... read more 06/14/2009 (3:10 am)
C'mon iTGB The iPhone is drawcall limited. Every time a mesh is drawn you add a drawcall. Everytime a metarial ... read more 06/02/2009 (4:35 am)
Error (0xE8000051) Remember to install the latest XCode that ships with the 3.0 SDK. This has better integration with t... read more 06/02/2009 (4:28 am)
Is iTGB using my PVR textures. Ahh ok so it's a bug with the png loader! Cheers... read more 05/29/2009 (9:49 am)
Is iTGB using my PVR textures. @Matthew Are you sure you are using PVR for most of your images? I went through the whole proc... read more 05/28/2009 (5:57 am)
xcode iphone build The second target is for building the .dso files. You shouldn't need to use it unless you have someh... read more 05/28/2009 (1:16 am)
Is iTGB using my PVR textures. ....And that's why I said no PVR doesn't work when you asked the original question. I had hoped to s... read more 05/27/2009 (3:17 am)
FPS slowly going down? I would guess that you have a leak of some kind. Things to check:- 1. Are you creating objects bu... read more 05/27/2009 (3:10 am)
Is iTGB using my PVR textures. In a word no. I think this was raised as a bug by someone, though I have no Idea what the status ... read more 05/25/2009 (5:55 am)
Fresh release build causes problems Justin Trust me you are on the same page with everyone else. I couldn't get iTGB to work at all a... read more 05/24/2009 (9:37 am)
RESOLVED: iTGB 1.2: Play only works once on OSX Yep I can confirm this bug!... read more 05/24/2009 (9:34 am)
Fresh release build causes problems Hi Justin You are building for 2.0, which is where a lot of the errors are coming from. Build for... read more 05/24/2009 (1:21 am)
Download is croupted The download seems to be ok. Try downloading it again. I've just downloaded and installed it success... read more 05/23/2009 (3:55 pm)
Fresh release build causes problems Can you do a cut and paste of the errors? We'll try to sort you out but, you need to give as much... read more 05/23/2009 (3:23 pm)
Game preparation prior to upload to App store Dirk If you use the script optimization build of iTGB then a .dso created with TGB will not work ... read more 05/23/2009 (3:21 pm)
"Cannot access memory at address 0x10"... need some advice What is owner set to?... read more 05/23/2009 (12:43 am)
Fresh release build causes problems Obvious question here but, have you installed the 2.2.1 iPhone SDK or the 3.0 iPhone SDK along with ... read more 05/23/2009 (12:38 am)
Projectiles cause 5fps frame drop each? @Zeinad Creation of objects on iPhone tends to cause slowdown. The best solution is to pre-create... read more 05/22/2009 (5:17 pm)
Projectiles cause 5fps frame drop each? I keep saying this (or typing it if you want) but, the iPhone isn't a mac or a PC. It's not capable ... read more 05/22/2009 (2:36 pm)
xcode iphone build There isn't any other target to build for. Unlike say iTGB, iTGE only has the one target and that IS... read more 05/22/2009 (2:32 pm)
Polysoup Yea I'm assuming that by polysoup he's not referring to a box!... read more 05/22/2009 (2:31 pm)
Level/Dif progress. I'm kind of using a modified version of iTGE. Using Difs is not really good where iPhone performance... read more 05/22/2009 (1:08 pm)
PSK and Torque X 3.0.0 @Phillip Where is the Torque X platformer forum of which you speak?... read more 05/22/2009 (3:44 am)
Level/Dif progress. Best setup I have found for a game on iPhone is to have occlusion culling in full effect. Single mes... read more 05/22/2009 (2:22 am)
Polysoup You realise this is a phone right. It can't handle polysoup collisions!... read more 05/20/2009 (11:07 pm)
Installed our game on a device that has OS 3.0, increased load times @Raphael You've got it backwards. If you build against the 3.0 target they will immediately rejec... read more 05/20/2009 (1:10 am)
Level/Dif progress. Mesh grouping, which is what Luke is referring to, would require all meshes in the group to share a ... read more 05/19/2009 (6:31 pm)
Level/Dif progress. Make sure the portals are not overlapping!... read more 05/19/2009 (2:38 am)
3D games on Xbox360 may crash. Thanks John. Unfortunately they would have had to include that note. I would rather GG were honest a... read more 05/19/2009 (2:36 am)
Level/Dif progress. Blazingly fast interiors would require simply single texture interiors, with no multi-texturing and ... read more 05/18/2009 (2:14 pm)
Installed our game on a device that has OS 3.0, increased load times Actually the latest version of XCode also fixes many of the E80000001 errors of deploying to the iPh... read more 05/18/2009 (2:03 pm)
iTGB_1.2 shows "bogus mRemapTable[i] value in Monaco 13" errors Why would there be 60000 errors caused by this?... read more 05/18/2009 (9:04 am)
Level/Dif progress. You need to have ambient light on everything and then bake the lightmaps into the textures. Remember... read more 05/18/2009 (2:30 am)
3D games on Xbox360 may crash. @Henry Your question is 100% valid. From what the microsoft guys have said (I'm a creators club p... read more 05/16/2009 (12:34 pm)
Disappearing Text There are two places to add this for (int i=0; i<currentPt; i+=4) { glDrawArrays( GL... read more 05/16/2009 (9:36 am)
Disappearing Text I take it the first picture is from the simulator, while the second is from the device. In this c... read more 05/16/2009 (9:13 am)
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