Game Development Community

Peter Dwyer's Forum Posts

Thread Post Date Posted
iPhone 3GS: OpenGL ES 2.0 @Bret I'm old enough to rememeber the Spectrum 48k vs the Spectrum 128k and the similar commodore... read more 06/14/2009 (10:10 am)
C'mon iTGB The iPhone is drawcall limited. Every time a mesh is drawn you add a drawcall. Everytime a metarial ... read more 06/02/2009 (11:35 am)
Error (0xE8000051) Remember to install the latest XCode that ships with the 3.0 SDK. This has better integration with t... read more 06/02/2009 (11:28 am)
Is iTGB using my PVR textures. Ahh ok so it's a bug with the png loader! Cheers... read more 05/29/2009 (4:49 pm)
Is iTGB using my PVR textures. @Matthew Are you sure you are using PVR for most of your images? I went through the whole proc... read more 05/28/2009 (12:57 pm)
xcode iphone build The second target is for building the .dso files. You shouldn't need to use it unless you have someh... read more 05/28/2009 (8:16 am)
Is iTGB using my PVR textures. ....And that's why I said no PVR doesn't work when you asked the original question. I had hoped to s... read more 05/27/2009 (10:17 am)
FPS slowly going down? I would guess that you have a leak of some kind. Things to check:- 1. Are you creating objects bu... read more 05/27/2009 (10:10 am)
Is iTGB using my PVR textures. In a word no. I think this was raised as a bug by someone, though I have no Idea what the status ... read more 05/25/2009 (12:55 pm)
Fresh release build causes problems Justin Trust me you are on the same page with everyone else. I couldn't get iTGB to work at all a... read more 05/24/2009 (4:37 pm)
RESOLVED: iTGB 1.2: Play only works once on OSX Yep I can confirm this bug!... read more 05/24/2009 (4:34 pm)
Fresh release build causes problems Hi Justin You are building for 2.0, which is where a lot of the errors are coming from. Build for... read more 05/24/2009 (8:21 am)
Download is croupted The download seems to be ok. Try downloading it again. I've just downloaded and installed it success... read more 05/23/2009 (10:55 pm)
Fresh release build causes problems Can you do a cut and paste of the errors? We'll try to sort you out but, you need to give as much... read more 05/23/2009 (10:23 pm)
Game preparation prior to upload to App store Dirk If you use the script optimization build of iTGB then a .dso created with TGB will not work ... read more 05/23/2009 (10:21 pm)
"Cannot access memory at address 0x10"... need some advice What is owner set to?... read more 05/23/2009 (7:43 am)
Fresh release build causes problems Obvious question here but, have you installed the 2.2.1 iPhone SDK or the 3.0 iPhone SDK along with ... read more 05/23/2009 (7:38 am)
Projectiles cause 5fps frame drop each? @Zeinad Creation of objects on iPhone tends to cause slowdown. The best solution is to pre-create... read more 05/23/2009 (12:17 am)
Projectiles cause 5fps frame drop each? I keep saying this (or typing it if you want) but, the iPhone isn't a mac or a PC. It's not capable ... read more 05/22/2009 (9:36 pm)
xcode iphone build There isn't any other target to build for. Unlike say iTGB, iTGE only has the one target and that IS... read more 05/22/2009 (9:32 pm)
Polysoup Yea I'm assuming that by polysoup he's not referring to a box!... read more 05/22/2009 (9:31 pm)
Level/Dif progress. I'm kind of using a modified version of iTGE. Using Difs is not really good where iPhone performance... read more 05/22/2009 (8:08 pm)
PSK and Torque X 3.0.0 @Phillip Where is the Torque X platformer forum of which you speak?... read more 05/22/2009 (10:44 am)
Level/Dif progress. Best setup I have found for a game on iPhone is to have occlusion culling in full effect. Single mes... read more 05/22/2009 (9:22 am)
Polysoup You realise this is a phone right. It can't handle polysoup collisions!... read more 05/21/2009 (6:07 am)
Installed our game on a device that has OS 3.0, increased load times @Raphael You've got it backwards. If you build against the 3.0 target they will immediately rejec... read more 05/20/2009 (8:10 am)
Level/Dif progress. Mesh grouping, which is what Luke is referring to, would require all meshes in the group to share a ... read more 05/20/2009 (1:31 am)
Level/Dif progress. Make sure the portals are not overlapping!... read more 05/19/2009 (9:38 am)
3D games on Xbox360 may crash. Thanks John. Unfortunately they would have had to include that note. I would rather GG were honest a... read more 05/19/2009 (9:36 am)
Level/Dif progress. Blazingly fast interiors would require simply single texture interiors, with no multi-texturing and ... read more 05/18/2009 (9:14 pm)
Installed our game on a device that has OS 3.0, increased load times Actually the latest version of XCode also fixes many of the E80000001 errors of deploying to the iPh... read more 05/18/2009 (9:03 pm)
iTGB_1.2 shows "bogus mRemapTable[i] value in Monaco 13" errors Why would there be 60000 errors caused by this?... read more 05/18/2009 (4:04 pm)
Level/Dif progress. You need to have ambient light on everything and then bake the lightmaps into the textures. Remember... read more 05/18/2009 (9:30 am)
3D games on Xbox360 may crash. @Henry Your question is 100% valid. From what the microsoft guys have said (I'm a creators club p... read more 05/16/2009 (7:34 pm)
Disappearing Text There are two places to add this for (int i=0; i<currentPt; i+=4) { glDrawArrays( GL... read more 05/16/2009 (4:36 pm)
Disappearing Text I take it the first picture is from the simulator, while the second is from the device. In this c... read more 05/16/2009 (4:13 pm)
Disappearing Text Check you are using a font size that is actually available within your game.... read more 05/16/2009 (8:33 am)
iPhone OS 3.0 compile bugs @Ronny In my experience with good old Apple. It's never a good idea to use their beta software to... read more 05/14/2009 (6:02 pm)
Engine Code Question No reason or benefit whatsoever. It's a mistake by whoever wrote the original code. ... read more 05/14/2009 (5:54 pm)
3D games on Xbox360 may crash. I would second that question as it seems a fundamental requirement that Torque X actually works on a... read more 05/14/2009 (11:38 am)
Build Project output not working The initialize project error is caused by the executable running in the wrong directory. The builder... read more 05/12/2009 (9:05 pm)
Build Project output not working @Collin On the mac (I have a macbook here for my iphone stuff) you simply need to copy the PSK TG... read more 05/12/2009 (7:43 pm)
iPhone OS 3.0 compile bugs Why are you targetting a beta? Because it's beta even Apple will not accept anything build specif... read more 05/12/2009 (4:50 pm)
itgb 1.2 and Platformer demo There were 2 versions of the same function in the iTGB compiledEval file. I had to change both when ... read more 05/09/2009 (11:26 am)
itgb 1.2 and Platformer demo Did you change all versions of the function in compiledEval?... read more 05/09/2009 (10:19 am)
itgb 1.2 and Platformer demo Did you make all the changes again i.e. updated the code files and added the tDictionary or changed ... read more 05/09/2009 (9:58 am)
Text Corruption when using GuiMLTextCtrl on iPhone Is this still a bug in 1.2?... read more 05/09/2009 (9:16 am)
iTGB 1.2: Generate PVR does not prevent builder from copying png Ah I haven't created a new thread in a while so I didn't realise they had added those check boxes. O... read more 05/09/2009 (9:14 am)
Components and Build @Bret Are you including your components in the correct build of the application? They need to ... read more 05/09/2009 (8:47 am)
iTGB 1.2: Generate PVR does not prevent builder from copying png Ah thanks for clarifying Ronny. I didn't notice it when I did a test run of my app at 2am in the mor... read more 05/09/2009 (8:41 am)
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