C J Silverio's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| PyTorque - TGE Python Module | I have to get my butt in gear on making this work under OS X.... read more | 03/11/2003 (3:34 pm) |
| Mac Software | ProjectBuilder & Lightwave are my main tools. Codewarrior is a better IDE than ProjectBuilder is at ... read more | 03/08/2003 (5:19 pm) |
| Building Torque with Project Builder 2.1 | I'm using 10.2.4, by the way. Haven't had any problem at all.... read more | 02/23/2003 (9:55 am) |
| Building Torque with Project Builder 2.1 | That was the only issue I encountered. Very sloppy work on the part of whoever did that dsize_t chan... read more | 02/22/2003 (8:37 am) |
| Edit Torque Scripts in Project Builder | Thanks for this! Though I am still conflicted about trying PB's editor or just sticking with BBEdit.... read more | 02/17/2003 (7:26 am) |
| Python 2.2.1 Support for TGE | By the way, my problem on OS X was definitely a path problem. cwd was /, not the game directory, acc... read more | 02/17/2003 (7:21 am) |
| Python 2.2.1 Support for TGE | A problem with the search path sounds about right. I was easily able to build a version of OS X T... read more | 01/15/2003 (11:20 am) |
| Python 2.2.1 Support for TGE | Brilliant! Just brilliant. I had begun to look at what it would take to embed Python into Torque, an... read more | 01/13/2003 (12:43 pm) |
| PDF Documentation ? | I *hate* receiving online documentation in PDF form. The file format just isn't designed for it. It'... read more | 01/07/2003 (9:41 am) |
| Another MAC Torquer Here | And the great thing about the latest version of Project Builder is that it works with external edito... read more | 01/05/2003 (6:04 pm) |
| Assigning skins to player models dynamically.. | Very nice. Clean, works perfectly. I made some modifications (to your first version) because I need ... read more | 03/25/2002 (7:50 pm) |
| dodgy tribes 2 code | Increasing the number of programmers on a project does cause problems (see [i]The mythical man-month... read more | 03/25/2002 (7:47 pm) |
| Blender Gone | He means that a single-person software company is not going to run out of money and go out of busine... read more | 03/25/2002 (12:31 pm) |
| CodeWarrior and Carbon Lib | Make sure the Carbon Support folder is in your system access path list. If that doesn't work, just r... read more | 03/23/2002 (7:32 pm) |
| Lightwave to DTS Exporter: In the beginning... | Purty reflections: [url]http://kelpheavyweaponry.com/torque/os9_bfg_exported.jpg[/url] That edit... read more | 03/21/2002 (11:39 pm) |
| Mac mouse troubles | Yeah, this is a problem for me under OS 9 as well. Works as expected under OS X. I think I'm using ... read more | 03/20/2002 (6:57 pm) |
| Engine Crash with New Weapon DTS Model | Looks like something is going wrong with ejecting shell casings. The call stack when the assertion f... read more | 03/18/2002 (1:26 pm) |
| Roll up, Roll up ... come get your fluid ... | Fabulous! That effect looks great. Thanks for sharing this work.... read more | 03/16/2002 (11:45 am) |
| reality check | Joseph, I'm not certain what you're disagreeing with. Joe wants the same "high standards" you do. He... read more | 03/15/2002 (10:25 am) |
| reality check | Brilliant physics model, though it's a pity about the actual game.... read more | 03/14/2002 (3:04 pm) |
| TCP Project - AI - Discussion | The U.N. Bot's features look absolutely perfect for what our game needs from its AI. Python is a rea... read more | 03/13/2002 (1:42 pm) |
| Lightwave to DTS Exporter: In the beginning... | I'll be doing some work this week to make the plugin load under the OS 9 version of Lightwave. I sus... read more | 03/06/2002 (2:30 pm) |
| Lightwave to DTS Exporter: In the beginning... | Well, actually, OS X is looking good now: [url]http://www.kelpheavyweaponry.com/torque/macdts_expor... read more | 03/05/2002 (2:03 pm) |
| Lightwave to DTS Exporter: In the beginning... | It's at the "untangling endian issues with the Macintosh port" stage right now. Here's a screenshot... read more | 03/05/2002 (11:46 am) |
| for those with poor english skills | "Besides a mathematical inclination, an exceptionally good mastery of one's native tongue is the mos... read more | 03/04/2002 (11:04 am) |
| Mac vs PC market size | Jeff is right that it's an under-served market. Your title won't be competing with the zillions of h... read more | 02/28/2002 (4:43 pm) |
| CVS locally - how to get my own files in CVS? | Ah. You need to tell your cvs repository that certain kinds of files are binary files. You can do th... read more | 02/27/2002 (5:17 pm) |
| CVS locally - how to get my own files in CVS? | Your CVS commands are attempting to operate on the GG repository because that's where all the CVS fi... read more | 02/26/2002 (3:00 pm) |
| Text to speech in games? | Valve's text-to-speech in Halflife only sounded good because the words were individually recorded by... read more | 02/23/2002 (5:24 pm) |
| Mac modeler | Naw, it wasn't just you :) It was clearly the best bang for the buck in Macintosh modelers, and onc... read more | 02/20/2002 (11:33 am) |
| Mac modeler | David-- We shelled out the dollars for Lightwave 7 for Macintosh this morning. When it arrives and I... read more | 02/19/2002 (4:04 pm) |
| Lightwave to DTS Exporter: In the beginning... | You might have just tipped me over the edge to buying Lightwave. I've been holding off on that huge ... read more | 02/19/2002 (9:24 am) |
| CORE == EVIL!! | Yes, that would be cvs's motivation for ignoring anything named "core". It would be fine if the igno... read more | 02/18/2002 (10:25 am) |
| Viz bug in blender.cc -DBLENDER_USE_ASM=0 | Yeah, David de-measled the terrain blender. :)... read more | 02/18/2002 (10:18 am) |
| Mac modeler | I'm waiting and seeing what develops for 3d modelers for Macintosh. I'd rather pull my own toenails ... read more | 02/17/2002 (11:19 pm) |
| Viz bug in blender.cc -DBLENDER_USE_ASM=0 | I can confirm that the Macintosh build does have green measles scattered over the terrain, though at... read more | 02/13/2002 (8:51 am) |
| problems with our own CVS | Okay, time to hit google. Some perl scripts on this page look very promising, especially cvs-update:... read more | 02/10/2002 (8:40 am) |
| problems with our own CVS | This is a task people have to do pretty often with CVS. It also is covered in the CVS docs, with ste... read more | 02/09/2002 (1:03 pm) |
| problems with our own CVS | "core" is one of the file names that CVS will ignore by default when importing files. (Other ignored... read more | 02/05/2002 (9:36 pm) |
| Torque for Macintosh | If you built something with Milkshape's features for Macintosh, and it was in the sub-$200 range, I'... read more | 01/31/2002 (1:38 pm) |
| Projectiles | Implementation of specific projectiles got ripped out. Look at class Projectile, defined in engine/g... read more | 08/29/2001 (8:55 am) |
| what happened to the Macintosh beta announcement? | I did :)... read more | 08/29/2001 (8:47 am) |
| what happened to the Macintosh beta announcement? | Crap. Still taking requests?... read more | 08/28/2001 (8:59 am) |
| Another set of Energy / Health Gui Objects | Really, really tiny nit: In guiHealthBarCtrl.cc #include "gui/GuiHealthBarCtrl.h" should be #inc... read more | 08/18/2001 (12:58 pm) |
| Audio development, MP3 |
Some information on MP3 patents:
|
08/18/2001 (12:02 pm) |
| Stopped all the compiler warnings | I have diffs for David's changes, as generated by p4 describe. I can email 'em or stick 'em up to be... read more | 08/12/2001 (1:17 pm) |
| Bug Smashing | I think there are some real bugs lurking behind those disabled compiler warnings. If you work out yo... read more | 08/11/2001 (11:37 am) |