Game Development Community

C J Silverio's Forum Posts

Thread Post Date Posted
PyTorque - TGE Python Module I have to get my butt in gear on making this work under OS X.... read more 03/11/2003 (3:34 pm)
Mac Software ProjectBuilder & Lightwave are my main tools. Codewarrior is a better IDE than ProjectBuilder is at ... read more 03/08/2003 (5:19 pm)
Building Torque with Project Builder 2.1 I'm using 10.2.4, by the way. Haven't had any problem at all.... read more 02/23/2003 (9:55 am)
Building Torque with Project Builder 2.1 That was the only issue I encountered. Very sloppy work on the part of whoever did that dsize_t chan... read more 02/22/2003 (8:37 am)
Edit Torque Scripts in Project Builder Thanks for this! Though I am still conflicted about trying PB's editor or just sticking with BBEdit.... read more 02/17/2003 (7:26 am)
Python 2.2.1 Support for TGE By the way, my problem on OS X was definitely a path problem. cwd was /, not the game directory, acc... read more 02/17/2003 (7:21 am)
Python 2.2.1 Support for TGE A problem with the search path sounds about right. I was easily able to build a version of OS X T... read more 01/15/2003 (11:20 am)
Python 2.2.1 Support for TGE Brilliant! Just brilliant. I had begun to look at what it would take to embed Python into Torque, an... read more 01/13/2003 (12:43 pm)
PDF Documentation ? I *hate* receiving online documentation in PDF form. The file format just isn't designed for it. It'... read more 01/07/2003 (9:41 am)
Another MAC Torquer Here And the great thing about the latest version of Project Builder is that it works with external edito... read more 01/05/2003 (6:04 pm)
Assigning skins to player models dynamically.. Very nice. Clean, works perfectly. I made some modifications (to your first version) because I need ... read more 03/25/2002 (7:50 pm)
dodgy tribes 2 code Increasing the number of programmers on a project does cause problems (see [i]The mythical man-month... read more 03/25/2002 (7:47 pm)
Blender Gone He means that a single-person software company is not going to run out of money and go out of busine... read more 03/25/2002 (12:31 pm)
CodeWarrior and Carbon Lib Make sure the Carbon Support folder is in your system access path list. If that doesn't work, just r... read more 03/23/2002 (7:32 pm)
Lightwave to DTS Exporter: In the beginning... Purty reflections: [url]http://kelpheavyweaponry.com/torque/os9_bfg_exported.jpg[/url] That edit... read more 03/21/2002 (11:39 pm)
Mac mouse troubles Yeah, this is a problem for me under OS 9 as well. Works as expected under OS X. I think I'm using ... read more 03/20/2002 (6:57 pm)
Engine Crash with New Weapon DTS Model Looks like something is going wrong with ejecting shell casings. The call stack when the assertion f... read more 03/18/2002 (1:26 pm)
Roll up, Roll up ... come get your fluid ... Fabulous! That effect looks great. Thanks for sharing this work.... read more 03/16/2002 (11:45 am)
reality check Joseph, I'm not certain what you're disagreeing with. Joe wants the same "high standards" you do. He... read more 03/15/2002 (10:25 am)
reality check Brilliant physics model, though it's a pity about the actual game.... read more 03/14/2002 (3:04 pm)
TCP Project - AI - Discussion The U.N. Bot's features look absolutely perfect for what our game needs from its AI. Python is a rea... read more 03/13/2002 (1:42 pm)
Lightwave to DTS Exporter: In the beginning... I'll be doing some work this week to make the plugin load under the OS 9 version of Lightwave. I sus... read more 03/06/2002 (2:30 pm)
Lightwave to DTS Exporter: In the beginning... Well, actually, OS X is looking good now: [url]http://www.kelpheavyweaponry.com/torque/macdts_expor... read more 03/05/2002 (2:03 pm)
Lightwave to DTS Exporter: In the beginning... It's at the "untangling endian issues with the Macintosh port" stage right now. Here's a screenshot... read more 03/05/2002 (11:46 am)
for those with poor english skills "Besides a mathematical inclination, an exceptionally good mastery of one's native tongue is the mos... read more 03/04/2002 (11:04 am)
Mac vs PC market size Jeff is right that it's an under-served market. Your title won't be competing with the zillions of h... read more 02/28/2002 (4:43 pm)
CVS locally - how to get my own files in CVS? Ah. You need to tell your cvs repository that certain kinds of files are binary files. You can do th... read more 02/27/2002 (5:17 pm)
CVS locally - how to get my own files in CVS? Your CVS commands are attempting to operate on the GG repository because that's where all the CVS fi... read more 02/26/2002 (3:00 pm)
Text to speech in games? Valve's text-to-speech in Halflife only sounded good because the words were individually recorded by... read more 02/23/2002 (5:24 pm)
Mac modeler Naw, it wasn't just you :) It was clearly the best bang for the buck in Macintosh modelers, and onc... read more 02/20/2002 (11:33 am)
Mac modeler David-- We shelled out the dollars for Lightwave 7 for Macintosh this morning. When it arrives and I... read more 02/19/2002 (4:04 pm)
Lightwave to DTS Exporter: In the beginning... You might have just tipped me over the edge to buying Lightwave. I've been holding off on that huge ... read more 02/19/2002 (9:24 am)
CORE == EVIL!! Yes, that would be cvs's motivation for ignoring anything named "core". It would be fine if the igno... read more 02/18/2002 (10:25 am)
Viz bug in blender.cc -DBLENDER_USE_ASM=0 Yeah, David de-measled the terrain blender. :)... read more 02/18/2002 (10:18 am)
Mac modeler I'm waiting and seeing what develops for 3d modelers for Macintosh. I'd rather pull my own toenails ... read more 02/17/2002 (11:19 pm)
Viz bug in blender.cc -DBLENDER_USE_ASM=0 I can confirm that the Macintosh build does have green measles scattered over the terrain, though at... read more 02/13/2002 (8:51 am)
problems with our own CVS Okay, time to hit google. Some perl scripts on this page look very promising, especially cvs-update:... read more 02/10/2002 (8:40 am)
problems with our own CVS This is a task people have to do pretty often with CVS. It also is covered in the CVS docs, with ste... read more 02/09/2002 (1:03 pm)
problems with our own CVS "core" is one of the file names that CVS will ignore by default when importing files. (Other ignored... read more 02/05/2002 (9:36 pm)
Torque for Macintosh If you built something with Milkshape's features for Macintosh, and it was in the sub-$200 range, I'... read more 01/31/2002 (1:38 pm)
Projectiles Implementation of specific projectiles got ripped out. Look at class Projectile, defined in engine/g... read more 08/29/2001 (8:55 am)
what happened to the Macintosh beta announcement? I did :)... read more 08/29/2001 (8:47 am)
what happened to the Macintosh beta announcement? Crap. Still taking requests?... read more 08/28/2001 (8:59 am)
Another set of Energy / Health Gui Objects Really, really tiny nit: In guiHealthBarCtrl.cc #include "gui/GuiHealthBarCtrl.h" should be #inc... read more 08/18/2001 (12:58 pm)
Audio development, MP3 Some information on MP3 patents: read more 08/18/2001 (12:02 pm)
Stopped all the compiler warnings I have diffs for David's changes, as generated by p4 describe. I can email 'em or stick 'em up to be... read more 08/12/2001 (1:17 pm)
Bug Smashing I think there are some real bugs lurking behind those disabled compiler warnings. If you work out yo... read more 08/11/2001 (11:37 am)